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al'Lan Mandrag
2012-12-19, 03:36 PM
Well done you made it! Greetings and congratulations all around, but this is where the hard work begins (whether it be scrubbing pots or endless fitness training).

IC (http://www.giantitp.com/forums/showthread.php?p=14403395#post14403395)

Post here and choose a colour for your character's speech.

Banter is allowed and approved.

{table=head]Player|Progress|Character|Race/Class
Indeed it is|Approved|Ballicus Thatroun (https://docs.google.com/document/d/1OeDLOvka7PyqfeZsqPMA3BpQQPfuAdsgLPP931c3qsw/edit)|Warder Trainee-Armsman
Da Prophet|Approved|Namir of House Traywin (http://www.myth-weavers.com/sheetview.php?sheetid=483806)|Scholar- Noble
Lentrax|Approved|Alric (http://www.myth-weavers.com/sheetview.php?sheetid=483314)|Warder Trainee-Dai'dore
Malak'ai|Approved|Koeil Tojer (http://www.myth-weavers.com/sheetview.php?sheetid=484005)|Warder Trainee-Armsman
Ifni|Approved|Cirelyn din Raithe (http://www.myth-weavers.com/sheetview.php?sheetid=485495)|Novice-Wilder/Initiate
Hoverfrog|Approved|Jino Joei (http://www.myth-weavers.com/sheetview.php?sheetid=483707)|Novice-Initiate
A'den|Approved|Milak Farid (http://www.myth-weavers.com/sheetview.php?sheetid=306734)|Warder Trainee-Woodsman
D_Man_7733|Approved|Soryn Dranamel (http://www.myth-weavers.com/sheetview.php?sheetid=484557)|Warder Trainee-Armsman
The_Snark|Approved|Taye Sirrahi (http://www.myth-weavers.com/sheetview.php?sheetid=484895)|Novice-Wanderer/Initiate
KingOfGames|Approved|Masuman Sier (http://www.myth-weavers.com/sheetview.php?sheetid=495054)|???-Wanderer
Bleddyn|Approved|Jeral (http://www.myth-weavers.com/sheetview.php?sheetid=497997)|Trainee-Wanderer
[/table]

The 16 for reference:

1. What game system are you running (D&D, Call of Cthulu, Palladium, GURPS, etc.), and if applicable what edition (Original, Classic, Revised, 1st, 2nd, 3rd, 5th, 10th, etc.)?

Wheel of Time RPG

2. What 'type' or variant of game will it be (i.e. "Shadow Chasers" or "Agents of Psi" for d20 Modern)? What is the setting for the game (eg. historic period, published or homebrewed campaign setting, alternate reality,
modern world, etc.)?

Tar Valon, winter of 979NE, one year after the Aiel War ended.

3. How many Players are you looking for? Will you be taking alternates, and if so, how many?

We'll see.

4. What's the gaming medium (OOTS, chat, e-mail etc.)?

GitP Forums

5. What is the characters' starting status (i.e. experience level)?

Level 2.

6. How much gold or other starting funds will the characters begin with?

Do level one wealth as normal, and then double it!

7. Are there any particular character classes, professions, orders, etc. that you want... or do not want? What are your rules on 'prestige' and/or homebrewed classes?

No male channellers. No Algai'd'siswai.
Homebrew classes are great for a bit of a new angle, but run it past me first.

8. What races, subraces, species, etc. are allowed for your game? Will you allow homebrewed races or species? 'Prestige' races or species?

No Seanchan, Aiel or Ogier. Or Shadowspawn.

9. By what method should Players generate their attributes/ability scores and Hit Points?

Roll 4d6b3 6 times, assign as you please, re rolls for a net modifier of less than +3. Max Hp at first level, roll or average afterwards (choose before rolling).

10. Does your game use alignment? What are your restrictions, if so?

Alignment is loose. If you desperately want to be a darkfriend with a hidden agenda then PM and we'll talk, but I'd like the party to be cohesive.

11. Do you allow multi-classing, or have any particular rules in regards to it?

Multiclassing causes no xp penalty.

12. Will you be doing all of the die rolling during the course of the game? Will die rolls be altered, or left to the honor system?

Roll on the IC thread and I'll do mine in secret.

13. Are there any homebrewed or optional/variant rules that your Players should know about? If so, list and explain them, or provide relevant links to learn about these new rules.

Yes, see below.

14. Is a character background required? If so, how big? Are you looking for anything in particular (i.e. the backgrounds all ending up with the characters in the same city)?

Yes, this will be important. You should all try to work together to involve yourselves in each other's backgrounds at least for your time at the tower, since all of you will have been there for a few years. The initiates ought to know each other and probably some of the Warders in training (otherwise you'll be a very disparate party). If there is something that you would like to be kept a secret, again PM me.

15. Does your game involve a lot of hack & slash, puzzle solving, roleplaying, or a combination of the above?

An even mix. If you can't solve the puzzles, combat or role play will usuaully solve them for you.

16. Are your Players restricted to particular rulebooks and supplements, or will you be allowing access to non-standard material? What sources can Players use for their characters?

The main rulebook and the expansion, Prophecies of the dragon. Most things from Under the Dragon's Banner and Age of Illusion are also fair game (unofficial source books).

Homebrew rules:

Rules:
-Countering weaves: As Prophecies of the Dragon.
-Cutting weaves as UtDB.
-Shield: As the rulebook weave but doesn't allow a Will Save to resist. Instead the caster and the target make opposed Power checks. If the caster beats the targets check then the target is shielded. A target who is not holding the source gets a -6 penalty on their check.
*A power check is a D20 + 2 casting stat modifiers + Caster level + 4x the strength of any angreal or sa'angreal currently in use.
-Noble revised class UtDB.
-Bend Dream and Dreamjump are combined into one feat- Improved Dreamwalk.
-Simultaneous Casting Feat (UtDB) approved. Only need to take it once and then cast as many weaves as you can from Multiweave feat (still limited to 1/3 caster level).

Also: Channellers can pick any Affinity to begin, not just those normally restricted to their gender (to balance lack of male channellers and to be honest you will be exceptional as it is).


List of Aes Sedai and Warders: (Important people in general)

Amyrlin Seat: Sierin Vayu (Grey Ajah)
Keeper: Duhara (Red)
Mistress of Novices: Amira Moselle (Red)

Red Ajah:
Galina Casban (Sitter)
Tsutama (Sitter)
Toveine (Sitter)
Sieroan (Teaching Jino)

Green Ajah:
Adelorna (Sitter)
Stephanie Islan (Sitter)
Talene (Sitter)
Allana Mosvani
Sarema Sedai
Leana (Deceased)

White Ajah:
Ferane (Sitter)
Seaine (Sitter)
Velina Behar (Sitter)
Ialta

Grey Ajah:
Serancha Colvine
Annalis Metuan (Sitter)
Yukiri (Sitter)
Evanellein (Sitter)
Kirwen (Curious about Sea Folk)
Nora

Yellow Ajah:
Suana Dragand (Sitter)
Magla Daronos (Sitter)
Doesine Alwain (Sitter)
Romanda Cassin (Recently Retired)

Blue Ajah:
Eadyth (Sitter)
Lyrelle (Sitter)
Lelaine (Sitter)

Brown Ajah:
Jesse Bilal
Saerin (Sitter)
Takima (Sitter)
Janya Frende (Sitter)
Deiza din Carin (Sea folk sister)

Accepted:
Beris (breaking Jino’s block- likes to terrify her)
Chiel Nakari (Kandori; trying to break Cirelyn’s block)

Novices:
Helean
Dianara Lesing

Warders:
Domnick Shivan: Blademaster and Trainer.
Isten Adiren (Bonded to Sarema)


Other characters:
Thera- A tinker Alric met
Jon- Whitecloak, believes Alric is a darkfriend
Yazi- Arafellin, helped Alric fight trollocs in blight (whilst mad)
Enu: A soldier who is old friends with Namir
Nihu: A man that Namir caused to become exiled.
Tarmin ‘Hawkeye’ of House Traywin
Areine: Aunt of Cirelyn
Kalan din Fared: Grandfather of Cirelyn

hoverfrog
2012-12-19, 04:02 PM
Jino will choose DarkOrange

Malak'ai
2012-12-19, 04:29 PM
Koeil is calling Navy.

Indeed It Is
2012-12-19, 04:33 PM
Ballicus gets Red

A'den
2012-12-19, 04:53 PM
Forgot to roll for HP. [roll0] Milak will go Sienna.

Ifni
2012-12-19, 04:53 PM
Cirelyn will claim Teal.

And hoverfrog, as you said in the recruiting thread, yes, Cirelyn and Jino should definitely know each other. The fact that they're both wilders might make Cirelyn sympathetic to Jino, especially as Jino's apparently drawn a much nastier Accepted than Cirelyn to try to break her block. Jino might be too shy and nervous to realize that Cirelyn's reserve is mostly shyness rather than confidence, though. (And I think Cirelyn doesn't like Helean very much, so if she avoids her, she might not have encountered Jino that often except during classes.)

EDIT: Background copied from Recruiting thread:
Personality:
Cirelyn tends to be quiet and very reserved, at least on the surface. She's accustomed to being an outsider and she reflexively regards all new acquaintances with a degree of caution. She's good at reading people, but tends to keep her thoughts to herself unless asked. The Aes Sedai generally regard her reserve and composure as positive traits, although they'd be happier if she confided in someone.

She has a tendency to be over-cautious, although sometimes frustration leads her to go too far the other way and make a string of hasty decisions on impulse; when these go badly, the result tends to be a cascading series of failures (as each one that goes badly makes her more frustrated and more likely to do something stupid).

She still feels rather isolated, and that it's her against the world; consequently, she tends to be suspicious of offers that seem altruistic, and is generally not very good at trusting people.

Appearance:
Cirelyn is a little taller than average for a woman of the Atha'an Miere, lightly built, and - in contrast to the reputation of her people - more gawky than graceful. Her skin is very dark, and her hair jet-black; even after leaving the ships far behind, she keeps it cut short. Her clear gray eyes, though, reveal that her heritage is not solely Atha'an Miere. She has fine-boned features and an air of somewhat aloof composure, although people who get to know her well realize that it's more shyness and reserve than haughtiness.

Background:
Twenty-three years ago, there was a festival week in Ebou Dar. Of course, this was nothing unusual; Ebou Dar has nearly as many festival days as not. At this particular celebration, a young Sea Folk woman named Quechia din Raithe went ashore from her parents' ship, and returned from the carnival several days later with a smile on her face, and a song on her lips, and a feathered mask and a jeweled brooch in her hands.

What had seemed like a little harmless fun (or so all assumed) became less so when Quechia realized she was with child. And even less so, when nine months later, despite all the midwife could do, Quechia did not survive her daughter's birth. A daughter with gray eyes, that marked her shorebound blood for all to see.

Cirelyn din Raithe was raised by her grandparents, Corana din Raithe and Kalan din Fared, for the first six years of her life. Her home was their soarer, the Gray Gull, which Corana and Kalan ran as a partnership, Sailmistress and Cargomaster. Then Corana's leg was shattered when the mast broke in a storm, and she died a few days later of the resulting infection and fever.

Cirelyn remembers little of her grandmother - a stern voice, and hard eyes that rarely had much of a smile in them, especially for the child who reminded her of her own loss and her daughter's shame. But while Corana had lived, Cirelyn had had a home; with her death, it was no longer so clear that would be true.

Kalan broke with tradition for her sake. He could have - should have - handed the Gull over to his daughter Areine. A ship needed a Sailmistress, and not a child. But he wanted Quechia's daughter to have the Gull (a gray gull for a little gray-eyed bird, he said once, half-laughing and half serious, Areine has the wealth to build her own ship), and so he kept sailing, and kept trading, in defiance of the ancient rules that demanded a woman to captain. Areine was not especially happy about this, but the Gull was only a soarer after all, and she loved and respected her father.

The circumstances of Cirelyn's birth, and Kalan's break with tradition, made social situations rather awkward. Many of the Sailmistresses preferred not to deal with the Gull at all. And so Kalan took his ship along the less-frequented trade routes, the ones that even now were not well-mapped, the ones where a ship could easily founder, or be trapped in still air or broken in a deadly storm.

Over the years, he taught his granddaughter many skills - to sail, to navigate by the stars, to keep ledger-books and understand how the networks of trade fitted together. Even how to use weapons, a little. Some of these skills were traditionally reserved to men, but as he'd said once, there's nothing traditional about us, little bird, and you'll need every edge you can get.

