Cipher Stars
2013-01-06, 04:53 PM
The Expert, reworked to be nicer and potentially suitable for a PC. Time taken: 5 minutes.
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+1|
+0|
+2|
+2|Jack of all Trades, Skill Pro
2nd|
+2|
+0|
+3|
+3| Bonus Feat
3rd|
+3|
+1|
+3|
+3|Skill Pro
4th|
+4|
+1|
+4|
+4|Bonus Feat
5th|
+5|
+1|
+4|
+4|Skill Pro, Easy Skill
6th|
+6/1|
+2|
+5|
+5|Bonus Feat
7th|
+7/2|
+2|
+5|
+5|Skill Pro
8th|
+8/3|
+2|
+6|
+6|Bonus Feat
9th|
+9/4|
+3|
+6|
+6|Skill Pro, Easy Skill
10th|
+10/5|
+3|
+7|
+7|Bonus Feat
11th|
+11/6/1|
+3|
+7|
+7| Skill Pro
12th|
+12/7/2|
+3|
+8|
+8|Bonus Feat
13th|
+13/8/3|
+4|
+8|
+8|Skill Pro, Easy Skill
14th|
+14/9/4|
+4|
+9|
+9|Bonus Feat
15th|
+15/10/5|
+4|
+9|
+9|Skill Pro
16th|
+16/11/6/1|
+5|
+10|
+10|Bonus Feat
17th|
+17/12/7/2|
+5|
+10|
+10|Skill Pro, Easy Skill
18th|
+18/13/8/3|
+6|
+11|
+11|Bonus Feat
19th|
+19/14/9/4|
+6|
+11|
+11|Skill Pro
20th|
+20/15/10/5|
+6|
+12|
+12|Master of all Trades[/table]
Hit Die
d8.
Class Skills
The professional can choose any ten skills to be class skills, and a number of extra skills as class skills equal to your intelligence modifier +1/4th class levels.
Skill Points at 1st Level
(10 + Int modifier) ×4.
Skill Points at Each Additional Level
10 + Int modifier.
Class Features
The following is a class feature of the professional class.
Weapon and Armor Proficiency
The professional is proficient in the use of all simple weapons and with light armor but not shields.
Jack of all Trades (Ex):
The Professional can use any skill untrained as though she had five ranks in it.
If the professional levels away from this class this benefit lasts only a number of levels equal to your own levels of professional taken consecutively, two levels of professional having this feature last for two other levels multiclassed away from professional. After which time this benefit becomes only 1 rank and she can use any skill as though trained. If the skill does not benefit from ranks, this ability has no effect (Such as speak language).
Skill Pro (Ex):
Choose one skill the Professional has at least one rank in. That skill can now have a maximum ranks invested equal to twice your professional levels as opposed to level+3, whichever is higher. The Professional may also gain two ranks per skill point in that skill. Skill Pro only functions on professional levels. If multiclassed away from professional, you cannot gain any more ranks in that skill until it equals level+3, and spend skill points for rank as normal.
Bonus Feats:
The professional can gain any feat that provides an increase to any skill as a bonus feat. A professional with it's level in spellcraft or knowledge: Arcana ranks can gain a metamagic feat as a bonus feat as well. Likewise, any type of feat with a skill sufficiently tied to it's genre, as spellcraft is to metamagic, can be taken as a bonus feat with at least a number of ranks equal to your class levels. Further example would be Psicraft pr autohypnosis for psionics. What skill constitutes acceptance for a type of feat is determined or to be approved by the DM.
Easy Skill(Ex):
The professional can choose to take ten even if the situation would not normally allow it, or the skill does not normally allow the option to take ten. Choose one skill, you can choose to take twenty in that skill when you would normally take ten, so long as it is not an immediate skill (Such as using Iajutsu Focus).
Master of all Trades (Ex):
The professional can use any skill untrained as though she had a number of ranks equal to her class levels.
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+1|
+0|
+2|
+2|Jack of all Trades, Skill Pro
2nd|
+2|
+0|
+3|
+3| Bonus Feat
3rd|
+3|
+1|
+3|
+3|Skill Pro
4th|
+4|
+1|
+4|
+4|Bonus Feat
5th|
+5|
+1|
+4|
+4|Skill Pro, Easy Skill
6th|
+6/1|
+2|
+5|
+5|Bonus Feat
7th|
+7/2|
+2|
+5|
+5|Skill Pro
8th|
+8/3|
+2|
+6|
+6|Bonus Feat
9th|
+9/4|
+3|
+6|
+6|Skill Pro, Easy Skill
10th|
+10/5|
+3|
+7|
+7|Bonus Feat
11th|
+11/6/1|
+3|
+7|
+7| Skill Pro
12th|
+12/7/2|
+3|
+8|
+8|Bonus Feat
13th|
+13/8/3|
+4|
+8|
+8|Skill Pro, Easy Skill
14th|
+14/9/4|
+4|
+9|
+9|Bonus Feat
15th|
+15/10/5|
+4|
+9|
+9|Skill Pro
16th|
+16/11/6/1|
+5|
+10|
+10|Bonus Feat
17th|
+17/12/7/2|
+5|
+10|
+10|Skill Pro, Easy Skill
18th|
+18/13/8/3|
+6|
+11|
+11|Bonus Feat
19th|
+19/14/9/4|
+6|
+11|
+11|Skill Pro
20th|
+20/15/10/5|
+6|
+12|
+12|Master of all Trades[/table]
Hit Die
d8.
Class Skills
The professional can choose any ten skills to be class skills, and a number of extra skills as class skills equal to your intelligence modifier +1/4th class levels.
Skill Points at 1st Level
(10 + Int modifier) ×4.
Skill Points at Each Additional Level
10 + Int modifier.
Class Features
The following is a class feature of the professional class.
Weapon and Armor Proficiency
The professional is proficient in the use of all simple weapons and with light armor but not shields.
Jack of all Trades (Ex):
The Professional can use any skill untrained as though she had five ranks in it.
If the professional levels away from this class this benefit lasts only a number of levels equal to your own levels of professional taken consecutively, two levels of professional having this feature last for two other levels multiclassed away from professional. After which time this benefit becomes only 1 rank and she can use any skill as though trained. If the skill does not benefit from ranks, this ability has no effect (Such as speak language).
Skill Pro (Ex):
Choose one skill the Professional has at least one rank in. That skill can now have a maximum ranks invested equal to twice your professional levels as opposed to level+3, whichever is higher. The Professional may also gain two ranks per skill point in that skill. Skill Pro only functions on professional levels. If multiclassed away from professional, you cannot gain any more ranks in that skill until it equals level+3, and spend skill points for rank as normal.
Bonus Feats:
The professional can gain any feat that provides an increase to any skill as a bonus feat. A professional with it's level in spellcraft or knowledge: Arcana ranks can gain a metamagic feat as a bonus feat as well. Likewise, any type of feat with a skill sufficiently tied to it's genre, as spellcraft is to metamagic, can be taken as a bonus feat with at least a number of ranks equal to your class levels. Further example would be Psicraft pr autohypnosis for psionics. What skill constitutes acceptance for a type of feat is determined or to be approved by the DM.
Easy Skill(Ex):
The professional can choose to take ten even if the situation would not normally allow it, or the skill does not normally allow the option to take ten. Choose one skill, you can choose to take twenty in that skill when you would normally take ten, so long as it is not an immediate skill (Such as using Iajutsu Focus).
Master of all Trades (Ex):
The professional can use any skill untrained as though she had a number of ranks equal to her class levels.