jokeaccount
2012-12-23, 08:08 PM
While studying for midterms yesterday I thought of a class concept that seemed really interesting and pretty standard too (I believe its not really insane or w/e). I looked around a bit and didn't find anything similar although it is so basic that I wouldn't be surprised if someone else has made something similar.
The basic concept of the Enchantrix Class is that he is a Fighter with the limited magical ability of enchanting his weapons, armor and shield. He functions like a wizard or sorcerer in that he learns a specific number of enchants while getting more class levels. He can also do the "magic weapon" enchants up to the standard +5. The enchants he learns are derived from the DMG list for magical weapons and armor. Additional stuff can be added just like a wizard can learn spells from other books other than the PHB.
To begin, here is that class table:
http://i.imgur.com/MjH3Y.jpg
Features:
-HP: d10 (d8 considered, just like duskblade)
-BAB: Good BAB
-Saves: Good Fort and Will (represents his training in both Physical and Arcane disciplines)
-Skills:
Climb (Str),Concentration (Con), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Knowledge (Arcana) (Int), Profession* (Wis), Ride (Dex), Spellcraft (Int), Swim (Str), and Use Magic Device (Cha).
Skill Points: 4+Int modifier
These skills were chosen from the Fighter and Wizard class skills list in order to showcase the Enchantrix's training in both Martial and Arcane disciplines. I've removed Decipher Script because I believe it does not fit RP-wise. All the other skills seem pretty basic for someone who has trained as a Fighter and has some knowledge of magic. Use Magic Device was given since it also fits RP-wise since this is a character who uses magic exclusively through items and also to boost the class's utility a bit.
*Should profession be limited to Blacksmith?
-Arcane Sight: Gains arcane sight as spell-like ability but only for recognizing magical auras of weapons and armor. He can recognize exactly what the auras do, i.e he understands what enchants the equipment boasts.
-Bonus Fighter Feats: He gains half the Fighter's bonus feats, rounded down (he gains 5, the Fighter gains 11)
-Enchants: He gains the ability to enchant his gear at will.
He begins by learning how to make weapons and armor magical with a +1 enhancement at level 3. This increases by one every 3 levels up to +5.
At level 4, he learns some (all?) +1 equivalent defensive enchants i.e enchants for armor and shields. The level of enchants he can learn increases by 1 every 3 levels going up to the +5 equivalent enchants
At level 5, the same thing happens but with weapon enchants. Every 3 levels there is an increase.
The total number of enchants he can but to a piece of gear is equal to the total of his Enhancement+Enchant level. A level 10 enchantrix can imbue his armor with a total of +6 (+3 Ghost touch for example), but he can imbue his weapon with only +5 total (+3 Flaming Burst for example) since he learns the +3 weapon enchants at level 11.
The Enchantrix learns more enchants as he levels up (the number of enchants known is represented by the "X'es" on the table)
-Legendary Enchanter: At 20th level the Enchantrix's ability surpasses even the best of the best giving him the ability to enchant his gear with a +11 total instead of the +10 cap. I mainly gave this ability to make him different from a rich Fighter and to also make it worthwhile to actually take full levels in this class.
Extra shizzle, mechanical and RP-wise:
-The character is supposed to be an upgraded Fighter. We all know that Casters are better because they have many tools and can adapt to all situations. What I'm trying to do here is to make a Fighter that can at least adapt his gear into different battle situations. This is why I've given him the ability to change his gear's properties DURING battle i.e he can swap enchants using up his round actions. For now i've given him a Standard action for each enchant change but I'm thinking of adding an extra special ability that decreases the time required (see below). For example, you happen to be fighting a ghost out of nowhere? Change your +1 Keen Bastard sword into a +1 Ghost Touch and hack away!
-RP wise the Enchantrixes are an order of Fighters that have acknowledged the many benefits of Magic and even though they remain true Men instead of boys in robes they have learned to use it in order to increase their battle potential. The way they do this is by training rigorously into the crafting of magical weapons. Arcane sight becomes like second nature to them and they can understand every item's aura perfectly. Also, the way their enchanting works is via specially crafted gear that contains an extremely rare crystal that acts as a medium for them to imbue their power into. These items are called "Enchantable".