Kalan taught Cirelyn to tell the weather, and the signs of an oncoming storm, and if as she grew older her weather-sense was almost uncanny - well, she was a quick learner. And if they had fair winds more often than not, and entirely escaped the fearful tempests that were said to haunt the routes they sailed - well, perhaps it was just overcautiousness by others, fueled by exaggerations from those who'd sailed these sea-lanes successfully and wanted to keep them for themselves.

For a long time, she was happy.

And then, with Cirelyn's eighteenth birthday approaching, Areine sent a message requesting the Gull's presence: the disposition of the family assets needed to be properly sorted out. And so they went, a little reluctantly (but Kalan loved his daughter, as well as his granddaughter) - and then Cirelyn hopped over the railing onto the deck of her aunt's ship, and the world changed.

Areine had done well for herself, medallions crowding the chain that crossed her cheek, and her Windfinder was newly assigned and very enthusiastic. But she took one look at Cirelyn and the welcoming smile drained from her face in utter shock; she grabbed the younger woman's arm, and pulled her quickly into the cabin, before peppering her with a long series of questions. By the time Areine came to see what was happening, it was clear that negotiating rights to the Gull and the family docking and repair facilities was no longer the first item on the agenda.

The recriminations lasted for some time, especially once the older Windfinders became involved. Why hadn't anyone caught it earlier, she could have done so much damage... (and how could they have expected a Windfinder's talent to show up in a half-shorebound brat anyway...)

Cirelyn was told to bid farewell to her grandfather, and placed in a hastily-arranged apprenticeship to a middle-ranked Windfinder. She tried hard to be a good apprentice, and to learn what she was taught, and she only cried at night when she could hide the tears - but torn away from everything she knew and loved, she was unhappy. And she found that the wind no longer danced to her will.

After three months of frustration and tears and an ever-growing certainty that the Windfinders had been wrong, that she wasn't one of them, that wherever she was supposed to be it wasn't here - and a yearning, sharp as a knife in the heart, to be home again, perching in the crow's-nest of the Gull - she was summoned again, to another gathering of Windfinders.

They were very polite; generous, even. They said her teacher had spoken well of her, saying that she was diligent and respectful and trustworthy. But they also felt that she'd begun her apprenticeship rather late, and it would be much easier for her to leave than someone who'd begun earlier.

Leave?

Oh yes, they explained, every few years they needed to send a girl to the Tower, else the Aes Sedai would become suspicious that the Atha'an Miere apparently produced no channelers. It was important that those girls be quiet and good at keeping secrets; that the Windfinders could channel must always remain concealed from the Aes Sedai, lest they all be forced to leave their ships behind, and their talents denied to their own people. Imagine all the unnecessary deaths, in storms that Windfinders could have quelled.

And for her it would be easier; the Aes Sedai would expect someone who'd learned to channel on their own to have... disadvantages... of the sort she had, she wouldn't need to feign anything. They probably had more experience dealing with these sorts of problems, anyway.

And Areine's Windfinder smiled at her, and she swallowed down the hot coal of fury and hurt in her throat, and bowed politely, and said, Of course, I'll do my duty.

From there it had gone quickly. They'd allowed her to return to the Gull one last time, to bid farewell to her grandfather and collect her mother's keepsakes. There had been smiles, and thanks for her courage, and good wishes for her new life, from the Windfinders who'd singled her out for exile. And a purse of money, and a succession of slow barges up-river, until at last she caught her first sight of Tar Valon.

She'd stared, unable to help herself, at the Ogier-built beauty of the city. Her new home...? But no. Home would always be the Gull, and sunlight on water, and the salt breeze. Even if she'd wanted to leave all that behind - too many secrets, an anchor binding her to the past. But this was surely a new shore as fascinating as any she'd ever visited.

Fascinating - and just as hard, and just as dangerous, as she soon learned. The training was relentless, and though she did her best to comply with what they asked of her, there was so much to learn. And the consequences of a slip could be deadly: that was drilled into them again and again. And she was an outsider here - again, still, as she'd always been.

Not for gray eyes, now, but for her dark skin and the swaying walk of one who'd grown up on a ship, and for the word Wilder, that seemed to hang around her like a miasma. She got used to the glances and the gossip, from those who'd heard fool stories of the Atha'an Miere; sometimes it was innocent enough, and sometimes - especially when she was already in a bad mood - it made her want to break something. There were Aes Sedai from among the Atha'an Miere, but there wasn't an easy way for a novice to seek them out, and if they wanted to speak to her, they showed no sign of it.

(She could imagine why. Reminder of the sea, of what they'd left behind - would she have wanted to talk to them, even if she could?)

But she did well. They said she had the potential to be very strong, and any block could be broken. She was studious and hard-working and serious - too serious, according to the other novices. She came to adjust to the rhythm of life in Tar Valon, so different from the Gull.

Her teachers had been talking about the test for Accepted, of late. And for the first time in several years she'd felt again the edge of fear.

10-Minute Background (copied from Jino's):
Five Things:
(1) Cirelyn loves windy days, the open sky, and being out on the water; she also enjoys navigation by the stars and finds a certain calm in mathematics, in part because it reminds her of her grandfather.

(2) She misses her grandfather and their ship, sometimes painfully so. She grew up on its decks, and the crew tended to be rather protective of her; they were mostly older friends of her grandfather, who chose to stay on in dead-end positions sailing increasingly dangerous routes, after her grandmother the Sailmistress died.

(3) She is a voracious reader, and very curious about new lands and people. She has dreams for the future, about being free to travel alone and independent, without anyone else dictating the course of her life, seeking the secrets and lost things buried in unexplored corners of the world - she just doesn't talk about those dreams to anyone else.

(4) It's fairly difficult to make her lose her composure; when she makes a serious mistake she tends to just take a deep breath and try to fix it and/or do it correctly on the next try, up to the point where she's so exhausted that she physically can't attempt it anymore. She's been rebuked a few times for not knowing when to stop.

(5) She's angry at the Windfinders who sent her into exile, and her aunt and cousins who she's fairly sure argued for it behind closed doors. But it's a slow-burning anger, and not worth risking all the ships that might lose their Windfinders if the Aes Sedai learned their secret.
She's angry because they took her away from her grandfather and her ship, who needed her - and she's angry because part of her was glad to go, for a prospect other than years of drudgery in apprenticeship to women who disdained her as half-shorebound and a crippled channeler, and she's a little ashamed of that. She's angry because of the position that they put her in, where she's no longer truly Sea Folk but she can't leave them behind, either, can't be fully loyal to Tar Valon when she knows what depends on her keeping faith with the ones who exiled her. It's not an anger she can really direct into action, and so it just simmers away quietly beneath her calm.

Goals:
(1) She wants to return to the Sea Folk as Aes Sedai and make sure her grandfather is safe, that he's not forced into an unwilling too-early retirement on land, and that his ship goes to the heir he would prefer.

(2) She wants to get access to the full archives of the White Tower, to read the secrets of history and strange lands doubtless hidden within.

(3) She would like to find a place, or a role, where she can truly feel that she belongs, without having to deny part of who she is to try to fit in. This is more a wistful dream than a goal; she doesn't have any really good ideas on how to achieve it, just that she'd know it if she ever found it. She has to feel a sense of happiness and belonging in order to channel; she usually does it by remembering her grandfather teaching her to sail. But it would be nice to feel those emotions again genuinely.

Two Secrets:
(1) The week before she came of age, Cirelyn's grandfather gave her a carved wooden box that had belonged to her mother Quechia. Inside was a feathered mask, her mother's golden jewelry, and a few childhood keepsakes, shells and wave-polished stones. Her grandfather identified most of the jewelry - a set of opal-and-gold bangles he'd given Quechia at her coming-of-age, small crystal bottles of scent that had been a gift from Areine - but there was one piece he didn't recognize, a small enamel brooch shaped like a butterfly. Cirelyn took it with her, along with the other pieces, when she went to the White Tower; she wonders, sometimes, if it might be a clue to her unknown father.

(2) Cirelyn's aunt Areine, who is now one of their clan's senior Sailmistresses (in the running for Wavemistress), did want Cirelyn to leave, and pressured the Windfinders to make it happen - but it wasn't (as Cirelyn thinks) because she wanted one of her daughters to inherit the Gull. Areine knew, as Cirelyn did not, that her father Kalan (Cirelyn's grandfather) was suffering from a sickness that was slowly killing him, and she was certain that he'd never leave his ship and stay on shore to get the treatment he needed if Cirelyn was still around (because he wanted to make sure she'd always have a place on the Gull if she needed it). She didn't tell Cirelyn because she didn't want to make her feel guilty; she thought it would be easier for her to be angry at her rather distant aunt than blame herself for delaying Kalan's treatment. The majority of the Windfinders had genuinely hoped for Cirelyn's apprenticeship to work out; several of them felt rather guilty that her abilities had gone unnoticed for so long.

Three People:
(1) Kirwen Sedai of the Gray Ajah; she is very interested in the Sea Folk, and volunteered to give Cirelyn "private lessons", which mostly translates to Kirwen grilling Cirelyn for information on the Sea Folk. As a result, Cirelyn has become rather adept at avoiding the Gray sister. However, in their sessions together, she has picked up a wide smattering of knowledge on all sorts of esoteric topics; Kirwen is very well-traveled and her rooms are filled with a fascinating assortment of memorabilia.

(2) Chiel Nakari - a Kandori Accepted who works as an assistant to Kirwen Sedai, and is intent on helping Cirelyn break her block. This is complicated by the fact that Cirelyn is very cagey about the nature of her block: she's been pretending to be confused about the conditions that allow her to channel, because she doesn't feel comfortable confiding her inner emotions to the Accepted (or Aes Sedai, for that matter). Chiel is a pleasant, friendly, even-tempered woman, the kind of person who everyone likes; she's starting to wonder a little despairingly if she's the right person to break Cirelyn's block. (Put simply: she's too nice.) She might ask one of the other Accepted for help, one of these days...

(3) Isten Adiren - a rather grizzled old Warder, bonded to Sarema Sedai of the Green Ajah. Sarema has grown somewhat distant from Isten of late; he was her first Warder, and she's facing the prospect of his imminent death while she probably has centuries to live. They took a fairly active role in the Aiel War, and in its wake, Sarema has been spending most of her time in the Tower, studying the archives for accounts of historical battles to try to improve her grasp of tactics and strategy (and also keeping an eye on the trainees for Warder candidates). Isten has been somewhat at a loose end, and talking with Cirelyn has filled that gap a little. He reminds Cirelyn of her grandfather in some ways; they trade stories of their travels (he's spent a lot of time in the Borderlands), and he's taught her some tricks about swordplay and reading body language, while she's told him a little about the Sea Folk, and reading the weather at sea, and how to navigate by the stars. Novices aren't supposed to talk to men, but Isten is a Warder and old enough to be Cirelyn's great-grandfather, so it's largely been overlooked.

Three Memories:
(1) Learning to sail on the Gray Gull when she was very young, with her grandfather standing behind her and guiding her small hands on the wheel. It was a calm day, the water was a brilliant blue-green, and there was a pod of dolphins leaping alongside. They were sailing along a sheltered bay, in one of the islands in the archipelago that the mainlanders call the Isles of the Sea Folk; the cliffs rising up on either side were blanketed in lush greenery. Her grandmother Corana was still alive then, and she was leaning on the rail and smiling - it was the most relaxed Cirelyn ever remembers seeing her.

(3) Fighting a storm around Windbiter's Finger, scrambling to get the sails tied down in time, and feeling simultaneous terror and exhilaration as the icy wind roared around her like a torrent. Everything she cared about was in the little soarer - but she knew that no matter how fierce the storm, her grandfather would bring the Gull safely through it. And they were flying, faster than she'd ever gone before, as if the sea and the wind were lifting them up like a giant's hands and slinging them through the storm. She was laughing, and she'd never felt so happy.
(This was probably the first time she channeled. Her faith in her grandfather was touching but probably misplaced; it was a very nasty storm.)

(3) Bidding farewell to her grandfather, her aunt, and her Windfinder teacher on the deck of her aunt's ship, before she stepped down into the rowboat that would take her to the river-barge and the first leg of the long journey up to Tar Valon. She didn't cry, although she wanted to, when she embraced her grandfather and promised him that she'd see him again some day. Not crying when she said goodbye to her aunt and her teacher, on the other hand, was very easy: you didn't want me - so be it, then. She kept that mask of chilly composure all the way to Tar Valon.

da prophet
2012-12-19, 04:57 PM
Claim blue :-)

Lentrax
2012-12-19, 05:00 PM
Alric is Green.

