Temotei
2012-12-23, 06:11 AM
Ho-Ho-Horror
I'm a master of fright, and a demon of light, and I'll scare you right out of your pants.
-- Jack Skellington, ho-ho-horror
Deep in the night, he's looking to scare.
He's the ho-ho-horror, beware!
Laughing at your misfortune,
he'll make sure you get your portion.
Gifting and crafting and crafting and gifting,
in your bed you shall be shifting.
Beware of the ho-ho-horror,
or you'll be poorer and sorer than ever bef-ho-ho-ho-ore-er.
Hit Die: d6.
Requirements
To qualify to become a ho-ho-horror, a character must fulfill all of the following criteria.
Skills: Craft (trinkets) 5 ranks, Handle Animal 3 ranks, Profession (gifter) 5 ranks.
Special: Must be able to cast hideous laughter.
Class Skills: The ho-ho-horror's class skills (and the key ability for each skill) are Appraise (Int), Concentration (Con), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Forgery (Int), Gather Information (Cha), Handle Animal (Cha), Hide (Dex), Intimidate (Cha), Knowledge (arcana) (Int), Knowledge (geography) (Int), Knowledge (local) (Int), Knowledge (nature) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Sense Motive (Wis), and Spot (Wis).
Skill Points at Each Level: 6 + Int modifier
HO-HO-HORROR
Level
Base Attack Bonus
Fort Save
Ref Save
Will Save
Special
Spells
1st
+0
+2
+0
+0
Eschew Materials, gifts, HO-HO-HORROR
+1 level of existing spellcasting class
2nd
+1
+3
+0
+0
Special ability
+1 level of existing spellcasting class
3rd
+2
+3
+1
+1
Horrific humor translates perfectly
+1 level of existing spellcasting class
4th
+3
+4
+1
+1
Horrific holidays to all, special ability
+1 level of existing spellcasting class
5th
+3
+4
+1
+1
And to all a good-nightmare!
-
Class Features
All of the following are class features of the ho-ho-horror.
Weapon and Armor Proficiency: Ho-ho-horrors gain no additional weapon or armor proficiencies.
Eschew Materials: A ho-ho-horror gains Eschew Materials as a bonus feat. In addition, this feat applies to crafting. If the material cost of crafting an item would be 1 gold piece or less, the ho-ho-horror ignores the cost.
Gifts (Ex): One of the ho-ho-horror's signature abilities is crafting gifts in almost no time. When using Craft (trinkets), the time to craft an item is one day per Craft check instead of one week per check. This cost of crafting the trinket remains the same. In addition, once per day as a free action, the ho-ho-horror can craft a trinket instantly and for free. If the ho-ho-horror attempts to sell this trinket, it explodes in his face, dealing 1d6 force damage.
After crafting a trinket, the ho-ho-horror can gift the trinket to a single creature as a standard action. The gift seems normal until opened, at which point the trinket scares the opener, forcing a Will save of DC 10 + class levels + Cha modifier. If the scare succeeds, the opener is shaken for 2 rounds. A creature that receives a gift immediately opens it at no action cost.
Finally, the ho-ho-horror gains a +4 competence bonus on all Craft (trinkets) checks and can take 10 on Craft (trinkets) and Profession (gifter) checks even if stress and distractions would normally prevent him from doing so.
HO-HO-HORROR: Ho-ho-horrors laugh and laugh, but their laughs spread no joy. Whenever a ho-ho-horror casts hideous laughter, he can laugh instead of casting it normally, ignoring the somatic components. In addition, every level in ho-ho-horror adds one creature to the maximum number of creatures that can be affected by hideous laughter (all of which must be within 30 feet of the original target).
Special Ability: At 2nd level and again at 4th level, a ho-ho-horror gains a special ability of his choice from among the following options.
Instant Crafter (Ex): The ho-ho-horror can craft 1 + Cha modifier trinkets per day as a free action and for free instead of just one. In addition, the ho-ho-horror's competence bonus on Craft (trinkets) checks rises to +8.
Master of Laughter: The ho-ho-horror gains two additional spell slots for hideous laughter per day. These spell slots cannot be used for any other spell. The spell slots are of the same level as hideous laughter, but may be modified by metamagic as per the usual.
