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ahenobarbi
2013-01-06, 01:01 PM
I'm playing [Focused] Conjurer 3/ Master Specialist 5 and would like to do some direct damage... I wanted to go debuffing/ battle field control but it turns out my team mates can't do damage (so it's kind of pointless).

What can I use to blast effectively? I know about orbs spells, are there some decent lower level damage spells?

Randomguy
2013-01-06, 02:04 PM
If your team mates can't do damage, consider switching from battlefield control to buffing. Turn them into killing machines.

Which three schools did you ban?

Instead of blasting, you could start summoning and have the summons do damage while you do battefield control.

But if you want to blast, there are plenty of good blasting spells in conjuration: The lesser orb spells, acid breath, acid arrow and ice knife are some examples. Try searching through here (http://dndtools.eu/spells/?name=&range=&spell_resistance=&casting_time=&school__slug=conjuration&sub_school__slug=creation&descriptors__slug=&verbal_component=1&somatic_component=1&material_component=1&arcane_focus_component=1&divine_focus_component=1&xp_component=1&rulebook__slug=&description=&class_levels__slug=wizard&spellclasslevel__level=&domain_levels__slug=&spelldomainlevel__level=) to get some ideas. That's a list of all conjuration creation wizard spells.

GoodbyeSoberDay
2013-01-06, 02:56 PM
More than other wizard specialties, a blasting specialty needs intensive feat support in the form of metamagic and reducers. That said, in a low op group you can get away with just chucking damage spells and hoping for the best. I've gotten away with having Fiery Burst as my main source of damage, using it to mop up after casting glitterdust/stinking cloud/web/slow, and the fiery burst was considered OP, but that was a weird special case.

What to suggest depends on what the rest of your group actually does, the type of campaign you're in, how many feats you have available, what level you are, and other things that escape me currently.

demigodus
2013-01-06, 03:01 PM
Something something to do the damage for you?

that said, what is your party build? Including their damage outputs?

Gavinfoxx
2013-01-06, 03:15 PM
Conjurer? Party can't do damage?

Summons / Called creatures / Buffing!

Lesser Planar Binding is on your spell list for a reason... ;)

ahenobarbi
2013-01-06, 05:22 PM
My build

Lesser Tielfing
Str 11 (11)
Dex 14 (12 + 2 racial)
Con 14 (14)
Int 18 (15 + 2 racial + 1 level)
Wis 13 (13)
Cha 8 (10 - 2 racial)

(15, 14, 13, 12, 11, 10 array)

Wizard 3
Focused Conjurer (ban Abjuration Enchantment, Evocation)
Traded Familiar for Standard Action summons
Traded Scribe Scroll for Augment Summoning
Master Specialist 5

Feats:
1: Collegiate Wizard
(bonus) Augment Summoning
3: Spell Focus (Conjuration)
4: (bonus) Skill Focus (Spellcraft)
6: Alacritous Cogitation
(bonus) Greater Spell Focus (Conjuration).


My party

- Human Aristocrat 1/ Wizard 8. Blasty. Orb of Force, Scorching Ray, Magic Missile.
- Human Ranger 4/ Rogue 4. Fills the "waste of space" role. Has 3 bow attacks a round (with poor to hit, like +8 or so) that deal 1d6+1 damage.
- Half orc Barbarian 1/Fighter 5/Wereboar 2 (houseruled to take only 2HD, no LA). I'll ask if I can check his character sheet for errors. Seems to have impossibly poor to hit and damage (he should have +7 BAB, STR about 26 (14 + 2 racial + 6 wereboar hybrid form + 4 rage) and the sword he uses is +1 at least...).


Now that I gave it some thought I must rethink my BFC and check on the orc. If I could deliver the orc to enemies (and if the orc uses the bonuses he has...) the damage should be acceptable.

I still will want lower level damage as backup (the orc refuses to use equipment that is not armor, sword or beer so he's easy to shut down :/ ).

I'm using summons but their damage output isn't very good (it's nice that they can block way and suck some damage for us but raw damage isn't very good).

Buffing is hard. For me as player because my party mates have the same problem as Durkon (http://www.giantitp.com/comics/oots0034.html).

Plannar ally is troublesome because DM house ruled that called creatures will take a share from our XP(still I maybe will get a bodyguard and word a service in a way that will not burn XP unless I'm in grave danger (when it will be worth it)).

Gavinfoxx
2013-01-06, 05:43 PM
Can you get the GM to explain his reasoning for that house rule? He is calling it a non-RAW house rule, yes? Those sorts of creatures are intended to be part of the Wizard's ability...

GoodbyeSoberDay
2013-01-06, 06:35 PM
Wait, are you suggesting that the Planar Binding line per RAW works as intended?

Anyway, with that group I wouldn't step on the blasty wizard's toes too much. I'd focus on making your wereboar friend remember his bonuses and keep up the debuffs and BFC.

Psyren
2013-01-07, 12:27 AM
If you already have a blaster wizard, why be another? I think you should focus on summoning as others have said, this will get you both damage and battlefield control in one package. And your feats are already pointing in that direction anyway.

ahenobarbi
2013-01-07, 09:58 AM
Can you get the GM to explain his reasoning for that house rule? He is calling it a non-RAW house rule, yes? Those sorts of creatures are intended to be part of the Wizard's ability...

Actually I agree with the house rule. Calling minions basically gets new characters into the party so why shouldn't they get their share of XP?

I wanted to focus on BFC with some debuffing. But it seems I'm didn't good job there. I will give my methods some more thought. And make sure the Half Orc gets the numbers he should. And grab some direct damage in case he is disabled (like he was stunned, paralyzed and asleep in 1st round of last combat).

Thanks.