Malak'ai
2012-12-19, 06:34 PM
It's been ages since I read the early books in the series, how would a trainee warder address the Giadan Blademaster?
Would it be a simple Giadin? Would it be Domnik Giadan? Would it be "Blademaster"?

A'den
2012-12-19, 06:54 PM
Master (last name) mostly Gaiden was a term Aes Sedai usually used for Warders or Warders each other.

Also came late during the OOC does anyone want to establish any pre-existing ties?

And most of the Novices should be expected to be called Mistress (such and such) by the trainees if I recall.

Malak'ai
2012-12-19, 06:59 PM
Ah, thanks A'den. I do kinda remember that now from when Hammar is berating Gawain and Galad after their fight with Mat.

Indeed It Is
2012-12-20, 01:50 PM
Wow, the IC thread is moving quick. I'll try to catchup and get something in!

D_Man_7733
2012-12-20, 06:45 PM
Hey guys, Soryn got approves so you'll see me soon hopefully.

EDIT: Soryn Possesses the colour Yellow

A'den
2012-12-20, 10:27 PM
Yellow is a little harsh to read maybe bold it or go a darker shade? Maybe gray?

EDIT 1: And welcome aboard.

D_Man_7733
2012-12-21, 01:39 AM
Ok, DimGray it is then

Lentrax
2012-12-21, 03:05 PM
So, who wants to carry a complete and total stranger to a bed?

Malak'ai
2012-12-21, 08:45 PM
Lentrax, does Alric wear a Hadori? Or has he given that up?

Lentrax
2012-12-21, 11:04 PM
He does not wear the hadori.

Ifni
2012-12-22, 05:03 AM
Just a heads-up; I'll be traveling tomorrow and will probably not have Internet access again until Sunday evening EST.

Malak'ai
2012-12-22, 05:13 AM
I most likely wont be on much the next couple of days either, though I will might be able to post still.

Malak'ai
2012-12-22, 04:39 PM
As I said, I most likely wont be on much the next couple of days. If I don't manage to get back on before the 25th, Happy Holidays and all the best wishes of the season :smallbiggrin:.

Ifni
2012-12-22, 08:44 PM
Quick question for clarification: from my memory of New Spring, Sheriam is probably very recently raised at this point, if she's Aes Sedai at all. Is that correct? (I remember her being roughly contemporary with Siuan and Moiraine) I'm traveling and can't check.

If we're just using the same name but it's a different person, no worries, I just want to make sure I don't write something based on book-Sheriam when it's someone else.

(And yes, I am traveling at present; the Air New Zealand lounge at Auckland is very nice :smallwink:)

al'Lan Mandrag
2012-12-22, 08:51 PM
This is true, and something I'm slightly confused about. Sheriam was only raised at this point, so Alric couldn't have known she was Aes Sedai 15 years ago (for some reaosn I was thinking that Alric's madness and leana's death could have only been a few months ago, but the '15 years ago' headers gives it away rather...)

Malak'ai
2012-12-22, 09:45 PM
Welcome to The Land of the Long White Cloud Ifni. Beautiful day down here at the top of the South Island.
Never actually been to Jafa-land myself but my best mate just arrived back home from there last night.

Lentrax
2012-12-23, 02:35 AM
That is my fault. I was just going, and didn't really think about it. I can change the name of the sister to something else.

hoverfrog
2012-12-23, 04:38 AM
I've made a slight change in direction for Jino who really can't go through every post quaking in her boots. She's nervous and afraid of most things but will stand up to men who try to boss her around. It should hopefully give more dimension to her personality, give her direction to overcome her block and make for more interesting play.

al'Lan Mandrag
2012-12-23, 06:21 AM
Ok, why don't we just have a blanket change of all current references to Sheriam Sedai being replaced by Anaiya Sedai (who is also of the blues).

I like it hoverfrog: out of interest, how soon would you like to remove Jino's block, will it be your level 3 feat? I'm already coming up with role playing bits, but I don't want to do it too soon (also it son't really be possible for you to be raised accepted without ditching the block, unless you become very strong or compensate in some way).

Lentrax
2012-12-23, 07:00 AM
Changed my post. sorry bout that everyone.

Lentrax
2012-12-25, 12:10 AM
Part (http://www.youtube.com/watch?v=7foo-qlYTSA) of Alric's shattered psyche.

And I think I have found something for Alric to live for as well, but we will see how that works out.

da prophet
2012-12-27, 01:01 PM
i am sorry all, christmas is a little hectick for me, but i will increase my writing speed a lot on the new year.

The_Snark
2012-12-30, 04:11 AM
Hi folks! *waves* Finally managed to get my character finished and join in. Like Jino and Cirelyn, Taye is a novice who's close-ish to being raised Accepted but not quite there yet. Unlike them, she can channel just fine; her problem is one of attitude.

Ifni
2012-12-30, 04:55 AM
Welcome The_Snark :smallsmile: Looking forward to meeting Taye.


unless you are in the right emotional state, seeing what she is weaving is beyond you.

Really? Huh. I thought the block prevented you from channeling, but not from seeing others' weaves, since the Weavesight description doesn't mention an interaction or require you to be holding the Power. (I can't remember if there are examples in the books either way, from when Nynaeve has had enough training to see weaves, but isn't angry enough to channel.) I should probably remove those earlier Weavesight checks I rolled, then?

I'll try to put up a post tomorrow. Or tonight!

al'Lan Mandrag
2012-12-30, 05:44 PM
It isn't mentioned in the rules, but in the earlier books Nynaeve is even unable to tell if another channeller is holding the Source, and Elayne has to tell her so when they are in Tanchico.

So without rules for it I shall houserule that you can snese someone embracing the source, and see the halo, but not the particular weaves (but if previously you were in the right mood then the weavesight still counts: you don't need to have embraced Saidar to get through the block [I'm not sure that was the clearest way of putting it]). As I recall Cirelyn was with Jino and not particularly uncomfortable, so I'm happy for those to still count in order to avoid retconning.

hoverfrog
2012-12-31, 08:21 AM
Hi folks! *waves* Finally managed to get my character finished and join in. Like Jino and Cirelyn, Taye is a novice who's close-ish to being raised Accepted but not quite there yet. Unlike them, she can channel just fine; her problem is one of attitude.Welcome. We should all compare weaves at the first opportunity. I think we'll have Elementalism pretty tied up as we all have that Talent.

I'm looking forward to third level when Jino can remove this block even though it is fun to play.

al'Lan Mandrag
2012-12-31, 08:37 AM
Your new levels should come soon, don't worry. :smallsmile: If you feel at any point that now would be a good point to break your block I don't mind discussing it OOC and perhaps giving you the feat a short time in advance of the actual level.

Indeed It Is
2012-12-31, 08:58 AM
Whew, back from the holidays without PC access. I'll catch up..

hoverfrog
2012-12-31, 10:59 AM
Your new levels should come soon, don't worry. :smallsmile: If you feel at any point that now would be a good point to break your block I don't mind discussing it OOC and perhaps giving you the feat a short time in advance of the actual level.I'd like something spectacular or at least an event that marks the breaking of the block. Perhaps overcoming some terrifying real life event or being put in genuine danger. It really depends on how play progresses.

al'Lan Mandrag
2012-12-31, 11:06 AM
Yeah, jut having the Aes Sedai beat you until you channel seems rather mundane... :smallamused:

The_Snark
2012-12-31, 07:37 PM
Welcome. We should all compare weaves at the first opportunity. I think we'll have Elementalism pretty tied up as we all have that Talent.

Yep! The book isn't kidding when they say it's one of the most common Talents; it just has so many of the classic weaves. Wilders could probably get away with using only level 2 weaves and below, but an initiate without it would be pretty unusual.

Ifni
2013-01-01, 01:47 PM
Happy New Year everyone!

Hmm, thinking about Cirelyn's block - it's a lot less unpleasant than Jino's, in that she has to conjure up happiness and a sense of belonging rather than terror, and so she's considerably less motivated to get rid of it. It's also the major thing standing between her and her Accepted test, which in the back of her mind is a reason not to try too hard to remove it. In some ways the block is standing in for her emotional connections back to the Atha'an Miere and her grandfather, it's tangled up with the ties that prevent her from committing fully to the White Tower.

OOC, though, I do want to take Eliminate Block at L3.

It might be interesting if Jino's block-breaking is spectacular and Cirelyn's is much more quiet, an internal breakthrough rather than an external event. I don't have anything particular in mind, though.

Some more notes on Chiel and what's been tried already to break Cirelyn's block:
Chiel is really nice, with a tendency to be motherly. As a consequence of this, she's also chronically overworked: she has trouble saying no to requests for help. So she hasn't focused on Cirelyn quite as much as Beris has on Jino.

She is under the impression that Cirelyn needs to be happy to channel, which is partially correct; what she's missing is that Cirelyn also needs to feel a sense of belonging. Cirelyn has figured this out, she just doesn't want to tell Chiel, because it'll make it clear she feels she doesn't belong in the White Tower, and that might lead to questions in a dangerous direction (also because her memories are personal and private and she wants to keep them that way). Chiel's tried variations on 'happiness' to try to pin it down - trying to get Cirelyn to laugh, for example - and sometimes this works, e.g. if Cirelyn is amused and delighted enough that she can forget she's so far from home. Sometimes it doesn't, though: it's frustrating for Chiel.

EDIT: Re the IC, I do realize Cirelyn was being more than a bit presumptuous. Novices are not meant to feel sympathy for Aes Sedai. But Aes Sedai aren't meant to show consternation in front of novices, either. (I was half expecting a much angrier response. But Deiza doesn't seem the type.)

al'Lan Mandrag
2013-01-01, 03:57 PM
Yeah Deiza is trying to be firm and Aes Sedai-like in putting down the Novice, but she's a little distracted and upset.

Ifni
2013-01-01, 05:25 PM
Yeah Deiza is trying to be firm and Aes Sedai-like in putting down the Novice, but she's a little distracted and upset.

Yeah. Cirelyn genuinely wishes she could help; she feels more kinship with Deiza than anyone else she's met in the White Tower, despite the gap in status.

The_Snark, how long has Taye been at the Tower? I'm trying to think of how Cirelyn would have interacted with her - she might have some grudging sympathy for someone who seems almost as much an outsider as she is. They have somewhat different modes of rebellion, though.

The_Snark
2013-01-01, 05:41 PM
I haven't decided exactly, but two or three years at least. So they'd know one another. They have some things in common, but since those things include a reluctance to speak of home and a tendency to be suspicious of people who are too friendly, I don't think they would be too close.

da prophet
2013-01-02, 06:44 PM
Oh, imf ahead of people, sorry, i guess Namir will freeze untill correct time, and i will use the time to think for a logical reason to join the group :smallbiggrin:

Malak'ai
2013-01-03, 09:40 AM
Yay... I finally thought of a name for Koeil's Grand-father! (it only took me how many weeks and a bottle of bourbon :smalleek:).
If I've made any major mistakes in the timeline/continuaty (wow, my spelling is bad), please let me know and I'll try to correct them when I've had time to recover.

al'Lan Mandrag
2013-01-07, 11:30 AM
@da prophet: you're now back in the action. (And may well join up with the plot soon).

Indeed It Is
2013-01-07, 01:45 PM
Sorry for my absence guys. I came down with a nasty flu and haven't done much other than lay around and cough up stuff that shouldn't be in my throat to begin with. Things are clearing up now and I'll get back to posting regularly.

KingofGames
2013-01-07, 09:10 PM
Masuman Sier (http://www.myth-weavers.com/sheetview.php?sheetid=495054) is just outside of Darien at the foot of the western-most bridge into the city of Tar Valon.

And his favorite color is gold.

Ifni
2013-01-08, 09:37 PM
... so who's occupied reading A Memory Of Light?

My copy arrived this afternoon, and I'm trying to convince myself that I should save it for my six-hour train ride tomorrow. I'm notoriously terrible at Will saves (or Wisdom checks) occasioned by WoT books though :smallwink:

Malak'ai
2013-01-08, 10:50 PM
I'm saving up to buy it... Damn being on unemployment :smallyuk: can't afford to buy or do anything.

Lentrax
2013-01-08, 11:59 PM
Tell me about it.

I am the only income for my family, and there's five of us. I don't get to afford fancy things like books. :smallfrown:

hoverfrog
2013-01-09, 06:05 AM
No new books for me till I finish the ones I got for Crimbo. Totally unfair, why can't I read more than one book at a time or at least read faster? :smallwink:

al'Lan Mandrag
2013-01-09, 06:23 AM
Hopefully my book will be at home when I finally get there today: I may disappear from the forums at that point for a solid 24hours whilst I read it.