Regifter (Ex): Once per encounter, the ho-ho-horror can regift a single trinket he gave to a creature after it succeeds on its saving throw against being shaken, forcing the creature to make another save. Alternatively, the ho-ho-horror can regift the trinket to a different creature within 10 feet. If the ho-ho-horror is 4th level, regifting affects all creatures within 30 feet of the opener.
Ubiquitous Laughter (Sp): Once per encounter, when a ho-ho-horror casts hideous laughter, he can affect allies as well as enemies, as long as his allies are within 30 feet of the original target. The ho-ho-horror can still only affect a number of creatures equal to 1 + class levels. Instead of negative effects from laughter, affected allies gain a heroism effect for the duration.
Wall of Humor (Su): Once per encounter, when a ho-ho-horror casts hideous laughter, he can create a wall of pure laughter within close range (25 + 5 feet/2 levels) instead of affecting specific targets. This wall is 30 feet long, 10 feet wide, and 30 feet tall and lasts for Cha modifier rounds (minimum 1). Any creature that enters a square with the wall of humor is affected by hideous laughter, though this does not affect creatures within 30 feet of the creature as a ho-ho-horrors usual hideous laughter does. The wall may be created in squares in which creatures already are. A Will saving throw is allowed, as usual.
Feat: A ho-ho-horror may choose a bonus feat instead of taking a special ability.
Horrific Humor Translates Perfectly: At 3rd level, a ho-ho-horror's hideous laughter ignores the bonus to saves a creature of a different type gets.
At 5th level, it ignores immunity to mind-affecting effects and can affect creatures with Intelligence scores of 2 or lower.
Horrific Holidays to All: At 4th level, whenever a ho-ho-horror gifts a trinket to a creature, the scare it gives affects all creatures within 30 feet of the opener, subjecting them to the saving throw as well. In addition, the duration of the scare is now Cha modifier rounds for all affected creatures unless 2 rounds would be more.
And to All a Good-Nightmare: At 5th level, a ho-ho-horror can wish everyone a good-night once per day as a full-round action. Any creature that hears this wish within 30 feet dies unless it succeeds on a Will saving throw of DC 20 + Cha modifier. If a creature succeeds on this saving throw, the creature falls asleep for 1 round, suffering from vivid nightmares during this sleep. The ho-ho-horror can specify which creatures are affected (such as all enemies).
I'm a master of fright, and a demon of light, and I'll scare you right out of your pants.
-- Jack Skellington, ho-ho-horror
Deep in the night, he's looking to scare.
He's the ho-ho-horror, beware!
Laughing at your misfortune,
he'll make sure you get your portion.
Gifting and crafting and crafting and gifting,
in your bed you shall be shifting.
Beware of the ho-ho-horror,
or you'll be poorer and sorer than ever bef-ho-ho-ho-ore-er.
Hit Die: d6.
Requirements
To qualify to become a ho-ho-horror, a character must fulfill all of the following criteria.
Skills: Craft (trinkets) 5 ranks, Handle Animal 3 ranks, Profession (gifter) 5 ranks.
Special: Must be able to cast hideous laughter.
Class Skills: The ho-ho-horror's class skills (and the key ability for each skill) are Appraise (Int), Concentration (Con), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Forgery (Int), Gather Information (Cha), Handle Animal (Cha), Hide (Dex), Intimidate (Cha), Knowledge (arcana) (Int), Knowledge (geography) (Int), Knowledge (local) (Int), Knowledge (nature) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Sense Motive (Wis), and Spot (Wis).
Skill Points at Each Level: 6 + Int modifier
HO-HO-HORROR
Level
Base Attack Bonus
Fort Save
Ref Save
Will Save
Special
Spells
1st
+0
+2
+0
+0
Eschew Materials, gifts, HO-HO-HORROR
+1 level of existing spellcasting class
2nd
+1
+3
+0
+0
Special ability
+1 level of existing spellcasting class
3rd
+2
+3
+1
+1
Horrific humor translates perfectly
+1 level of existing spellcasting class
4th
+3
+4
+1
+1
Horrific holidays to all, special ability
+1 level of existing spellcasting class
5th
+3
+4
+1
+1
And to all a good-nightmare!
-
Class Features
All of the following are class features of the ho-ho-horror.
Weapon and Armor Proficiency: Ho-ho-horrors gain no additional weapon or armor proficiencies.
