4th number
2013-01-02, 06:40 AM
I wrote these up years ago (under a previous name) for a contest that never got going, but I think they're good enough that they warrant a thread. They're useful only if you're running a wight-apocalypse campaign, but if you are, they're great. I'm especially proud of the Veil.
Here's a wight, by the way. (http://www.d20srd.org/srd/monsters/wight.htm) I reckoned that they were the best core creature for an undead apocalypse-- sort of a mix between zombies and Buffy-style unsuave vampires. One wight killing a town full of commoners turns into a serious army very quickly.
WARD OF SAFE REST
Price (Item Level): 600 gp (3rd)
Body Slot: --
Caster Level: 10th
Aura: Strong; (DC 16) Abjuration
Activation: --
Weight: 1lb
This simple totem is made of a holy symbol, a twist of white silk, and a small fragment from the corpse of an undead.
When hung upon the door of a building, a ward of safe rest prevents all undead creatures of the kind from which it was made from entering or approaching within 5 feet.
Prerequisites: Craft Wondrous Item, hide from undead
Cost to Create: 300 gp, 24 xp, 1 day
DECLAWING
Price: +1 bonus
Property: Weapon
Caster Level: 8th
Aura: Moderate; (DC 16) Necromancy
Activation: Swift (command)
This weapon bears a simple engraving of a wight's clawed hand formed into a fist. When it is wielded, the hand unclenches.
When you are wielding a declawing weapon, you can choose to deliver a smite attack against a wight five times per day. The attack deals 2d4 extra points of damage. If the attack hits, the wight is unable to use its Energy Drain for a number of rounds equal to half of the extra damage dealt, rounded down. You must declare the smite attack before you make your attack roll. If the attack does not strike a wight, the smite is wasted.
Prerequisites: Craft Magic Arms and Armor, disrupt undead, daze
Cost to Create: Varies.
WIGHTSDOOM
Price: +3 bonus
Property: Weapon
Caster Level: 10th
Aura: Strong; (DC 21) Necromancy
Activation: -- and Swift (command)
This weapon is adorned with an engraving of a stylized wight's head. For each wight that it has been used it to kill, a small mark appears beside the engraving.
This weapon functions as a declawing weapon (see above), except that the smite attack deals 8d4 damage.
In addition, the weapon grants a +6 sacred bonus to all attack rolls versus wights. If a wight is destroyed by a wightsdoom weapon, you get an immediate, extra melee attack against another creature within reach. The extra attack is at the same bonus as the attack that destroyed the wight.
Prerequisites: Craft Magic Arms and Armor, greater disrupt undead, daze
Cost to Create: Varies.
VEIL OF POSTPONED MOURNING
Price (Item Level): 100 gp (1st)
Body Slot: Eyes
Caster Level: 5th
Aura: Faint; (DC 17) Illusion
Activation: --
Weight: --
This translucent veil covers the upper half of the face and clings loosely to the wearer.
A veil of postponed mourning makes all undead creatures appear faceless and generic to the wearer, so that they cannot discern how the undead appeared in life.
Prerequisites: Craft Wondrous Item, silent image
Cost to Create: 50 gp, 4 xp, 1 day
RING OF DESPERATION
Price (Item Level): 3500 gp (8th)
Body Slot: Ring
Caster Level: 8th
Aura: Moderate; (DC 21) Evocation
Activation: --; see text
Weight: --
Made of rough, hastily forged pewter, this ring has the following engraved on the inside, in Common: "May the gods be merciful."
A ring of desperation grants a +2 sacred bonus on saves against effects generated by undead creatures. Additionally, if the wearer becomes an undead creature, they are immediately destroyed, and all undead creatures within 10 feet take 5d6 radiant damage and must make a DC 16 Fortitude save or be destroyed.
Prerequisites: Forge Ring, death ward, searing light
Cost to Create: 1750 gp, 140 xp, 4 days
Here's a wight, by the way. (http://www.d20srd.org/srd/monsters/wight.htm) I reckoned that they were the best core creature for an undead apocalypse-- sort of a mix between zombies and Buffy-style unsuave vampires. One wight killing a town full of commoners turns into a serious army very quickly.
WARD OF SAFE REST
Price (Item Level): 600 gp (3rd)
Body Slot: --
Caster Level: 10th
Aura: Strong; (DC 16) Abjuration
Activation: --
Weight: 1lb
This simple totem is made of a holy symbol, a twist of white silk, and a small fragment from the corpse of an undead.
When hung upon the door of a building, a ward of safe rest prevents all undead creatures of the kind from which it was made from entering or approaching within 5 feet.
Prerequisites: Craft Wondrous Item, hide from undead
Cost to Create: 300 gp, 24 xp, 1 day
DECLAWING
Price: +1 bonus
Property: Weapon
Caster Level: 8th
Aura: Moderate; (DC 16) Necromancy
Activation: Swift (command)
This weapon bears a simple engraving of a wight's clawed hand formed into a fist. When it is wielded, the hand unclenches.
When you are wielding a declawing weapon, you can choose to deliver a smite attack against a wight five times per day. The attack deals 2d4 extra points of damage. If the attack hits, the wight is unable to use its Energy Drain for a number of rounds equal to half of the extra damage dealt, rounded down. You must declare the smite attack before you make your attack roll. If the attack does not strike a wight, the smite is wasted.
Prerequisites: Craft Magic Arms and Armor, disrupt undead, daze
Cost to Create: Varies.
WIGHTSDOOM
Price: +3 bonus
Property: Weapon
Caster Level: 10th
Aura: Strong; (DC 21) Necromancy
Activation: -- and Swift (command)
This weapon is adorned with an engraving of a stylized wight's head. For each wight that it has been used it to kill, a small mark appears beside the engraving.
This weapon functions as a declawing weapon (see above), except that the smite attack deals 8d4 damage.
In addition, the weapon grants a +6 sacred bonus to all attack rolls versus wights. If a wight is destroyed by a wightsdoom weapon, you get an immediate, extra melee attack against another creature within reach. The extra attack is at the same bonus as the attack that destroyed the wight.
Prerequisites: Craft Magic Arms and Armor, greater disrupt undead, daze
Cost to Create: Varies.
VEIL OF POSTPONED MOURNING
Price (Item Level): 100 gp (1st)
Body Slot: Eyes
Caster Level: 5th
Aura: Faint; (DC 17) Illusion
Activation: --
Weight: --
This translucent veil covers the upper half of the face and clings loosely to the wearer.
A veil of postponed mourning makes all undead creatures appear faceless and generic to the wearer, so that they cannot discern how the undead appeared in life.
Prerequisites: Craft Wondrous Item, silent image
Cost to Create: 50 gp, 4 xp, 1 day
RING OF DESPERATION
Price (Item Level): 3500 gp (8th)
Body Slot: Ring
Caster Level: 8th
Aura: Moderate; (DC 21) Evocation
Activation: --; see text
Weight: --
Made of rough, hastily forged pewter, this ring has the following engraved on the inside, in Common: "May the gods be merciful."
A ring of desperation grants a +2 sacred bonus on saves against effects generated by undead creatures. Additionally, if the wearer becomes an undead creature, they are immediately destroyed, and all undead creatures within 10 feet take 5d6 radiant damage and must make a DC 16 Fortitude save or be destroyed.
Prerequisites: Forge Ring, death ward, searing light
Cost to Create: 1750 gp, 140 xp, 4 days