But as makes sense and is only common courtesy:

No 'A Memory of Light' Spoilers (except under a spoiler tag that is noted as containing them specifically)

-This way we can all be happy :smallsmile:

Malak'ai
2013-01-09, 06:27 AM
Thank you al'Lan!
It'll be over a month till I can afford to buy the book :'( (they really need a crying smiley).
Hopefully some family membor or friend will take pity and buy it for me as an early birthday gift (hell... it's only a month away :smalleek:)

EDIT: Which reminds me... I have to get my copies of NS, EotW and tGH back off a girl I used to work with :smallannoyed:.

Lentrax
2013-01-09, 06:29 AM
And maybe I'll get lucky and my local library will have a copy... :smallfrown:

Malak'ai
2013-01-09, 06:33 AM
I feel for you Lentrax, I know how hard it is to work your butt off to support family/loved ones/(user) friends and never being able to afford to do or buy anything for yourself :smallfrown:.

The_Snark
2013-01-10, 01:59 AM
Then again, for Initiates without the Warding talent, they need to have both Fire and Spirit affinities to use this one at all I think, so perhaps Cirelyn won't be the worst in the class :smallwink:
Nope! Until and unless Taye picks up an affinity for Spirit and/or the Talent for Warding, I don't think there's any way she can learn this one. Low-level initiates get restricted pretty badly by their talents. There's a reason I said she's bad with them...

Ifni
2013-01-10, 02:03 AM
Nope! Until and unless Taye picks up an affinity for Spirit and/or the Talent for Warding, I don't think there's any way she can learn this one. Low-level initiates get restricted pretty badly by their talents. There's a reason I said she's bad with them...

Taye is better at figuring it out with Weavesight than Cirelyn is, at least, as Ci's taking the -5 penalty for not having a relevant Affinity (if she hadn't been told it was Fire and Spirit, she wouldn't even have been able to figure that out with the natural 1 I rolled, and the penalty). I imagine this quickly becoming Cirelyn's most-hated weave (but she's stubborn, and that in itself might make her keep trying); she's picked up a lot of others fairly easily...

Are you intending to take a Spirit Affinity and/or Warding with Taye anytime soon?

The_Snark
2013-01-10, 02:34 AM
Well, a -5 penalty is better than no chance at all. Taye might be better at identifying it, but that's all.

As for Warding and/or Spirit... maybe? They're both on my list of things I might pick up eventually, but not at the front of that list. The next Talent I pick up is probably going to be Illusion or Conjunction. Warding would probably come next, it's useful and a pretty standard Aes Sedai talent, but it's not that urgent and there are a lot of feats to take.

Unless Beris decides to fixate on teaching us all Warding; that might change my plans around a bit...

D_Man_7733
2013-01-10, 02:55 AM
Just a heads up, I will not be able to post due to unreliable internet connection until further notice, feel free to NPC Soryn or even leave him until I get back. I personally don't mind either way.

hoverfrog
2013-01-10, 05:54 AM
As a Wilder Jino can actually cast this little weave up to 3rd level and, as she has an Affinity for Spirit, it's not even at a penalty. Yay, Jino!

Can anyone else see the prank potential of this Ward? :smallbiggrin:

Malak'ai
2013-01-10, 06:11 AM
Putting it on someones undergarments?
Putting it over a door and chasing someone into it?
Putting it over someones wash basin?
Many more I cannot say here on the forums :smalltongue:.

al'Lan Mandrag
2013-01-10, 07:35 AM
Yes I'm pretty sure this one would become a favourite of Novices all around

- For some reason I was thinking of you all being Wilders (I don't know why) so I'd forgotten that as a Level one cross talent weave you wouldn't all be able to learn it. As it is it will at least set you guys apart (lessons would be boring if you learned everything immediately).

al'Lan Mandrag
2013-01-10, 12:59 PM
Lentrax, was that question directed at Stefan or Koeil?

Lentrax
2013-01-10, 01:48 PM
Koeil. Sorry that wasn't more specific.

KingofGames
2013-01-10, 02:08 PM
So to clarify, we're just setting DC by common sense unless GM specifies?

Ifni
2013-01-10, 02:19 PM
Retrying Weavesight to learn a weave requires 10 minutes between retries (if the weave isn't rewoven), so taking 20 would take more than three hours, right?

Of course, once other people start getting it, Cirelyn can try more often, I just don't want to either make it look really hard for her when it should be easier, or vice versa.

I'm happy with it being tricky for her, though - it would be good for her to find it hard to learn a weave for a change (she can usually just take 10 to learn new weaves, with +11 Weavesight), and with Taye's stellar Weavesight roll, I can see potential for cooperation and possible bonding over how flaming difficult it is :smallwink:

hoverfrog
2013-01-10, 03:46 PM
Retrying Weavesight to learn a weave requires 10 minutes between retries (if the weave isn't rewoven), so taking 20 would take more than three hours, right?I hadn't thought of the mechanics of learning a weave. I imagine that in an environment where we are being taught the weave would be demonstrated carefully, slowly and repeatedly giving us students a circumstance bonus to learn it. Then there would be various failed attempts that we could learn from.

Still three hours still isn't bad to master a new weave, when you think about it.

al'Lan Mandrag
2013-01-10, 07:20 PM
Unless the DC is known (for learning new weaves for example) then I will determine whether something passes or fails.

Ifni
2013-01-10, 07:24 PM
I hadn't thought of the mechanics of learning a weave. I imagine that in an environment where we are being taught the weave would be demonstrated carefully, slowly and repeatedly giving us students a circumstance bonus to learn it. Then there would be various failed attempts that we could learn from.

Still three hours still isn't bad to master a new weave, when you think about it.

Yeah, and I have no objection to Jino picking it up quickly while Cirelyn does not, for story reasons (Cirelyn's going to have to overchannel to cast it anyway, which she will probably only do if frustrated) - was just checking I wasn't missing something, because I don't want to write "Cirelyn grumbles at this weave for several hours before finally getting it" if in fact mechanically she should've learned it in a couple of minutes.

al'Lan Mandrag
2013-01-11, 02:07 PM
And so everyone is aware, talented though you may be, the Novices DO NOT KNOW HOW TO INVERT WEAVES. I should have said before, but the skill is removed from your skill lists until it is re-discovered. :smallwink:

hoverfrog
2013-01-12, 01:37 AM
And so everyone is aware, talented though you may be, the Novices DO NOT KNOW HOW TO INVERT WEAVES. I should have said before, but the skill is removed from your skill lists until it is re-discovered. :smallwink:Drat. I shall put the skill points somewhere else then.

al'Lan Mandrag
2013-01-13, 04:53 PM
Sorry I had Milak in two places :smallredface:

He is in the square in Darein, with Masuman.

Bleddyn
2013-01-13, 06:03 PM
Hi everyone. I'm sort of a late addition to this party, but late is better than never. You can see Jeral (http://www.myth-weavers.com/sheetview.php?sheetid=497997) here until he gets moved onto the front post. He'll get an IC intro in the near future once we get the best way to introduce him figured out.

The_Snark
2013-01-13, 08:54 PM
Hi! Good to see another latecomer. We're sort of a tradition by now.


Cirelyn rubs her eyes, and then glances at the ward of silence still surrounding them. Hmm. Despite the ward, she lowers her voice a little.
I don't think the Circle of Silence is still up - warding weaves can't overlap with one another, so Taye would have released hers when Cirelyn resumed trying the Ward Against Channelers. We could assume that someone wove another, I guess, or just say Beris was on the other side of the room and nobody else was paying attention.

Ifni
2013-01-13, 09:07 PM
Hi! Good to see another latecomer. We're sort of a tradition by now.


I don't think the Circle of Silence is still up - warding weaves can't overlap with one another, so Taye would have released hers when Cirelyn resumed trying the Ward Against Channelers. We could assume that someone wove another, I guess, or just say Beris was on the other side of the room and nobody else was paying attention.

Hmm. I'd tied mine off, but I forgot they can't overlap, so I would've had to step out of it to try the Ward Against Channelers. Good catch, thanks. I could beckon Taye back over into the tied-off weave, or just weave another one. (Cirelyn is not willing to bet against Beris' hearing when it comes to hearing novices discussing breaking the rules.) Let me go read what you wrote and then I'll edit my post.

EDIT: I went with 'stepped back into the tied-off weave'.

Ifni
2013-01-14, 09:02 AM
Hmm. Cut Weave doesn't have a listed level, at least in the copy of UTDB I'm looking at. For purposes of learning it, does it start at L0, L1 or something else?

(it's pure Spirit, so I think that makes the difference as to whether it's in the "can cast" or "can only cast while overchanneling" category for Cirelyn)

Cirelyn may have severely underestimated Helean :smallwink:

hoverfrog
2013-01-14, 10:33 AM
Well "[t]he casting level of this weave must be at least one higher than the weave it is used against" so I would guess that it starts at level 1 and goes up to whatever the maximum level is for a linked caster overchannelling (20?) but it's DM's call. Unless it's possible to reduce the level of a weave below 0th by having all the Affinities but I would think that it would still take up a 0th level slot and so need a 1st level Cut Weave to cut the weave. Having said that just because a weave isn't effective at 0th level doesn't mean that it can't be cast at 0th level though there wouldn't be much point really except to instruction students on the weave.

Yeah, definitely a DM call.

al'Lan Mandrag
2013-01-14, 10:48 AM
Yeah it has no level, but is basically a 1-20+ weave. So Cirelyn can only cast it overchannelling for example.

Ifni
2013-01-14, 12:12 PM
OK, so it's effectively DC 30 to learn again. I guess I'll get started on the taking 20, which I gather is also what Jino is doing?

hoverfrog, remember you only get a Weavesight retry every 10 minutes, unless the weave gets rewoven - like I said I had no objection to Jino picking up the first weave quickly, it was an interesting contrast, but as a general rule it'll take 200 minutes (i.e. 3 hours 20 minutes) of staring to master a weave this way, she can't just "try again until she gets it" and be done in a couple of minutes. Unless I'm missing something?

al'Lan did say that taking 20 was ok in this class only because the Ward Against Channelers was being rewoven over and over again by multiple people so we could see it 20 times - that doesn't seem to be true for this weave, yet.

I'm not the GM obviously but I don't want to be in a situation where Cirelyn always takes three hours to learn a weave and Jino always picks it up instantly, despite the fact that they both need to take 20 to do it reliably, because it really distorts their relative abilities and how they would think about each other - Cirelyn respects Jino but does not regard her as a brilliant prodigy who learns every weave instantly, because her skills don't support that.

Ifni
2013-01-14, 12:15 PM
Sorry for the double-post - I'll have a post up later, but for now, taking 10 on Weavesight to identify what the knife does, and rolls to learn it just in case I get lucky:

[roll0] vs DC 25 on the first weave (taking the -5 penalty into account)
[roll1] vs DC 25 on the second weave (taking the -5 penalty into account)

Cirelyn was looking across the room for Beris in her last post, so I think she should be able to see what's going on over there.

EDIT: Noooope. OK, grudging clueless fascination it is :smallwink:

al'Lan Mandrag
2013-01-14, 12:25 PM
Ifni has the right of it here. For this situation neither of you has managed to pick up the weave first time, and since Helean is neither strong enough nor interested enough to keep reweaving it for you, you won't learn it this lesson (Taye will get a Weavesight check to learn). You may have to wait for someoen else to use it and try again.

Also @Ifni: I'm slightly confused, you have the wilder's abilities with cross talent weaves, so why do you need to over channel to cast Ward Against Channellers? I left you guys to your own devices for the first little bits, but I'll check a bit more in future so we don't have as much confusion. :smallredface:

Ifni
2013-01-14, 12:37 PM
Ifni has the right of it here. For this situation neither of you has managed to pick up the weave first time, and since Helean is neither strong enough nor interested enough to keep reweaving it for you, you won't learn it this lesson (Taye will get a Weavesight check to learn). You may have to wait for someoen else to use it and try again.

Also @Ifni: I'm slightly confused, you have the wilder's abilities with cross talent weaves, so why do you need to over channel to cast Ward Against Channellers? I left you guys to your own devices for the first little bits, but I'll check a bit more in future so we don't have as much confusion. :smallredface:

Ward Against Channelers is purely Fire+Spirit, neither of which I have, so I have to pay a slot one level higher than normal to cast it, I believe. Wilder/Initiate multiclassing means you use the Initiate's weave progression, so like any L2 initiate, I can only cast L1 weaves at the moment (we don't get L2 weaves until L3, unless I misread the table). The minimum level for Ward Against Channelers is 1, so I can only cast it out of a L2 slot, hence I need to overchannel.

