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Anarion
2013-01-07, 07:37 PM
“There is the great lesson of 'Beauty and the Beast,' that a thing must be loved before it is lovable.”
― G.K. Chesterton


A Gathering of Mists

Players:
PhoeKun, playing Kalina Rogers (http://www.giantitp.com/forums/showpost.php?p=14493897&postcount=14)
Raz_Fox, playing Marchande (http://www.giantitp.com/forums/showpost.php?p=14491571&postcount=6)
SiuiS, playing Charlotte Blanc (http://www.giantitp.com/forums/showpost.php?p=14492689&postcount=12)
Thanqol, playing Stephanie Rosen (http://www.giantitp.com/forums/showpost.php?p=14491454&postcount=5)

IC thread: http://www.giantitp.com/forums/showthread.php?t=244397


Suggested Music
I Left my Heart in San Francisco (http://www.youtube.com/watch?v=ryF9p-nqsWw)
Aviators: Fear of Flight (http://www.youtube.com/watch?v=Pj38ojZhhhY)
Nightingale (http://www.youtube.com/watch?v=-qbsceWTb5A) (Raz's suggested Changeling theme)
It Don't Mean a Thing (Duke Ellington) (http://www.youtube.com/watch?v=qDQpZT3GhDg)
Mood Indigo (http://www.youtube.com/watch?v=eyNKNawrJKA) (with consideration toward SiuiS)

New Entitlements
The Knights Martingale (http://www.giantitp.com/forums/showpost.php?p=14885393&postcount=791)

Setting Info

History
Although the Spanish had kept a mission on the location since the 18th century, San Francisco really grew into a city with the 1849 Gold Rush. The bay was naturally protected and San Francisco served as a port and supply center for all the gold miners. Several people settled in the area to sell clothes, food, and equipment to the miners and ended up making a great deal more money than the miners themselves. Levi’s blue jeans were invented during this time, and Wells Fargo bank was founded, among other notable businesses. The city also attracted a large Asian population starting with the Gold Rush and has the oldest and most famous Chinatown in the United States. The city established cable cars early on due to its extremely steep hills and continues to operate them to this day. It also established several religious congregations within a year of the Gold Rush, including congregation Emanu-el, the oldest Jewish community West of the Mississippi.

Although the city suffered with most of the country during the latter half of the 19th and early 20th centuries, it did not suffer from the same degree of class conflict that plagued other US population centers. It was well known at the time that city hall suffered from a great deal of political graft, and there were whispers that that unrest South of Market (described below) were kept in check by less than legal means. Some even said they were less than natural.

The city sent several of its young men to fight in both World War I and II, roared during the 20s, and benefitted from several public works projects during the Great Depression, including the building of the famous Golden Gate Bridge, which is about to celebrate its 75th anniversary.

The city became a Mecca of diversity after World War II, benefiting from returning soldiers and US population movements. It boasts the highest percentage of interracial and inter-religious marriages for any location in the United States. To its chagrin, its mild weather also made it a Mecca for the homeless during the same period. The post-war baby boom affected San Francisco, which built several new schools to educate all the children. Although many of them have decreased in size since then, the city still boasts over 100 different elementary schools (both public and private) and close to 30 different high schools. Some of the schools are known to have…strange…happenings from time to time, but most people dismiss such things as well-executed student pranks.

In recent times, the presence of corporations such as Apple, Google, and Oracle has made San Francisco into a major technology center. The city also became host to one of the most vocal homosexual communities in the world, and the Castro neighborhood has adopted the rainbow flag as its emblem due to the concentration of LGBT residents. The city also legalized gay marriage temporarily a few years ago and, due to ongoing legal battles, continues to honor those marriages.

Climate
San Francisco doesn’t have the four seasons. Everyone pretends that it does because it makes people feel good, but it doesn’t. What it has are a wet season, a cold dry season, and a hot dry season. The wet season extends from late October/early November through late April. It can rain at almost any time during this season, although it rarely gets colder than 40 degrees F and is usually closer to 60 F. When not raining it tends to be either clear or foggy. It almost never snows and has only done so once in the past 30 years. The cold dry season extends from about May through early September. Although there can be short periods of warm weather, this season is characterized by frequent fog and temperatures ranging between 45 and 70 degrees F. The hot dry season lasts for about 2 months during September and October. This period is colloquially called “Indian Summer” and is often in-between 75-85 degrees F, although almost never warmer than that. The city can often have a 1 week or less heat wave during regular summer, and a cold week during fall, but the three general seasons characterize most of the year.
Culture and Academics
The city likes to pretend that it’s the equal of New York in culture. Although this is pointedly untrue, it does seem to have both high and low culture at least rivaling the city ten times its size. It hosts a ballet company, Opera Company, and a symphony as well as several musical theaters. Notable Museums include the MOMA (museum of modern art), De Young (old and new art), Legion of Honor (eclectic art and historical relics), Asian Art (both south and east), California academy of Sciences (natural history), Exploratorium (modern science), and the San Francisco Zoo.

