Vastly
2012-12-30, 01:55 AM
So, I'm trying to build an archer out of an Oracle (Wind). I'm also considering taking the Seeker archetype to gain the ability to disarm traps of all kinds. A sort of divine, jack of all trades. It needs to be PFS legal, and will be 20 point for stats. I'm having a terrible time trying to figure out how to get this character working mechanically and I'm hoping someone here can help me.
This is definitely not an optimal build, Oracle just isn't the best choice for an archer type character, throw in trap finding, and my stats are all over the place. But it's the best option for the character I have in mind, so I'm determined to make it work!
The character will be heavily themed around wind, and is a wander of sorts, who seeks to rediscover forgotten art and beauty in the world. Shelyn, would be his deity of choice.
I've narrowed my options down a bit to what fits the character theme.
Stats Pre-Race:
Str: 10 (could drop this to 8 if needed)
Dex: 16 (with a racial bonus, could drop down to 14)
Con: 10 (should be higher, but I can live with a 10)
Int: 10 (if I go trapfinding, can't drop Int below 10)
Wis: 10 (could go higher, wouldnt want to drop lower)
Cha: 16 (without a racial bonus, probably needs to be a 17)
Races:
Human
Half-Elf
Elf
Sylph
Possible Multiclass dips:
Fighter (Archer?)
Monk (Zen Archer)
Paladin (Divine Hunter?)
Skills:
Perception and Spellcraft will be maxed out
Disable Device
Diplomacy
Fly
Knowledge (arcane/religion/nature)
Linguistics
Use Magic Device
Feats:
As far as I can tell, I'll need to pretty much focus exclusively on the ranged feat line.
Spells:
Probably going to focus on buffing, and a bit of debuffing. If I can figure out a way to get Gravity Bow, that would be cool.
I want to avoid multiclassing if I can, but if that's the best way, I'd like to avoid more then 2 level dips if possible. I really hope someone can help me figure this out, any suggestions and advice will be much appreciated!
Edit: Added builds from post below
New questions now that the basic builds are somewhat worked out.
Is Manyshot worth it?
Would Vital Strike be a better route then rapidshot/clustered/manyshot?
What other feats should I look at?
Any other general suggestions/optimizations?
Opinions on whether it's worth losing 2 levels of spell casting for the abilities given by the 2 levels of paladin? (I'm personally on the fence on this one)
Oradin (Paladin 2 / Oracle 10+)
Human (standard traits)
Archetype:
Divine Hunter (Paladin)
Skills: (order by importance)
Use Magic Device
Perception
Spellcraft
Diplomacy
Knowledge (religion
Fly
Stealth
Acrobatics
Traits:
Dangerously Curious (Magic)
+1 UMD, UMD is a class skill
Observant (Faction[The Grand Lodge])
+1 Perception, Perception is a class skill
Without Manyshot
Str 14
Dex 14
Con 12
Int 10
Wis 8
Cha 18
Progression
Smite 1/day, Precise Shot / Point Blank Shot / Rapid Shot (Human Bonus)
Divine Grace, Lay on Hands
Mystery (Wind), Curse (Haunted), Revelation (Wind Sight) / Deadly Aim
Mystery Spell (alter winds) / +1 Charisma (19 total)
Revelation (Invisibility) / Extra Revelation (Air Barrier)
Mystery Spell (gust of wind)
(Open Feat)
+1 Charisma (20 total)
Revelation (Wings of Air) / Clustered Shots
Mystery Spell (cloak of wind)
(Open Feat)
Mystery Spell (river of wind) / +1 Charisma (21 total)
With Manyshot
Str 12
Dex 16
Con 12
Int 10
Wis 9
Cha 17
Progression
Smite 1/day, Precise Shot / Point Blank Shot / Rapid Shot (Human Bonus)
Divine Grace, Lay on Hands
Mystery (Wind), Curse (Haunted), Revelation (Wind Sight) / Deadly Aim
Mystery Spell (alter winds) / +1 Charisma (18 total)
