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Bagger
2012-12-26, 05:58 PM
Hey Giants :)

Got a question about creating staffs [Craft Staf feat]

So I get the fact that its 1day crafting for each 1k gold
and half of market price = mats cost
and 1/25 of mats cost is Exp cost

but how do I calculate that?

for instance if I wanted to make a staff of Low level battle field control xD

Colour Spray (1 charge)
Web (1 Charge)
Glitterdust (1 Charge)


how would I calculate the cost and in that way the material cost and then Exp cost.


I ask since I got a player there consider taken the feat in our campain, but he wants to be able to make his own staffs if possible, and I thought I would ask.

KhaineGB
2012-12-26, 06:08 PM
http://www.dandwiki.com/wiki/SRD:Creating_Magic_Items

That should tell you all you need to know. Be aware staves are normally charged items, not 1/day items, though rules are present there for that too. :)

Edit - Just realised you said charged, not 1/day, so ignore that bit. That was me failing at reading comprehension!

Going by the spells you listed, the formula would be as follows:

Highest lvl spell: Web. (375x2x3)
Next spell: Glitterdust (281.25x2x3)
Lowest lvl spell: Color Spray (187.5x1x3)

Total material cost: 2250+1687.5+562.5 = 4500.

Xp cost: 180.

Thats assuming no material or xp costs for the spells. :)

Bagger
2012-12-26, 06:17 PM
first of all, I love you :)

then lets just take an example

The cost for the materials is subsumed in the cost for creating the staff—375 gp × the level of the highest-level spell × the level of the caster, plus 75% of the value of the next most costly ability (281.25 gp × the level of the spell × the level of the caster), plus one-half of the value of any other abilities (187.5 gp × the level of the spell × the level of the caster). Staffs are always fully charged (50 charges) when created

so if we said

web
glitterdust

it would be

web = 375*2*6 (we are playing E6 so its not 8) = 4500g
Glitterdust = 281,25*2*6 = 3375g

3375+4500 = 7875g and 1/25 part of that is exp cost = 315exp

so total:

7875g
315exp
7 days

and one tired gnome :)

KhaineGB
2012-12-26, 06:23 PM
Sounds about right!

But he could set the caster lvl to 3 (minimim for the spells) if he wanted to reduce xp and gp cost. :)

Bagger
2012-12-26, 06:31 PM
okay that was my next question..

if you could go to minimum level or had to go crazy with max CL

Gavinfoxx
2012-12-26, 06:38 PM
Never use dandwiki...

http://www.d20srd.org/srd/magicItems/creatingMagicItems.htm

Bagger
2012-12-26, 06:48 PM
Can you make an example with web and glitterdust and Color Spray??


even though it looks like the other one?

KhaineGB
2012-12-27, 12:10 PM
Never use dandwiki...

http://www.d20srd.org/srd/magicItems/creatingMagicItems.htm

Its exactly the same though as they're both using the 3.5 srd on those pages.

Bagger, my first post with the link has web, glitterdust and color spray staff example :)I All at minimum cl though.

Lisselys
2012-12-27, 12:13 PM
Never ever forget that staves have a minimun CL.

The caster level of all spells in a staff must be the same, and no staff can have a caster level of less than 8th, even if all the spells in the staff are low-level spells.
That is, the entire calculation is going to get you broken, since the difference between staves and rods is in usefulness in low level spells.

ericgrau
2012-12-27, 01:54 PM
Ya so the above staff is way more expensive. With a level requirement of 12 to get the feat you probably want higher level spells anyway. You can however mitigate costs a bit by making all of the major spells cost 2 charges per use (half price), or maybe 3 (1/3 price). Not once have I ever had a staff actually run out of charges even with multiple spells and raised charge costs. Even if you play a very long time and finally do, by that point the money lost on the first staff will be laughable, you can buy another, and it will still be much stronger than any permanent item you could buy. Such is the nature of an adventurer's brief time spent fighting vs. his high income.

For example, Staff of Force (CL 9):
Wall of Force (2 charges): 9*5*750/2=16875
Telekinesis (3 charges): 9*5*750/3=11250
Resilient Sphere (2 charges): 9*4*750/2=13500
Empowered Magic Missile (2 charges): 9*3*750/2=10125
Mage Hand (1 charge): 9*1/2*750=3375
Market Price: 16875+13500*3/4+11250*1/2+10125*1/2+3375*1/2=39375 gp
Crafting cost: 19687.5 gp +1575 xp

I'd have a lot of fun spamming this staff. Depending on how well I knew what/where we'd be fighting I might also prepare a copy of some spells in addition to the staff's ability to spam extras on top of that.

Bagger
2012-12-27, 03:11 PM
in the E6 rules, everything is set to level 6
thats why I said

web = 375*2*6 (we are playing E6 so its not 8) = 4500g
Glitterdust = 281,25*2*6 = 3375g

3375+4500 = 7875g and 1/25 part of that is exp cost = 315exp

so total:

7875g
315exp
7 days




oh followup question... I know it might be silly but you have to prepare the spells you want in the staff each day you are making it and cast them when you are working on it, can you do that from scrolls? or do you have to prepare them

ericgrau
2012-12-27, 03:16 PM
You may use items or even other PCs or NPCs to get the spell each day. It's somewhere in the linked crafting rules but it's not at the top so I'm too lazy to go hunt for it. right at the top. Oh, that was easier than I thought.



Note that all items have prerequisites in their descriptions. These prerequisites must be met for the item to be created. Most of the time, they take the form of spells that must be known by the item’s creator (although access through another magic item or spellcaster is allowed).