Flavel
2012-12-19, 08:24 PM
Between the years 500 AD - 1000 AD (early medieval ages) Europe had a population of around 30 million.
Assuming this was a fantasy D&D setting, and you were the Dungeon Master, how many Wizards would such a place have? of those Wizards, how many are 20th level?
I ask as I was number crunching the classes based on the premise that with 6% of the population having a "PC character class" and half the population being 1st level with decreasing percentages for higher levels (roughly halving at each level), I found very bizarre results in the demographics. Such as most prestige classes wouldn't have enough members to justify their existence.
If 30 million people had 1,800 wizards (900 of whom were 1st level, 450 2nd level, etc.) and you account for characters going into prestige classes you are left with 1 wizard at 17th level and perhaps the European continent seeing a 20th level wizard only once in every 100 to 200 years.
Part of the problem is that there are so many base classes and prestige classes that to fill them with any meaningful numbers to support an organizational structure would be flatly impossible.
The late medieval period is somewhat more workable with 150 million inhabitants (it still doesn't work) but then where do you put all the dragons?
The best I could work out was setting up continents where differing tech levels and population densities were at play along with a large "terra incognita" where the higher level nasty monsters would dwell.
Even so, after about 14th level, a party of adventurers would have to have many of there adventures in the underdark or in alternate earths and other planes to justify supporting all the prestige classes available.
Obviously this is a fantasy game and real world mechanics take a back seat but just trying to come up with justifications for the simplest demographics gets crazy, very fast.
Assuming this was a fantasy D&D setting, and you were the Dungeon Master, how many Wizards would such a place have? of those Wizards, how many are 20th level?
I ask as I was number crunching the classes based on the premise that with 6% of the population having a "PC character class" and half the population being 1st level with decreasing percentages for higher levels (roughly halving at each level), I found very bizarre results in the demographics. Such as most prestige classes wouldn't have enough members to justify their existence.
If 30 million people had 1,800 wizards (900 of whom were 1st level, 450 2nd level, etc.) and you account for characters going into prestige classes you are left with 1 wizard at 17th level and perhaps the European continent seeing a 20th level wizard only once in every 100 to 200 years.
Part of the problem is that there are so many base classes and prestige classes that to fill them with any meaningful numbers to support an organizational structure would be flatly impossible.
The late medieval period is somewhat more workable with 150 million inhabitants (it still doesn't work) but then where do you put all the dragons?
The best I could work out was setting up continents where differing tech levels and population densities were at play along with a large "terra incognita" where the higher level nasty monsters would dwell.
Even so, after about 14th level, a party of adventurers would have to have many of there adventures in the underdark or in alternate earths and other planes to justify supporting all the prestige classes available.
Obviously this is a fantasy game and real world mechanics take a back seat but just trying to come up with justifications for the simplest demographics gets crazy, very fast.