silverwolfer
2013-01-04, 06:07 PM
In this Thread, once every three days, I will go through a book , and pick out a few un talked or unused PRC's and go over the various strengths of each PRC, doing 4 or 5 of them from the book in those 3 days.
In those moments I will cover them under three grades
Fluff Use- How useful is the fluff, and how much should it be ignored if it is restrictive and the power of the PRC does not warrant such a tight grasp.
Usefulness - The PRC adds something that the main class did not have, or that the main class only gave a small dip into.
Uniqueness - This combines the Use and fluff into breaking out the your typical arch types, and maybe giving players or DM's something new to do.
What I would like to see, any random blabber that keeps this near the top ;)
Names giving out that show PRC's I may have missed or should look forward to seeing.
The next post NOT being posted Until I get 4 or 5 reserve posts done.
See you all soon My first book will be by random dice roll The Underdark
Drow of the UnderDark
ARACHNOMANCER
Fluff Subvert the usual female power dominance that is seen in drow culture, find your own way in serving the goddess of the spiders, and become an arcane weaver of her web to the point that you think nothing but spiders.
Usefulness The main use you will find in this class is some of the wildshaping into spider creatures, and immunity to webs. You do take a ding on a 6/10 caster levels, but this class is very much geared towards arcane casters, versus those that are are already use to wildshaping like druids or cast other spells like clerics You also gain a nice thing of tremor sense up to 60 ft once your all done.
Over All Package The knowledge checks for nature, and the losing of caster levels can hurt you, but the fluff does not make the class hard to get into besides needing to be evil, maybe not the best, but if your Dm was to give it a full caster progression, this could be a very fun caster for evil players , or a nice arch villain for dungeon masters.
What a DM should know Raise the casting to 9/10 and this is a perfectly useable PRC
CAVESTALKER
Fluff You are the ranger and wild predator of the caves you find the ease of which you prowl the underdark a certain sense of death and knowing you are not the one going to die in the next fight you encounter.
Usefulness If you play your ranger as someone who doesn't use magic, or someone who does not use the animal companion feature heavily , this could be a option for you, same for rogues who do not make much use of sneak attack damage.
The class gives you lots of little things if you truly wish to be stealthy and prowl in the under dark, giving you options for enhanced attack features for exotic weapon that is the spiked chain, tremor sense , and some basic stealth bonuses
What a DM should know This is more for a fighter wanting to be something else, then any other class, even if the fluff says otherwise.
Over All Package The fluff is pretty basic, and the requirements of the class, seem to rather compliment a fighter or rogue more then a ranger or druid type that the benefits mention. A Dm Adjustment towards the requirement of having darkvision may be needed if you wish to have players use it beyond just the drow. A fighter who focuses on spiked chain should take a look into this or a rogue who may be interested in a hand crossbow.
EYE OF LOLTH
Fluff You are a divine spy of lloth
Usefulness This comes with a few nice features 6/10 divine , decent stacks of sneak attack , blind sense, good bonuses to your team for climbing and even sneaking, really nice long invisibility at will , good ways to boost other stealth characters in your part
Over All Package HONESTLY if I looked at it as a cleric trying to be a rogue the 6/10 CL sucks, if I look at this as a rogue taking a one level dip in cleric and then continuing on this is pretty awesome. The abilities really do nice for a rogue, while the magic gives it sort of a psychic rogue feel, without doing the power point system. All the little bonuses really help in a team work sort of way.
What a DM should know The entry points for the drow only race, can be easily made open for other races and still find use in a story line, if you want a holy rogue, this can be done with this prc.
INSIDIOUS CORRUPTOR
Fluff You control people, not through leadership feats or short duration spells, no instead you go around collecting your minions to do your bidding.
Usefulness This class, is sort of the leadership feat if done by a prc instead of get it all at once. This gives you follower and subverts those around you slowly but surely. Gives you a smaller train of minions, that grow larger and deeper in your control with time.
Over All Package The PRC is nice in the effect that it really feels like you are roleplaying your evil side, and this is one of the few PRC's that really let you FEEL IT, the 6/10 casting hurts sort of , when you have other PRC's that are really stronger then this one at higher levels.
What a DM should know This is clearly an arcane PRC, that would fit really well with changelings and other sly characters that want to control what is around them utterly while making it more of an issue of doing the roleplay instead of just casting spells around. The entry needs to get into the PRC are perfect, and only suggestion would be allowing other races and making the casting 8/10 or 9/10.
