Petrukio
2012-12-26, 10:19 PM
Heya,
I'm looking for some help in pricing a new item for creation. The general idea of the item is to make my artificer an item that helps him, well, make items. So the items I am basing this on are the following:
1) Artificer's Monocle (D&D Magic Item Compendium, page 72)
2) Goggles of Elvenkind (Pathfinder Ultimate Equipment, page 225)
3) Eyeglasses (Pathfinder Adventurer's Armory, page 12)
Yes, I know that that is two different-but-similar systems, but I will be using the Pathfinder rules (Pathfinder Core Rulebook, page 548) to build the resulting item.
I will not be using the entirety of the Goggles of Elvenkind. For this item, I couldn't care less about its ability to grant low-light vision. (As it happens, the character in question is an elf anyway, so the point is mostly moot). This will reduce the price significantly, since that ability seems to cost around 6,000gp on it's own.
Since the Pathfinder Artificer (from Adamant Entertainment's Tome of Secrets) does not have the Artificer Knowledge feature that the Eberron-based Artificer does, I need to add the ability to Detect Magic to the item.
In the end, the resulting magic item has two parts. A part that grants skill bonuses, and a part that casts spells. I'll build them first as two separate items with 'similar' abilities (PFCR 549-50), then mash them together as an item with different abilities.
Item 1: Skill Bonuses
Item will grant +5 competence bonus on Spellcraft and on Use Magic Device. (And possibly, eventually, Perception.)
2,500gp +5 Skill Bonus on Spellcraft
1,875gp +5 Skill Bonus on Use Magic Device
----------
4,375gp Base Price
Item 2: Spells
Item will be able to cast Detect Magic and Identify on command.
1,800gp Identify (CL 1, SL 1)
675gp Detect Magic (CL 1, SL 0 (counts as 1/2))
----------
2,475gp
Now, to mash the two together. We take the most expensive item (4,375gp) and the second item at a 50% increase (3,712.5gp). If we count the two spells separately, it's 4,050gp instead.
So the base price of our item is 8,087.5gp (or 8,425gp if we're counting the spells separately). Cost to create is 4,043.75gp (or 4,212.5gp).
Okay, here's the next twist. I want to make these items for my character, so I am going to restrict the item to those who have levels in Artificer. That reduces costs by 30%, changing our numbers to 2,830.63gp (or 2,948.75gp). I'm not sure if requiring specific skill levels stacks or overlaps, so I'm ignoring it for now. If they stack, the prices drop by another 10% (to 2,426.25 or 2,527.5).
Then we add in the price for the eyeglasses (which are 5gp). Round up to either 2,850gp (or 2,975gp) - say that we need to make the eyeglasses masterworked so they can be properly enchanted.
Can anyone let me know if I've got this wrong anywhere, and, if so, where? Thanks.
I'm looking for some help in pricing a new item for creation. The general idea of the item is to make my artificer an item that helps him, well, make items. So the items I am basing this on are the following:
1) Artificer's Monocle (D&D Magic Item Compendium, page 72)
2) Goggles of Elvenkind (Pathfinder Ultimate Equipment, page 225)
3) Eyeglasses (Pathfinder Adventurer's Armory, page 12)
Yes, I know that that is two different-but-similar systems, but I will be using the Pathfinder rules (Pathfinder Core Rulebook, page 548) to build the resulting item.
I will not be using the entirety of the Goggles of Elvenkind. For this item, I couldn't care less about its ability to grant low-light vision. (As it happens, the character in question is an elf anyway, so the point is mostly moot). This will reduce the price significantly, since that ability seems to cost around 6,000gp on it's own.
Since the Pathfinder Artificer (from Adamant Entertainment's Tome of Secrets) does not have the Artificer Knowledge feature that the Eberron-based Artificer does, I need to add the ability to Detect Magic to the item.
In the end, the resulting magic item has two parts. A part that grants skill bonuses, and a part that casts spells. I'll build them first as two separate items with 'similar' abilities (PFCR 549-50), then mash them together as an item with different abilities.
Item 1: Skill Bonuses
Item will grant +5 competence bonus on Spellcraft and on Use Magic Device. (And possibly, eventually, Perception.)
2,500gp +5 Skill Bonus on Spellcraft
1,875gp +5 Skill Bonus on Use Magic Device
----------
4,375gp Base Price
Item 2: Spells
Item will be able to cast Detect Magic and Identify on command.
1,800gp Identify (CL 1, SL 1)
675gp Detect Magic (CL 1, SL 0 (counts as 1/2))
----------
2,475gp
Now, to mash the two together. We take the most expensive item (4,375gp) and the second item at a 50% increase (3,712.5gp). If we count the two spells separately, it's 4,050gp instead.
So the base price of our item is 8,087.5gp (or 8,425gp if we're counting the spells separately). Cost to create is 4,043.75gp (or 4,212.5gp).
Okay, here's the next twist. I want to make these items for my character, so I am going to restrict the item to those who have levels in Artificer. That reduces costs by 30%, changing our numbers to 2,830.63gp (or 2,948.75gp). I'm not sure if requiring specific skill levels stacks or overlaps, so I'm ignoring it for now. If they stack, the prices drop by another 10% (to 2,426.25 or 2,527.5).
Then we add in the price for the eyeglasses (which are 5gp). Round up to either 2,850gp (or 2,975gp) - say that we need to make the eyeglasses masterworked so they can be properly enchanted.
Can anyone let me know if I've got this wrong anywhere, and, if so, where? Thanks.