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Zman
2012-12-24, 02:51 AM
This is part of a larger project aimed at bringing all of the base classes into balance, ie Tiers 2-4.

Ranger is not a bad class and is already Tier 4. I'm just looking to give it a little something extra and move it to a High Tier 4/Low Teir 3 class.

Summary of ChangesThe Ranger's spellcasting will receive a boost though ease of access and increased caster level. The Ranger will also receive a new class feature which should make Favored Enemy more effective. The Ranger will also receive Diehard.

Edit: Ranger is now a Spontaneous Caster.


Ranger
{table=head]Level|BAB|Fort|Ref|Will|Special |1st|2nd|3rd|4th

1st|+1|+2|+2|+0|1st Favored Enemy, Track, Wild Empathy|—|—|—|—

2nd|+2|+3|+3|+0|Combat Style, Woodman's Blessing|0|—|—|—

3rd|+3|+3|+3|+1|Animal Companion, Endurance|0|—|—|—

4th|+4|+4|+4|+1|Enhanced Combat Style|1|—|—|—

5th|+5|+4|+4|+1|2nd Favored Enemy|1|—|—|—

6th|+6/+1|+5|+5|+2|Improved Combat Style|1|0|—|—

7th|+7/+2|+5|+5|+2|Woodland Stride|1|0|—|—

8th|+8/+3|+6|+6|+2|Swift Tracker|1|1|—|—

9th|+9/+4|+6|+6|+3|Evasion|1|1|0|—

10th|+10/+5|+7|+7|+3|3rd Favored Enemy|1|1|1|—

11th|+11/+6/+1|+7|+7|+3|Combat Style Mastery|1|1|1|—

12th|+12/+7/+2|+8|+8|+4|Diehard|2|1|1|0

13th|+13/+8/+3|+8|+8|+4|Camouflage|2|1|1|1

14th|+14/+9/+4|+9|+9|+4||2|2|1|1

15th|+15/+10/+5|+9|+9|+5|4th Favored Enemy|2|2|2|1

16th|+16/+11/+6/+1|+10|+10|+5||3|2|2|1

17th|+17/+12/+7/+2|+10|+10|+5|Hide in Plain Sight|3|3|3|2

18th|+18/+13/+8/+3|+11|+11|+6||3|3|3|3

19th|+19/+14/+9/+4|+11|+11|+6||3|3|3|3

20th|+20/+15/+10/+5|+12|+12|+6|5th Favored Enemy|3|3|3|3

[/table]
Alignment: Any
Hit Die: 1d8

Class Skills:
Climb (Str), Concentration (Con), Craft (Int), Handle Animal (Cha), Heal (Wis), Hide (Dex), Jump (Str), Knowledge(dungeoneering) (Int), Knowledge(geography) (Int), Knowledge(nature) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Ride (Dex), Search (Int), Spot (Wis), Survival (Wis), Swim (Str),and Use Rope (Dex)
Skill Points at 1st Level: (6 + Int modifier) × 4
Skill Points at Each Additional Level: 6 + Int modifier

Weapon and Armor Proficiency: A ranger is proficient with all simple and martial weapons, and with light armor and shields (except tower shields).

Favored Enemy (Ex): At 1st level, a ranger may select a type of creature from among those given on Table: Ranger Favored Enemies. The ranger gains a +2 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against creatures of this type. Likewise, he gets a +2 bonus to hit, to AC, and to weapon damage rolls against such creatures.

At 5th level and every five levels thereafter (10th, 15th, and 20th level), the ranger may select an additional favored enemy from those given on the table. In addition, at each such interval, the bonus against any one favored enemy (including the one just selected, if so desired) increases by 2.

If the ranger chooses humanoids or outsiders as a favored enemy, he must also choose an associated subtype, as indicated on the table. If a specific creature falls into more than one category of favored enemy, the ranger’s bonuses do not stack; he simply uses whichever bonus is higher.

When fighting a foe that is not one of the Ranger's Favored Enemies the Ranger may spend a Move action to study the enemy gaining a +1 Damage bonus against that enemy type for the duration of the encounter.

Also, by spending one day studying an enemy a Ranger gains the ability to change his or her favored enemy. The Ranger must also have had at least one encounter with that particular enemy to change his or her favorite enemy. To gain the benefits of each additional level of Favored enemy the Ranger must spend another day studying that particular foe or have another encounter with that enemy.

If the Ranger has a favored enemy subtype in Humanoid or Outsider they deal 1/2 damage to other related subtypes.

