Ignis6669
2012-12-23, 03:47 PM
Hi Everyone,
I've been lurking in the forums for a while, but this is the first time I've run into something that I really needed additional ideas on. So, be nice please. :smallbiggrin:
I'm playing a human character (Gene) who is basically a "Jack of all trades" consultant for hire. As such I decided to play a Factotum. He's geared a lot toward being sneaky and relies probably a bit too much on his couple of spells a day. So far I have him as a level 4 Factotum.
I'm looking at some PrC possibilities for him (we are probably going to end somewhere between levels 16 or 18, so I'm planning through to 18). I'm NOT looking to be super optimized, I'm mostly looking for things that fit the character idea. My DM is also a bit... Loose on rolling the dice, so I prefer to not use things that require a lot of dice rolls to be effective (Like Luck feats). Also, I have a preference for magic in general. As a comment.
Here are the current ideas I'm looking at:
Factotum 5/Chameleon 7/War weaver 5/Mind Bender 1 (Using mindsight)
Factotum 5/Chameleon 7/War weaver 5/Soul Knife 1 (So that I always have a weapon, even if it is subpar).
Factotum 5/Chameleon 7/War weaver 5/Abjurant Champion 1 (To use my extended and improved armors through the weaver class feature)
Factotum 8/Chameleon 10
Factotum 9/Argent Savant 5/Force missile Mage 4 (Sound cool, but I can't spam my spells...)
Factotum 5/Chameleon 7/Force Missile Mage 5/Argent Savant 1 (As above, but I CAN spam spells...)
I have access to everything core and pretty much any printed supplement. So... Basically, no online stuff.
I'd appreciate any ideas you guys have. Thanks!
I've been lurking in the forums for a while, but this is the first time I've run into something that I really needed additional ideas on. So, be nice please. :smallbiggrin:
I'm playing a human character (Gene) who is basically a "Jack of all trades" consultant for hire. As such I decided to play a Factotum. He's geared a lot toward being sneaky and relies probably a bit too much on his couple of spells a day. So far I have him as a level 4 Factotum.
I'm looking at some PrC possibilities for him (we are probably going to end somewhere between levels 16 or 18, so I'm planning through to 18). I'm NOT looking to be super optimized, I'm mostly looking for things that fit the character idea. My DM is also a bit... Loose on rolling the dice, so I prefer to not use things that require a lot of dice rolls to be effective (Like Luck feats). Also, I have a preference for magic in general. As a comment.
Here are the current ideas I'm looking at:
Factotum 5/Chameleon 7/War weaver 5/Mind Bender 1 (Using mindsight)
Factotum 5/Chameleon 7/War weaver 5/Soul Knife 1 (So that I always have a weapon, even if it is subpar).
Factotum 5/Chameleon 7/War weaver 5/Abjurant Champion 1 (To use my extended and improved armors through the weaver class feature)
Factotum 8/Chameleon 10
Factotum 9/Argent Savant 5/Force missile Mage 4 (Sound cool, but I can't spam my spells...)
Factotum 5/Chameleon 7/Force Missile Mage 5/Argent Savant 1 (As above, but I CAN spam spells...)
I have access to everything core and pretty much any printed supplement. So... Basically, no online stuff.
I'd appreciate any ideas you guys have. Thanks!