Revelation (Invisibility) / Extra Revelation (Air Barrier)
Mystery Spell (gust of wind)
(Open Feat)
+1 Dexterity (17 total)
Revelation (Wings of Air) / Manyshot
Mystery Spell (cloak of wind)
Clustered Shots
Mystery Spell (river of wind) / +1 Charisma (19 total)
Wind Oracle (Oracle 12+)
Human (standard traits)
Archetype:
None
Skills: (order by importance)
Use Magic Device
Perception
Spellcraft
Diplomacy
Knowledge (religion
Fly
Stealth
Acrobatics
Traits:
Dangerously Curious (Magic)
+1 UMD, UMD is a class skill
Hunter's Eye (Faction[Andoran])
No penalties for 2nd range increment, proficiency with longbow or shortbow
Without Manyshot
Str 14
Dex 14
Con 12
Int 8
Wis 10
Cha 18
Progression
Mystery (Wind), Curse (Haunted), Revelation (Wind Sight) / Point Blank Shot / Precise Shot (Human Bonus)
Mystery Spell (alter winds)
Revelation (Invisibility) / Rapid Shot
Mystery Spell (gust of wind) / +1 Charisma (19 total)
Extra Revelation (Gaseous Form)
Mystery Spell (cloak of wind)
Revelation (Wings of Air) / Deadly Aim
Mystery Spell (river of wind) / +1 Charisma (20 total)
Clustered Shot
Mystery Spell (control winds)
Revelation (Touch of Electricity) / (Open Feat)
Mystery Spell (sirocco) / +1 Charisma (21 total)
With Manyshot
Str 12
Dex 16
Con 12
Int 9
Wis 10
Cha 17
Progression
Mystery (Wind), Curse (Haunted), Revelation (Wind Sight) / Point Blank Shot / Precise Shot (Human Bonus)
Mystery Spell (alter winds)
Revelation (Invisibility) / Rapid Shot
Mystery Spell (gust of wind) / +1 Charisma (18 total)
Extra Revelation (Gaseous Form)
Mystery Spell (cloak of wind)
Revelation (Wings of Air) / Deadly Aim
Mystery Spell (river of wind) / +1 Dexterity (17 total)
Manyshot
Mystery Spell (control winds)
Revelation (Touch of Electricity) / Clustered Shot
Mystery Spell (sirocco) / +1 Charisma (19 total)
This is definitely not an optimal build, Oracle just isn't the best choice for an archer type character, throw in trap finding, and my stats are all over the place. But it's the best option for the character I have in mind, so I'm determined to make it work!
The character will be heavily themed around wind, and is a wander of sorts, who seeks to rediscover forgotten art and beauty in the world. Shelyn, would be his deity of choice.
I've narrowed my options down a bit to what fits the character theme.
Stats Pre-Race:
Str: 10 (could drop this to 8 if needed)
Dex: 16 (with a racial bonus, could drop down to 14)
Con: 10 (should be higher, but I can live with a 10)
Int: 10 (if I go trapfinding, can't drop Int below 10)
Wis: 10 (could go higher, wouldnt want to drop lower)
Cha: 16 (without a racial bonus, probably needs to be a 17)
Races:
Human
Half-Elf
Elf
Sylph
Possible Multiclass dips:
Fighter (Archer?)
Monk (Zen Archer)
Paladin (Divine Hunter?)
Skills:
Perception and Spellcraft will be maxed out
Disable Device
Diplomacy
Fly
Knowledge (arcane/religion/nature)
Linguistics
Use Magic Device
Feats:
As far as I can tell, I'll need to pretty much focus exclusively on the ranged feat line.
Spells:
Probably going to focus on buffing, and a bit of debuffing. If I can figure out a way to get Gravity Bow, that would be cool.
I want to avoid multiclassing if I can, but if that's the best way, I'd like to avoid more then 2 level dips if possible. I really hope someone can help me figure this out, any suggestions and advice will be much appreciated!
Edit: Added builds from post below
New questions now that the basic builds are somewhat worked out.
Is Manyshot worth it?
Would Vital Strike be a better route then rapidshot/clustered/manyshot?
What other feats should I look at?
Any other general suggestions/optimizations?