Champions of Ruin
BLACK BLOOD CULTIST
Fluff You give in to the darker side of your rages, and become one that is like an unbitten werewolf.
Usefulness The class is good for those that want to do a unarmed rager, if you are the type that wanted to somehow mix barbarian and monk, this is sort of what you end up with, get yourself some armored spikes, and I can see where this could go up in damage, It does increase your rage times per day, and increases your grapple capabilities.
Over All Package If you want a build that is focused on unarmed damage and grappling all day, this PRC can give you some leverage, but if you want other forms of combat, this may be to narrow a focus for you, with only 2/3 BAB but otherwise easy entry, but it does give you D12 hit dice.
What a DM should know This is geared towards the wild man of the mountains sort of thing, and CN can take it not just evil. I would also suggest that raising it to 3/3 BAB and seeing how it goes in your group.
JUSTICE OF WIELD AND WOE
Fluff You hate humans and other mortals, that come into your elven forest and prepared to do anything to stop it.
Usefulness This class is from what I have been told, very good towards archers, it has its own casting which is better then the rangers and happens quicker, a few sneak damage dice, you also gain some poison use and features that improve your stealth abilities.
Over All Package You know, this is one of those that am unsure of, it seems really good, but the needed things to qualify for the class may make it harder to enter until later on, this class is clearly for rangers only mostly.
What a DM should know Anyone should be safe taking this class, if you are worried and want to make it more mainstream, adjust the needed skills for the prc to be more in line to things that impact your adventure.
SHADE HUNTER
Fluff The ancient empire is starting to come back, you are a legendary dumpster diver that retrieves and gets rid of such empires from coming back, or at least preventing them at coming back full power.
Usefulness Hmm…this is more a trap focused rogue, then it is anything else. You are a treasure hunter , you unlock things and find things, you do not as much kill things. You get sneak damage, and nifty abilities to use any item you need once per day that is non magical, but otherwise a small few things that lets you see the traps, and boost up your trap sense by a full 5 points before the end of it.
Over All Package This REALLY isn’t meant for damage dealers, and more for those that just want to be stealthy , and ways to do it. I would overall, not suggest it, but would give it to those that feel they need something with flavor .
What a DM should know I would put this one in the NPC pile . Needs some tampering not to get lost in the specific setting, but can be used outside it with just some rewording.
Vengeance Knight
Fluff You are the enforcer for evil bad guys, pretty much brings it down to that.
Usefulness This could be interesting for heavy armor fighters looking for ways to reduce armor check penalties and other functions that deal with it. It gives you a unique ability that if you save against a magic affect, you can do up to 3d6 damage back as a “whiplash”, and a few counter attack abilities that increase your chance to hit and do damage against those that hit you.
Over All Package This is someone who is more passive or seeking to roleplay a role, not really a build as much as a role to pick and play and maybe throw away.
What a DM should know Not really much to say, just enjoy
StormWrack
Knight of the Pearl
Fluff Watery Paladin, protect your people from the scourges of the sea!
Usefulness .Greater if you are into underwater combat increasing your options for combat, and increasing your weapon use options, as you can use your turn attempts to do damage.
Over All Package I think it is rather to focused on one aspect of what you can do with turning , that it loses the other benefits of being a pally. If you are a paladin and focused mostly on physical damage instead of all the extra effects, then this would be a good PRC, as would if your heavily into water combat with full BAB
What a DM should know This is good if you have underwater combat 70% of the time in the game. I would make some sort of progression of paladin abilities and spells to make this useable even if that is the case. This class is not friendly if you ever reach land.
Legendary Captain
Fluff You’re the captain, who doesn’t like being the captain
Usefulness If you are shipped based at all, this is a very strong class and very strong selection , leadership bonus, ship bonus, team work bonuses, this class is sort of overpowered.
Over All Package If you plan on running a ship, pick this, it is overpowered without a doubt.
What a DM should know NPC’s and players picking this may need to be watched, so it does not overwhelm your own villains
LEVIATHAN HUNTER
Fluff You are the hunter, the one going for the big kill, all other creatures matter not , besides the great kill of your lifetime.
Usefulness This sort of compounds on a rangers favored enemy , and lets you do greater damage against the type that you want to kill. The only restrictions is that it has to be a certain size and be of actual danger, so you can’t hunt kobolds for example.
Over All Package If your specific goal is to kill a dragon, to hunt something and show a trophy on your belt of the head of the beast you just slain, this is the PRC for you. It takes the favored enemy of the ranger and expands it, it is only a 5 level PRC so an okay addition to anything that is focused on killing one thing or type of thing.