The city is host to three large college campuses as well as several smaller schools. UCSF (University of California at San Francisco) is a medical school boasting its own hospital and a secondary research campus downtown. USF (University of San Francisco) is a Jesuit school located on a scenic hilltop near the park. SF State College is a public undergraduate school that offers degrees in science, math, engineering, and the humanities and is located close to the Pacific Ocean.

The city maintains Golden Gate Park: over 1,000 acres of natural land that includes some of the museums mentioned above, weekly concerts on Sundays, a Japanese Tea garden, a botanical garden, several tennis courts, a 9-hole golf course, a man-made lake, several smaller gardens, and a bison pen. Fisherman’s Wharf, Chinatown, the Haight-Ashbury, and Union Square all provide gathering and shopping locations for various segments of the population. The Castro is home to raucous parties and extremely good cuisine at a reasonable price. Alcatraz sits in the bay as a major tourist attraction, although it was only used as a prison for a short time. Despite being only a tourist attraction, there are rumors of strange people being seen there at night.

Politics
A mayor and a board of supervisors, each of who represents a district of the city, run San Francisco. The city is presently divided into 11 districts for 11 supervisors total. The city is also a county and therefore has its own Sheriff’s office in addition to city police. It hosts local courts, the Federal court for the Northern District of California, and the 9th Circuit Federal court of appeals. Several former San Francisco mayors have vaulted into state or national politics and continue to take a major behind the scenes role in the city’s management. Some people think the current mayor is himself merely a puppet for this cadre of experienced politicians.
Geography

http://www.sfgov2.org/Modules/ShowImage.aspx?imageid=3662
Western San Francisco consists of districts 1, 4, and 7 from North to South. This part of the city is heavily dominated by Golden Gate Park, which sits prominently in the middle of the area. The far west includes the aptly named Ocean Beach running along the Coast.

District 1 is called the Richmond and is north of the park. It includes mostly medium to high-income housing, several very good restaurants, the Legion of Honor, and the USF campus.

The park itself houses the De Young Museum and the Academy of Sciences, as well as the various areas noted above.

Districts 4 and 7, south of the Park is referred to as the Sunset (or Sunset District). This area has become heavily Asian and includes somewhat smaller houses in a lower to medium income range. It also hosts the Zoo and the SF State campus. District 7 extends northeast to encompass Forest Hills, West Portal, and St. Francis woods, which are a wealthier area of the city with older money. This also includes the UCSF main campus and hospital, which dominates the hills around 6th avenue overlooking the park. The District 7 area is broken up by Twin peaks, a set of joined mountains in the middle of the city. They create a certain sort of chaos architecture for the streets. 9th and 12th avenues meet at a corner and several streets begin, hit a dead end wall, and then continue on another level 20 feet higher up

The remainder of San Francisco is best divided into two broad zones. North of Market and South of Market. Market Street itself runs diagonally through the city from southwest to northeast. The public transportation system runs underground beneath this street for most of its length before surfacing and diverging into various lines about 2/3 of the way toward the southwest end.

North of Market is the well off area of the city. It consists of districts 2, 3, 5, and part of 6.

District 2, called the Marina, houses several docks, some expensive ocean-view housing, the Presidio (previously a military fort, now housing and museums), and the Exploratorium. The eastern end overlapping with district 3 holds Fisherman’s Wharf, a raucous open air market of shops and restaurants.

District 3 is the heart of downtown San Francisco. It hosts the financial and business centers, including the Transamerica Pyramid and Bank of America buildings, which tie for tallest in the city. It also has the Ferry Building and the Embarcadero center directly on the water at the end of the subway line, which provide apartments, shopping, and some city history to residents and businesspeople. The UCSF research campus is located here, as is the MOMA. The southern part of the district holds Union Square, which is the center for the highest-end shopping in the city, including major designer labels. Chinatown borders directly on Union Square and contains both much cheaper shopping and very good restaurants.