Do I have the rules wrong on this?

Weaves that start at L1 or higher and don't use Air or Water are kind of a double whammy for Cirelyn at the moment - because they don't use my Affinities, I have to pay a slot higher to cast them which puts them into 'overchannel only' region which is DC 25 to learn, and then I also take the -5 penalty on the check because they don't use my Affinities. That effective -10 is the difference between "can take 10 and succeed every time" and "need to take 20, or get lucky with a roll of 19-20" - there's a reason she's been grumbling so much about not being able to use Air/Water to shore up the weave!

Can an initiate cast higher-than-0-level weaves out of their Talents with overchanneling? I'd assumed the prohibition was on higher-than-0-level-weaves, not higher-than-0-level-weave-slots (so you couldn't cast a L1 weave outside your Talents even if you were using a L0 weave slot + overchanneling to do it), but I'd be happy to be wrong as then I think Taye could actually learn the Ward Against Channelers - and Cut Weave, for that matter (although she'll have the same problem Cirelyn does with that one, she doesn't have a Spirit affinity either).

EDIT: While I'm here, another question, can you take 10 on overchanneling when not rushed/threatened/distracted? I'm used to thinking that you can't take 10 on Concentration checks, but I can't find a rule to that effect, and it might just be because in regular 3.5 you only ever roll Concentration checks in response to being threatened/distracted. Taking 10 when there are adverse consequences for failure is fine, unlike taking 20, so it doesn't seem to be ruled out on those grounds.

Bleddyn
2013-01-14, 12:47 PM
*facepalm* Jeral apparently has never run with a quaterstaff, immediately trips and knocks himself unconscious :smalltongue: what a first roll.

Lentrax
2013-01-14, 01:29 PM
Because of the risks inherent to pverchanneling I do not think you can take 10.
But definitely not 20.

Ifni
2013-01-14, 01:37 PM
Because of the risks inherent to pverchanneling I do not think you can take 10.
But definitely not 20.

Well, you can take 10 on disarming a trap, or climbing a cliff (at least in 3.5 - WOT doesn't have the same examples, but the rules on this are otherwise identical as far as I can tell): there's generally no problem with taking 10 on risky things, so long as you're not under pressure (specifically, so long as you're not "rushed, threatened or distracted"). Obviously in combat, or during the Aes Sedai test, or similar situations, taking 10 won't be possible - but I'm wondering if it will be when, for example, we're just trying to teach each other weaves.

It's very clear you can't take 20 (as in any case where there are adverse consequences for failure).

al'Lan Mandrag
2013-01-14, 02:00 PM
Taking 10 on Overchannelling is a no (as I don't think any amount of preparation can help you to channel more of the power than normal).

And yes Ifni, you're right: I thought you were overchannelling because you were casting it from a 0 level weave (but it is because you lack the affinities and are thus trying to make a level 1 weave slot into a level 2).

I would actually rule that Cross talent weave limitations apply to the slots themselves, so a Wilder with an affinity for Spirit can learn and cast Shield, for example, and an initiate with Spirit and Fire (Dianara) can cast ward against channellers without the Talent.

Ifni
2013-01-14, 02:14 PM
Taking 10 on Overchannelling is a no (as I don't think any amount of preparation can help you to channel more of the power than normal).

It's not so much preparation, though, it's "do I have to rely on luck" / "can I do this more consistently when I'm not stressed than when I am" (taking 10 doesn't take any extra time). But I'm fine with your call, given the flavor in the books for pushing your limits with the Power.


I would actually rule that Cross talent weave limitations apply to the slots themselves, so a Wilder with an affinity for Spirit can learn and cast Shield, for example, and an initiate with Spirit and Fire (Dianara) can cast ward against channellers without the Talent.

Sure, I agree with that, since your previous ruling on Create Fog implied that if you have the affinities it really does count as a weave one level lower. Overchanneling seemed like a slightly different question, but as I said, I'm more than okay with the "you can cast weaves outside your Talents so long as you use a slot of the appropriate level" interpretation, it means Taye can actually have a satisfying end to this lesson :smallwink: (and means we can all cast out-of-Talent weaves at higher power if we're willing to overchannel for it)

That said this has a somewhat weird interaction with the usual overchanneling rule that you have to use your highest-level available slot - because an Initiate without the Talent can't use a L1 slot to cast a Warding, under this interpretation. I guess "highest-level available slot" comes with the additional caveat "that you can actually use to cast this weave", so in this case only, an Initiate could use a L0 slot and overchannel up to the level of the weave even when they have higher-level slots left?

Ifni
2013-01-14, 02:26 PM
Weavesight checks for Ward Against People (for which I have a relevant Affinity, yay!)

Need to get 25 on at least one of these to learn it, since I can't cast L2 weaves yet. I'll probably avoid posting IC until Taye has a chance to respond to my last post.

[roll0]
[roll1]

EDIT: Mwahaha! Learning that one, then :smallsmile:

Lentrax
2013-01-14, 03:09 PM
Rolls keep getting lower.
This doesn't bode well for combat...

hoverfrog
2013-01-14, 05:14 PM
Weavesight checks for Ward Against People. Jino has two Affinities and can cast 2nd level weaves so only DC20
[roll0]
[roll1]

Boo! :smallfrown:

al'Lan Mandrag
2013-01-14, 06:56 PM
@ Lentrax, Alric is obviously feeling his age :smalltongue:

@Ifni: yes to the last bit, so long as they didn't have the relevant Talent. if they did have the talent they could only overchannel with their highest slot as normal.

The_Snark
2013-01-14, 07:15 PM
@Ifni: yes to the last bit, so long as they didn't have the relevant Talent. if they did have the talent they could only overchannel with their highest slot as normal.

Er, wait. Just to be sure: you mean that initiates can learn and use weaves outside their Talents, but they have to overchannel from a 0-level slot in order to use them? I assumed that you could do it if you have all the Affinities for a level 1 weave, because that reduces the effective level to 0, but overchanneling is an iffier case (because you sort of are casting a higher-level weave, just from a lower-level slot). Should I be rolling Weavesight checks for Taye?

Ifni
2013-01-14, 07:24 PM
Er, wait. Just to be sure: you mean that initiates can learn and use weaves outside their Talents, but they have to overchannel from a 0-level slot in order to use them? I assumed that you could do it if you have all the Affinities for a level 1 weave, because that reduces the effective level to 0, but overchanneling is an iffier case (because you sort of are casting a higher-level weave, just from a lower-level slot). Should I be rolling Weavesight checks for Taye?

I thought exactly the same as you, fwiw, but discussions with al'Lan earlier today indicated that it's being ruled the other way in this game (unless I've completely misunderstood) :smallbiggrin:

Assuming it's confirmed, remember to roll for Cirelyn's accidental Ward Against Shadowspawn (as well as Cut Weave and Ward Against People) - I'm pretty sure that Taye qualifies as having taken 20 on Ward Against Channelers :smalltongue:

EDIT: And hoverfrog, I rolled well for Ward Against People, so Cirelyn can help Jino figure it out. I want to try to arrange a secret weave-swapping session anyway :smallwink: (I have to pick up all those Air weaves in Elementalism that I deliberately didn't take because I was trying to avoid overlap...)

al'Lan Mandrag
2013-01-14, 08:45 PM
Ok. You can learn to cast a weave even if it isn't in one of your Talents and even if you have to overchannel to cast it or if you could cast a weave at level 0 because you had all the affinities despite it being higher than level 0 normally. (This is the ruling; think Sorilea teaching Cadsuane Travelling- she could learn the weave despite not being able to weave it.)

The problem is that I can't think of any time where characters do overchannel: they just use all of their strength, but the mechanic is cool and makes it seem as though the channellers are really striving rather than just waving a hand and casting a fireball.

In the case of overchannelling outside of your talent. You can do so, but you start at a level 0 weave slot, (or level 2 for a wilder) and overchannel from there. This represents having to put more effort in to get the weaves to form, and generally exerting yourself.

Hope this clears things up.

The_Snark
2013-01-14, 09:26 PM
Got it. I'm certainly not objecting (I was already having trouble trying to justify why Taye, with the highest Int and Weavesight score among the PCs, has a harder time puzzling out new Talents than the others), I just wanted to make sure I understood it correctly.

And yeah, I'll assume that she's taken 20 to learn Ward Against Channelers. Rolling to learn Cut Weave (DC 25):
[roll0]
[roll1]
And Ward Against People (DC 25):
[roll2]
[roll3]

hoverfrog
2013-01-15, 04:36 AM
I want to try to arrange a secret weave-swapping session anyway :smallwink: (I have to pick up all those Air weaves in Elementalism that I deliberately didn't take because I was trying to avoid overlap...)As soon as we're all Accepted we can channel wherever we like and learn one another's weaves without getting sent to the Mistress of Novices. Until then we'll have to find somewhere quiet and out of the way.

Jino is running out of slots to use for this afternoon's training session anyway unless it's easy stuff.
{table]Level|Available|Cast|Left
0th|3|0|3
1st|3|3|0
2nd|2|1|1
[/table]Maybe the next free day?

Malak'ai
2013-01-15, 05:19 AM
Woo!!! Total fail on the Strength check! :smallmad:

Ifni
2013-01-16, 01:07 AM
al'Lan, are the novices in a position to hear Koeil's shouting?

al'Lan Mandrag
2013-01-16, 05:38 AM
Yes. He is in a building, so it will be faint, but he does seem to be bawling rather loudly.

Ifni
2013-01-16, 01:04 PM
Listen check: [roll0]

al'Lan Mandrag
2013-01-16, 07:56 PM
@KingofGames: First of all: your dice rolls don't look normal. Could you please use the forum dice roller.
Secondly: why are there two values to your roles? I'm not sure what the final number is meant to be or why.

KingofGames
2013-01-16, 08:05 PM
sorry, just to clarify, the {} are the modifiers for the intoxication effect. I just put them there to note the temporary boost.

the double value on attack roll is for the quarterstaff; its "double weapon" and by nature gets the attacking with two weapons benefit.

al'Lan Mandrag
2013-01-16, 08:22 PM
Ok, then you need two attack rolls I believe.

KingofGames
2013-01-16, 08:28 PM
Whoooops sorry you're way right, I don't need any of that -6, -10 penalty, i edited, down to one blow, my bad boss. :smallbiggrin:

Malak'ai
2013-01-16, 10:02 PM
@al'Lan: How far across the courtyard/training grounds did Koeil manage to get before Stefan died?

D_Man_7733
2013-01-16, 10:08 PM
Would you prefer critical confirms, in OOC or IC? (I usually put them in IC, just forgot this time :smallredface:)

Crit Confirm: [roll0]

al'Lan Mandrag
2013-01-17, 05:26 AM
@Soryn: Do them OOC to avoid clutter.

@Malak'ai: Stefan was dying in the corridor- I didn't think you had left at all...

Malak'ai
2013-01-17, 05:45 AM
@al'Lan: In post #323 at end of the paragraph after the spoiler I said Koeil had dragged him out of the barracks into the yard, so I was going on that assumption as you didn't say I wouldn't have time to get outside before he died.

al'Lan Mandrag
2013-01-17, 05:50 AM
Ah, sorry, I missed that. I will update the novices' post as well. You manage to get him outside into the training yard where Jeral was practising, but no further.

Malak'ai
2013-01-17, 05:54 AM
Cool :smallsmile:. Didn't think the barracks corridore was long enough that I couldn't make it outside.

The_Snark
2013-01-17, 06:02 AM
Listen check for the earlier commotion: [roll0]

Shouting? What shouting?

hoverfrog
2013-01-17, 06:19 AM
Just to clarify the situation from the point of view of the novices. We've just walked around the corner into the courtyard and found Koeil standing over the slumped body of Stefan. There's a trail of blood where Koeil has dragged Stefan and presumably blood all over the both of them. So we have an armed and armoured man, covered in blood, leaning over a man who has obviously been stabbed.

There's no way we could misinterpret the situation, is there? :smallbiggrin:

The_Snark
2013-01-17, 06:22 AM
I had the impression that Koeil is kneeling now, what with the prayer and lowering him to the ground. But yes, it is an ambiguous situation to walk in on. Easy for little details like Koeil's attitude and expression to be eclipsed by BLOOD.

hoverfrog
2013-01-17, 06:29 AM
Roll to overcome Jino's block and Embrace the Source

Composure check [roll0] DC15 unless there are any modifiers

al'Lan Mandrag
2013-01-17, 06:45 AM
@Hoverfrog, I'd say all the blood would make it easier to be afraid :smallbiggrin:

KingofGames
2013-01-17, 06:45 AM
Okay, so I didn't mean to delete my Will Check here,

(1d20+2)[20]

and the rest will be in-post. whew sorry, just had some wardrobe malfuntions.