What a DM should know . NPC wise, you may not really need this, player wise, if a ranger is taking this, I would allow a choice of animal companion progression or ranger spell progression, if someone outside ranger class is taking this, allow the same options just start at level 1.
Sea Witch
Fluff You are an arcane caster, that fits the arch type of being a lord of the waters, and enchanter of vile ocean things.
Usefulness If you are in a water based fight, you become a pain in the ass, anything based on ship combat and other island hopping makes you a real mess of strength, creating malestorms, mystic ships, and even messy fighters. You easily rip folks up with your abilities, that give you an almost druid like command of the water.
Over All Package The two caster levels do hurt, but the abilities are rather nice, in what you are focusing on , and what unique abilities it gives you while based along the water and in command of such powers. Overall, I think a very flavorful and worthy class.
What a DM should know .IF you are worried about strength give this class 9/10 CL , I do not think it needs 10/10; makes a nice npc villain, if your PC’s get a hold of this class, it could make them the hero of the entire adventure, while on water.
SandStorm
ASHWORM DRAGOON
Fluff You train a giant sandworm and ride it around, and can move underground and other fun things, being a knight in sandy armor.
Usefulness Full Bab , Super Worm mount, Unusual movement going under the sand and such.
Over All Package It does what it says, very focused on one type of creature , that if you are in a sand campaign can be really good. The only real down side to this is that if you go from paladin or druid into this class you will miss out on some things, if you go fighter or ranger into this class, I think you will do just fine.
What a DM should know This would be a fun and awesome mount for sand campaigns, and if you allow it to bury through solid rock ¼ the speed of the creature. You could also use this class as a template for other mounts if you desired.
Lord of Tides
Fluff You are a divine water finding stick, which helps find water and then can partially control it.
Usefulness eh..this gets a 5/10 from myself, the various abilities you get, are mostly fluff, and the once a day features are more like extra sub-par spells then anything.
Over All Package For flavor PRC mostly, this is bascily making you a very large dousing rod.
What a DM should know This class is 9/10, it won’t be hurt by going 10/10 casting levels. Try and find something more unique you can make it do, if a player is taking this class it is for roleplay reasons, not for combat ones. Give it some sort of detect water vision or something that gives them a sort of heat vision for moisture
.
In those moments I will cover them under three grades
Fluff Use- How useful is the fluff, and how much should it be ignored if it is restrictive and the power of the PRC does not warrant such a tight grasp.
Usefulness - The PRC adds something that the main class did not have, or that the main class only gave a small dip into.
Uniqueness - This combines the Use and fluff into breaking out the your typical arch types, and maybe giving players or DM's something new to do.
What I would like to see, any random blabber that keeps this near the top ;)
Names giving out that show PRC's I may have missed or should look forward to seeing.
The next post NOT being posted Until I get 4 or 5 reserve posts done.
See you all soon My first book will be by random dice roll The Underdark
Drow of the UnderDark
ARACHNOMANCER
Fluff Subvert the usual female power dominance that is seen in drow culture, find your own way in serving the goddess of the spiders, and become an arcane weaver of her web to the point that you think nothing but spiders.
Usefulness The main use you will find in this class is some of the wildshaping into spider creatures, and immunity to webs. You do take a ding on a 6/10 caster levels, but this class is very much geared towards arcane casters, versus those that are are already use to wildshaping like druids or cast other spells like clerics You also gain a nice thing of tremor sense up to 60 ft once your all done.
Over All Package The knowledge checks for nature, and the losing of caster levels can hurt you, but the fluff does not make the class hard to get into besides needing to be evil, maybe not the best, but if your Dm was to give it a full caster progression, this could be a very fun caster for evil players , or a nice arch villain for dungeon masters.
What a DM should know Raise the casting to 9/10 and this is a perfectly useable PRC
CAVESTALKER
Fluff You are the ranger and wild predator of the caves you find the ease of which you prowl the underdark a certain sense of death and knowing you are not the one going to die in the next fight you encounter.
Usefulness If you play your ranger as someone who doesn't use magic, or someone who does not use the animal companion feature heavily , this could be a option for you, same for rogues who do not make much use of sneak attack damage.
The class gives you lots of little things if you truly wish to be stealthy and prowl in the under dark, giving you options for enhanced attack features for exotic weapon that is the spiked chain, tremor sense , and some basic stealth bonuses
What a DM should know This is more for a fighter wanting to be something else, then any other class, even if the fluff says otherwise.
