Karoht
2013-01-01, 04:07 PM
So here's what I'm building folks. I'm building a Monster Truck. That walks like a lady.
The idea is that the Barbarian will be a Lizardfolk (fluffed to look like a saltwater crocodile. Her name will be Sal'tiin. (Saltine)
In her backpack will be a legless Kobold named Uurk. Urk will probably be a Bard.
The idea is that Sal'tiin will be running around and using Improved/Greater Overrun, along with Pushing Assault and Come and Get Me to keep the badguys away, or knocked on the ground. Prone is nice enough, AoO's are even better. Sal'tiin will be rocking a reach weapon of some kind, if it matters.
Sal'tiin may have support in the form of a Neutral Cleric who wants to specialize in Necromancy, particularly army building. So Sal'Tiin and Uurk are the tip of the sword, breaking the line and causing disarray, while the undead follow and take AoO's and hit prone targets where possible.
Under the spoiler is a general idea of Sal'tiin's Feats and Rage Powers.
Feats
1-Power Attack
3-Improved Overrun
5-Charge Through
7-Pushing Assault-Drop Power Attack Damage to automatically move enemy back 5ft.
9-Combat Reflexes
11-Greater Overrun-Triggers Attacks of Opportunity
13-Extra Rage Power-Beast Totem
15-
17-
19-
Rage Powers
2-Lesser Beast Totem
4-Overbearing Advance-STR Damage per Overrun Target
6-Overbearing Onslaught-Overrun many targets per round.
8- Internal Fortitude-Rage Cycling with an Ioun Stone
10-Flesh Wound-Roll for Half Damage as Non-Lethal, 1 attack per round
12-Come and Get Me
14-Beast Totem Greater-Pounce Time
16-
18-
20-
Mostly just looking for stuff to fill out the last few feats and rage powers.
Before someone suggests a mount, the person playing Sal'tiin dislikes playing mounted characters.
Here's some stuff that was being considered.
List of Maybe Powers/Feats
-Raging Brutality (Add Con to Damage, Swift Action, once per rage)
-Strength Surge (Add Barbarian Level to a single Strength check, CMB/CMD, once per rage)
-Auspicious Mark (Add 1D6 to the result of a die roll, once per rage)
-Clear Mind (Reroll failed will save once per rage)
-Good for What Ails You (Bonus saves for drinking booze)
-Superstitious (Bonus to saves while raging)
-Powerful Blow Crippling Blow (STR/DEX damage on one attack, once per rage)
-Knockdown/Knockback (And therefore Improved Bullrush and Improved Trip)
-Intimidating Prowess Dreadful Carnage Intimidating Glare/Terrifying Howl (Demoralizing/Fear fishing)
-Dragon Totem or World Serpent Totem
And there's been no consideration for Archetypes yet. Nothing has really jumped out yet.
Thoughts? Advice? Will books be flung at my head?
The idea is that the Barbarian will be a Lizardfolk (fluffed to look like a saltwater crocodile. Her name will be Sal'tiin. (Saltine)
In her backpack will be a legless Kobold named Uurk. Urk will probably be a Bard.
The idea is that Sal'tiin will be running around and using Improved/Greater Overrun, along with Pushing Assault and Come and Get Me to keep the badguys away, or knocked on the ground. Prone is nice enough, AoO's are even better. Sal'tiin will be rocking a reach weapon of some kind, if it matters.
Sal'tiin may have support in the form of a Neutral Cleric who wants to specialize in Necromancy, particularly army building. So Sal'Tiin and Uurk are the tip of the sword, breaking the line and causing disarray, while the undead follow and take AoO's and hit prone targets where possible.
Under the spoiler is a general idea of Sal'tiin's Feats and Rage Powers.
Feats
1-Power Attack
3-Improved Overrun
5-Charge Through
7-Pushing Assault-Drop Power Attack Damage to automatically move enemy back 5ft.
9-Combat Reflexes
11-Greater Overrun-Triggers Attacks of Opportunity
13-Extra Rage Power-Beast Totem
15-
17-
19-
Rage Powers
2-Lesser Beast Totem
4-Overbearing Advance-STR Damage per Overrun Target
6-Overbearing Onslaught-Overrun many targets per round.
8- Internal Fortitude-Rage Cycling with an Ioun Stone
10-Flesh Wound-Roll for Half Damage as Non-Lethal, 1 attack per round
12-Come and Get Me
14-Beast Totem Greater-Pounce Time
16-
18-
20-
Mostly just looking for stuff to fill out the last few feats and rage powers.
Before someone suggests a mount, the person playing Sal'tiin dislikes playing mounted characters.
Here's some stuff that was being considered.
List of Maybe Powers/Feats
-Raging Brutality (Add Con to Damage, Swift Action, once per rage)
-Strength Surge (Add Barbarian Level to a single Strength check, CMB/CMD, once per rage)
-Auspicious Mark (Add 1D6 to the result of a die roll, once per rage)
-Clear Mind (Reroll failed will save once per rage)
-Good for What Ails You (Bonus saves for drinking booze)
-Superstitious (Bonus to saves while raging)
-Powerful Blow Crippling Blow (STR/DEX damage on one attack, once per rage)
-Knockdown/Knockback (And therefore Improved Bullrush and Improved Trip)
-Intimidating Prowess Dreadful Carnage Intimidating Glare/Terrifying Howl (Demoralizing/Fear fishing)
-Dragon Totem or World Serpent Totem
And there's been no consideration for Archetypes yet. Nothing has really jumped out yet.
Thoughts? Advice? Will books be flung at my head?