Codemus
2012-12-25, 03:44 PM
Note: Yeah, this thing is wonky as it is. I'm still nailing down the pacing of its abilities, as well as getting power levels right. Far from done, so a little patience is required. Should be pretty cool once its done.
ENTRY REQUIREMENTS
Alignment: Any Chaotic
Base Attack Bonus: +5
Special: Cannot already have the Shapeshifter Subtype.
Special: Must have become stricken with the Curse of the Beast. Such a curse is commonly spread through contact with a cursed person, inviting the curse upon you by breaking mystical seals in old ruins, or even being struck with the curse by a god or devil. Sometimes remote tribes view it more a blessing than a curse, using religious rituals to spread it to new warriors.
Hit Die: d8
{table=head]Level|BAB|Fort|Ref|Will|Special| AC Bonus
1st|+1|+2|+0|+0|Alternate Form (Animal), Curse of the Beast, Wolfsbane|+0
2nd|+2|+3|+0|+0|One with the Wilds|+0
3rd|+3|+3|+1|+1|Spiritual Vision, Animal Spirits 1/day|+1
4th|+4|+4|+1|+1|Natural Predator|+1
5th|+5|+4|+1|+1|Alternate Form (Hybrid), Animal Spirits 2/day|+2
6th|+6/+1|+5|+2|+2|Ferocious Predator|+2
7th|+7/+2|+5|+2|+2|Empowered Form, Animal Spirits 3/day|+3
8th|+8/+3|+6|+2|+2|Wild Hunt, Vicious Predator|+3
9th|+9/+4|+6|+3|+3|Animal Spirits 4/day|+4
10th|+10/+5|+7|+3|+3|Supernatural Predator, Ancient Spirits|+4
[/table]
Class Skills
The Shapeshifter’s class skills (and the key ability for each skill) are: Climb (Str), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Knowledge (Nature), Survival (Wis), Swim (Str).
Skill Points at Each Additional Level: 2 + Int modifier
Proficiencies: Shapeshifters gain no additional proficiencies.
Alternate Form (Animal) (Su): A Shapeshifter can assume the form of a specific animal based upon the type that cursed him. The Shapeshifter does not assume the ability scores of the animal, but instead adds the animal’s physical ability modifiers (be it positive or negative) to his own ability scores. Changing to or from an alternate form is a Full-Round Action. While in an Alternate Form, you gain Damage Reduction (Class level)/Silver. A slain Shapeshifter reverts to its humanoid form, although it remains dead. Separated body parts retain their animal form, however.
Curse of Lycanthropy (Ex): However you first came into contact with a were-creature, the fact of the mater is you’re now cursed. You gain the Shapechanger subtype, Lowlight-Vision, and select an archetype based upon the creature that cursed you. This will determine what forms you can change into as well as the abilities you gain. You also show minor physical traits that hint as to your true nature (excess hair for werewolves, prominent whiskers for wererat, vestigial tusks for wereboar, and so on).
Shapeshifter Archetypes: Brawny (Ex. Bear, Boar, T-Rex, Ox): Brawny Shapeshifters rely upon sheer power to win fights and weather the blows of their enemies.
Nimble (Ex. Wolf, Tiger, Velociraptor, Horse):
Aquatic (Ex. Shark, Squid, Seal, Killer Whale)
Aerial (Ex. Hawk, Eagle, Sparrow, Cardinal)
Wolfsbane (Ex): There is a reason why this power is considered a curse instead of a blessing. On the night of a full moon, the Shapeshifter must pass a Wisdom check with a DC of (10 + Class Level) or unwillingly change into his animal form. He is mindless during this period, and acts as a normal wild animal of his type would. It lasts until sunrise, though he can attempt the check again two hours later.
In addition, silver is a lethal substance to the Shapeshifter, burning him as surely as an open flame. If he ever touches an object made of silver he automatically takes one point of damage. If he wears armor or holds an item or weapon made of silver, he takes one point of damage per round until he removes or drops the item.