The_Snark
2013-01-17, 07:08 AM
Remember that making a Composure check is a full-round action, and embracing the Source takes another full-round action; so there should be a twelve-second delay or so between Jino seeing the corpse and actually channeling.

Malak'ai
2013-01-17, 07:21 AM
@hoverfrog: What's the Save DC? I'll roll for it just incase Koeil can't convince you he's innocent before he runs off to help Alric and Jerol.

hoverfrog
2013-01-17, 07:46 AM
Remember that making a Composure check is a full-round action, and embracing the Source takes another full-round action; so there should be a twelve-second delay or so between Jino seeing the corpse and actually channeling.I had forgotten but it doesn't change her actions. She just screams and makes her check in one round and then channels in the next.

Malak'ai, it's DC16 but it looks like you've got time before she tries to wrap you up in Air.

Ifni
2013-01-17, 12:17 PM
I had forgotten but it doesn't change her actions. She just screams and makes her check in one round and then channels in the next.

Malak'ai, it's DC16 but it looks like you've got time before she tries to wrap you up in Air.

Just to clarify, the sequence is:
(1) Round 1: full-round action to get to the right emotional state.
(2) Round 2: full-round action to embrace the Source.
(3) Round 3: channel.

So yeah, like The_Snark said, there's a two-round delay.

hoverfrog
2013-01-17, 12:27 PM
Just to clarify, the sequence is:
(1) Round 1: full-round action to get to the right emotional state.
(2) Round 2: full-round action to embrace the Source.
(3) Round 3: channel.

So yeah, like The_Snark said, there's a two-round delay.Crikey, I'm glad he's not a real murderer, he'd have time to kill most of us before we could do anything against him. :smalleek:

No wonder Aes Sedai need Warders.

Thanks for pointing this lot out. I'd rather it was hammered home in a more or less unimportant interaction than in the middle of a fight. Anyway, if things are said in the two rounds it takes Jino to build up to channel then she won't go through with casting the weave.

If that's OK.

Ifni
2013-01-17, 12:41 PM
Crikey, I'm glad he's not a real murderer, he'd have time to kill most of us before we could do anything against him. :smalleek:

No wonder Aes Sedai need Warders.

Yeah, although once the block is gone it's only one full-round action, which is considerably better. Of course you can keep embracing the Source outside combat, it just makes you very obvious to any other woman who can channel.

The_Snark
2013-01-17, 03:21 PM
Crikey, I'm glad he's not a real murderer, he'd have time to kill most of us before we could do anything against him. :smalleek:

No wonder Aes Sedai need Warders.

I seem to recall that one of the net books (Age of Illusions or Under the Dragon's Banner) presented some kind of optional rule where you could do it faster by making a high-DC Concentration check. Not sure where it is or whether we're going to use it, but it seems appropriate for higher-level characters who can embrace the Source in an instant.

al'Lan Mandrag
2013-01-17, 06:17 PM
Age of Illusion gives rules for embracing the source faster: it is an additional use of the concentration skill. Take a concentration check and depending on the result it reduces the time required.

This will be available to you if you want to try.

Ifni
2013-01-17, 06:47 PM
Age of Illusion gives rules for embracing the source faster: it is an additional use of the concentration skill. Take a concentration check and depending on the result it reduces the time required.

This will be available to you if you want to try.

Did you mean Composure, or Concentration? My netbook says Composure - just wondering as Cirelyn is better at Concentration.

al'Lan Mandrag
2013-01-17, 07:02 PM
I lied, it is composure :smalleek:

I shall consult books in future...

Ifni
2013-01-17, 07:10 PM
Hmm. So Delve takes a minute to cast. That is unfortunate :smalltongue:

Quick question, would we expect the fast 1-HP version of Heal to stabilize someone dying of their wounds? (I'm pretty sure the answer by 3.5 rules is yes, but is there any difference in Wheel of Time?)

Heal only works once/target/day, but if I can embrace the Source as a move action and channel as a standard, I can actually give him a HP back this round (if he's alive) - healing any more requires a full-round action, so it wouldn't be done until next turn if I use an action embracing the Source (I can't embrace as a free action, the DC is 30 and Composure is only +8). Right?

It's a bit chancy because if I miss by more than 5 I have to start over (and possibly have to roll an unpleasant Fort save), but Jino can definitely heal him in Round 3 - this would only matter, by usual 3.5 rules, if he's at -9 right now.

(I do realize there's a very good chance he's dead already and the net effect of this will be to waste a weave slot, but I'm okay with that. I also realize that the correct way to do this is probably "make a DC 15 Heal check" rather than messing around with the One Power, but I didn't put any ranks in that.)

Ifni
2013-01-17, 07:35 PM
Ha, well that was a dramatic outcome of the new rules. All yours, Jino :smallwink:

Fortitude save: [roll0]

(at least it's not possible for me to screw this up badly enough to have really severe consequences)

Ifni
2013-01-17, 07:42 PM
And spending my standard action in round 2 on a mundane Heal check to try to apply first aid, in the event that Stefan is still alive. (Although huh, in WOT that check can be done as a move action? That's different to 3.5 and very nice.)

[roll0]

EDIT: Heh. Cirelyn is just not being very helpful here (DC is 15). Ah well.

The_Snark
2013-01-18, 06:36 AM
Note that I fully expect Cirelyn to object here, in accordance with Standard Wheel of Time Protagonist Convention - you can't let other people take risks on your behalf! Must take responsibility! Must do everything yourself!

Actually, Taye is almost sensible enough to do just that; if it weren't for the fact that running for an authority figure goes against the grain for her... Should Cirelyn object, Ifni, she'll likely agree to fetch help while the others join the chase. Just putting the option out there!

Malak'ai
2013-01-18, 08:05 AM
Hey people, I've just been admitted to hospital with a sever case of the flu :smalleek:.
Don't know how long I'll be in here but I do know I wont have internet access very often. Feel free to make Koeil an NPC for the time being.

hoverfrog
2013-01-18, 08:09 AM
"Don't be a fool" :smallsmile: it's about time that someone said that to Jino.

The sensible thing would for Jino to stay with the servant as she has +3 on her heal skill but who would want to miss the action. If only a handy NPC would turn up to run a message for us. :smallcool:

al'Lan Mandrag
2013-01-18, 08:15 AM
Ok, hope you get better soon Malak'ai

Hoverforg: You read my mind...

Ifni
2013-01-18, 09:05 AM
"Don't be a fool" :smallsmile: it's about time that someone said that to Jino.

The sensible thing would for Jino to stay with the servant as she has +3 on her heal skill but who would want to miss the action. If only a handy NPC would turn up to run a message for us. :smallcool:

Eh, so does Cirelyn (the +3 I mean). But yay, handy NPC!

Malak'ai, really sorry to hear that and hope you recover soon.

hoverfrog
2013-01-18, 10:06 AM
Eh, so does Cirelyn (the +3 I mean). But yay, handy NPC!If I'd rolled better I'd have put more points in INT and had more skills but Jino is as dumb as a box of rocks compared to a typical Initiate. Hopefully you've noticed as I've been playing this as having a short attention span rather than not being that clever. She tends forget things.

Malak'ai, get well soon. Is it just flu or the dreaded man-flu?

The_Snark
2013-01-18, 04:14 PM
Hah, I was actually thinking I'd like Taye to be forced into doing the responsible thing for once. But using NPC-Koeil works too, I suppose.

Hope you feel better soon, Malak'ai.

Ifni
2013-01-18, 04:20 PM
Hah, I was actually thinking I'd like Taye to be forced into doing the responsible thing for once. But using NPC-Koeil works too, I suppose.

I suppose Cirelyn could ask Taye to stay with Stefan while she goes with Jino, but she doesn't really have a good reason to do that (and she does try to be responsible, even when she's resentful about people always expecting it). And in this case, she feels a bit protective of Stefan (due mostly to defending him from Karan yesterday).

Lentrax
2013-01-21, 08:57 AM
Search: [roll0]
Listen: [roll1]

Malak'ai
2013-01-21, 05:36 PM
Hey people,
I'm still alive. Got released last night but went straight to bed.

@hoverfrog: Just the normal flu, but I had let myself get so run down and dehydrated that it hit me like 10 Mac trucks.

Ifni
2013-01-21, 05:39 PM
Hey people,
I'm still alive. Got released last night but went straight to bed.

@hoverfrog: Just the normal flu, but I had let myself get so run down and dehydrated that it hit me like 10 Mac trucks.

Welcome back Malak'ai! :smallsmile: You haven't missed too much: Jino Healed Stefan, and Koeil and the three novices are now heading along the secret passageway following Alric and Jeral, who are pursuing our knife-wielding channeling would-be-murderer.

al'Lan Mandrag
2013-01-21, 05:53 PM
Oh glad you got over it Malak'ai. I made sure Koeil stayed with the main group so you don't have to run off in pursuit.

Lentrax
2013-01-22, 08:38 AM
Listen: [roll0]

Dang girls making too much noise behind me...

Lentrax
2013-01-23, 03:38 AM
Search: [roll0]
Listen: [roll1]

Ifni
2013-01-23, 11:15 AM
Weavesight checks on the three wards, trying to learn them - Master Ward starts at L4, so I could potentially cast it by overchanneling at maximum strength (three levels).

DC 25:
[roll0]
[roll1]
[roll2]

hoverfrog
2013-01-23, 11:58 AM
Weavesight checks DC25 (so a natural 20 only) :smalleek: :
1 [roll0]
2 [roll1]
3 [roll2]

The_Snark
2013-01-23, 03:12 PM
Taye can't actually learn the weave (can't overchannel a 0-level slot into a level 4 weave.) Go figure I roll a really high Weavesight check...

Ifni
2013-01-23, 04:15 PM
I'm thinking I'll have to take a Warding Talent with Cirelyn, down the track - Cut Weave and Shield are important (once she actually figures out Spirit), and there's a lot of good stuff in there. She seems to be getting progressively better at understanding wards, purely by the luck of the dice, so that could work nicely.

Are there particular Talents Taye is planning for? (I know Jino's desired progression since it's on her sheet, unless it's changed?)

hoverfrog
2013-01-23, 04:56 PM
I know Jino's desired progression since it's on her sheet, unless it's changed?It's a draft still. I may completely change my mind, fickle creature that I am. :smallcool:

The_Snark
2013-01-23, 07:07 PM
Are there particular Talents Taye is planning for? (I know Jino's desired progression since it's on her sheet, unless it's changed?)

She's interested in Illusion, though that doesn't necessarily mean she'll be good at it. Aside from that... Warding and Conjunction are pretty standard Aes Sedai Talents, so she'll probably pick those up sooner or later. (The Minor Talents feat from AoI is awfully tempting here, but I don't think it satisfies prerequisites for the Aes Sedai prestige class, so maybe not.) Earth Singing is an outside possibility just because nobody else seems likely to go for it, but probably won't happen anytime soon. I think she's always going to be strongest with basic Elementalism, though; there's a feat called Strong Talent from one of the netbooks that I might take to represent that.

I admit, looking at the multiclassing rules it's awfully tempting to give Taye a level of Wilder. I'd need to spend a feat on Eliminate Block right away, but in return it gives a free affinity and a free talent (effectively two feats), plus the ability to cast 1st- and 2nd-level weaves outside her Talents, plus a +5 bonus to overchanneling. And Taye is already using the initiate weave progression, so she doesn't lose anything there.

al'Lan Mandrag
2013-01-23, 10:44 PM
Sorry, my computer has broken. Posting will be sporadic until it is fixed

Ifni
2013-01-23, 11:48 PM
She's interested in Illusion, though that doesn't necessarily mean she'll be good at it. Aside from that... Warding and Conjunction are pretty standard Aes Sedai Talents, so she'll probably pick those up sooner or later. (The Minor Talents feat from AoI is awfully tempting here, but I don't think it satisfies prerequisites for the Aes Sedai prestige class, so maybe not.) Earth Singing is an outside possibility just because nobody else seems likely to go for it, but probably won't happen anytime soon. I think she's always going to be strongest with basic Elementalism, though; there's a feat called Strong Talent from one of the netbooks that I might take to represent that.

I won't take Illusion because the weaves are all so low-level. I was contemplating Earth Singing as well, partly for the same reason as you, and partly because my vague idea for Cirelyn is that she's more comfortable with things she can see and touch (the four Elements). Not taking a Spirit Affinity for a while is bad from a mechanical point of view, so many things use it, but I think I can get by.

