Noctani
2012-12-24, 12:53 PM
I am a little confused on how dispel magic works after going through the rule book and reading a few forums with different conclusions.
This is how I currently understand it.
When a player is targeting a creature who has multiple ongoing effects from magic items and spells; the spells are affected by the magic items are not.
A player can target magic objects on npcs and suppress the item for 1d4 turns after a successful check.
If a player targets an area all active spells are dispelled ( one check for each effect ) if the check is successful.
An area dispel or target creature dispel does not affect continuous magic items.
2nd Question
Background
I am currently running a game where the players are fighting the main villain for the first time after several months of campaigning, and one of my players has just discovered the great use of greater dispel magic. I last left off describing the main villain to the heroes. Immediately, I was swamped with questions but held them off for the next meeting.
The players know very little about the villains capabilities and I want it to stay that way, otherwise the casters will make the upcoming battles far less epic. There are two casters in the party, a tank melee type, and rogue who like to lace their weapons with poison.
This battle is not meant to kill the players or have the players kill the villain.
Both of the casters are about 120 feet from the main villain and are going to be asking for descriptions of the battlefield. (each has arcane sight) Party LVL is 17
The main villain is on a battletitan(huge dinosaur). I want to use it as partial cover to prevent the casters from neutralizing his magic items too quickly. I know they are going to want to know the aura of each of his items to figure out what to dispel but the mage has time stop so it could get ugly fast and in the end the players will decide.
So my question is two fold. Can the NPC's see identify and target his different items with arcane sight or is saying you can only identify one aura on the character and it's exuding from his entire body unfair? In addition, would malign fury(class feature made from magic oils) create an aura? If so how strong is it compared to a +5 weapon? Whats a 5+ Weapon compared to a caster lvl 15 item spell lvl 1?
Race: Half-Giant
LVL 1 Fighter Improved Initiative, Improved Unarmed Strike
LVL 2 Fighter Weapon Focus
LVL 3 Fighter Improved Grapple
LVL 4 Fighter Iron Will
LVL 5 Fighter
LVL 6 Occult Slayer Magical Defense +1, Weapon bond, Mage Slayer
LVL 7 Occult Slayer Vicious strike, mind over magic 1/day
LVL 8 Occult Slayer Auravision, magical defense +2
LVL 9 Occult Slayer Mind over magic 2/day, nondetection cloak, Combat Reflexes
LVL 10 Occult Slayer Blank thoughts, magic defense +3
LVL 11 Corrupt Avenger Armor casting, detect sworn foe, sworn foe +2, taunt suppression
LVL 12 Corrupt Avenger Tainted strike 1/day, Survivor’s luck
LVL 13 Corrupt Avenger Grim Resolve
LVL 14 Dark Warrior BMO MFury 3x per day
LVL 15 Dark Warrior Darkling Weapon, improved flight
LVL 16 Dark Warrior BME Power Attack
LVL 17 Dark Warrior BMO +10ft speed
LVL 18 Dark Warrior True Believer, Scarred Flesh, extended reach
LVL 19 Dark Warrior BME Quick Draw
LVL 20 Pious Templar Mettle
The main villain is grafted
Membranous Wings
Long Arm
Grappling Tentacle
Items (Many are custom)
Head: Circlet of Absorption (Ioun stone, 40 spell lvls), w/Pectoral Manueverability (improve manueverability by 1)
Cloak of the Resistance +5 resistance to saving throws +5 to Charisma
Amulet Scarab of Protection & wisdom +4 wisdom (immune to death, energy drain, ability, lvl drain
Armor Don't know
Ring of Lovers Love +4 morale bonus to saves, haste
Ring of the Evasion +4 Lucky bonus to saves
Gloves of dexterity +4 Dexterity, combat alertness(spell continuous) +5 initiative
Bracers of the Giant +4 Con +4 STR, sign continuous spell
Belt of Endurance +4 Insight bonus to saves, see invisibility
Boots of Teleportation 3 per day
Weapon +1 Ghost Touch +1 Magebane +2 spell lance of magic dispel greater(keyed at forging)
Ring of the Elements = cast energy immunity 4x per day (cast prior)
I suppose I am also looking for some all around mentorship because I am starting to feel like the players are really setting their expectations high.
