Wiggins
2013-01-03, 09:00 AM
I know we've tried to cover implementation of the Arcane Swordsage adaptation before, but we've never (to my knowledge) gone over the spell list as recommended in Tome of Battle.
"In general, spells from the schools of abjuration, evocation, and transmutation are most appropriate for a swordsage of this type, especially spells with a range of personal or touch."
Taking those as hard and fast rules, rather than suggestions, we get the following list;
(all SRD, except where there weren't enough to be appropriate, Levels 5 and 9, and in those instances, I went for the spell with the most available sources)
1.
Endure Elements
Expeditious Retreat
Jump
Magic Weapon
Protection from (Evil, Good, Chaos, Law)
Shield
Shocking Grasp
2.
Alter Self
Arcane Lock
Bear's Endurance, Bull's Strength, Cat's Grace, Eagle's Splendor, Fox's Cunning, Owl's Wisdom
Continual Flame
Darkness
Darkvision
Obscure Object
Protection from Arrows
Resist Energy
Rope Trick
Spider Climb
3.
Blink
Daylight
Explosive Runes
Fly
Gaseous Form
Magic Circle Against (Evil, Good, Chaos, Law)
Magic Weapon, Greater
Nondetection
Protection from Energy
Secret Page
Shrink Item
Water Breathing
4.
Fire Shield
Fire Trap
Polymorph
Remove Curse
Stone Shape
Stoneskin
5.
Overland Flight
Passwall
Blink, Greater (Spell Compendium, Complete Arcane, Complete Divine, Unapproachable East)
6.
Contingency
Hardening
Mental Pinnacle
Transformation
7.
Ethereal Jaunt
Sequester
Spell Turning
Statue
8.
Iron Body
Protection from Spells
Temporal Stasis
9.
Etherealness
Imprisonment
Shapechange
Time Stop
Absorption (Spell Compendium, Complete Arcane, Tome and Blood)
Bearing in mind that the economy on these spells is utterly devastating (because they have maneuver recovery, rather than a limit per day) I think there might be a number of problems here.
Even ignoring the unlimited Time Stop...
Particularly, even from moderately low levels, spamming Locks, Traps and Runes once per minute with little cost or consideration, could on a chaotic trickster character become either a feature, or more likely, an utter nuisance.
What fixes are necessary?
At the moment, as they neither use spell slots nor preparations, metamagic seems impossible. They do have one limit; "Spells Ready". Could that be used for metamagic cost somehow?
"In general, spells from the schools of abjuration, evocation, and transmutation are most appropriate for a swordsage of this type, especially spells with a range of personal or touch."
Taking those as hard and fast rules, rather than suggestions, we get the following list;
(all SRD, except where there weren't enough to be appropriate, Levels 5 and 9, and in those instances, I went for the spell with the most available sources)
1.
Endure Elements
Expeditious Retreat
Jump
Magic Weapon
Protection from (Evil, Good, Chaos, Law)
Shield
Shocking Grasp
2.
Alter Self
Arcane Lock
Bear's Endurance, Bull's Strength, Cat's Grace, Eagle's Splendor, Fox's Cunning, Owl's Wisdom
Continual Flame
Darkness
Darkvision
Obscure Object
Protection from Arrows
Resist Energy
Rope Trick
Spider Climb
3.
Blink
Daylight
Explosive Runes
Fly
Gaseous Form
Magic Circle Against (Evil, Good, Chaos, Law)
Magic Weapon, Greater
Nondetection
Protection from Energy
Secret Page
Shrink Item
Water Breathing
4.
Fire Shield
Fire Trap
Polymorph
Remove Curse
Stone Shape
Stoneskin
5.
Overland Flight
Passwall
Blink, Greater (Spell Compendium, Complete Arcane, Complete Divine, Unapproachable East)
6.
Contingency
Hardening
Mental Pinnacle
Transformation
7.
Ethereal Jaunt
Sequester
Spell Turning
Statue
8.
Iron Body
Protection from Spells
Temporal Stasis
9.
Etherealness
Imprisonment
Shapechange
Time Stop
Absorption (Spell Compendium, Complete Arcane, Tome and Blood)
Bearing in mind that the economy on these spells is utterly devastating (because they have maneuver recovery, rather than a limit per day) I think there might be a number of problems here.
Even ignoring the unlimited Time Stop...
Particularly, even from moderately low levels, spamming Locks, Traps and Runes once per minute with little cost or consideration, could on a chaotic trickster character become either a feature, or more likely, an utter nuisance.
What fixes are necessary?
At the moment, as they neither use spell slots nor preparations, metamagic seems impossible. They do have one limit; "Spells Ready". Could that be used for metamagic cost somehow?