Ranger Favored Enemies
{table]Type (Subtype)|Type (Subtype)|Type (Subtype)|Type (Subtype)

Aberration|Humanoid (dwarf)|Humanoid (reptilian)|Outsider (fire)

Animal|Humanoid (elf)|Magical beast|Outsider (good)

Construct|Humanoid (goblinoid)|Monstrous humanoid|Outsider (lawful)

Dragon|Humanoid (gnoll)|Ooze|Outsider (native)

Elemental|Humanoid (gnome)|Outsider (air)|Outsider (water)

Fey|Humanoid (halfling)|Outsider (chaotic)|Plant

Giant|Humanoid (human)|Outsider (earth)|Undead

Humanoid (aquatic)|Humanoid (orc)|Outsider (evil)|Vermin

[/table]

Track: A ranger gains Track as a bonus feat.

Wild Empathy (Ex): A ranger can improve the attitude of an animal. This ability functions just like a Diplomacy check to improve the attitude of a person. The ranger rolls 1d20 and adds his ranger level and his Charisma bonus to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly.

To use wild empathy, the ranger and the animal must be able to study each other, which means that they must be within 30 feet of one another under normal visibility conditions. Generally, influencing an animal in this way takes 1 minute, but, as with influencing people, it might take more or less time.

The ranger can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but he takes a –4 penalty on the check.

Combat Style (Ex): At 2nd level, a Ranger gains two combat styles: archery and two-weapon combat.

Archery, he is treated as having the Rapid Shot feat, even if he does not have the normal prerequisites for that feat.

Two-weapon combat, he is treated as having the Two-Weapon Fighting feat, even if he does not have the normal prerequisites for that feat.

If the Ranger already possesses a Combat Style feat, he may select a Fighter Bonus Feat instead.

The benefits of the ranger’s style apply only when he wears light or no armor. He loses all benefits of his combat style when wearing medium or heavy armor.

Woodman's Blessing

You can cast most of your Ranger spells faster than normal. If the spell normally requires a standard action, you can cast it as a swift action. If it normally requires a full round to cast, you can cast it as a standard action. Spells with longer or shorter casting times are not affected by this feat.

Endurance: A ranger gains Endurance as a bonus feat at 3rd level.

Enhanced Combat Style

At 4th level the Ranger gains improvements to its combat styles gaining Dual Charge and and Slow Exhilation.

Dual Charge: The Ranger uses both weapons to devastating effect on the charge. He makes one attack roll as normal with his main hand weapon and all appropriate modifers, but deals damage from both weapons.

Slow Exhilation: The Ranger can sacrifice his move action to grant an untyped bonus equal to his Ranger Level to hit and to damage with his next ranged attack taken before the start of his next round.

Animal Companion (Ex): At 3rd level, a ranger gains an animal companion selected from the following list: badger, camel, dire rat, dog, riding dog, eagle, hawk, horse (light or heavy), owl, pony, snake (Small or Medium viper), or wolf. If the campaign takes place wholly or partly in an aquatic environment, the following creatures may be added to the ranger’s list of options: crocodile, porpoise, Medium shark, and squid. This animal is a loyal companion that accompanies the ranger on his adventures as appropriate for its kind.

This ability functions like the druid ability of the same name(Good Progression), except that the ranger’s effective druid level is equal to his ranger level -1. A ranger may select from the alternative lists of animal companions just as a druid can, though again his effective druid level is his Rwnger level -1. Like a druid, a ranger cannot select an alternative animal if the choice would reduce his effective druid level below 1st.

Spells: Beginning at 2th level, a ranger gains the ability to cast a small number of divine spells, which are drawn from the ranger spell list. A ranger casts spells spontaneously.

To cast a spell, a ranger must have a Wisdom score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a ranger’s spell is 10 + the spell level + the ranger’s Wisdom modifier.

Like other spellcasters, a ranger can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given on Table: The Ranger. In addition, he receives bonus spells per day if he has a high Wisdom score. When Table: The Ranger indicates that the ranger gets 0 spells per day of a given spell level, he gains only the bonus spells he would be entitled to based on his Wisdom score for that spell level. The ranger does not have access to any domain spells or granted powers, as a cleric does.

A ranger may cast any spell on the ranger spell list, provided that he can cast spells of that level. A Rangers spell slots refresh each day at Dawn, this happens whether the Ranger is aware of dawn or not.

Through 1st level, a ranger has no caster level. At 2nd level and higher, his caster level is equal to his ranger level -1.