This is how I currently understand it.
When a player is targeting a creature who has multiple ongoing effects from magic items and spells; the spells are affected by the magic items are not.
A player can target magic objects on npcs and suppress the item for 1d4 turns after a successful check.
If a player targets an area all active spells are dispelled ( one check for each effect ) if the check is successful.
An area dispel or target creature dispel does not affect continuous magic items.
2nd Question
Background
I am currently running a game where the players are fighting the main villain for the first time after several months of campaigning, and one of my players has just discovered the great use of greater dispel magic. I last left off describing the main villain to the heroes. Immediately, I was swamped with questions but held them off for the next meeting.
The players know very little about the villains capabilities and I want it to stay that way, otherwise the casters will make the upcoming battles far less epic. There are two casters in the party, a tank melee type, and rogue who like to lace their weapons with poison.
This battle is not meant to kill the players or have the players kill the villain.
Both of the casters are about 120 feet from the main villain and are going to be asking for descriptions of the battlefield. (each has arcane sight) Party LVL is 17
The main villain is on a battletitan(huge dinosaur). I want to use it as partial cover to prevent the casters from neutralizing his magic items too quickly. I know they are going to want to know the aura of each of his items to figure out what to dispel but the mage has time stop so it could get ugly fast and in the end the players will decide.
So my question is two fold. Can the NPC's see identify and target his different items with arcane sight or is saying you can only identify one aura on the character and it's exuding from his entire body unfair? In addition, would malign fury(class feature made from magic oils) create an aura? If so how strong is it compared to a +5 weapon? Whats a 5+ Weapon compared to a caster lvl 15 item spell lvl 1?
Race: Half-Giant
LVL 1 Fighter Improved Initiative, Improved Unarmed Strike
LVL 2 Fighter Weapon Focus
LVL 3 Fighter Improved Grapple
LVL 4 Fighter Iron Will
LVL 5 Fighter
LVL 6 Occult Slayer Magical Defense +1, Weapon bond, Mage Slayer
LVL 7 Occult Slayer Vicious strike, mind over magic 1/day
LVL 8 Occult Slayer Auravision, magical defense +2
LVL 9 Occult Slayer Mind over magic 2/day, nondetection cloak, Combat Reflexes
LVL 10 Occult Slayer Blank thoughts, magic defense +3
LVL 11 Corrupt Avenger Armor casting, detect sworn foe, sworn foe +2, taunt suppression
LVL 12 Corrupt Avenger Tainted strike 1/day, Survivor’s luck
LVL 13 Corrupt Avenger Grim Resolve
LVL 14 Dark Warrior BMO MFury 3x per day
LVL 15 Dark Warrior Darkling Weapon, improved flight
LVL 16 Dark Warrior BME Power Attack
LVL 17 Dark Warrior BMO +10ft speed
LVL 18 Dark Warrior True Believer, Scarred Flesh, extended reach
LVL 19 Dark Warrior BME Quick Draw
LVL 20 Pious Templar Mettle
The main villain is grafted
Membranous Wings
Long Arm
Grappling Tentacle
Items (Many are custom)
Head: Circlet of Absorption (Ioun stone, 40 spell lvls), w/Pectoral Manueverability (improve manueverability by 1)
Cloak of the Resistance +5 resistance to saving throws +5 to Charisma
Amulet Scarab of Protection & wisdom +4 wisdom (immune to death, energy drain, ability, lvl drain
Armor Don't know
Ring of Lovers Love +4 morale bonus to saves, haste
Ring of the Evasion +4 Lucky bonus to saves
Gloves of dexterity +4 Dexterity, combat alertness(spell continuous) +5 initiative
Bracers of the Giant +4 Con +4 STR, sign continuous spell
Belt of Endurance +4 Insight bonus to saves, see invisibility
Boots of Teleportation 3 per day
Weapon +1 Ghost Touch +1 Magebane +2 spell lance of magic dispel greater(keyed at forging)
Ring of the Elements = cast energy immunity 4x per day (cast prior)
I suppose I am also looking for some all around mentorship because I am starting to feel like the players are really setting their expectations high.