North District 6 is better known as Civic Center. It includes City Hall, the courts, a culinary school, the main branch of the public library, the Asian Art Museum, the symphony, the ballet, and the opera. Despite the variety of culture here, the southern part of the district is much less nice, better known as the Tenderloin. It’s not terribly safe and attracts a large number of homeless and prostitutes. The fact that such people are within earshot of the city’s government is not lost on its supervisors. Nevertheless, someone asleep in the main library is just as likely to be a homeless man with nowhere to go as a researcher spending one too many late nights hitting the books.

District 5 is the inner sunset, very close to being in the exact middle of the city. It’s also split by Twin peaks to some extent. It contains the Haight-Ashbury, home of the hippie movement, and a relatively good place to find various drugs, if one were so inclined. It also contains part of the UCSF main campus, which extends into it from District 7. It also contains Japantown. The housing here consists of relatively modest Victorians.

South of Market is the more impoverished area of the city and consists of south district 6, and districts 8, 9, 10, and 11.

South District 6 is the Tenderloin. This area unfortunately has the highest crime rate in the city, despite bordering City Hall. It’s the easiest place to obtain drugs, and you can often find people simply sleeping on the streets, especially around 6th street and Mission Avenue, which looks more like a war zone than a street. The rats are the cleanest thing in the restaurants there. Ironically, it also contains the District Attorney’s office and the main police station, which border on district 10. This does not seem to help, at least so far. Despite its problems, the area does host a sort of insular artsy community, especially in its southwestern section, which hosts a number of small theaters. The eastern part of this district has actually been the subject of recent land development and is quite well off now. It houses several corporate research laboratories, a few hotels and restaurants, and the stadium for the San Francisco Giants baseball team. Before the last 10 years, however, the area was a place that the well off did not go, ever.

District 8 is the Castro. It contains the LGBT community, has wild and raucous parties, excellent gourmet cuisine, and is probably the single most popular subway stop. It’s pretty rough at night and if you mess with the wrong people. It also hosts several adult stores for people of various hobbies. Bordering neighborhoods such as diamond heights and Noe Valley are much quieter and tend to support a small artistic and acting community.

Districts 9, 10, and 11 include the Mission district, Bayview, Hunter’s Point and the Excelsior. Sadly, these districts have seen minimal development and together constitute the most impoverished area of the city. This area of the city also contains the greatest concentration of minority communities. There have also been racial tensions in the area as recently some Korean immigrants have tried to move into Hunter’s Point and displace local Latino residents.


Sensor/soulstones (http://www.giantitp.com/forums/showpost.php?p=14508785&postcount=55)
What the pretty colors mean (http://www.giantitp.com/forums/showpost.php?p=14457113&postcount=1372)

Anarion
2013-01-07, 07:49 PM
The current day of the week is Monday, May 28th, 2012.

Appointments
Marchande has a meeting with Fetch Kalina on Friday afternoon at Boulevard restaurant downtown.

Marchande also has a work meeting on Friday morning, during which she will meet other vineyard staff.

Stephanie and Rose have an appointment to see Officer McCurtis again on Wednesday.

The changing of the seasons will occur on June 21st, less than a month away, and Stephanie has overheard someone associated with the Court of Summer, possibly its king, express concern with keeping the motley in the Freehold.

Outstanding work offers and opportunities
Work for black cloth wicker man at a location noted on a black and white card marking latitude and longitude in Golden Gate Park.

Police station hacking for Namine.

Rescuing children in a warehouse near the ocean

Fixing Peter's curse and obtaining your own nightclub+castle hollow.

Known trods, goblins markets, and hollows
Very large and lavish castle hollow in a Union Square nightclub. Likely has security issues to witches.

Anarion
2013-01-07, 07:53 PM
Okay, so. I'm on-the-fence about being Winter right now, so should I drop the Winter bonus for harvesting Despair?

I'm going to go a step further than Thanqol's question and tell you that this is 100% your call. If you take the Winter bonus, it means that Marchande is embracing the emotion in some way, enjoying it and savoring it, even if she feels a little naughty doing so.

If you choose not to take the bonus, she may be harvesting glamour, but she's resisting the Winter emotion, yearning for something else instead.

PhoeKun
2013-01-07, 11:05 PM
A game needing a second OOC thread is a healthy game indeed. Well done, everypony! :smallsmile:

Having a stressful day, and it's making writing difficult. I'll try to say things soonish. I could chime in on courts and glamour harvesting, but I don't really have an interesting perspective to contribute.

