Anecronwashere
2013-01-01, 11:47 PM
I'm thinking of making a D&D Heartbreaker sometime soon, and this just came to me:
Critical Fumble basics
When any attack (as in, spell, ranged attack, melee full attack etc.) is made and the first (and only the first) attack made is a natural 1 this is a fumble and treated as a Miss (even if the attack would normally hit). Resolve all other attacks with this weapon BEFORE resolving the fumble (however if the defender would die they are instead reduced to 1 HP)
If the attacker has more than one weapon (through TWF, multiple Natural Attacks etc.) then each weapon is counted as a separate attack for this purpose
Fumble Confirm:
Roll a 1D10 +1/2 ECL DC10
On success: Reroll the failed attack with a -2 modifier
On failure: Roll on the Fumble table
Roll a D20 +1/2 ECL
1-3: You fall on your sword/spell backfires on you. you are reduced to -1HP and dying
4-6: The weapon cuts you as it clatters out of your hands/the magic fails you as it explodes in your face. You drop your sword or are unable to cast spells for 3 Rounds and treat the attack as an automatic hit against yourself
7-9: The weapon is redirected at you. Treat the attack as an automatic hit against yourself.
10-12: You drop your sword.
13-15: You make an attack at -5 against the defender before dropping the weapon. This is resolved as the initial attack except with a -5 Fumble penalty
16-18: You make an attack at -5 against the defender. This is resolved as the initial attack except with a -5 Fumble penalty
19-20: You are treated as succeeding on the Fumble Confirm check
21-29: Make an attack against the defender. This is resolved as if you had rolled a 20 but does not count for any abilities or effects that activate on a natural 20 (eg. Critical Hits)
30: You automatically hit the defender
What do you think of it? It's slightly worse for TWF and multiple Natural Attackers but Melee isn't worse off than Casters
Critical Fumble basics
When any attack (as in, spell, ranged attack, melee full attack etc.) is made and the first (and only the first) attack made is a natural 1 this is a fumble and treated as a Miss (even if the attack would normally hit). Resolve all other attacks with this weapon BEFORE resolving the fumble (however if the defender would die they are instead reduced to 1 HP)
If the attacker has more than one weapon (through TWF, multiple Natural Attacks etc.) then each weapon is counted as a separate attack for this purpose
Fumble Confirm:
Roll a 1D10 +1/2 ECL DC10
On success: Reroll the failed attack with a -2 modifier
On failure: Roll on the Fumble table
Roll a D20 +1/2 ECL
1-3: You fall on your sword/spell backfires on you. you are reduced to -1HP and dying
4-6: The weapon cuts you as it clatters out of your hands/the magic fails you as it explodes in your face. You drop your sword or are unable to cast spells for 3 Rounds and treat the attack as an automatic hit against yourself
7-9: The weapon is redirected at you. Treat the attack as an automatic hit against yourself.
10-12: You drop your sword.
13-15: You make an attack at -5 against the defender before dropping the weapon. This is resolved as the initial attack except with a -5 Fumble penalty
16-18: You make an attack at -5 against the defender. This is resolved as the initial attack except with a -5 Fumble penalty
19-20: You are treated as succeeding on the Fumble Confirm check
21-29: Make an attack against the defender. This is resolved as if you had rolled a 20 but does not count for any abilities or effects that activate on a natural 20 (eg. Critical Hits)
30: You automatically hit the defender
What do you think of it? It's slightly worse for TWF and multiple Natural Attackers but Melee isn't worse off than Casters