Sacrieur
2013-01-04, 01:43 PM
Hark! So I am not new to the world of roleplaying, nor D&D and PF. I have, however, taken an extended league of absence from it, and am ready to jump back in full swing.
I had recently played a half-orc monk, and that was enough to get me thrilled. But now I'm onto something a bit more ambitious.
A gladiator. But not just any gladiator (and not that silly, oh-look-I-can-also-juggler-gladiator), a duelist and swordsman with few equals. That can also rage.
My idea starts with a humble barbarian, taken from his homeland and forced to fight in an arena. There he learns the value of swordsmanship. So barbarian/fighter, here we come. Seems like a deadly combination to me.
I haven't gotten details, but I presume the starting level is three. It typically always is in our group. Stats are rolled 4d6 drop the lowest, reroll ones. I figure my stat priority should be Con, Str, Dex, Wis, Int, Cha. If I play a human I think I may put a +2 into dex. I'm also hoping I get high numbers to throw in all three physical stats.
So I figured I would start Barbarian 2/Fighter 1, as to reflect his background, although I can flip them around if that is best suggested. The build is aiming for an agile warrior, one who eschews heavy armors in favor of being faster.
With the current build, I have the uncanny dodge benefit and rage, well enough to deal some pretty decent damage. The speed upgrades come later. For rage power, I can either go with guarded stance or swift foot.
I figure with the fighter path I can either go full on dual short swords or adjust my stats around and take up a rapier. I think the mobile fighter or dual wield fighter variants may be ideal, but I would like to hear thoughts on this.
I am unsure which path to take from there. I presume alternating fighter/barbarian levels would be ideal. The dual wield would provide me with enough hits that I don't get left behind by the party (not that they're terrific with builds anyway).
Duelist seems attractive, but not likely for me to jump in on with a low int. I may just continue the fighter/barbarian path.
Thoughts?
I had recently played a half-orc monk, and that was enough to get me thrilled. But now I'm onto something a bit more ambitious.
A gladiator. But not just any gladiator (and not that silly, oh-look-I-can-also-juggler-gladiator), a duelist and swordsman with few equals. That can also rage.
My idea starts with a humble barbarian, taken from his homeland and forced to fight in an arena. There he learns the value of swordsmanship. So barbarian/fighter, here we come. Seems like a deadly combination to me.
I haven't gotten details, but I presume the starting level is three. It typically always is in our group. Stats are rolled 4d6 drop the lowest, reroll ones. I figure my stat priority should be Con, Str, Dex, Wis, Int, Cha. If I play a human I think I may put a +2 into dex. I'm also hoping I get high numbers to throw in all three physical stats.
So I figured I would start Barbarian 2/Fighter 1, as to reflect his background, although I can flip them around if that is best suggested. The build is aiming for an agile warrior, one who eschews heavy armors in favor of being faster.
With the current build, I have the uncanny dodge benefit and rage, well enough to deal some pretty decent damage. The speed upgrades come later. For rage power, I can either go with guarded stance or swift foot.
I figure with the fighter path I can either go full on dual short swords or adjust my stats around and take up a rapier. I think the mobile fighter or dual wield fighter variants may be ideal, but I would like to hear thoughts on this.
I am unsure which path to take from there. I presume alternating fighter/barbarian levels would be ideal. The dual wield would provide me with enough hits that I don't get left behind by the party (not that they're terrific with builds anyway).
Duelist seems attractive, but not likely for me to jump in on with a low int. I may just continue the fighter/barbarian path.
Thoughts?