Thanqol
2013-01-07, 11:22 PM
CHARACTER SHEET

Stephanie Rosen

AKA Stephanie Khoyshekh
Female Spring Court Lurkglider Darkling
“Never turn back.”

Tracks:
GLAMOUR 2/11
WILLPOWER 4/4
HEALTH 7/7
+1 on next Clarity roll

STATBLOCK



ATTRIBUTES
Intelligence 1
Wits 4
Resolve 2

Strength 1
Dexterity 5
Stamina 2

Presence 1
Manipulation 3
Composure 2



MENTAL
Academics 2 (+1 Adroitness)
Computer
Crafts
Investigation 2 (Puzzles +1)
Occult
Politics
Medicine
Science

PHYSICAL
Athletics 5 (Acrobatics +1)
Brawl 1
Drive 1
Firearms
Larceny 2
Stealth 3 (Darkness +1)
Survival
Weaponry

SOCIAL
Animal Ken
Empathy
Expression
Intimidation
Persuasion 3 (Authority figures +1)
Socialize 1 (+1 Mantle, +1 Adroitness)
Streetwise 3 (+1 Adroitness)
Subterfuge

MERITS
Arcadian Body (Dexterity) 4 (Rites of Spring p87)
Striking Looks 2
Mantle of Spring 3
Allies (Police) 3
Allies (Criminals) 3
Resources 1

Contacts (Eccentrics) 1
Mentor 3

CONTRACTS
Darkness 4
Seperation 1 (Winter Masques p40)
Elements (Darkness) 2
Fleeting Spring 1
Oath & Punishment 1

WYRD 2
GLAMOUR 11/11

CLARITY: 6
VIRTUE: Temperance
VICE: Lust
FLAW:

DERIVED TRAITS
Willpower 4/4
Defense 4
Health 7/7
Speed 11(+2)

CLAUSES
Darkness 1: Creeping Dread
Cost: 1G or 2G+1WP
Pool: Manipulation+Wyrd 5-Resolve
Catch: Frighten intruders into house
Effect: Darkness is scary

Darkness 2: Night’s Subtle Distractions
Cost: 1G
Pool: Wyrd+Stealth 5
Catch: Invoked outdoors at night
Effect: It's hard to see in darkness

Darkness 3: Balm of Unwakeable Slumber
Cost: 1G
Pool: Manipulation+Wyrd 5
Catch: Target in their own bed
Effect: Darkness makes people sleepy

Darkness 4: Boon of the Scuttling Spider
Cost: 3G
Pool: Wyrd+Athletics 7
Catch: Wall of stone or glass
Effect: Darkness turns you into spider man

Separation 1: Tread Lightly (Winter Masques p40)
Cost: 1G
Pool: Dexterity+Wyrd 7
Catch: Wearing fancy footwear
Effect: Gravity is for commoners.

Fleeting Spring 1: Cupid's Eye
Cost: 1G
Pool: Wits+Wyrd 6 v Composure+Wyrd
Catch: Kissed the subject, or subject desires the character
Effect: Tell me what you want, what you really really want

Elements (Darkness) 1: Cloak of the Elements
Cost: 2G
Catch: Wearing a symbolic representation of the element
Effect: Friends don't hurt friends.

Elements (Darkness) 2: Armour of the Elements' Fury
Cost: 2G
Pool: Dexterity+Wyrd 7
Catch: Touching the element in question
Effect: Friends feed friends.

Oath & Punishment 1: Pursuer’s Seven-League Leap (Winter Masques p47)
Cost: 1G
Pool: Athletics+Wyrd 7
Catch: The changeling is pursuing an oathbreaker.
Effect: Leap over tall buildings in a single bound!

Kith: Gargoyle’s Grace
Fall from 100 meters without damage
+2 on Balance checks

Darkling Blessing

Spend 1G for +1 Wits, Subterfuge, or Stealth
9 Again on Stealth

Darkling Curse
-1 to enact Contracts during daylight
-2 in direct sunlight


XP: 47
UNSPENT XP: 1
ARCANE XP: 22
UNSPENT ARCANE: 6
SOCIAL: 2
UNSPENT SOCIAL: 0
DESCRIPTION

Pictures (http://thanqol.deviantart.com/gallery/#/d4x2dqn)yar (http://thanqol.deviantart.com/art/Day-339-297403262?q=gallery%3Athanqol%2F20586123&qo=5)

Short, cute and blonde, with striking orange eyes, Stephanie cuts a distinctly unintimidating figure (“She’s not scary – what’s the opposite of scary? She’s that”). She has the kind of flexibility that attracts alternating fascination and disgust, and possesses a skill at acrobatics and contortions that would make a Cirq De Soleil member gag. Stephanie is white and Jewish, and her ancestry is French.

