Togath
2013-01-01, 06:26 AM
Seeing as my current character is probably about to die in a sandbox pbp I'm in right now, I've decided to start work on a new one, just in case.
I was thinking of going with another thief, but making this one less sensitive about taking lives, either those of guards, or those of the people he's stealing from.
One part I am keeping(but it probably won't effect things other then taking up a skill) is him being a skilled chef, though I plan to have the new him not use a giant chef's knife as a weapon.
Characters in the campaign start at level 6(and can go into epic levels), and the ToB base classes are unfortunately banned(prestige classes from it are fine though), though the GM does allow you to take martial study any number of times, and you can recover all maneuvers from it with a full round action, and your initiator level is the same as your BAB.
My basic concept for what I want to be able to do is to be stealthy(though non-magic stealth, since some areas of the city[the campaign is entirely set in a city] have wards against magic[especially stealthing magic]), athletic(so I don't have to use birds to stealth things for me), and capable of killing enemies quickly if I can take them by ambush.
I was thinking of going mainly rogue...not really sure beyond that, as I've never built a pure rogue before.
I am planning to play a human, and we can use 28 point buy, or a roll(whichever ends up higher...so at least a 28 point buy).
For feats I was thinking of going with at least one martial study, to get sapphire nightmare blade, and possibly a second to grab mountain hammer.
Main weapons I was thinking of were daggers and axes, possibly augmented with elbow, wrist, or boot blades if I need to appear unarmed.
He is also likely going to be either neutral(leaning towards lawful neutral), lawful neutral(leaning towards evil), or lawful evil, if that changes anything.
I was thinking of going with another thief, but making this one less sensitive about taking lives, either those of guards, or those of the people he's stealing from.
One part I am keeping(but it probably won't effect things other then taking up a skill) is him being a skilled chef, though I plan to have the new him not use a giant chef's knife as a weapon.
Characters in the campaign start at level 6(and can go into epic levels), and the ToB base classes are unfortunately banned(prestige classes from it are fine though), though the GM does allow you to take martial study any number of times, and you can recover all maneuvers from it with a full round action, and your initiator level is the same as your BAB.
My basic concept for what I want to be able to do is to be stealthy(though non-magic stealth, since some areas of the city[the campaign is entirely set in a city] have wards against magic[especially stealthing magic]), athletic(so I don't have to use birds to stealth things for me), and capable of killing enemies quickly if I can take them by ambush.
I was thinking of going mainly rogue...not really sure beyond that, as I've never built a pure rogue before.
I am planning to play a human, and we can use 28 point buy, or a roll(whichever ends up higher...so at least a 28 point buy).
For feats I was thinking of going with at least one martial study, to get sapphire nightmare blade, and possibly a second to grab mountain hammer.
Main weapons I was thinking of were daggers and axes, possibly augmented with elbow, wrist, or boot blades if I need to appear unarmed.
He is also likely going to be either neutral(leaning towards lawful neutral), lawful neutral(leaning towards evil), or lawful evil, if that changes anything.