Private
2012-12-28, 05:42 PM
Inspired by This thread (http://www.giantitp.com/forums/showthread.php?t=265788), and the link to This 3.5 thread (http://community.wizards.com/go/thread/view/75882/19861106/Compilation_of_Low_Level_builds), I think it would be great to compile a similar list of builds for Pathfinder. While there isn't as much room for Cheese in the Pathfinder system, there are clearly some builds that would make great low level characters or cohorts.
If you have any ideas to add to the list, just post them here and I'll do my best to keep the lists updated. Make sure you are specific as possible with your build, to include:
-Level
-Race
-Ability Scores
-Class breakdown
-Class features (or Archetypes)
-Feats
-Anything else that is crucial to the build (Spells, Equipment, Etc.)
-"The Gimmic" (What the build is intended to do)
Here is an Example of the post format:
THE BATMAN
Statistics
8th level Human Ninja
Ability Scores (20 pt buy): Str 18, Dex 12, Con 14, Int 13, Wis 10, Cha 16
HP: 59 (assumes max at 1st level and average each subsequent level)
AC: 19 (increased to a maximum of 43 thru Offensive Defense), CMD 21 (increased to a maximum of 45 thru Offensive Defense)
BAB +6, CMB +10
Fort +6, Ref +9, Will +4
Feats: Sap Adept, Improved Unarmed Strike, Enforcer, Sap Master, Weapon Focus (Unarmed), Dazzling Display, Shatter Defenses
Ninja Tricks: Smoke Bomb, Offensive Defense, Weapon Training, Combat Trick
Skills: Max ranks in Intimidate, Stealth, Acrobatics and UMD; rest to taste
Equipment (33000 gp): +1 Mithral Breastplate of Shadow [7950 gp], Ring of Protection +1 [2000 gp], +1 Amulet of Mighty Fists [5000 gp], Belt of Giant's Strength +2 [4000 gp], Cloak of Resistance +2 [4000 gp], +1 Hand Crossbow [2400 gp], Adventurer's Sash (Pouches contain 1x Acid Flask, 1x Flask of Holy Water, 1x Flask of Alchemist's Fire, 1x Flask of Liquid Ice, 1x Flask of Shadowcloy, 1x dose of Bloodblock; Satchel contains 2x Bags of Caltrops, 3x Grappling Bolt, 2x Silk Rope [50']), Handy Haversack [2000 gp](Contains 5x Acid Flask, 5x Flask of Holy Water, 5x Flask of Alchemist's Fire, 5x Flask of Liquid Ice, 5x Flask of Shadowcloy, 5x Dose of Bloodblock, 20x Masterwork Cold Iron Shuriken, 20x Masterwork Silvered Shuriken), Spring-Loaded Wrist Sheath (Contains 5x Masterwork Cold Iron Shuriken)
Concept: This build tries to maximize nonlethal Sneak Attack damage by using the Sap Adept and Sap Master feats. Enforcer allows us to make an Intimidate check to demoralize every time we deal nonlethal damage, and Shatter Defenses exploits that to make our enemies flat-footed vs our attacks forever.
Weak vs. Sneak attack immunity, Fear immunity, Nonlethal immunity, and Uncanny Dodge. But that's what the Utility Belt is for :smallwink:. Anything else is going to be unconscious within a round or two, as you're dishing out 1d4 + 8d6 + 20 nonlethal damage on each hit, and have up to three attacks per round. In addition to that, Offensive Defense allows you to add a dodge bonus equal to your sneak attack dice to your AC each time you hit, meaning once you get into combat, you're likely to never be hit at all.
Bumping the build up to 9th level allows you to squeeze in Weapon Finesse and go Dex-based, though I'm not sure it's needed. 10th level gives you Unarmed Combat Mastery, and now you're a monk with ninja skills (AKA The Goddamn Batman!)
I've got a few lower level builds laying around, and I'll begin to compile mine within the next day or two. Let's get together and use this as a resource for all players!
Level One:
Nothing yet.