Improved Combat Style (Ex): At 6th level, a ranger’s aptitude in his chosen combat styles (archery and two-weapon combat) improve. The Ranger is treated as having the Manyshot feat, even if he does not have the normal prerequisites for that feat.

The Ranger is treated as having the Improved Two-Weapon Fighting feat, even if he does not have the normal prerequisites for that feat.

If the Ranger already possesses a Combat Style feat, he may select a Fighter Bonus Feat instead.

As before, the benefits of the ranger’s chosen styles apply only when he wears light or no armor. He loses all benefits of his combat style when wearing medium or heavy armor.

Woodland Stride (Ex): Starting at 7th level, a ranger may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at his normal speed and without taking damage or suffering any other impairment. However, thorns, briars, and overgrown areas that are enchanted or magically manipulated to impede motion still affect him.

Swift Tracker (Ex): Beginning at 8th level, a ranger can move at his normal speed while following tracks without taking the normal –5 penalty. He takes only a –10 penalty (instead of the normal –20) when moving at up to twice normal speed while tracking.

Evasion (Ex): At 9th level, a ranger can avoid even magical and unusual attacks with great agility. If he makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. Evasion can be used only if the ranger is wearing light armor or no armor. A helpless ranger does not gain the benefit of evasion.

Combat Style Mastery (Ex): At 11th level, a ranger’s aptitude in his chosen combat styles (archery and two-weapon combat) improve again. The Ranger is treated as having the Improved Precise Shot feat, even if he does not have the normal prerequisites for that feat.

The Ranger is treated as having the Greater Two-Weapon Fighting feat, even if he does not have the normal prerequisites for that feat.

If the Ranger already possesses a Combat Style feat, he may select a Fighter Bonus Feat instead.

As before, the benefits of the ranger’s chosen styles apply only when he wears light or no armor. He loses all benefits of his combat style when wearing medium or heavy armor.

Diehard

At 12th level a Ranger gains the ability to keep fighting even when near death. When reduced to between -1 and -9 hit points, you automatically become stable. You don’t have to roll d% to see if you lose 1 hit point each round.

When reduced to negative hit points, you may choose to act as if you were disabled, rather than dying. You must make this decision as soon as you are reduced to negative hit points (even if it isn’t your turn). If you do not choose to act as if you were disabled, you immediately fall unconscious.

When using this feat, you can take either a single move or standard action each turn, but not both, and you cannot take a full round action. You can take a move action without further injuring yourself, but if you perform any standard action (or any other action deemed as strenuous, including some free actions, swift actions, or immediate actions, such as casting a quickened spell) you take 1 point of damage after completing the act. If you reach -10 hit points, you immediately die.

If the optional Wound/Vitality Point system is in use the Ranger immediately passes their first Fortitude save to become stable.


Camouflage (Ex): A ranger of 13th level or higher can use the Hide skill in any sort of natural terrain, even if the terrain doesn’t grant cover or concealment.

Hide in Plain Sight (Ex): While in any sort of natural terrain, a ranger of 17th level or higher can use the Hide skill even while being observed.

ACF's

Favored Environment

Level: 1st, 5th, 10th, 15th, or 20th
Loses: Favored Enemy
Gains: Favored Environment: This functions as Favored Enemy but applies to eny foe native to that environment and stacks with Favored Enemy where possible. Any foe encountered in the Favored Environment, but not of that environment grants 1/2 the favored Environment bonus.

Hunter

Level:2nd
Loses: Spellcasting, Woodsman's Blessing
Gains: Fast movement as Barbarian, Fighter Bonus Feat at 2nd, 6th, 9th, and 12th level.

Loner

Level: 3nd
Lose: Animal Companion
Gain: At 3nd Level gain a Good Will Save, Bonus Feat

Wildshape Ranger

Level: 1st
Loses: Combat Styles and subsequent Improvements.
Gains: A Druid's Good Wild Shape progression, limited to animal forms no Lrger than Large and no smaller than small. Must be a common animal form the Ranger is intimately familiar with.

Zman
2012-12-24, 02:52 AM
Changelog:

12-28-12
Bolded changes to Spellcasting
Bolded Changes to Animal Companion and moved it to 2nd level.
Modified Combat Styles, if the Ranger already has one they gain a Fighter Bonus Feat instead.
Favored enemy deals half damage to related subtype.

12-29-12
Gained Enhanced Combat Style
Added Woodman's Blessing
Favored Enemy bonus now to hit and to AC.