Over All Package The fluff is pretty basic, and the requirements of the class, seem to rather compliment a fighter or rogue more then a ranger or druid type that the benefits mention. A Dm Adjustment towards the requirement of having darkvision may be needed if you wish to have players use it beyond just the drow. A fighter who focuses on spiked chain should take a look into this or a rogue who may be interested in a hand crossbow.
EYE OF LOLTH
Fluff You are a divine spy of lloth
Usefulness This comes with a few nice features 6/10 divine , decent stacks of sneak attack , blind sense, good bonuses to your team for climbing and even sneaking, really nice long invisibility at will , good ways to boost other stealth characters in your part
Over All Package HONESTLY if I looked at it as a cleric trying to be a rogue the 6/10 CL sucks, if I look at this as a rogue taking a one level dip in cleric and then continuing on this is pretty awesome. The abilities really do nice for a rogue, while the magic gives it sort of a psychic rogue feel, without doing the power point system. All the little bonuses really help in a team work sort of way.
What a DM should know The entry points for the drow only race, can be easily made open for other races and still find use in a story line, if you want a holy rogue, this can be done with this prc.
INSIDIOUS CORRUPTOR
Fluff You control people, not through leadership feats or short duration spells, no instead you go around collecting your minions to do your bidding.
Usefulness This class, is sort of the leadership feat if done by a prc instead of get it all at once. This gives you follower and subverts those around you slowly but surely. Gives you a smaller train of minions, that grow larger and deeper in your control with time.
Over All Package The PRC is nice in the effect that it really feels like you are roleplaying your evil side, and this is one of the few PRC's that really let you FEEL IT, the 6/10 casting hurts sort of , when you have other PRC's that are really stronger then this one at higher levels.
What a DM should know This is clearly an arcane PRC, that would fit really well with changelings and other sly characters that want to control what is around them utterly while making it more of an issue of doing the roleplay instead of just casting spells around. The entry needs to get into the PRC are perfect, and only suggestion would be allowing other races and making the casting 8/10 or 9/10.
Champions of Ruin
BLACK BLOOD CULTIST
Fluff You give in to the darker side of your rages, and become one that is like an unbitten werewolf.
Usefulness The class is good for those that want to do a unarmed rager, if you are the type that wanted to somehow mix barbarian and monk, this is sort of what you end up with, get yourself some armored spikes, and I can see where this could go up in damage, It does increase your rage times per day, and increases your grapple capabilities.
Over All Package If you want a build that is focused on unarmed damage and grappling all day, this PRC can give you some leverage, but if you want other forms of combat, this may be to narrow a focus for you, with only 2/3 BAB but otherwise easy entry, but it does give you D12 hit dice.
What a DM should know This is geared towards the wild man of the mountains sort of thing, and CN can take it not just evil. I would also suggest that raising it to 3/3 BAB and seeing how it goes in your group.
JUSTICE OF WIELD AND WOE
Fluff You hate humans and other mortals, that come into your elven forest and prepared to do anything to stop it.
Usefulness This class is from what I have been told, very good towards archers, it has its own casting which is better then the rangers and happens quicker, a few sneak damage dice, you also gain some poison use and features that improve your stealth abilities.
Over All Package You know, this is one of those that am unsure of, it seems really good, but the needed things to qualify for the class may make it harder to enter until later on, this class is clearly for rangers only mostly.
What a DM should know Anyone should be safe taking this class, if you are worried and want to make it more mainstream, adjust the needed skills for the prc to be more in line to things that impact your adventure.
SHADE HUNTER
Fluff The ancient empire is starting to come back, you are a legendary dumpster diver that retrieves and gets rid of such empires from coming back, or at least preventing them at coming back full power.
Usefulness Hmm…this is more a trap focused rogue, then it is anything else. You are a treasure hunter , you unlock things and find things, you do not as much kill things. You get sneak damage, and nifty abilities to use any item you need once per day that is non magical, but otherwise a small few things that lets you see the traps, and boost up your trap sense by a full 5 points before the end of it.
Over All Package This REALLY isn’t meant for damage dealers, and more for those that just want to be stealthy , and ways to do it. I would overall, not suggest it, but would give it to those that feel they need something with flavor .
What a DM should know I would put this one in the NPC pile . Needs some tampering not to get lost in the specific setting, but can be used outside it with just some rewording.
Vengeance Knight
Fluff You are the enforcer for evil bad guys, pretty much brings it down to that.