Level Two:
BUTTERFLY OF DOOM
Statistics
2nd level gnome oracle, heavens mystery
Abilities (20 PB): STR 6, DEX 12, CON 15, INT 10, WIS 8, CHA 20
Feats: Spell focus (illusion)
Revelation: Awesome display
Spells known: Color spray, Protection from evil, Tap inner beauty
Curse: Haunted
Gear
Darkwood longspear, masterwork studded leather armor, ioun torch
Concept
Color spray normally knocks unconscious targets with 2 HD or less. Extending that to 7 HD (Will save DC 18) can be pretty impressive for a 1st level spell. Later on Hypnotic/rainbow pattern can affect rather a lot of targets under the effect of the same revelation.
Level Three:
I KNOW WHAT YOU'RE THINKING
Statistics
3rd level gnome sorcerer, rakshasa-blooded
Abilities (20 PB): STR 10, DEX 12, CON 16, INT 13, WIS 8, CHA 18
Feats: Silent spell, Effortless trickery (http://www.d20pfsrd.com/feats/general-feats/effortless-trickery)
Spells known: Charm person, Silent image, Vanish, Magic missile
Gear
Darkwood longspear, wand of Mage armor, wand of Comprehend languages, elixir of truth
Concept
Detect thoughts as a supernatural ability (hence no verbal or somatic components) & reading thoughts in one round rather than 3 can break any number of non-combat plots wide open.
Level Four:
Magus Blast
Statistics
3rd level Magus, 1st level Sorcerer (crossblooded Orc/Blue dragon)
Race: Human
Abilities (20 point buy): STR 10, DEX 22 (17 PB + 1 level + 2 racial + 2 belt), CON 14, INT 14, WIS 8, CHA 9
AC 21 (10+ 6 DEX + 5 armor), Touch 16, FF 15
31 HP (8+4+4 from Magus, 3 from Sorcerer, 10 from CON, 3 from favored class)
Fort: 5, Ref: 7, Will: 4
BAB +2, CMB +2, CMD 18
Feats: Weapon Finesse, Dervish Dance, Spell Focus (Evocation)
Character Traits: Varisian Tattoo (Evocation) (http://www.d20pfsrd.com/feats/general-feats/varisian-tattoo), Gifted Adept (http://www.d20pfsrd.com/traits/magic-traits/gifted-adept) (Shocking Grasp)
Skills: Max Spellcraft and Use Magic Device, 8 other skill points to taste.
Equipment (6,000 gp)Belt of incredible Dexterity +2 (4,000)
Scimitar (15)
Mithral Shirt (1,100)
885g remaining
Concept:This build is focused entirely around Shocking Grasp (http://www.d20pfsrd.com/magic/all-spells/s/shocking-grasp). On each round, use Spell Combat to make an attack with your scimitar at +8, hitting for 1d6+6. Then, cast Shocking Grasp. Either take an attack of opportunity and watch them miss your fabulous AC, or make a concentration check DC 17 with a +5 bonus. On the cast, you get to make another weapon attack, and if it hits, you deal an additional 5d6+10. If you hit with both, that's 7d6+22 damage in one round- enough to oneshot many CR 4 enemies.
Level Five:
Dwarven Spinning Top.
Statistics
Fifth level Dwarven Two-Handed Fighter
20 point buy: Str: 18 Dex:14 Con:18 Int: 9 Wis: 10 Chr: 5
Feats: Power Attack, Cleave, Goblin Cleaver, Orc Hewer, Darting Viper, Great Cleave
Skills: To Taste
HP:47
Attacks at +8, 1d10+6 once per turn against every enemy within 10 feet.(+6, 1d10+12 if power attacking).
Items
+1 Dorn Dergar, +1 Full Plate, rest to taste.
Concept:
Get yourself a fifth level dwarven fighter, two handed fighter archetype. Take Cleave, Goblin Cleaver, Orc Hewer, Darting Viper and Great Cleave. By virtue of the Darting Viper feat, a Dorn Dergar is necessary. This allows the dorf to make an attack at every creature within 10ft+Natural reach that is of equal size or smaller than the dwarf.