1-26-13
Added Hunter ACF

1-27-13
Ranger is now a Spontaneous Spellcaster

1-31-13
Added Wild Shape Ranger ACF
Clarified Animal Companion to work with my Druid Fix.
Added Favored Environment ACF.

2-9-13
Added Loner ACF

Spiryt
2012-12-24, 06:52 AM
This is pretty small fix, though Favored Enemy becoming more versatile should indeed give Ranger more damage and skill options in theory.

"Studying enemy for day(s)" should probably get clarified though. As of what should this 'studying' involve and what else can character to during it.

Zman
2012-12-24, 08:58 AM
This is pretty small fix, though Favored Enemy becoming more versatile should indeed give Ranger more damage and skill options in theory.

"Studying enemy for day(s)" should probably get clarified though. As of what should this 'studying' involve and what else can character to during it.

My goal is to bring the base classes to Tiers 2-4. Ranger starts off as Tier 4. By increasing its spell casting and damage options it should help give the Ranger a little bump. Wasn't looking for anything earth shattering as it has good versatility already.

I should clarify studying the enemy, but currently its DM interpretation which is ok with me. Could be as simple and fluffy as tracking that specific enemy, fighting and reflecting. And a day usually means 8 hrs in DnD. Ill think on ways to clarify the wording there.

toapat
2012-12-24, 01:28 PM
Problems:

Favored Enemy is not corrected in that it only ever can make 1-2 choices relevant.

Animal Companion is still weak

Ranger with Ranger spell list.

ngilop
2012-12-25, 01:21 PM
Id give them the animal companion at 1st level (its not that much of a game changer)

Boosting combat styles is alo needed, moe so than just bonus feats try incorporating something along the lines of ToB maneuvers or some such.

Zman
2012-12-28, 07:50 PM
Well, I dropped the ball on this class, didn't finish it and missed the posts. I forgot to bold my changes to Animal Companion and Ranger Spellcasting.

Also moved Animal Companion to lvl 2 and modified the effective level as necessary.

Modified the Combat Styles.

toapat
2012-12-28, 08:47 PM
Well, I dropped the ball on this class, didn't finish it and missed the posts. I forgot to bold my changes to Animal Companion and Ranger Spellcasting.

Also moved Animal Companion to lvl 2 and modified the effective level as necessary.

Modified the Combat Styles.

Eliminate the Outsider and Humanoid subcategories for Favored Enemies, and make the bonus +2 every 5 ranger levels to all of them

Deepbluediver
2012-12-28, 09:52 PM
IMO the various combat/weapon styles need some TLC that goes beyond just the Ranger or any other class.
But I'll try and stay on topic. To start with, rather than granting a specific feat at a given level, make a list and let players pick. That way if you have a few levels of fighter or rogue and want to take some ranger you don't end up getting feats you might have already taken or that where designed for use at a lower level.


On another note, I don't really see any details for the Animal Companion, but the standard ranger's pet is only half as strong as this druidic counterpart. Why not let the ranger have a full-power animal companion as well? That should help give him enough power to push him half a tier higher.

Zman
2012-12-28, 10:11 PM
Eliminate the Outsider and Humanoid subcategories for Favored Enemies, and make the bonus +2 every 5 ranger levels to all of them

I'll work on some modification to those classifications, thinking half damage for other subtypes.


IMO the various combat/weapon styles need some TLC that goes beyond just the Ranger or any other class.
But I'll try and stay on topic. To start with, rather than granting a specific feat at a given level, make a list and let players pick. That way if you have a few levels of fighter or rogue and want to take some ranger you don't end up getting feats you might have already taken or that where designed for use at a lower level.


On another note, I don't really see any details for the Animal Companion, but the standard ranger's pet is only half as strong as this druidic counterpart. Why not let the ranger have a full-power animal companion as well? That should help give him enough power to push him half a tier higher.

The Animal Companion is Ranger level -1 for power, so nearly as Steon as the Druids.

I could add if you already have said combat feat you receive a Fighter Bonus Feat?

Deepbluediver
2012-12-28, 10:26 PM
The Animal Companion is Ranger level -1 for power, so nearly as strong as the Druids.
Ok, sorry, I didn't see the section describing the changes for that feature.

I would still ask, for the sake of simplicity and power, why the ranger can't have a full-strength animal companion?
The feature doesn't need to kick in at level 1, if you don't want; just have it start out with a level 2 animal companion when you first get it at level 2.


I could add if you already have said combat feat you receive a Fighter Bonus Feat?
That would probably work.