Opinions on whether it's worth losing 2 levels of spell casting for the abilities given by the 2 levels of paladin? (I'm personally on the fence on this one)
Oradin (Paladin 2 / Oracle 10+)
Human (standard traits)
Archetype:
Divine Hunter (Paladin)
Skills: (order by importance)
Use Magic Device
Perception
Spellcraft
Diplomacy
Knowledge (religion
Fly
Stealth
Acrobatics
Traits:
Dangerously Curious (Magic)
+1 UMD, UMD is a class skill
Observant (Faction[The Grand Lodge])
+1 Perception, Perception is a class skill
Without Manyshot
Str 14
Dex 14
Con 12
Int 10
Wis 8
Cha 18
Progression
Smite 1/day, Precise Shot / Point Blank Shot / Rapid Shot (Human Bonus)
Divine Grace, Lay on Hands
Mystery (Wind), Curse (Haunted), Revelation (Wind Sight) / Deadly Aim
Mystery Spell (alter winds) / +1 Charisma (19 total)
Revelation (Invisibility) / Extra Revelation (Air Barrier)
Mystery Spell (gust of wind)
(Open Feat)
+1 Charisma (20 total)
Revelation (Wings of Air) / Clustered Shots
Mystery Spell (cloak of wind)
(Open Feat)
Mystery Spell (river of wind) / +1 Charisma (21 total)
With Manyshot
Str 12
Dex 16
Con 12
Int 10
Wis 9
Cha 17
Progression
Smite 1/day, Precise Shot / Point Blank Shot / Rapid Shot (Human Bonus)
Divine Grace, Lay on Hands
Mystery (Wind), Curse (Haunted), Revelation (Wind Sight) / Deadly Aim
Mystery Spell (alter winds) / +1 Charisma (18 total)
Revelation (Invisibility) / Extra Revelation (Air Barrier)
Mystery Spell (gust of wind)
(Open Feat)
+1 Dexterity (17 total)
Revelation (Wings of Air) / Manyshot
Mystery Spell (cloak of wind)
Clustered Shots
Mystery Spell (river of wind) / +1 Charisma (19 total)
Wind Oracle (Oracle 12+)
Human (standard traits)
Archetype:
None
Skills: (order by importance)
Use Magic Device
Perception
Spellcraft
Diplomacy
Knowledge (religion
Fly
Stealth
Acrobatics
Traits:
Dangerously Curious (Magic)
+1 UMD, UMD is a class skill
Hunter's Eye (Faction[Andoran])
No penalties for 2nd range increment, proficiency with longbow or shortbow
Without Manyshot
Str 14
Dex 14
Con 12
Int 8
Wis 10
Cha 18
Progression
Mystery (Wind), Curse (Haunted), Revelation (Wind Sight) / Point Blank Shot / Precise Shot (Human Bonus)
Mystery Spell (alter winds)
Revelation (Invisibility) / Rapid Shot
Mystery Spell (gust of wind) / +1 Charisma (19 total)
Extra Revelation (Gaseous Form)
Mystery Spell (cloak of wind)
Revelation (Wings of Air) / Deadly Aim
Mystery Spell (river of wind) / +1 Charisma (20 total)
Clustered Shot
Mystery Spell (control winds)
Revelation (Touch of Electricity) / (Open Feat)
Mystery Spell (sirocco) / +1 Charisma (21 total)
With Manyshot
Str 12
Dex 16
Con 12
Int 9
Wis 10
Cha 17
Progression
Mystery (Wind), Curse (Haunted), Revelation (Wind Sight) / Point Blank Shot / Precise Shot (Human Bonus)
Mystery Spell (alter winds)
Revelation (Invisibility) / Rapid Shot
Mystery Spell (gust of wind) / +1 Charisma (18 total)
Extra Revelation (Gaseous Form)
Mystery Spell (cloak of wind)
Revelation (Wings of Air) / Deadly Aim
Mystery Spell (river of wind) / +1 Dexterity (17 total)
Manyshot
Mystery Spell (control winds)
Revelation (Touch of Electricity) / Clustered Shot
Mystery Spell (sirocco) / +1 Charisma (19 total)