In future levels, Cleave Through and giant killer might be nice, but both require 11 BAB, pick up Lunge somewhere if you want.
If you have any ideas to add to the list, just post them here and I'll do my best to keep the lists updated. Make sure you are specific as possible with your build, to include:
-Level
-Race
-Ability Scores
-Class breakdown
-Class features (or Archetypes)
-Feats
-Anything else that is crucial to the build (Spells, Equipment, Etc.)
-"The Gimmic" (What the build is intended to do)
Here is an Example of the post format:
THE BATMAN
Statistics
8th level Human Ninja
Ability Scores (20 pt buy): Str 18, Dex 12, Con 14, Int 13, Wis 10, Cha 16
HP: 59 (assumes max at 1st level and average each subsequent level)
AC: 19 (increased to a maximum of 43 thru Offensive Defense), CMD 21 (increased to a maximum of 45 thru Offensive Defense)
BAB +6, CMB +10
Fort +6, Ref +9, Will +4
Feats: Sap Adept, Improved Unarmed Strike, Enforcer, Sap Master, Weapon Focus (Unarmed), Dazzling Display, Shatter Defenses
Ninja Tricks: Smoke Bomb, Offensive Defense, Weapon Training, Combat Trick
Skills: Max ranks in Intimidate, Stealth, Acrobatics and UMD; rest to taste
Equipment (33000 gp): +1 Mithral Breastplate of Shadow [7950 gp], Ring of Protection +1 [2000 gp], +1 Amulet of Mighty Fists [5000 gp], Belt of Giant's Strength +2 [4000 gp], Cloak of Resistance +2 [4000 gp], +1 Hand Crossbow [2400 gp], Adventurer's Sash (Pouches contain 1x Acid Flask, 1x Flask of Holy Water, 1x Flask of Alchemist's Fire, 1x Flask of Liquid Ice, 1x Flask of Shadowcloy, 1x dose of Bloodblock; Satchel contains 2x Bags of Caltrops, 3x Grappling Bolt, 2x Silk Rope [50']), Handy Haversack [2000 gp](Contains 5x Acid Flask, 5x Flask of Holy Water, 5x Flask of Alchemist's Fire, 5x Flask of Liquid Ice, 5x Flask of Shadowcloy, 5x Dose of Bloodblock, 20x Masterwork Cold Iron Shuriken, 20x Masterwork Silvered Shuriken), Spring-Loaded Wrist Sheath (Contains 5x Masterwork Cold Iron Shuriken)
Concept: This build tries to maximize nonlethal Sneak Attack damage by using the Sap Adept and Sap Master feats. Enforcer allows us to make an Intimidate check to demoralize every time we deal nonlethal damage, and Shatter Defenses exploits that to make our enemies flat-footed vs our attacks forever.
Weak vs. Sneak attack immunity, Fear immunity, Nonlethal immunity, and Uncanny Dodge. But that's what the Utility Belt is for :smallwink:. Anything else is going to be unconscious within a round or two, as you're dishing out 1d4 + 8d6 + 20 nonlethal damage on each hit, and have up to three attacks per round. In addition to that, Offensive Defense allows you to add a dodge bonus equal to your sneak attack dice to your AC each time you hit, meaning once you get into combat, you're likely to never be hit at all.
Bumping the build up to 9th level allows you to squeeze in Weapon Finesse and go Dex-based, though I'm not sure it's needed. 10th level gives you Unarmed Combat Mastery, and now you're a monk with ninja skills (AKA The Goddamn Batman!)
I've got a few lower level builds laying around, and I'll begin to compile mine within the next day or two. Let's get together and use this as a resource for all players!
Level One:
Nothing yet.