AC Bonus: When unarmored and unencumbered, the Shapeshifter may add his Wisdom modifier (if any) to his AC. In addition to this, he also gains a +1 bonus to AC at #th level. This bonus increases by 1 for every # levels thereafter.
These bonuses to AC apply even against touch attacks or when the Shapeshifter is flat-footed. He loses these bonuses when he is immobilized or helpless, when he wears any armor or when he carries a medium or heavy load.
One with the Wilds: At 2nd level the Shapeshifter gains both Woodland Stride and Trackless Step. If the Shapeshifter already possesses either one, he may replace it with a feat selected from the following: Diehard, Great Fortitude, Iron Will, or Lighting Reflex.
Spiritual Vision (Su): The Shapeshifter can cast Augury as the spell 1/week at a caster level equal to his class level.
Animal Spirits (Su): Once per day, the Shapeshifter may beseech the spirits to grant a boon on himself or another. This functions as any one of the following spells: Bear’s Endurance, Bull’s Strength, Cat’s Grace, Fox’s Cunning, Eagle’s Splendor, or Owl’s Wisdom. The caster level for this ability is equal to the characters Shapeshifter level. Every # levels thereafter, he gains an additional use per day of this ability.
Natural Predator: Gain an ability specific to your Were-type.
Alternate Form (Hybrid) (Su): At 5th level the Shapeshifter also can assume a bipedal hybrid form with prehensile hands and animalistic features. Changing shape is now a Standard Action.
Ferocious Predator: Gin an strong ability specific to your Were-type.
Empowered Form (Su): At 7th level the Shapeshifter’s Animal and Hybrid forms are empowered, gaining a +2 to Constitution, Strength, and Dexterity. He can now alternate between the three forms and his natural form as a Swift Action instead of a Standard Action.
Wild Hunt: As a full round action, the Shapeshifter may release its spirit from its mortal shell.
Vicious Predator: Gain a powerful ability specific to your Were-Type
Ancient Spirits: The Shapeshifter makes contact with the spirits of the Ancients, bestowing a greater boon than he previously received. Animal Spirits now instead grants the Mass version of the spells offered.
Supernatural Predator: Gain the ultimate ability of your Were-type
ENTRY REQUIREMENTS
Alignment: Any Chaotic
Base Attack Bonus: +5
Special: Cannot already have the Shapeshifter Subtype.
Special: Must have become stricken with the Curse of the Beast. Such a curse is commonly spread through contact with a cursed person, inviting the curse upon you by breaking mystical seals in old ruins, or even being struck with the curse by a god or devil. Sometimes remote tribes view it more a blessing than a curse, using religious rituals to spread it to new warriors.
Hit Die: d8
{table=head]Level|BAB|Fort|Ref|Will|Special| AC Bonus
1st|+1|+2|+0|+0|Alternate Form (Animal), Curse of the Beast, Wolfsbane|+0
2nd|+2|+3|+0|+0|One with the Wilds|+0
3rd|+3|+3|+1|+1|Spiritual Vision, Animal Spirits 1/day|+1
4th|+4|+4|+1|+1|Natural Predator|+1
5th|+5|+4|+1|+1|Alternate Form (Hybrid), Animal Spirits 2/day|+2
6th|+6/+1|+5|+2|+2|Ferocious Predator|+2
7th|+7/+2|+5|+2|+2|Empowered Form, Animal Spirits 3/day|+3
8th|+8/+3|+6|+2|+2|Wild Hunt, Vicious Predator|+3
9th|+9/+4|+6|+3|+3|Animal Spirits 4/day|+4
10th|+10/+5|+7|+3|+3|Supernatural Predator, Ancient Spirits|+4
[/table]
Class Skills
The Shapeshifter’s class skills (and the key ability for each skill) are: Climb (Str), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Knowledge (Nature), Survival (Wis), Swim (Str).
Skill Points at Each Additional Level: 2 + Int modifier
Proficiencies: Shapeshifters gain no additional proficiencies.
