doko239
2012-12-21, 05:20 PM
Had an idea for an Alchemist build that really makes use of the Deceptive Exchange feat from Ultimate Combat.
Note that this isn't an optimized build, more of a "heh, that'd be funny" build. Used a 20-pt buy for stats.
Without further ado:
BoomBoom
Human Monk 1/Alchemist 8
Str 8, Dex 18, Con 14, Int 22, Wis 10, Cha 10
HP 66; AC 20; CMD 18
BAB +6; CMB + 12
Bombs: 16/day (4d6 + 6 damage)
Skills: Bluff 9 ranks (+15), rest to taste
Feats: Weapon Finesse, Combat Expertise, Improved Feint, Improved Disarm, Deceptive Exchange, Agile Maneuvers, Extra Bombs
Discoveries: Explosive Bomb, Precise Bombs, Strafe Bomb, Delayed Bomb
Equipment (46000 gp): Belt of Incredible Dexterity +2, Headband of Vast Intellect +4, +1 Dueling Sai, Mithral Breastplate, various other items
Tactics: BoomBoom runs straight up into melee range with an enemy. If they're wielding a weapon, he'll attempt an Improved Disarm at CMB +16 using the Dueling Sai.
If the disarm attempt is successful, or if the enemy has an open hand, BoomBoom will then make a Bluff check to Feint, using the Deceptive Exchange feat to put an Explosive Delayed bomb into the enemy's open hand, excluding himself from the explosion using Precise Bomb. Strafing Bomb can be used if it would be more effective.
Repeat this process until everyone is disarmed and has taken multiple bomb hits. Laugh and dance on their corpses.
Note that this isn't an optimized build, more of a "heh, that'd be funny" build. Used a 20-pt buy for stats.
Without further ado:
BoomBoom
Human Monk 1/Alchemist 8
Str 8, Dex 18, Con 14, Int 22, Wis 10, Cha 10
HP 66; AC 20; CMD 18
BAB +6; CMB + 12
Bombs: 16/day (4d6 + 6 damage)
Skills: Bluff 9 ranks (+15), rest to taste
Feats: Weapon Finesse, Combat Expertise, Improved Feint, Improved Disarm, Deceptive Exchange, Agile Maneuvers, Extra Bombs
Discoveries: Explosive Bomb, Precise Bombs, Strafe Bomb, Delayed Bomb
Equipment (46000 gp): Belt of Incredible Dexterity +2, Headband of Vast Intellect +4, +1 Dueling Sai, Mithral Breastplate, various other items
Tactics: BoomBoom runs straight up into melee range with an enemy. If they're wielding a weapon, he'll attempt an Improved Disarm at CMB +16 using the Dueling Sai.
If the disarm attempt is successful, or if the enemy has an open hand, BoomBoom will then make a Bluff check to Feint, using the Deceptive Exchange feat to put an Explosive Delayed bomb into the enemy's open hand, excluding himself from the explosion using Precise Bomb. Strafing Bomb can be used if it would be more effective.
Repeat this process until everyone is disarmed and has taken multiple bomb hits. Laugh and dance on their corpses.