Zman
2012-12-28, 10:29 PM
Ok, sorry, I didn't see the section describing the changes for that feature.

I would still ask, for the sake of simplicity and power, why the ranger can't have a full-strength animal companion?
The feature doesn't need to kick in at level 1, if you don't want; just have it start out with a level 2 animal companion when you first get it at level 2.


That would probably work.

It's in line with the Ranger gaining his spells and follows suit of having a lower CL and lower animal companion. It probably doesn't matter much power wise, but I like keeping it a bit lower than comparative abilities. It's also in line with my Paladin fix.

toapat
2012-12-28, 11:47 PM
Thing is, Palaidn and Ranger are not equal.

There is a total of 1 spell that rangers get worth using (and even then, you are terrible with said spell, because half caster), compared to the fact there being at least one gem at every level in the paladin spell list.

Zman
2012-12-28, 11:53 PM
Thing is, Palaidn and Ranger are not equal.

There is a total of 1 spell that rangers get worth using (and even then, you are terrible with said spell, because half caster), compared to the fact there being at least one gem at every level in the paladin spell list.

This Ranger Fix has Rangers gaining spells two levels earlier and their Caster level is equal to their Ranger level -1.

I've considered making the Ranger a Spontaneous Caster with his full spell list. Thoughts?

toapat
2012-12-29, 01:08 AM
This Ranger Fix has Rangers gaining spells two levels earlier and their Caster level is equal to their Ranger level -1.

I've considered making the Ranger a Spontaneous Caster with his full spell list. Thoughts?

Eliminate his spell casting and just give him Hunter's Eye (PHB2) X/ Encounter.

maybe a Mass Freedom of Movement 1/day. That is the total list of spells worth mentioning that rangers have

Grod_The_Giant
2012-12-29, 02:43 PM
This Ranger Fix has Rangers gaining spells two levels earlier and their Caster level is equal to their Ranger level -1.

I've considered making the Ranger a Spontaneous Caster with his full spell list. Thoughts?

That would be good, yeah. Maybe also make a feat/class feature like Battle Blessing for the paladin, letting him cast his spells as swift actions?

Favored Enemy could stand a bit more buffing, though I like the ability to switch it around.

The wording of the combat styles ability is a bit confusing. Do you get both, now?

Deepbluediver
2012-12-29, 07:37 PM
Favored Enemy could stand a bit more buffing, though I like the ability to switch it around.

The ranger seems to have almost as much MAD as the monk, in some respects. The d8 HD and a limit to light armor mean they need decent Con, and if they want to use a bow, they need both Str AND Dex (the first for damage, the second for hit). Plus, they need at least some Wis for their casting.

One idea I had was that since the Ranger's spell list isn't that awe-inspiriing was to increase the favored enemy bonus based on his Wisdom score or modifier, so that you gained a second benefit from that ability.
Also, since the Ranger is kind of squishy, why not let his favored enemy bonus add to his AC when fighting those kinds of enemies as well?

Zman
2012-12-29, 09:00 PM
That would be good, yeah. Maybe also make a feat/class feature like Battle Blessing for the paladin, letting him cast his spells as swift actions?

Favored Enemy could stand a bit more buffing, though I like the ability to switch it around.

The wording of the combat styles ability is a bit confusing. Do you get both, now?

Yes, a Ranger gets both Combat Style Feat lines. I think I'll add the Spontaneous Casting or the Ability to Swift cast spells. I'll have to mull it over.

Edit: Added Woodman's Blessing as my Spellcasting buff.


The ranger seems to have almost as much MAD as the monk, in some respects. The d8 HD and a limit to light armor mean they need decent Con, and if they want to use a bow, they need both Str AND Dex (the first for damage, the second for hit). Plus, they need at least some Wis for their casting.

One idea I had was that since the Ranger's spell list isn't that awe-inspiriing was to increase the favored enemy bonus based on his Wisdom score or modifier, so that you gained a second benefit from that ability.
Also, since the Ranger is kind of squishy, why not let his favored enemy bonus add to his AC when fighting those kinds of enemies as well?

The Ranger is MAD, but doesn't require much Wisdom since Save or Die isn't in his repituare. It's gets by with Moderate Str, Dex, Con, Wis. Ranger is just fine at 14, 14, 14, 10, 14, 10 or 28 Point Buy. Only needs like an 12 Wisdom and spending level bumps to make casting requirements.

I like the Wisdom to AC vs Favored enemy, will be added.

I'm also considering a D10 HD.