Alternate Form (Animal) (Su): A Shapeshifter can assume the form of a specific animal based upon the type that cursed him. The Shapeshifter does not assume the ability scores of the animal, but instead adds the animal’s physical ability modifiers (be it positive or negative) to his own ability scores. Changing to or from an alternate form is a Full-Round Action. While in an Alternate Form, you gain Damage Reduction (Class level)/Silver. A slain Shapeshifter reverts to its humanoid form, although it remains dead. Separated body parts retain their animal form, however.
Curse of Lycanthropy (Ex): However you first came into contact with a were-creature, the fact of the mater is you’re now cursed. You gain the Shapechanger subtype, Lowlight-Vision, and select an archetype based upon the creature that cursed you. This will determine what forms you can change into as well as the abilities you gain. You also show minor physical traits that hint as to your true nature (excess hair for werewolves, prominent whiskers for wererat, vestigial tusks for wereboar, and so on).
Shapeshifter Archetypes: Brawny (Ex. Bear, Boar, T-Rex, Ox): Brawny Shapeshifters rely upon sheer power to win fights and weather the blows of their enemies.
Nimble (Ex. Wolf, Tiger, Velociraptor, Horse):
Aquatic (Ex. Shark, Squid, Seal, Killer Whale)
Aerial (Ex. Hawk, Eagle, Sparrow, Cardinal)
Wolfsbane (Ex): There is a reason why this power is considered a curse instead of a blessing. On the night of a full moon, the Shapeshifter must pass a Wisdom check with a DC of (10 + Class Level) or unwillingly change into his animal form. He is mindless during this period, and acts as a normal wild animal of his type would. It lasts until sunrise, though he can attempt the check again two hours later.
In addition, silver is a lethal substance to the Shapeshifter, burning him as surely as an open flame. If he ever touches an object made of silver he automatically takes one point of damage. If he wears armor or holds an item or weapon made of silver, he takes one point of damage per round until he removes or drops the item.
AC Bonus: When unarmored and unencumbered, the Shapeshifter may add his Wisdom modifier (if any) to his AC. In addition to this, he also gains a +1 bonus to AC at #th level. This bonus increases by 1 for every # levels thereafter.
These bonuses to AC apply even against touch attacks or when the Shapeshifter is flat-footed. He loses these bonuses when he is immobilized or helpless, when he wears any armor or when he carries a medium or heavy load.
One with the Wilds: At 2nd level the Shapeshifter gains both Woodland Stride and Trackless Step. If the Shapeshifter already possesses either one, he may replace it with a feat selected from the following: Diehard, Great Fortitude, Iron Will, or Lighting Reflex.
Spiritual Vision (Su): The Shapeshifter can cast Augury as the spell 1/week at a caster level equal to his class level.
Animal Spirits (Su): Once per day, the Shapeshifter may beseech the spirits to grant a boon on himself or another. This functions as any one of the following spells: Bear’s Endurance, Bull’s Strength, Cat’s Grace, Fox’s Cunning, Eagle’s Splendor, or Owl’s Wisdom. The caster level for this ability is equal to the characters Shapeshifter level. Every # levels thereafter, he gains an additional use per day of this ability.
Natural Predator: Gain an ability specific to your Were-type.
Alternate Form (Hybrid) (Su): At 5th level the Shapeshifter also can assume a bipedal hybrid form with prehensile hands and animalistic features. Changing shape is now a Standard Action.
Ferocious Predator: Gin an strong ability specific to your Were-type.
Empowered Form (Su): At 7th level the Shapeshifter’s Animal and Hybrid forms are empowered, gaining a +2 to Constitution, Strength, and Dexterity. He can now alternate between the three forms and his natural form as a Swift Action instead of a Standard Action.
Wild Hunt: As a full round action, the Shapeshifter may release its spirit from its mortal shell.
Vicious Predator: Gain a powerful ability specific to your Were-Type
Ancient Spirits: The Shapeshifter makes contact with the spirits of the Ancients, bestowing a greater boon than he previously received. Animal Spirits now instead grants the Mass version of the spells offered.
Supernatural Predator: Gain the ultimate ability of your Were-type