I'm probably not going to take Conjunction because it's pretty much all Spirit. (I can overchannel for the Warder Bond :smallwink:)

I was just thinking that it might be nice for each of us to have one distinctive specialization - Jino has Healing (which I'm not planning to take ever), Cirelyn has Cloud Dancing. If Taye goes with Strong Talent:Elementalism then that would work, though.


I admit, looking at the multiclassing rules it's awfully tempting to give Taye a level of Wilder. I'd need to spend a feat on Eliminate Block right away, but in return it gives a free affinity and a free talent (effectively two feats), plus the ability to cast 1st- and 2nd-level weaves outside her Talents, plus a +5 bonus to overchanneling. And Taye is already using the initiate weave progression, so she doesn't lose anything there.

Yeah, it's a nice combination (says she who took it) :smallwink:

The_Snark
2013-01-24, 12:13 AM
Sorry, my computer has broken. Posting will be sporadic until it is fixed
Understood. Good luck sorting it out!

I was just thinking that it might be nice for each of us to have one distinctive specialization - Jino has Healing (which I'm not planning to take ever), Cirelyn has Cloud Dancing.

Indeed. There's just not much left that's distinctive, though - Warding is a pretty ubiquitous Talent, Illusion and Conjunction don't have all that many weaves to offer, and... that's about it; all the other Talents are lost. Taye is supposed to be good at using Fire, and Elementalism is the Talent best suited for that, so I figured I'd emphasize that.

Earth Singing has a couple of Fire-associated weaves that would work for Taye, but I haven't gone out of my way to establish an affinity for Earth, and going "all of a sudden, Taye is really good with Earth" a few levels down the road would feel a bit odd.

Yeah, it's a nice combination (says she who took it) :smallwink:
The most enticing part right now is the cross-Talent weave ability. As things stand, it's a little odd - Taye is a level behind Jino and Cirelyn in terms of channeling ability, but has the highest Intelligence and Weavesight check. I keep wanting to play this as being slightly weaker, but better at understanding new weaves and picking up esoteric uses of the Power... except that's not the case, she's actually worse at understanding anything that's not straightforward Elementalism.

I can see why the two channeling classes were laid out the way they are—wilders can fumble around and get by at low levels but can't master high-level weaves without formal education, whereas initiates can't do anything without formal education but get more bonus feats to represent that—but for this particular case it's working oddly.

Possibly I will pick up a level of wilder, and justify it by saying all that studying with Jino and Cirelyn has been rubbing off on her. :smallwink: We'll see.

Malak'ai
2013-01-26, 08:06 PM
Damnit... Stuffed up the Listen Check... Here we go again.
[roll0]

al'Lan Mandrag
2013-01-31, 05:17 AM
Is anyone waiting for a reply from me?

I know Soryn is, but I was kind of hoping we would get posts from both combatants before working out the round.

Ifni
2013-01-31, 09:46 AM
I was waiting for Taye to say something - if she doesn't soon, then I'll post, but I think Taye/Cirelyn/Koeil/Namir are just heading back to the trapdoor, and I wasn't sure what more to write for that.

The_Snark
2013-01-31, 03:05 PM
Taye is sulking/being quiet in case there's a murderer lurking around; feel free to move us ahead.

hoverfrog
2013-02-07, 06:20 AM
I assume that we haven't rested sufficiently to recover our spell weaves from our day's exertions? I'm not sure if that helps us or not given how much Dianara and Helean have done with their illusions.

al'Lan Mandrag
2013-02-07, 06:59 AM
Nope, not rested enough.

The_Snark
2013-02-07, 07:18 AM
Can Taye and Cirelyn hear what's being said/sense that someone's channeling outside?

Malak'ai
2013-02-07, 07:23 AM
I'm guessing Koeil will actually be coming into the scene just after Jino says the jigs up and asks about Taye and Cirelyn, so if that means I don't act until the second turn, so be it.

hoverfrog
2013-02-07, 07:37 AM
Can Taye and Cirelyn hear what's being said/sense that someone's channeling outside?I hope so. :smalleek:

hoverfrog
2013-02-07, 05:19 PM
I'm not quite sure why Jino thinks we went to talk to Dianara, given that she asked "Are either of you friendly with her?" and we both said "No". I guess she didn't bother to listen for replies? But heh, it's amusing.[/spoiler]That's exactly it, she didn't listen for a reply. She just went into the room after suggesting you go and see Dianara. It's always more fun when there are misunderstandings. :smallcool:

Malak'ai
2013-02-07, 08:04 PM
@Lentrax: If you pass the reflex save I'm going to have Koeil hold off in the next round so he doesn't get in Alric's way. But I'll be ready to jump in at the blink of an eye if you call out (speaking is a free action that can be taken any time :smallwink:).
He'll also be trying to stay between you and the girls you're facing and Jino, Cirelyn and Taye... Typical Meat Shield style.

Lentrax
2013-02-07, 08:50 PM
Righto. Lets see how bad I can botch this roll...

Reflex: [roll0]

Or not. :smallbiggrin:

Lentrax
2013-02-08, 05:30 AM
Reflex save against the grenade: [roll0]

al'Lan Mandrag
2013-02-08, 01:25 PM
The current events will lead all of you to becoming level 3. For the Novices, this may be a time for block-breaking shenanigans.

Ifni
2013-02-09, 04:05 AM
Given that well-timed natural 1, I will probably be taking advantage of that!

I think Taye technically acts before Cirelyn (same init, but Taye has a better modifier), and it's taking me a while to write this post, and it might be facilitated by Taye joining the fight anyway. So feel free to go ahead, The_Snark.

The_Snark
2013-02-09, 06:25 AM
It'll probably be a little while before I figure out what to do and post, but I'll go ahead.

hoverfrog
2013-02-09, 10:15 AM
Is the hardened air blocking the whole corridor?

al'Lan Mandrag
2013-02-09, 01:34 PM
Yes, but in a circle, so there are small gaps at the corners (probably not large enough for a person to fit through.)

Malak'ai
2013-02-12, 08:14 AM
Ifni and hover, are Cirelyn and Jino wearing their belt knives? I can't remember either of you saying IC.

Also, whats happened to all the others? Or are playing in private and will join us at a later date?

al'Lan Mandrag
2013-02-12, 08:26 AM
Most of the other players disappeared (some for reasons they gave me privately, others without a word). It is now just the Alric, Koeil, Soryn, Jeral and the Novices.

Malak'ai
2013-02-12, 08:31 AM
Ah, damn... That sucks :smallfrown:, I was looking forward to playing in a huge group.

hoverfrog
2013-02-12, 12:04 PM
Ifni and hover, are Cirelyn and Jino wearing their belt knives? I can't remember either of you saying IC.I'd like to say yes but there's no reason for a novice to go armed or armoured in the White Tower, nor was she expecting trouble so no, she's completely unarmed. :smalleek:

Lentrax
2013-02-12, 12:49 PM
Unafraid of the Gaidin now?

Alric's Respect +1. :smallsmile:

Lentrax
2013-02-19, 12:32 PM
making a spot check for a sign of my quarry.

[roll0]

Ifni
2013-02-20, 02:33 AM
Could Harness The Wind be used to blow out the fire, out of interest? The lowest level can blow out candles, could a higher level extinguish larger flames?

al'Lan Mandrag
2013-02-20, 08:54 AM
That sounds reasonable. The level one weave could blow out the fire in this case.

hoverfrog
2013-02-21, 10:56 AM
Awesome, more weaves to learn

Weavesight checks
Harness The Wind [roll0] One Affinity (Air) so DC20
Cut Weave [roll1] One Affinity (Spirit) so DC20
Cut Weave (twice) [roll2]

Ifni
2013-02-21, 12:57 PM
Attempting to learn Cut Weave, DC 25 and taking the -5 penalty:

[roll0]
[roll1]

EDIT: Ah well, later. At least Jino picked it up.

The_Snark
2013-02-21, 02:25 PM
Weavesight to pick up Harness the Wind:
[roll0]

And Cut Weave (again):
[roll1]
[roll2]

Edit - and Taye learns nothing. I really need to pick up Warding, or a Spirit affinity, or both.

Lentrax
2013-02-21, 02:27 PM
Results for my spot check?

al'Lan Mandrag
2013-02-21, 05:41 PM
Woops, sorry, I'll add that.

Also Hoverfrog: composure check?

Ifni
2013-02-21, 06:42 PM
Sense Motive on Deiza: [roll0]

al'Lan Mandrag
2013-02-21, 06:58 PM
Ifni
She seems torn, glancing between the novices with anger in her eyes, and glaring ahead at the empty streets, with something that may well be worry...

D_Man_7733
2013-02-22, 04:36 AM
I'm scared to think of what will happen when Soryn get's bonded to an Aes Sedai, if this is just general sanity breaking "everyone I protect dies" mentality, when the real madness inducing stuff happens, you probably don't want to be anywhere near him.

al'Lan Mandrag
2013-02-22, 04:43 AM
Or near a Male channeller who seems to only roll 5s and 6s... :smalltongue: Then again Soryn's rolling of 19s and 20s has just won the encounter in two rounds :smallbiggrin:

hoverfrog
2013-02-22, 05:45 AM
Oops, Composure check [roll0]

Malak'ai
2013-02-22, 05:50 PM
Sorry I haven't posted in a few days, I've been quite busy, and will be for another couple of days.
If you wouldn't mind NPC'ing Koeil for a little while.
At the moment, he'll be trying to stay as close to the front as possible without letting any of the girls out of his sight. If we end up in a fight before I get back, use him as a human shield.

Ifni
2013-02-22, 09:38 PM
Re discussion in spoilers: thanks, al'Lan :smallsmile:

What level of Harness The Wind would it take to blow away the fog created by Raise Fog (in the area of the wind)? I'm considering weaving Raise Fog to cover our approach to the ship, but it'd be nice to be able to get rid of it if I need to. (Although unless I overchannel it'll probably just be a big chunk of fog sitting between us and them - I can only center it 120ft away and it's a 50ft circle - so getting rid of it might not be critical.) It might be better just to run for it anyway, I'm just thinking about options.

al'Lan Mandrag
2013-02-23, 04:14 AM
Ifni- A level 1 weave will do it in three rounds if you concentrate on it, and a level 3 weave would do it in 1 round.

Malakai- Of course, that's fine.

hoverfrog
2013-02-23, 05:19 AM
Have we novices been taught Linking? We could form two linked pairs and we may be more effective than four individuals who have used up most of our weave slots already. A level four Ward Against Channellers may be beyond their abilities to cut and there's a chance to overchannel it to level 5 which means we could trap them from here. Or Raise Fog could cover a larger area.

al'Lan Mandrag
2013-02-23, 06:37 AM
@Hoverfrog: I do not believe Linking is taught to Novices (though the evidence is small). So I'll say no, you don't know how to link.

Lentrax
2013-02-23, 09:49 AM
Spot check: [roll0]

The_Snark
2013-02-26, 06:47 AM
Should I assume that Deiza shrugged off Taye's question/Taye didn't ask in time?

al'Lan Mandrag
2013-02-26, 07:20 AM
I went with shrug off, she isn't coming up with the plan.

The_Snark
2013-02-26, 07:27 AM
Fair enough; just wanted to be sure. Your post wasn't that long after mine, so I thought you might've missed it. I had half-expected Taye to get told off for grabbing an Aes Sedai and talking to her like that.

Lentrax
2013-02-26, 08:53 AM
I am guessing initiative?

[roll0]

al'Lan Mandrag
2013-02-26, 06:17 PM
Yes please, for everyone.

Ifni
2013-02-26, 06:18 PM
Initiative: [roll0]

EDIT: ... I'll just be waiting over here :smalltongue:

Malak'ai
2013-02-26, 06:51 PM
Alright... I'm back.
Sticking close to the Novices until someone makes a move.

Initiative: [roll0]

Hmmm... Tied with Alric on the roll... Thank the Creator he has the higher Dex :smalltongue:.

The_Snark
2013-02-26, 06:55 PM
Initiative: [roll0]

Bleddyn
2013-02-27, 01:17 AM
init: [roll0]

hoverfrog
2013-02-27, 02:26 AM
Initiative [roll0] I'll just stand next to Cirelyn

al'Lan Mandrag
2013-02-27, 02:27 AM
Ok the current order is:
Everyone except Jino and Cirelyn.
The enemy
Cirelyn

You may act.

hoverfrog
2013-02-28, 07:23 AM
Ok the current order is:
Everyone except Jino and Cirelyn.
The enemy
Cirelyn

You may act.
Surely
Everyone except Jino and Cirelyn.
The enemy
Jino and Cirelyn
??? :smallconfused:

Can you tell us how many enemies there are and give us a rough layout of the area. Pretty please.

al'Lan Mandrag
2013-02-28, 12:16 PM
Surely
Everyone except Jino and Cirelyn.
The enemy
Jino and Cirelyn
??? :smallconfused:

Can you tell us how many enemies there are and give us a rough layout of the area. Pretty please.

