Lix Lorn
2012-12-27, 09:56 PM
Student of the Arcane Craft
‘Casting spells yourself is so uncouth.’
Background: A Student of the Arcane Craft is a specialist, who believes in the superiority of magic items with powerful spells bound into them. Most commonly, these items are wands, and can produce magic as effectively as a wizard.
Races: While any race can become a Student, by far the most common are humans, who have little regard for tradition, and the will to obsess and innovate. The quirks of gnomes can often lead to this path, and the Dwarven love of craft can too.
Other Classes: Most other magic users think the Arcane Craft to be foolish, weakening their other capabilities for minor advances in a minor art. Many who do not wield magic disagree, having seen the power their items can bring.
Role: A Student can craft Wands with phenomenal ability. These wands can give almost limitless blasting and curing ability, and can often be used even by the Student’s companions.
Students in the World: Some small groups of the Arcane Craft band together to advance their work, but most commonly they are lone researchers. Sometimes, they get a position supplying magical arms for large scale deployment.
Inspiration: I thought there was already a way to do this…
Prerequisites:
Spellcasting: Ability to cast 5th level spells OR 4th level Infusions.
Feats: Craft Wand
Skills: Use Magic Device 11 ranks
Alignment: Any.
Hit Die: d6
Class Skills-The Student‘s class skills (and the key ability for each skill) are Appraise (Int), Concentration (Con), Craft (Int), Knowledge (Arcana, Architecture and Engineering, The Planes), Profession (Wis), Search (Int), Spellcraft (Int) and Use Magic Device (Cha).
Skill Points per Level: 4+ Int Modifier
Student
Level
Base Attack Bonus
Fort Save
Ref Save
Will Save
Special
Spellcasting
1st
+0
+0
+0
+2
Craft Specialty +1, Enhanced Wands (5th)
-
2nd
+1
+0
+0
+3
Assembly Line, Wand Mastery
+1 level of existing spellcasting
3rd
+2
+1
+1
+3
Craft Specialty +2, Wandlore
+1 level of existing spellcasting
4th
+3
+1
+1
+4
Simplicity
+1 level of existing spellcasting
5th
+3
+1
+1
+4
Craft Specialty +3, Enhanced Wands (6th), Wand Wielder
-
Weapon and Armour Proficiency: A Student gains no new weapon or armor proficiencies.
Spellcasting: At 2nd, 3rd, and 4th level, a Student gains either spells known, spells per day and an increase in caster level as if he had gained a level in one spellcasting class he possesses. If he has artificer levels, he may instead increase his infusions, caster level and Craft Reserve.
Craft Speciality: A Student is more skilled at making wands than he is at any other form of crafting. He treats his caster level as being a number of levels higher equal to the number on the table when making Wands.
Enhanced Wands: A Student’s learning allows him to create more powerful Wands than those with a less focussed path. At 1st level, he becomes capable of creating wands capable of containing 5th level spells. At the 5th level of the class, he can create wands that contain 6th level spells. A 5th level Wand has a DC of 23 to use with Use Magic Device, and a 6th level Wand has a DC of 27.
Assembly Line: A 2nd level Student can create many wands in a short time. He halves the creation time for wands.
Wand Mastery: A 2nd level Student gains the Wand Mastery feat, even if he doesn’t meet the prerequisites. If he already possesses it, he gains a single bonus feat of his choice.
Wandlore: A 3rd level Student can use a Wand more competently than anyone. He gains a bonus equal to his class level to Use Magic Device checks made to use wands.
Simplicity: At 4th level, a Student has learnt to make his Wands easier to use. He reduces the DC required to use a Wand he makes with Use Magic Device by his class level.
Wand Wielder: While a Student is at his best making weapons, he can use wands like no other. He gains the Two Weapon Fighting and Double Wand Wielder feats, even if he doesn't meet the prerequisites. If he already possesses one or both feats, he gains that many bonus feats.
Master of the Arcane Craft (Epic)
Prerequisites:
Skills: Use Magic Device 23 ranks
Special: Ability to craft 6th level wands.
Alignment: Any.
Hit Die: d6
Class Skills-The Master‘s class skills (and the key ability for each skill) are Appraise (Int), Concentration (Con), Craft (Int), Knowledge (Arcana, Architecture and Engineering, The Planes), Profession (Wis), Search (Int), Spellcraft (Int) and Use Magic Device (Cha).
Skill Points per Level: 4+ Int Modifier
{table=head]Level|Special|Spellcasting
1st| Enhanced Wands (7th)
2nd| Wand Expertise|+1 level of existing spellcasting
3rd| Enhanced Wands (8th)|+1 level of existing spellcasting
4th| Enhanced Wands (4th, Eternal)|+1 level of existing spellcasting
5th| Enhanced Wands (9th) [/table]
Spellcasting: At 2nd, 3rd and 4th level, a Master gains either spells known, spells per day and an increase in caster level as if he had gained a level in one spellcasting class he possesses. If he has artificer levels, he may instead increase his infusions, caster level and Craft Reserve.
Enhanced Wands: The Master has had his breakthrough, and the masterpieces just keep coming. At 1st level, he can create Wands that contain 7th level spells. At 3rd level, 8th level spells, and at 5th level, 9th level spells. The Use Magic Device DC to use these wands are 32 for a 7th level, 38 for an 8th level, and 45 for a 9th level. Their creation costs are as dictated by the usual formula-375xspell levelxcaster level.
At 4th level, a Master can create Eternal Wands of 4th level. An Eternal Wand is worth 20,100 gold, and a Use Magic Device check to use it has a DC of 30.
All the Wands only craftable due to this class ability are incredibly rare. If they can be found for sale at all, they generally demand prices of ten, twenty, or fifty times the worth that governs their cost.
