PDA

View Full Version : (potentially PG16-ish, for cuddling) Fevirification v2 [Template]



Cipher Stars
2012-12-22, 04:38 PM
I made the Feviri before, however I had never made a template before and knew little about them. Thus, I'm recreating it now!

If you recall, Fevirification made use of BoEF. I, However, will use less of it in v2. Personally, I see no problem with it whatsoever as it is, I did however replace two references with cuddling instead. Cuddles for the win!





Fevirification

Intended to the the next evolution in the species, The Feviri virus was created in an Arcane Research center specializing in body mods. The Feviri was intended to increase the effectiveness of humans by combining the genders, all the best traits of either sex with a little arcane push. In an unfortunate accident the virus was released in vapor form infecting the entire team of seven who were working on the project. The building was quarantined and to be entrapped in a barrier while the area was decontaminated. It was for nothing however, as the unfinished copy escaped, Spreading airborne at alarming speeds unbeknown to the researchers.
The seven were put under watch in a contained environment for months to both monitor the conditions and make sure theres no danger. Within 24 hours after infection changes to the subjects were apparent. The two women infected grew male genitalia minus reproductive parts (*cough*noballs*cough), their features hardened, becoming more defined but were otherwise unscathed. The men however, in 24 hours time had femininized. While still identifiable they had obviously become visually female. They lost their testicles in favor of developing breasts and a... more womanly system with a semi-developed womb that while functional for the most part- is unable to create life.
Non apparent transformation included weight gain due to rapid increase in muscular density, in effect becoming able to lift more with less muscle. Brain functions were increased, processing information and sending at much faster rates and they gained heightened mental capacity allowing each Feviri to manifest limited psionic power untrained, and one thing is for sure. They sure got charismatic whether it be cuteness, seductiveness, forcefulness. That part differed from subject to subject. But one such trait was amplified in all of them.

Many years later cases of Feviri have popped up across the plane and more knowledge is known of them. The Feviri seem to mature much faster, reaching physical and mental maturity three times as fast as the base species, They remain in full maturity never aging again until they die naturally of old age, which through the help of divination magic is discovered to be four times farther away then base species. It was also noticed by a young blue mage that Feviri seem to go through periods of heat quite frequently, which many find odd as they are incapable of reproduction. Later note revealed why; Fevirification is also an STD with 20% effectiveness (chance of infecting partner in unprotected [Cuddles]).

Fevirification has long since left the air, becoming grounded/finding hosts or just dying off. However any exposed to it have a forever more 5% chance of passing it on to their children if they themselves did not get effected. This 5% chance always remains, though it lowers to a minimum of .0001% chance eventually for future generations the Feviri virus never leaves their gene pool ( -1% each for each generation )

Now at present date (Default, change if you want in your own use) Feviri are known little of. The oldest ones are sometimes regarded as divine beings in some cultures, demonic in some others. But generally in the more advance cultures: Weapons. Their skills make them useful as powerful fighters for special task forces, or excellent tools for churches against the Undead. Their abilities letting them fight against the vampire threat more safely then a normal human with an but an ax. Feviri can pop up anywhere, by now though the chances of new Feviri is low, about .001% chance that you'll become a Feviri in puberty. Laws and restrictions prevent most Feviri from spreading their disease to non Feviri, they must use powerful protection or remain with other Feviri and in most parts of the world are restricted from going public about what they are. In young new Feviri they are usually kept silent due to the embarrassment of waking up one morning to find you have male parts, and a bad case of morning wood. Sometimes this change takes place at school, or in public, Its generally very inconvenient.
But none can doubt their capabilities.

Feviri can be an Acquired or Inherited trait.

Creating a Feviri:

Level Adjustment: +5

or

Challenge Rating (Pathfinder): +3

General:

Alignment: Changes a step towards Chaotic, or no change.

Hit Dice: All hit dice change to d10's and add charisma to health instead of constitution.

Senses: Feviri gain the ability to sense when a living, sentient creature that is within 120ft, accurate enough to target the same position as they. However, the creature must be beyond the race's age of maturity and capable of reproducing.

Speed: Feviri gain a +10ft bonus to their land speed.

Armor Class: Feviri gain a deflection bonus to AC equal to their charisma modifier


Special Defenses:

Barrier (Psi): The Feviri is capable of creating a barrier in thin air, it appears blue and ghostly. This is a force effect which provides partial cover. At 5HD it can instead form a 10ft long, 5ft high wall. At 10HD it can instead form a wall of up to 25ft long and 10ft high. These walls can be made normally, or anchored in mid-air as floating wall, ceiling, or floor.

Reflection Field (Psi): The Feviri can flare her deflection bonus, doubling it for one round. If attacked any time until the start of her next turn and the attack fails, the attack is reflected at the attacker. If the attack does hit, the Feviri has damage reduction equal to her charisma modifier for the attack overcome only by a weapon with an enhancement bonus of equal value.
At the start of the Feviri's next turn, the Reflection Field is gone and she loses her deflection bonus to AC for 1d6 rounds. During which time she cannot activate Reflection Field.


Special Attacks:

Telekinetics (Su):
Feviri can perform Telekinetic Thrust, Telekinetic Maneuver, and Telekinetic Force at-will. The Feviri can manipulate objects with its mind, to open doors and perform any action they could perform physically at a range of 10ft.

Influence Desire (Ex):
A Feviri can nudge the desires of the living by implanting light thoughts inception-like. No save, but they don't have to act on them. (Roleplay/fluff thing).
A number of times per day equal to 1/4th their HD (Round down if need be), they can use Suggestion as a supernatural ability.
If they have at least three uses, they can expend them all to cast Suggestion, Mass.


Special Qualities:

Burst Step (Psi): The Feviri can move 1/4th their total movement speed as a swift action, skipping the space between in a teleportation effect. However, Burst Step cannot be used in a turn in which a move action is used and vice versa.
Burst Step can be used 1+1/2 Cha mod (round up) times per day.


Weakness:

Temperamental: Feviri are very temperamental and are prone to sudden mood changes. They take a -1 penalty to will saves, -4 to diplomacy, Otherwise this flaw is all in the hands of the roleplay.

Fragile constitution: Though physically they are fit, the nature of the virus shreds their Immune System, They take a -2 penalty to saving against diseases and poisons and are more prone to suffer from high or low climates (They hate summer and are quite prone to violent teeth chattering during winter) Treat weather conditions twenty degrees colder or warmer depending for purposes of determining negative environment based effects.

Lust Dependency: Feviri require [cuddling] bi weekly, otherwise they grow incredibly weak. Every three days (starting at -0) they get a -1 to they're constitution, and a -2 to they're strength scores until they reach 1.

Alternative- Bloodthirst. Feviri require the blood of sentient beings once every week or suffer -2 to all abilities every day after the first 7 days until they all reach 1.


Abilities: +2 Con, +2 Int, -2 Wis, +4 Cha.

Organization: Varies.

Roland St. Jude
2012-12-23, 05:10 PM
Sheriff of Moddingham: Locked for review. Aim for PG-13ish or below. Putting a warning label on something more explicit than that doesn't make it allowable.