How Enchantable gear affects the class:
1. Every Enchantrix begins with an enchantable Weapon, Armor and Shield of his choice.
2. He can only imbue THOSE weapons. Not normal, not masterwork or anything else.
3. RP-wise what he does is actually funnel his magical power through the crystals inside the weapon or armor, giving it its properties.
4. For the reason stated above, if the weapon or armor loses contact with the Enchantrix, it also loses all of its power 1 round after (this allows him to imbue missiles and throwable items).
5. If the Enchantable gear is lost, the Enchantrix has to craft a new piece (he gets this ability from lvl 1). Every piece takes one day of crafting and requires the special crystals.
6. The duration of the enchants is unlimited as long as the Enchantrix touches the item. If it is lost, the enchant has to be reapplied.
7. The Enchantrix CAN use another Enchantrix's Enchantable items
Additional stuff I was considering:
-Preparing enchants per day just as a wizard does, or at least have a maximum number of enchants he can use per day like a sorcerer. At the moment I've given him the ability to use his enchants unlimited times per day.
-As he gains more levels, give him faster and faster enchanting. For example start with full round action, then make it standard, then move, then swift, then immediate. If this is done, should he be able to use his different actions to change enchants many times in battle? For example he could use a swift action to change his shield enchant, move action to change his armor's and standard to change his weapons, giving him a totally new set of gear. The +X enhancement enchants will not work with this and will always have the standard 1 hour/enhancement bonus imbuing time.
-If he doesn't learn all the appropriate level enchants instantly when he gains access to them, how many should he learn? If I've calculated correctly there are:
37 armor enchants
31 shield enchants
27 weapon enchants
If I've posted this in the wrong section please move it to where it is appropriate.
What I'm looking for here is feedback and general comments on the class. I mainly made this for fun but I'm starting to like the concept and if we could polish it a bit I would like to try persuading my DM into letting me play this. Also it would be cool if other people playtest this class :)
If something like this has been posted before, too bad for me although I doubt it is going to be the same.
The basic concept of the Enchantrix Class is that he is a Fighter with the limited magical ability of enchanting his weapons, armor and shield. He functions like a wizard or sorcerer in that he learns a specific number of enchants while getting more class levels. He can also do the "magic weapon" enchants up to the standard +5. The enchants he learns are derived from the DMG list for magical weapons and armor. Additional stuff can be added just like a wizard can learn spells from other books other than the PHB.
To begin, here is that class table:
http://i.imgur.com/MjH3Y.jpg
Features:
-HP: d10 (d8 considered, just like duskblade)
-BAB: Good BAB
-Saves: Good Fort and Will (represents his training in both Physical and Arcane disciplines)
-Skills:
Climb (Str),Concentration (Con), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Knowledge (Arcana) (Int), Profession* (Wis), Ride (Dex), Spellcraft (Int), Swim (Str), and Use Magic Device (Cha).
Skill Points: 4+Int modifier
These skills were chosen from the Fighter and Wizard class skills list in order to showcase the Enchantrix's training in both Martial and Arcane disciplines. I've removed Decipher Script because I believe it does not fit RP-wise. All the other skills seem pretty basic for someone who has trained as a Fighter and has some knowledge of magic. Use Magic Device was given since it also fits RP-wise since this is a character who uses magic exclusively through items and also to boost the class's utility a bit.
*Should profession be limited to Blacksmith?
-Arcane Sight: Gains arcane sight as spell-like ability but only for recognizing magical auras of weapons and armor. He can recognize exactly what the auras do, i.e he understands what enchants the equipment boasts.
-Bonus Fighter Feats: He gains half the Fighter's bonus feats, rounded down (he gains 5, the Fighter gains 11)
-Enchants: He gains the ability to enchant his gear at will.
He begins by learning how to make weapons and armor magical with a +1 enhancement at level 3. This increases by one every 3 levels up to +5.