Eschew Materials: A ho-ho-horror gains Eschew Materials as a bonus feat. In addition, this feat applies to crafting. If the material cost of crafting an item would be 1 gold piece or less, the ho-ho-horror ignores the cost.
Gifts (Ex): One of the ho-ho-horror's signature abilities is crafting gifts in almost no time. When using Craft (trinkets), the time to craft an item is one day per Craft check instead of one week per check. This cost of crafting the trinket remains the same. In addition, once per day as a free action, the ho-ho-horror can craft a trinket instantly and for free. If the ho-ho-horror attempts to sell this trinket, it explodes in his face, dealing 1d6 force damage.
After crafting a trinket, the ho-ho-horror can gift the trinket to a single creature as a standard action. The gift seems normal until opened, at which point the trinket scares the opener, forcing a Will save of DC 10 + class levels + Cha modifier. If the scare succeeds, the opener is shaken for 2 rounds. A creature that receives a gift immediately opens it at no action cost.
Finally, the ho-ho-horror gains a +4 competence bonus on all Craft (trinkets) checks and can take 10 on Craft (trinkets) and Profession (gifter) checks even if stress and distractions would normally prevent him from doing so.
HO-HO-HORROR: Ho-ho-horrors laugh and laugh, but their laughs spread no joy. Whenever a ho-ho-horror casts hideous laughter, he can laugh instead of casting it normally, ignoring the somatic components. In addition, every level in ho-ho-horror adds one creature to the maximum number of creatures that can be affected by hideous laughter (all of which must be within 30 feet of the original target).
Special Ability: At 2nd level and again at 4th level, a ho-ho-horror gains a special ability of his choice from among the following options.
Instant Crafter (Ex): The ho-ho-horror can craft 1 + Cha modifier trinkets per day as a free action and for free instead of just one. In addition, the ho-ho-horror's competence bonus on Craft (trinkets) checks rises to +8.
Master of Laughter: The ho-ho-horror gains two additional spell slots for hideous laughter per day. These spell slots cannot be used for any other spell. The spell slots are of the same level as hideous laughter, but may be modified by metamagic as per the usual.
Regifter (Ex): Once per encounter, the ho-ho-horror can regift a single trinket he gave to a creature after it succeeds on its saving throw against being shaken, forcing the creature to make another save. Alternatively, the ho-ho-horror can regift the trinket to a different creature within 10 feet. If the ho-ho-horror is 4th level, regifting affects all creatures within 30 feet of the opener.
Ubiquitous Laughter (Sp): Once per encounter, when a ho-ho-horror casts hideous laughter, he can affect allies as well as enemies, as long as his allies are within 30 feet of the original target. The ho-ho-horror can still only affect a number of creatures equal to 1 + class levels. Instead of negative effects from laughter, affected allies gain a heroism effect for the duration.
Wall of Humor (Su): Once per encounter, when a ho-ho-horror casts hideous laughter, he can create a wall of pure laughter within close range (25 + 5 feet/2 levels) instead of affecting specific targets. This wall is 30 feet long, 10 feet wide, and 30 feet tall and lasts for Cha modifier rounds (minimum 1). Any creature that enters a square with the wall of humor is affected by hideous laughter, though this does not affect creatures within 30 feet of the creature as a ho-ho-horrors usual hideous laughter does. The wall may be created in squares in which creatures already are. A Will saving throw is allowed, as usual.
Feat: A ho-ho-horror may choose a bonus feat instead of taking a special ability.
Horrific Humor Translates Perfectly: At 3rd level, a ho-ho-horror's hideous laughter ignores the bonus to saves a creature of a different type gets.
At 5th level, it ignores immunity to mind-affecting effects and can affect creatures with Intelligence scores of 2 or lower.
Horrific Holidays to All: At 4th level, whenever a ho-ho-horror gifts a trinket to a creature, the scare it gives affects all creatures within 30 feet of the opener, subjecting them to the saving throw as well. In addition, the duration of the scare is now Cha modifier rounds for all affected creatures unless 2 rounds would be more.
And to All a Good-Nightmare: At 5th level, a ho-ho-horror can wish everyone a good-night once per day as a full-round action. Any creature that hears this wish within 30 feet dies unless it succeeds on a Will saving throw of DC 20 + Cha modifier. If a creature succeeds on this saving throw, the creature falls asleep for 1 round, suffering from vivid nightmares during this sleep. The ho-ho-horror can specify which creatures are affected (such as all enemies).