Usefulness This could be interesting for heavy armor fighters looking for ways to reduce armor check penalties and other functions that deal with it. It gives you a unique ability that if you save against a magic affect, you can do up to 3d6 damage back as a “whiplash”, and a few counter attack abilities that increase your chance to hit and do damage against those that hit you.
Over All Package This is someone who is more passive or seeking to roleplay a role, not really a build as much as a role to pick and play and maybe throw away.
What a DM should know Not really much to say, just enjoy
StormWrack
Knight of the Pearl
Fluff Watery Paladin, protect your people from the scourges of the sea!
Usefulness .Greater if you are into underwater combat increasing your options for combat, and increasing your weapon use options, as you can use your turn attempts to do damage.
Over All Package I think it is rather to focused on one aspect of what you can do with turning , that it loses the other benefits of being a pally. If you are a paladin and focused mostly on physical damage instead of all the extra effects, then this would be a good PRC, as would if your heavily into water combat with full BAB
What a DM should know This is good if you have underwater combat 70% of the time in the game. I would make some sort of progression of paladin abilities and spells to make this useable even if that is the case. This class is not friendly if you ever reach land.
Legendary Captain
Fluff You’re the captain, who doesn’t like being the captain
Usefulness If you are shipped based at all, this is a very strong class and very strong selection , leadership bonus, ship bonus, team work bonuses, this class is sort of overpowered.
Over All Package If you plan on running a ship, pick this, it is overpowered without a doubt.
What a DM should know NPC’s and players picking this may need to be watched, so it does not overwhelm your own villains
LEVIATHAN HUNTER
Fluff You are the hunter, the one going for the big kill, all other creatures matter not , besides the great kill of your lifetime.
Usefulness This sort of compounds on a rangers favored enemy , and lets you do greater damage against the type that you want to kill. The only restrictions is that it has to be a certain size and be of actual danger, so you can’t hunt kobolds for example.
Over All Package If your specific goal is to kill a dragon, to hunt something and show a trophy on your belt of the head of the beast you just slain, this is the PRC for you. It takes the favored enemy of the ranger and expands it, it is only a 5 level PRC so an okay addition to anything that is focused on killing one thing or type of thing.
What a DM should know . NPC wise, you may not really need this, player wise, if a ranger is taking this, I would allow a choice of animal companion progression or ranger spell progression, if someone outside ranger class is taking this, allow the same options just start at level 1.
Sea Witch
Fluff You are an arcane caster, that fits the arch type of being a lord of the waters, and enchanter of vile ocean things.
Usefulness If you are in a water based fight, you become a pain in the ass, anything based on ship combat and other island hopping makes you a real mess of strength, creating malestorms, mystic ships, and even messy fighters. You easily rip folks up with your abilities, that give you an almost druid like command of the water.
Over All Package The two caster levels do hurt, but the abilities are rather nice, in what you are focusing on , and what unique abilities it gives you while based along the water and in command of such powers. Overall, I think a very flavorful and worthy class.
What a DM should know .IF you are worried about strength give this class 9/10 CL , I do not think it needs 10/10; makes a nice npc villain, if your PC’s get a hold of this class, it could make them the hero of the entire adventure, while on water.
SandStorm
ASHWORM DRAGOON
Fluff You train a giant sandworm and ride it around, and can move underground and other fun things, being a knight in sandy armor.
Usefulness Full Bab , Super Worm mount, Unusual movement going under the sand and such.
Over All Package It does what it says, very focused on one type of creature , that if you are in a sand campaign can be really good. The only real down side to this is that if you go from paladin or druid into this class you will miss out on some things, if you go fighter or ranger into this class, I think you will do just fine.
What a DM should know This would be a fun and awesome mount for sand campaigns, and if you allow it to bury through solid rock ¼ the speed of the creature. You could also use this class as a template for other mounts if you desired.
Lord of Tides
Fluff You are a divine water finding stick, which helps find water and then can partially control it.
Usefulness eh..this gets a 5/10 from myself, the various abilities you get, are mostly fluff, and the once a day features are more like extra sub-par spells then anything.
Over All Package For flavor PRC mostly, this is bascily making you a very large dousing rod.
What a DM should know This class is 9/10, it won’t be hurt by going 10/10 casting levels. Try and find something more unique you can make it do, if a player is taking this class it is for roleplay reasons, not for combat ones. Give it some sort of detect water vision or something that gives them a sort of heat vision for moisture
.