Sorry about that, you ninjad me with your initiative role so I hadn't yet put you anywhere :smallsmile:

Lentrax
2013-03-02, 09:37 AM
*pokes*

We still going?

Malak'ai
2013-03-02, 10:26 AM
Yeah, just waiting for al'Lan to get back I think.

al'Lan Mandrag
2013-03-03, 06:59 PM
I'm back now. Still waiting on an action in the combat from Taye, and Soryn needs to post, but they can delay until they return.

Ifni
2013-03-03, 07:15 PM
Just to check, was that Arms of Air Deiza used, or Harden Air? If Arms of Air, what are the rules for immobilizing someone with it?

Weavesight check to learn Fireball (if that's what Dianara did): [roll0]
EDIT: Nope, later then!

EDIT: Hmm, Arms of Air is cooler than I thought. If the retreating man weighs 200 pounds or less it looks like I could pick him up with Arms of Air, boost him 20ft into the air and then tie off the weave. Or toss thugs into the harbor :smallwink:

al'Lan Mandrag
2013-03-03, 07:28 PM
You've worked it out for yourself Ifni, but yeah, that was how I was thinking it.

Ifni
2013-03-04, 12:11 AM
Was Deiza using the L3 version, or something lower? Just wondering if I need to overchannel to effectively move or immobilize these guys - for balance, I probably should, since Harden Air needs to be L3 to trap a Medium creature. Thoughts?

Also, do you want Cirelyn and Jino to go ahead with actions, or wait on Taye?

al'Lan Mandrag
2013-03-04, 04:22 AM
Most people will weigh more than 100lbs, so you would need to use a level three weave. If you suspected the enemy was particularly light, then you could try and use a level 2 weave, but it might only have a reduced effect if you were wrong.

Jino and Cirelyn can both act now.

Malak'ai
2013-03-07, 06:17 AM
al'Lan: Was it the serving girl that was trying to stab Koeil in the back?

Lentrax
2013-03-07, 06:29 AM
al'Lan does refer to the thief as the serving girl in a spoiler a couple posts ago.

Also: So hopeful that nat 20 isn't going to go to waste...

Malak'ai
2013-03-07, 06:31 AM
Ah, that's cool. No flank on Koeil :smallbiggrin:.

Lentrax
2013-03-07, 06:34 AM
Which is why I went for the charge instead of moving to help you out.

Malak'ai
2013-03-07, 06:38 AM
It would have been sweet as if you had still charged even if I was flanked, would have just dropped into full defense and tried to hold them there.

Lentrax
2013-03-07, 06:44 AM
Yeah, but that just isn't how Alric thinks anymore.

He would rather let evil escape and see his allies survive than see them dead and evil triumphant.

Malak'ai
2013-03-07, 06:53 AM
Oh, I fully understand. I've had characters in other games like that.

I'm still trying to figure out how I want Koeil to fight... He's S&B at the moment (even though he's left his shield in the barracks), but I don't know if I should make him into a 2hander or give him a reach weapon for when he's not on his horse.

Ifni
2013-03-09, 01:37 PM
Out of interest, was that Harden Air from Taye, or Arms of Air?

If the former, [roll0] Weavesight to figure it out.

Ifni
2013-03-09, 01:38 PM
Also, trying to learn Shield again: [roll0]
EDIT: Heh, no.

So the current status is:

Thugs: the one facing Koeil is wounded and wrapped up in Air by Taye, the one originally facing Alric is wrapped up in Air by Deiza (tied off), the third is also wrapped up in Air by Taye.
Well-dressed man: badly injured by Alric, not immobilized.
Dianara: 20ft in the air, being held by Jino, and shielded by Deiza.
Kalia: 20ft in the air, weave tied off by Cirelyn.

Right? So the only active 'enemy' combatants are Helean and the well-dressed man?

The_Snark
2013-03-09, 09:02 PM
Sorry for holding things up! It's been a busy week, and for some reason I'm having trouble writing for Taye. Going to try and post something now.


Out of interest, was that Harden Air from Taye, or Arms of Air?

I'm guessing Harden Air, since it affects multiple targets. Also because Taye doesn't know Arms of Air (yet). Speaking of which...

Weavesight checks to learn Arms of Air:
[roll0]
[roll1]
[roll2]

al'Lan Mandrag
2013-03-10, 06:18 AM
Seems about right. I took a bit of liberty and had Taye Tie off the Weaves (despite lacking the feat).

The_Snark
2013-03-10, 06:23 AM
Oh - I figured she was just holding the weave, like Jino. Either works, I guess.

hoverfrog
2013-03-11, 08:32 AM
Uh oh. Who broke the Aes Sedai?

D_Man_7733
2013-03-14, 04:33 AM
Just in case it wasn't clear (and looking back I don't see how it could have been so I apologise), Soryn has nothing more to add, so feel free to sift me back in whenever. :smallsmile:

Malak'ai
2013-03-14, 04:41 AM
@al'Lan: You never said if Koeil found anything on the captives.

hoverfrog
2013-03-14, 05:03 AM
For the channellers, who will eventually swap our weaves, Jino is planning on taking Cast Off (Elementalism) (Air) from the Netbook as her common weave for advancing a level though Seal (Warding) (Air, Fire, Spirit) was a close second.

Hit points for advancing as a Wilder [roll0] <== Fantastic! :smallbiggrin:

Taking Eliminate Block as my third level feat because the block is a royal pain. Jino's confidence is growing after successfully saving her friend and thwarting the plans of these Dark Friends. So less stuttering and apologising are in order. :smallsmile:

The_Snark
2013-03-14, 05:07 AM
I'm still not totally sure what class I'm taking, let alone weaves. That Wilder multiclass is awfully tempting...

Re Koeil's search -
Those imprisoned in air are beyond Koeil's reach, but he manages to empty the pockets of the well dressed man. He finds two documents partially covered in blood and a few daggers and coins, he also finds the bag that they discovered earlier.

hoverfrog
2013-03-14, 05:27 AM
I'm still not totally sure what class I'm taking, let alone weaves. That Wilder multiclass is awfully tempting...I was thinking how useful it would be to take levels in Initiate as the bonus channelling feats are such an asset. If only Jino had a higher Int.

The benefits of taking Wilder after Initiate is that you get all the benefits of Cross Talent Weaves and Overchannelling without the Block to contend with. Either way you're one level away from 2nd level weaves. Bonus weaves for a Wilder are granted by Wisdom and Charisma, neither of which are very high for Taye.

The_Snark
2013-03-14, 06:03 AM
I wouldn't worry about ability scores - our GM ruled that you can only get bonus weaves from 2 stats, and for other purposes (save DCs, highest level weave you can cast) the rules let you pick whichever is best for you. So Jino could keep on using Wisdom and Charisma for everything, even after multiclassing. (Though it might be smart to wait a few levels, so that you can keep using the wilder's weaves-per-day table for a little longer. 3rd-level weaves at level 3!)

Anyway. I'm mostly interested in the ability to use cross-talent weaves, that opens up a lot for Taye. And the prospect of getting a free Affinity and Talent is very nice too; more than makes up for wasting a feat on Eliminate Block.

Ifni
2013-03-14, 11:40 AM
I'm taking the second level of Initiate for the extra bonus channeling feat. It'll be Eliminate Block as my general feat, and probably an extra Affinity for the bonus feat. (Maybe Extra Talent: Warding, but for the moment the wilder's cross-talent weaves are working well enough there.)

Extra Affinity: Spirit would probably be the most useful, it applies to so many things, but I was considering going for the four elemental affinities first, just for flavor reasons. Nobody is doing Earth at all, as yet, and she already knows False Wall. Then again, perhaps Cirelyn could have an epiphany involving Spirit in conjunction with breaking her block - I'll think about it.

Malak'ai
2013-03-14, 03:06 PM
Gah! I have no idea how I could have missed that!
Thanks Snark! I shall now go and figure out what Koeil can actually do at this point.

D_Man_7733
2013-03-15, 05:11 PM
Level up HP: [roll0]

Malak'ai
2013-03-16, 06:48 AM
Hp for next level:
[roll0]

EDIT: WOO! Almost perfect :smallbiggrin:

Ifni
2013-03-16, 10:41 AM
With my +1 Con modifier, I'm taking averages on the HP. The risks of rolling ridiculously low seem greater than the benefits of possibly rolling high.

Lentrax
2013-03-16, 11:02 AM
[roll0]

I'll take my chances with the roll since I need the points for tanking.

Bleddyn
2013-03-16, 11:34 AM
armsman hit die: [roll0]

Ifni
2013-03-17, 10:51 AM
Hmm. Question about tied-off weaves - can we resume concentration on the weave to do things like the "move people 20ft/round" function of Arms of Air? In the books, I'm almost sure the answer is no - once you tie off a weave, it's independent of you, and it sticks around even if you're shielded. However, in the RPG the feat works a little differently to how I imagined it in the books - you can still release weaves you've tied off, and all it says is that the weave keeps working without having to hold it, so by a technical reading you could argue that stuff like the "move 20ft/round" function still works without requiring concentration.

It's not a big deal, just affects how I write my next post, as Cirelyn has a tied-off weave holding the thief girl 20ft off the ground. I think I can get her down in any case by weaving a series of L0 (L1 due to Air Affinity) Harden Air platforms and tying them off, it's just a question of whether I need to.

hoverfrog
2013-03-18, 06:00 AM
Alric, you snitch. :smallwink:

Lentrax
2013-03-18, 07:49 AM
Well, Alric's long experience with Aes Sedi kinda made him that way.

Besides. He is very upset at nearly being burnt to ashes.

Twice.

hoverfrog
2013-03-18, 08:10 AM
Well, Alric's long experience with Aes Sedi kinda made him that way.

Besides. He is very upset at nearly being burnt to ashes.

Twice.Pah! Youthful high spirits. :smallredface:

al'Lan Mandrag
2013-03-18, 01:04 PM
Hmm. Question about tied-off weaves - can we resume concentration on the weave to do things like the "move people 20ft/round" function of Arms of Air? In the books, I'm almost sure the answer is no - once you tie off a weave, it's independent of you, and it sticks around even if you're shielded. However, in the RPG the feat works a little differently to how I imagined it in the books - you can still release weaves you've tied off, and all it says is that the weave keeps working without having to hold it, so by a technical reading you could argue that stuff like the "move 20ft/round" function still works without requiring concentration.

It's not a big deal, just affects how I write my next post, as Cirelyn has a tied-off weave holding the thief girl 20ft off the ground. I think I can get her down in any case by weaving a series of L0 (L1 due to Air Affinity) Harden Air platforms and tying them off, it's just a question of whether I need to.

I'll say that you can't do anything with a tied off weave: so lots of tied off weaves will be the answer: or you could just let her fall and heal her afterwards :smallbiggrin:

al'Lan Mandrag
2013-03-18, 01:06 PM
Oh and just a clarification (not sure if this was your intention Hoverfrog) but unless you are an Aes Sedai, you do not know that strength in the power effects how you rank among Aes Sedai. That is something they are taught after they become sisters.

hoverfrog
2013-03-18, 05:05 PM
Oh and just a clarification (not sure if this was your intention Hoverfrog) but unless you are an Aes Sedai, you do not know that strength in the power effects how you rank among Aes Sedai. That is something they are taught after they become sisters.I'd forgotten. I'll make the necessary amendments.

The_Snark
2013-03-21, 03:14 AM
Jino, so skittish. But a good heart.
Cirelyn, fiery and brash.
Taye, curt, to the point.
Heh. I suspect Cirelyn and Taye would be both surprised to hear themselves described that way. But it's true Taye hasn't been especially reckless or fiery lately, while Cirelyn was the one pushing forward and arguing with Alric (well, her and Jino).

Ifni
2013-03-21, 06:41 AM
Heh. I suspect Cirelyn and Taye would be both surprised to hear themselves described that way. But it's true Taye hasn't been especially reckless or fiery lately, while Cirelyn was the one pushing forward and arguing with Alric (well, her and Jino).

Yes, I had the same reaction! Alric has just done a number of things which rubbed Cirelyn the wrong way.