Kerilstrasz
2013-01-03, 09:06 PM
It is a 3.5E campaign, with no homebrew material, starting at lvl1...
you should consider it a "teaching" campaign with ordinary encounters designed
to teach the new players of the group the mechanics of the game and the
"purpose" of each class in the game...
so, sources kinda limited.. PhB,PhB2,Completes and Individual classes books like:
song &silence,sword & fist etc etc...
Group is consists of:
Human Barbarian (old/Xperienced player) main Close combat dmg dealer
Human Fighter (old/Xperienced player) battlefield control/disabler
Dwarf Rogue (medium Xper. player) trap/skillmonkey
Elf Ranger (medium Xper. player) tracker/scout range dmg dealer
Elf Sorcerer (NEW d&d player) our only arcane caster / dmg oriented
Human Cleric (NEW d&d player) our only divine caster / healing oriented
Considering the above (type of campaign,sources etc etc) i d like your opinion
about my built and maybe some suggestions...
Human Fighter (lvl1)
Str 16 Dex 14 Con 12 Int 14 wis 12 Cha 10
Feats: TwF, C.Expertise, Impr. Trip
Feats to be taken: Ex.W.Prof: Kusari-Gama (dmg)(at lvl2) , Impr.Disarm (at lvl3)
Feats under consideration: Wpn.Focus, Wpn.Specialization, Impr.Init., Combat Reflexes
(not in that specific order)
My main goal with this char, is to control the battle by disable the enemies
so the rest group has an easier job...
dealing dmg is secondary but not to be left aside...
so tell me.. what do you think? is there any feats &/or skill tricks that may
help me improve a bit more my trips, disarming or generally my control over battles?
Id like your opinion about the built and some suggestions about how to improve it.
Plz include book & pg with your suggestions :)
thnx a lot.
you should consider it a "teaching" campaign with ordinary encounters designed
to teach the new players of the group the mechanics of the game and the
"purpose" of each class in the game...
so, sources kinda limited.. PhB,PhB2,Completes and Individual classes books like:
song &silence,sword & fist etc etc...
Group is consists of:
Human Barbarian (old/Xperienced player) main Close combat dmg dealer
Human Fighter (old/Xperienced player) battlefield control/disabler
Dwarf Rogue (medium Xper. player) trap/skillmonkey
Elf Ranger (medium Xper. player) tracker/scout range dmg dealer
Elf Sorcerer (NEW d&d player) our only arcane caster / dmg oriented
Human Cleric (NEW d&d player) our only divine caster / healing oriented
Considering the above (type of campaign,sources etc etc) i d like your opinion
about my built and maybe some suggestions...
Human Fighter (lvl1)
Str 16 Dex 14 Con 12 Int 14 wis 12 Cha 10
Feats: TwF, C.Expertise, Impr. Trip
Feats to be taken: Ex.W.Prof: Kusari-Gama (dmg)(at lvl2) , Impr.Disarm (at lvl3)
Feats under consideration: Wpn.Focus, Wpn.Specialization, Impr.Init., Combat Reflexes
(not in that specific order)
My main goal with this char, is to control the battle by disable the enemies
so the rest group has an easier job...
dealing dmg is secondary but not to be left aside...
so tell me.. what do you think? is there any feats &/or skill tricks that may
help me improve a bit more my trips, disarming or generally my control over battles?
Id like your opinion about the built and some suggestions about how to improve it.
Plz include book & pg with your suggestions :)
thnx a lot.