TheDarkSaint
2013-01-05, 02:17 PM
I'm personally unhappy with how 3.5 deals with casting and trying to interrupt a spell. I started in 2nd, where it was simple to ruin the concentration of a caster. I like the idea of the concentration skill, which gives a caster more of chance to get their spell off, but it seems to me, as it stands, that it is just too simple to jack the concentration score out of the roof and not worry about interruptions.
I'm thinking about the following.
Spell Casting
When a spell caster casts, they must make a concentration check for the spell to go off. The DC of the check is the current spell level x5. If a caster takes any damage in a round before their spell fires off on their initiative, the DC of the spell casting is modified so that the amount of damage is added to the DC check. All damage is cumulative to the DC check through the round until the casters initiative.
The way I see it, it scales as the caster progresses, so a 5th level spell has a DC of 25, but a 9th level character should be able to make that kind of skill check with some sort of regularity in a skill that should be primary to their class, but it gives enough wiggle room to make them sweat. Any damage they take would really push the DC up, making it quite difficult to get higher level spells off with regularity.
Is this too harsh? I'd like some feedback before I put it into place with the new group.
I'm thinking about the following.
Spell Casting
When a spell caster casts, they must make a concentration check for the spell to go off. The DC of the check is the current spell level x5. If a caster takes any damage in a round before their spell fires off on their initiative, the DC of the spell casting is modified so that the amount of damage is added to the DC check. All damage is cumulative to the DC check through the round until the casters initiative.
The way I see it, it scales as the caster progresses, so a 5th level spell has a DC of 25, but a 9th level character should be able to make that kind of skill check with some sort of regularity in a skill that should be primary to their class, but it gives enough wiggle room to make them sweat. Any damage they take would really push the DC up, making it quite difficult to get higher level spells off with regularity.
Is this too harsh? I'd like some feedback before I put it into place with the new group.