Stephanie’s financial situation is relatively dire, meaning that her getup consists of a black hoodie and jeans. She wears sneakers and headphones attached to a scavenged walkman. She also wears a long scarf that trails behind her as she runs, with a collection of patches sewn into it. She tends to whistle a lot.

She approaches infiltration with long stillnesses followed by sudden bursts of movement.

It's really quite difficult to catch a distinct look at her Mein (http://thanqol.deviantart.com/art/Day-354-300324097?q=gallery%3Athanqol%2F20586123&qo=1), but it's especially apparent when she's using her Contracts that Stephanie is actually an amorphous creature of shadows, with a consistency resembling tightly pressed mist. When she moves fast, stretches into unnatural positions, or takes cover in deep darkness, her form seems to slightly discorporate and drift apart and an abstract outline of violet lines takes shape in the centre of the mist. While running and jumping, purple tendrils lash out to help her along. When falling, they form into the shapes of long, trailing wings. The true extent of it is only really visible in the most extreme acts of magic.

Stephanie is bright and chipper, upbeat and optimistic, grounded and strong in her convictions. She’s moral and righteous, courageous and daring. She’s happy with herself and disturbingly well adjusted - mostly because all the downbeat and negative parts of her were magically removed. She is allergic to commitment, and super enthusiastic about needless risks.

During the day, Stephanie shuffles around with her hood up, her head down, and an incredibly grumpy attitude.

HISTORY

Stephanie grew up on adventure stories and action films. Thriller novels were a sixth food group for her, and she consumed endlessly. Batman, Indiana Jones, James Bond, any action story with daring heroes and clear villains excited her. She wanted to be an explorer when she grew up, or a vigilante – finding new places and new things, learning secrets and vanquishing evil.

She was always amazingly flexible and graceful, and the school gymnasium was nowhere near enough for her. She spent her childhood climbing into all the secret places she could find, never accepting the principles of ‘off limits’ or ‘out of bounds’. After some harsh words from the schoolteachers and her parents she took to hiding her expeditions with more care. She grew up in a rough neighbourhood and grew very practised at booking it when the gangers showed up.

Stephanie had a little sister named Helen, who she adored. She’d tell her all the made-up stories of her adventures, of the monsters she found on the rooftops she climbed to and the treasures she stole from fenced off junkyards. To Helen, Stephanie was a hero, and proof that all the stories and adventures could come true. Stephanie worked and studied hard, sure that someday she’d be able to go travel to distant lands and break into ancient tombs for herself.

But when Stephanie was fourteen, both her parents were murdered, and suddenly she was the sole carer of her little sister. She had to drop out of school, cancel her plans for travel, work full time in a KFC so that there’d be food on the table and that her sister could stay in school. Stephanie realised that she was going to have to watch every single one of her hopes and dreams die because she was stuck caring for another.

And that was when the offer came.

A well-dressed customer came in on the graveyard shift while Stephanie was mopping up. He said that he was a member of the Royal Museum’s Extreme Archaeology Department, and he was looking for an assistant to help him brave the perils of the Amazon in search of ancient treasure. Stephanie was extremely sceptical, but the stranger seemed compellingly honest. She told him she appreciated the offer but couldn’t go because she had a sister to look after.

The stranger said, “If I were to promise you that your sister would not even notice that you had gone, would you come with me?”

And Stephanie laughed and said yes.

*

Adventure followed.

It was like everything she'd ever dreamed - fighting the evil minions of her archnemesis, James McClaw, foiling the diabolical schemes of Doctor Darkstone, tussling with her rival, the Soviet explorer Tanya Redheart.

There were a few moments when she hesitated out of fear. Those moments... didn't end well. But those were her fault. Showing fear at all became something that had to be avoided at all costs.

Things were great.

*

THE FETCH

Stephanie Rosen’s Fetch was a soulless version of herself. She had no hopes, no dreams, no desires. She just worked, day in, day out, like a machine to provide for her sister. What would have happened to Stephanie if responsibility was allowed to kill her free spirit. It was compiled of all the negative, hateful and depressing parts of Stephanie's personality.