Level Two:
BUTTERFLY OF DOOM
Statistics
2nd level gnome oracle, heavens mystery
Abilities (20 PB): STR 6, DEX 12, CON 15, INT 10, WIS 8, CHA 20
Feats: Spell focus (illusion)
Revelation: Awesome display
Spells known: Color spray, Protection from evil, Tap inner beauty
Curse: Haunted
Gear
Darkwood longspear, masterwork studded leather armor, ioun torch
Concept
Color spray normally knocks unconscious targets with 2 HD or less. Extending that to 7 HD (Will save DC 18) can be pretty impressive for a 1st level spell. Later on Hypnotic/rainbow pattern can affect rather a lot of targets under the effect of the same revelation.
Level Three:
I KNOW WHAT YOU'RE THINKING
Statistics
3rd level gnome sorcerer, rakshasa-blooded
Abilities (20 PB): STR 10, DEX 12, CON 16, INT 13, WIS 8, CHA 18
Feats: Silent spell, Effortless trickery (http://www.d20pfsrd.com/feats/general-feats/effortless-trickery)
Spells known: Charm person, Silent image, Vanish, Magic missile
Gear
Darkwood longspear, wand of Mage armor, wand of Comprehend languages, elixir of truth
Concept
Detect thoughts as a supernatural ability (hence no verbal or somatic components) & reading thoughts in one round rather than 3 can break any number of non-combat plots wide open.
Level Four:
Magus Blast
Statistics
3rd level Magus, 1st level Sorcerer (crossblooded Orc/Blue dragon)
Race: Human
Abilities (20 point buy): STR 10, DEX 22 (17 PB + 1 level + 2 racial + 2 belt), CON 14, INT 14, WIS 8, CHA 9
AC 21 (10+ 6 DEX + 5 armor), Touch 16, FF 15
31 HP (8+4+4 from Magus, 3 from Sorcerer, 10 from CON, 3 from favored class)
Fort: 5, Ref: 7, Will: 4
BAB +2, CMB +2, CMD 18
Feats: Weapon Finesse, Dervish Dance, Spell Focus (Evocation)
Character Traits: Varisian Tattoo (Evocation) (http://www.d20pfsrd.com/feats/general-feats/varisian-tattoo), Gifted Adept (http://www.d20pfsrd.com/traits/magic-traits/gifted-adept) (Shocking Grasp)
Skills: Max Spellcraft and Use Magic Device, 8 other skill points to taste.
Equipment (6,000 gp)Belt of incredible Dexterity +2 (4,000)
Scimitar (15)
Mithral Shirt (1,100)
885g remaining
Concept:This build is focused entirely around Shocking Grasp (http://www.d20pfsrd.com/magic/all-spells/s/shocking-grasp). On each round, use Spell Combat to make an attack with your scimitar at +8, hitting for 1d6+6. Then, cast Shocking Grasp. Either take an attack of opportunity and watch them miss your fabulous AC, or make a concentration check DC 17 with a +5 bonus. On the cast, you get to make another weapon attack, and if it hits, you deal an additional 5d6+10. If you hit with both, that's 7d6+22 damage in one round- enough to oneshot many CR 4 enemies.
Level Five:
Dwarven Spinning Top.
Statistics
Fifth level Dwarven Two-Handed Fighter
20 point buy: Str: 18 Dex:14 Con:18 Int: 9 Wis: 10 Chr: 5
Feats: Power Attack, Cleave, Goblin Cleaver, Orc Hewer, Darting Viper, Great Cleave
Skills: To Taste
HP:47
Attacks at +8, 1d10+6 once per turn against every enemy within 10 feet.(+6, 1d10+12 if power attacking).
Items
+1 Dorn Dergar, +1 Full Plate, rest to taste.
Concept:
Get yourself a fifth level dwarven fighter, two handed fighter archetype. Take Cleave, Goblin Cleaver, Orc Hewer, Darting Viper and Great Cleave. By virtue of the Darting Viper feat, a Dorn Dergar is necessary. This allows the dorf to make an attack at every creature within 10ft+Natural reach that is of equal size or smaller than the dwarf.
In future levels, Cleave Through and giant killer might be nice, but both require 11 BAB, pick up Lunge somewhere if you want.