At level 4, he learns some (all?) +1 equivalent defensive enchants i.e enchants for armor and shields. The level of enchants he can learn increases by 1 every 3 levels going up to the +5 equivalent enchants
At level 5, the same thing happens but with weapon enchants. Every 3 levels there is an increase.
The total number of enchants he can but to a piece of gear is equal to the total of his Enhancement+Enchant level. A level 10 enchantrix can imbue his armor with a total of +6 (+3 Ghost touch for example), but he can imbue his weapon with only +5 total (+3 Flaming Burst for example) since he learns the +3 weapon enchants at level 11.
The Enchantrix learns more enchants as he levels up (the number of enchants known is represented by the "X'es" on the table)
-Legendary Enchanter: At 20th level the Enchantrix's ability surpasses even the best of the best giving him the ability to enchant his gear with a +11 total instead of the +10 cap. I mainly gave this ability to make him different from a rich Fighter and to also make it worthwhile to actually take full levels in this class.
Extra shizzle, mechanical and RP-wise:
-The character is supposed to be an upgraded Fighter. We all know that Casters are better because they have many tools and can adapt to all situations. What I'm trying to do here is to make a Fighter that can at least adapt his gear into different battle situations. This is why I've given him the ability to change his gear's properties DURING battle i.e he can swap enchants using up his round actions. For now i've given him a Standard action for each enchant change but I'm thinking of adding an extra special ability that decreases the time required (see below). For example, you happen to be fighting a ghost out of nowhere? Change your +1 Keen Bastard sword into a +1 Ghost Touch and hack away!
-RP wise the Enchantrixes are an order of Fighters that have acknowledged the many benefits of Magic and even though they remain true Men instead of boys in robes they have learned to use it in order to increase their battle potential. The way they do this is by training rigorously into the crafting of magical weapons. Arcane sight becomes like second nature to them and they can understand every item's aura perfectly. Also, the way their enchanting works is via specially crafted gear that contains an extremely rare crystal that acts as a medium for them to imbue their power into. These items are called "Enchantable".
How Enchantable gear affects the class:
1. Every Enchantrix begins with an enchantable Weapon, Armor and Shield of his choice.
2. He can only imbue THOSE weapons. Not normal, not masterwork or anything else.
3. RP-wise what he does is actually funnel his magical power through the crystals inside the weapon or armor, giving it its properties.
4. For the reason stated above, if the weapon or armor loses contact with the Enchantrix, it also loses all of its power 1 round after (this allows him to imbue missiles and throwable items).
5. If the Enchantable gear is lost, the Enchantrix has to craft a new piece (he gets this ability from lvl 1). Every piece takes one day of crafting and requires the special crystals.
6. The duration of the enchants is unlimited as long as the Enchantrix touches the item. If it is lost, the enchant has to be reapplied.
7. The Enchantrix CAN use another Enchantrix's Enchantable items
Additional stuff I was considering:
-Preparing enchants per day just as a wizard does, or at least have a maximum number of enchants he can use per day like a sorcerer. At the moment I've given him the ability to use his enchants unlimited times per day.
-As he gains more levels, give him faster and faster enchanting. For example start with full round action, then make it standard, then move, then swift, then immediate. If this is done, should he be able to use his different actions to change enchants many times in battle? For example he could use a swift action to change his shield enchant, move action to change his armor's and standard to change his weapons, giving him a totally new set of gear. The +X enhancement enchants will not work with this and will always have the standard 1 hour/enhancement bonus imbuing time.
-If he doesn't learn all the appropriate level enchants instantly when he gains access to them, how many should he learn? If I've calculated correctly there are:
37 armor enchants
31 shield enchants
27 weapon enchants
If I've posted this in the wrong section please move it to where it is appropriate.
What I'm looking for here is feedback and general comments on the class. I mainly made this for fun but I'm starting to like the concept and if we could polish it a bit I would like to try persuading my DM into letting me play this. Also it would be cool if other people playtest this class :)
If something like this has been posted before, too bad for me although I doubt it is going to be the same.