Red_Death01
2012-12-23, 08:39 AM
So I'm still learning to DM like my friend and a challenge I still face is guessing the CR... The fight will be a 1v4. I plan to have the party reach him around level 5 or 6 and have a significant problem with him (though not a 80% chance of frozen death). The area he'll be fought in is on top of a large snowy mountain top and the characters will likely have suffered or staving off some form of cold environment (around 30F) to reach him. My GOAL was to hit a CR of 9 or 10
The Stats:
Ice Golem* --I used Ice Golem (from frostburn) as a basis
Large Construct (Cold)
Hit Dice: 12d10+30 (96 hp)
Initiative: -1
Speed: 20 ft. (4 squares)
Armor Class: 16, touch 8, flatfooted 16
Base Attack/Grapple: +9/+18
Attack: Slam +13 melee (2d8+5)
Full Attack: 2 slams +13 melee (2d8+5)
Space/Reach: 10 ft./10 ft.
Special Attacks: Ice shards, Unstable blizzard
Special Qualities: construct traits, immunity to cold and magic, vulnerability to fire
Saves: Fort +4, Ref +3, Will +4
Abilities: Str 21, Dex 9, Con —, Int 3, Wis 11, Cha 1
Challenge Rating: ???
Ice Shards (Su): As a free action once every 1d4+1 rounds, an ice golem can generate a spray of deadly ice shards from its body, dealing 2d6 points of piercing damage and 1d4 points of cold damage to all creatures within 10 feet.
Construct Traits: An ice golem has immunity to poison, sleep effects, paralysis, stunning, disease, death effects, necromancy effects, mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects). It is not subject to extra damage from critical hits, nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain. Cannot heal damage normally.
Immunity to Magic (Ex): The ice golem is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below. Fire spells and effects affect the ice golem normally, even if they permit spell resistance (but note the golem’s vulnerability to fire). Although it is not undead, the ice golem shares some vulnerabilities with the undead. It takes damage from positive energy even if the spells permit spell resistance, as if it were undead. The ice golem is immune to turn and rebuke undead. A magical attack that deals cold damage heals ice golem of 1 point of damage for each 3 points of damage such an attack would otherwise deal. If the amount of healing would cause the golem to exceed its full normal hit points, it gains any excess as temporary hit points.
Unstable Blizzard (Su): As an immediate action the ice golem causes the area he is within to begin to freeze instantly. Anywhere within 100 ft (20 squares) of the ice golem is treated as being in an Extreme Cold area. The ice golem can only use this ability should his health be equal to or lower than 50% of his maximum health. (Extreme Cold affects the ice golem however, damage taken will heal it instead.)
*To explain some of the strange additions:
Mainly the main antagonist (whom the party will be formally introduce to upon defeating this) has used some strange form of dark magic to convert a powerful warrior who lived in a house at the top of the mountain into a twisted monstrosity part undead, part elemental.
Any nitpicking, suggestions, or comments would be greatly appreciated.
> Edited to remove errors in stat block
The Stats:
Ice Golem* --I used Ice Golem (from frostburn) as a basis
Large Construct (Cold)
Hit Dice: 12d10+30 (96 hp)
Initiative: -1
Speed: 20 ft. (4 squares)
Armor Class: 16, touch 8, flatfooted 16
Base Attack/Grapple: +9/+18
Attack: Slam +13 melee (2d8+5)
Full Attack: 2 slams +13 melee (2d8+5)
Space/Reach: 10 ft./10 ft.
Special Attacks: Ice shards, Unstable blizzard
Special Qualities: construct traits, immunity to cold and magic, vulnerability to fire
Saves: Fort +4, Ref +3, Will +4
Abilities: Str 21, Dex 9, Con —, Int 3, Wis 11, Cha 1
Challenge Rating: ???
Ice Shards (Su): As a free action once every 1d4+1 rounds, an ice golem can generate a spray of deadly ice shards from its body, dealing 2d6 points of piercing damage and 1d4 points of cold damage to all creatures within 10 feet.
Construct Traits: An ice golem has immunity to poison, sleep effects, paralysis, stunning, disease, death effects, necromancy effects, mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects). It is not subject to extra damage from critical hits, nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain. Cannot heal damage normally.
Immunity to Magic (Ex): The ice golem is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below. Fire spells and effects affect the ice golem normally, even if they permit spell resistance (but note the golem’s vulnerability to fire). Although it is not undead, the ice golem shares some vulnerabilities with the undead. It takes damage from positive energy even if the spells permit spell resistance, as if it were undead. The ice golem is immune to turn and rebuke undead. A magical attack that deals cold damage heals ice golem of 1 point of damage for each 3 points of damage such an attack would otherwise deal. If the amount of healing would cause the golem to exceed its full normal hit points, it gains any excess as temporary hit points.
Unstable Blizzard (Su): As an immediate action the ice golem causes the area he is within to begin to freeze instantly. Anywhere within 100 ft (20 squares) of the ice golem is treated as being in an Extreme Cold area. The ice golem can only use this ability should his health be equal to or lower than 50% of his maximum health. (Extreme Cold affects the ice golem however, damage taken will heal it instead.)
*To explain some of the strange additions:
Mainly the main antagonist (whom the party will be formally introduce to upon defeating this) has used some strange form of dark magic to convert a powerful warrior who lived in a house at the top of the mountain into a twisted monstrosity part undead, part elemental.
Any nitpicking, suggestions, or comments would be greatly appreciated.
> Edited to remove errors in stat block