She applied this same remorseless responsibility to the care of her sister, telling her no stories, communicating only what she had to, shuffling from task to task with deadness in her eyes. The first time the Fetch felt an emotion was when Helen screamed at it, “I hate you! You’re not my real sister! I hate you!”

*

And Stephanie, in distant Arcadia, knew the deal was broken. She had to escape. She turned away from James McClaw's manor, broke cover, and started running. It was easy for her - her Keeper had broken it's promise and thus was unable to stop her, or force her to stay.

It was easy right up until a dog chased her up a tree. Being trapped, Stephanie's first reaction was to talk her way out of it. That particular conversation was so terrible that it defies transcription.

*

Instantly, the Fetch knew that the real Stephanie Rosen was on her way back.

And it felt rage.

That irresponsible, shiftless, lazy, runaway dreamer dared to come back here? That bitch dared to show her face here, in the house she had abandoned, to the responsibilities she had left behind? If that airheaded idiot came back here, took Helen back, both of them would starve on the street because the ‘real’ one would be unable to hold down a job.

Oh, no. She had worked hard for this life. She had sacrificed for this life. She wasn’t going to let anyone take it away.

ONGOING PLEDGES


Court Vassal: Tasks: fealty -3, some form of aid to those in dire need -1.
Boon: Adroitness +1 (socialize), blessing +1 (Contacts), glamour +2 (changeling may request glamour once per season. May come from ruler or high-ranking court members at their discretion), vassalage +3 (freehold blessing=fertility).
Sanction: Banishment -3, poisoning of boon -2 (betrayer immediately loses glamour to one betrayed).
Duration: Season +2]

Rose and Thorn
Tasks: Forbiddance, Medial (-2, Mortal must not divulge information about Faerie), Ensorcellment (-2, changeling)
Boons: Ensorcellment (+2, mortal), Favour, Medial (+2, changeling)
Sanction: Poisoning of Boon (-2)
Duration: Moon (+2)

Oath: The name of a higher power
Tasks:
Endeavour, Medial: Spend time in quiet contemplation every day (-2)
Forbiddance, Medial: Do not create superstition, frighten peasants, blight crops (-2)
Boons:
Blessing, Greater: Mentor +3
Adroitness, Academics +1
Sanction:
Flaw, Mute (-2)
Duration: Season (+2)

[Corporal Pledge
Stephanie:
Alliance (Lesser) -1
Adroitness (Streetwise) +1
Duration (Moon) +2
Sanction (Vulnerability, Glamour) -2

Big Ed:
Alliance (Medial) -2
Forbiddance (Lesser) -1 ("Cannot help Paladin's people")
Blessing (Greater, Resources) +3
Duration (Moon) +2
Sanction (Vulnerability, Violence) -2]

Favours:
2x Medial: Peter
1x Medial: Rabbi Katzmann

Raz_Fox
2013-01-07, 11:48 PM
CHARACTER SHEET

Marchande

Formerly Ruth Medina
Female Autumn Court Truefriend Beast
"Fortuna secunda."

TRACKS
Glamour 9/11
Willpower 2/3
Health 7/7

STATBLOCK



ATTRIBUTES

Intelligence 4
Wits 2
Resolve 1

Strength 1
Dexterity 3
Stamina 2

Presence 4
Manipulation 2
Composure 2

MENTAL
Academics 2
Computer
Crafts
Investigation 2
Occult 3 (Appraisal +1)
Politics 2
Medicine
Science

PHYSICAL
Athletics 1
Brawl 1 (With Claws +1)
Drive
Firearms
Larceny
Stealth 2
Survival
Weaponry

SOCIAL
Animal Ken 1 (Dogs +1)
Empathy 3 (Desires +1)
Expression
Intimidation
Persuasion 3 (Trust Me +1)
Socialize 2 (+1 Oath)
Streetwise
Subterfuge 2 (+1 Token)

MERITS
Harvest 2 (Emotions)
Striking Looks 2
Market Sense 1
Mantle of Autumn 1
New Identity 1 (+1 Oath)
Token 1 (Hedgespun Suit; +1 Subterfuge)

CONTRACTS
Dream 2
Hearth 3
(Omen 2)

WYRD 2

CLARITY 7
VIRTUE: Charity
VICE: Envy

DERIVED TRAITS
Defense 2
Speed 7

CLAUSES
Dream 1: Pathfinder
Cost: 1G
Pool: Intelligence+Wyrd 5
Catch: Plucked a Hedge thorn and spilled blood while doing so in the past day.
Effect: Each success reveals a fact about the Hedge.