‘Casting spells yourself is so uncouth.’
Background: A Student of the Arcane Craft is a specialist, who believes in the superiority of magic items with powerful spells bound into them. Most commonly, these items are wands, and can produce magic as effectively as a wizard.
Races: While any race can become a Student, by far the most common are humans, who have little regard for tradition, and the will to obsess and innovate. The quirks of gnomes can often lead to this path, and the Dwarven love of craft can too.
Other Classes: Most other magic users think the Arcane Craft to be foolish, weakening their other capabilities for minor advances in a minor art. Many who do not wield magic disagree, having seen the power their items can bring.
Role: A Student can craft Wands with phenomenal ability. These wands can give almost limitless blasting and curing ability, and can often be used even by the Student’s companions.
Students in the World: Some small groups of the Arcane Craft band together to advance their work, but most commonly they are lone researchers. Sometimes, they get a position supplying magical arms for large scale deployment.
Inspiration: I thought there was already a way to do this…
Prerequisites:
Spellcasting: Ability to cast 5th level spells OR 4th level Infusions.
Feats: Craft Wand
Skills: Use Magic Device 11 ranks
Alignment: Any.
Hit Die: d6
Class Skills-The Student‘s class skills (and the key ability for each skill) are Appraise (Int), Concentration (Con), Craft (Int), Knowledge (Arcana, Architecture and Engineering, The Planes), Profession (Wis), Search (Int), Spellcraft (Int) and Use Magic Device (Cha).
Skill Points per Level: 4+ Int Modifier
Student
Level
Base Attack Bonus
Fort Save
Ref Save
Will Save
Special
Spellcasting
1st
+0
+0
+0
+2
Craft Specialty +1, Enhanced Wands (5th)
-
2nd
+1
+0
+0
+3
Assembly Line, Wand Mastery
+1 level of existing spellcasting
3rd
+2
+1
+1
+3
Craft Specialty +2, Wandlore
+1 level of existing spellcasting
4th
+3
+1
+1
+4
Simplicity
+1 level of existing spellcasting
5th
+3
+1
+1
+4
Craft Specialty +3, Enhanced Wands (6th), Wand Wielder
-
Weapon and Armour Proficiency: A Student gains no new weapon or armor proficiencies.
Spellcasting: At 2nd, 3rd, and 4th level, a Student gains either spells known, spells per day and an increase in caster level as if he had gained a level in one spellcasting class he possesses. If he has artificer levels, he may instead increase his infusions, caster level and Craft Reserve.
Craft Speciality: A Student is more skilled at making wands than he is at any other form of crafting. He treats his caster level as being a number of levels higher equal to the number on the table when making Wands.
Enhanced Wands: A Student’s learning allows him to create more powerful Wands than those with a less focussed path. At 1st level, he becomes capable of creating wands capable of containing 5th level spells. At the 5th level of the class, he can create wands that contain 6th level spells. A 5th level Wand has a DC of 23 to use with Use Magic Device, and a 6th level Wand has a DC of 27.
Assembly Line: A 2nd level Student can create many wands in a short time. He halves the creation time for wands.
Wand Mastery: A 2nd level Student gains the Wand Mastery feat, even if he doesn’t meet the prerequisites. If he already possesses it, he gains a single bonus feat of his choice.
Wandlore: A 3rd level Student can use a Wand more competently than anyone. He gains a bonus equal to his class level to Use Magic Device checks made to use wands.
Simplicity: At 4th level, a Student has learnt to make his Wands easier to use. He reduces the DC required to use a Wand he makes with Use Magic Device by his class level.
Wand Wielder: While a Student is at his best making weapons, he can use wands like no other. He gains the Two Weapon Fighting and Double Wand Wielder feats, even if he doesn't meet the prerequisites. If he already possesses one or both feats, he gains that many bonus feats.
Master of the Arcane Craft (Epic)
Prerequisites:
Skills: Use Magic Device 23 ranks
Special: Ability to craft 6th level wands.
Alignment: Any.
Hit Die: d6
Class Skills-The Master‘s class skills (and the key ability for each skill) are Appraise (Int), Concentration (Con), Craft (Int), Knowledge (Arcana, Architecture and Engineering, The Planes), Profession (Wis), Search (Int), Spellcraft (Int) and Use Magic Device (Cha).
Skill Points per Level: 4+ Int Modifier
{table=head]Level|Special|Spellcasting
1st| Enhanced Wands (7th)
2nd| Wand Expertise|+1 level of existing spellcasting
3rd| Enhanced Wands (8th)|+1 level of existing spellcasting
4th| Enhanced Wands (4th, Eternal)|+1 level of existing spellcasting
5th| Enhanced Wands (9th) [/table]
Spellcasting: At 2nd, 3rd and 4th level, a Master gains either spells known, spells per day and an increase in caster level as if he had gained a level in one spellcasting class he possesses. If he has artificer levels, he may instead increase his infusions, caster level and Craft Reserve.
Enhanced Wands: The Master has had his breakthrough, and the masterpieces just keep coming. At 1st level, he can create Wands that contain 7th level spells. At 3rd level, 8th level spells, and at 5th level, 9th level spells. The Use Magic Device DC to use these wands are 32 for a 7th level, 38 for an 8th level, and 45 for a 9th level. Their creation costs are as dictated by the usual formula-375xspell levelxcaster level.
At 4th level, a Master can create Eternal Wands of 4th level. An Eternal Wand is worth 20,100 gold, and a Use Magic Device check to use it has a DC of 30.
All the Wands only craftable due to this class ability are incredibly rare. If they can be found for sale at all, they generally demand prices of ten, twenty, or fifty times the worth that governs their cost.