Dream 2: Forging the Dream
Cost: 1G
Pool: Wits+Wyrd 3
Catch: Changeling must be touching their temple and the dreamer's.
Effect: May change the subject's dreams at-will.

Hearth 1: Fickle Fate
Cost: 1G
Effect: Target's next active roll is at a -2 dice penalty.
Ban: May not be used on the same person more than once an hour, or it effects user.

Hearth 2: Favored Fate
Cost: 1G
Effect: Target's next active roll is at a +4 dice bonus.
Ban: May not be used for the same action twice until the sun rises or sets, or one action later automatically fails.

Hearth 3: Beneficent Fate
Cost: 1G
Effect: Target's next action automatically succeeds.
Ban: If used on same target more than once in a day, the target's next action instead hinges on one chance die.

Kith: Companion's Boon
For 1G, may grant someone they can see and speak to a +3 dice bonus on any roll.

Beast's Blessing

8 Again on Animal Ken.
Can spend Glamour one-to-one to buy dice on rolls involving Presence or Composure.

Beast's Curse
-4 Untrained Penalty on all untrained Mental skills
No 10-again on Intelligence


XP: 36
UNSPENT XP: 11
ARCANE XP: 22
UNSPENT ARCANE: 6
DESCRIPTION

The pigtails are usually what everyone remembers about Marchande. She is just tall enough that it's slightly uncomfortable, and just skinny enough that you'd worry about her diet, and she has a face that is quite attractive, particularly her large, dark eyes, but what everyone remembers is that she's just not suited for twin pigtails. She does her best to stay serious and to act as maturely as possible, and yet those pigtails. Her voice is smooth and rich, and she attracts attention easily when she speaks, and yet those pigtails. She's typically found in an understated, fine-looking black suit, which further highlights the incongruity of the pigtails; she's also never seen without the tasseled bracelets on her wrists. All in all, the mixture of the childish, professional and exotic shows most people what they want to see when they hear about someone who says they deal in luck.

Under the Mask, however, those pigtails are ears; her head is that of a saluki, a Persian wolfhound, and her arms and legs are thick with fur, growing particularly long at her wrists. Her tail hangs between her legs, and her nails are almost claws. She acts with a certain frustrated patience towards her canine features, tucking her long tail out of the way whenever possible, and purposefully not attracting attention to her nails or her ears. Her reasoning behind this is simple: she hates the fact that she is no longer completely human, and wishes to ignore it as much as possible, in the hopes that one day she will 'fix' herself.

Marchande's obsession, now that she's home, is being human. Her goal is to help those who come stumbling out of the Hedge, to give them some kind of foundation to rebuild their lives upon, but her true obsession is being a person. And to her, what separates people from pets is their ability to trade, and barter, and to make deals. To speak and persuade. Making deals requires intelligence, charm, and intent, all of which she treasures in herself.

She does not believe she is a hero. She does not even believe that she's really a good person. Good people go out and save the day, good people act like Rose, good people don't seethe with jealousy when they hear a shadow brag or look at the beauty of an avenging angel. She's just a person who has to help.

Incidentally, ask, and she'll tell you that she's not an Arab, she's Coptic. No, she's not Muslim, thank you for asking, she's Coptic. Yes, she was born in the States, no, she can't speak Arabic.
HISTORY

Once upon a time, there was an obedient girl named Ruth. As a child, she was perfect, never pushing against the rules of childhood, never disrespecting her parents, never disobeying her teachers. Ruth obeyed her parents when they told her where she would be going to university; she obeyed her parents when they told her to go into business like her father. Why would she do otherwise? They were her elders, she knew they had her best interests in mind, it was Scripturally sound and wise beyond her years to obey.

And so Ruth went to the University of San Francisco, and became the darling of her teachers. Never was there a student so diligent, so punctual, so committed to their courses! Barring the unfortunate fact that she rarely brought her own thoughts to bear upon the course, preferring to repeat the viewpoints she was given by her teachers, she was the model student. She never cheated, never made excuses for late papers, never partied the night before a test, and generally went through a life dictated by her parents, pastors and teachers.

One day, a charming young lady who taught courses on market economics asked Ruth, very politely, if she would like to meet that evening in her office to discuss a paper Ruth was working on. Privately, of course. And this obedient girl thought little of her insistence that it be private, and she printed out her draft, and she knocked on the professor's door - a sharp, polite little rap of her knuckles - and she entered the wolf's den. And so she was taken.

Her pale skin was fur, cropped short all about her, and the slight kink in her back was a devil's hunch, and her spectacles were huge black eyes, and her slightly-oversized ears were those of a hare. She pulled the obedient girl through the thorny hedge, and when the obedient girl was pulled out the other side with her fine clothes in disarray, she gave Ruth a collar and a muzzle and took her to the market in the belly of the beast. That chattering, bloody-walled, labyrinthine market! For sale, everything that was alive, or once was; bones and tongues and leathers and flesh and pets. This last was her use, for she was presented as an obedient, easily-tamed thing, offered in your choice of feathers or skin or scales. Would she not make a fine snake to give your son? Would she not be a pretty little songbird to keep in a cage?

Her buyer was tall, and wore a striped suit and a hat that he'd brought back from India; he idly held a cane, and laughed with the white hare, and said jolly good, he was in the market for a simply wizard wolfhound, something to show up that bally Witherspoon with his blasted French pureblood. So the white hare dressed Ruth up in the skin of the hounds of the obedient girl's ancestors, the saluki who sat at the feet of shahs and sultans, and she was taken home to show the bright young chaps of the society and all those ladies who would drop in and out of engagement with him at the drop of his imported hat.

He was ugly on the inside, her master; he was decent to anyone who had his color of skin, and as much money as him - however money was decided here, in this never-was England - and anyone who had the right breeding, and the right manners. Anyone who was a darkie, or poor, or descended from anything less than pure pedigree was a subhuman brute in his eyes. As far as this obedient girl could tell, she was not the only former human on his green, antiquated estate - he had doorkeepers, and servants, and cabbies, and maids, and horses, and a mistress who wore heavy makeup to hide the bruises. He had a quick hand, this gentleman, and a swift foot. Even the fact that he controlled his wrath among high company, when his almost-human friends came to call or he went out on invitation, was no mercy, for his punishments were ever the harsher when his friends could no longer see him beat his servants until they bled.

And the obedient girl slowly became an obedient wolfhound named Princess, who begged for her food and did tricks to amuse the company, and was kicked savagely afterwards if she failed to impress. She was kept in a cramped little kennel, and if she ever bit she was starved for months, and if she ever failed to obey at once she was beaten until the master thought she'd learned her lesson. And so the master got what he wanted: a guard dog, and a trophy, and an obedient creature who did whatever he wanted, all in one. She caught intruders, she performed the most marvelous tricks for company, she begged wonderfully and nuzzled his hand affectionately when he was in his almost-kindly moods.

One day, the obedient little wolfhound remembered home. The master had been showing her off, boasting of how he'd purchased her in Persia from some ignorant little darkies, a pureblooded dog who was the descendant of the hunting-hounds of Xerxes and Darius, and she'd remembered that it was a lie, remembered the bleeding walls of the dark market, remembered being stolen from a home she only vaguely remembered. Remembered walking on two legs and talking and not being collared. And so, when the master went off to go get a suit fitted for the charity ball that would never give its proceeds away to the poor, the disobedient little girl used her paw like a hand, and opened the lock on her kennel; the disobedient girl stood up on two legs, and fell down, and stood back up, and tottered out of the master's bedroom; the disobedient girl sneaked into the mistress's bedroom and stole a fine lacy gown, and put it on; the disobedient girl walked past the twisted, hopeless servants who'd once looked like her, and the misshapen doormen who'd once had proper skin, and through the garden with its great displays of flowers that might once have been people. No one stopped her. After all, she walked with pride on two legs, and dogs do not walk on two legs, and dogs do not wear fine dresses, therefore she could not have been the master's dog.

Remembering how to walk on two legs and not bark was the hardest thing she'd ever done.

This disobedient little girl shambled down country lanes, stumbling like the sphinx's riddle - now four legs, now two, now three. She walked and walked and walked, looking for some way back home. And then she treed an old intruder, the blonde-haired meddler, because the wolfhound was still strong in her. Their conversation was long, and awkward, but they eventually decided that it was easier for two to escape than one. Is it over? Not quite. You see, the two came across roving hobgoblins as they wandered, merchant-goblins, with golden teeth and leering eyes. And this disobedient girl, she made a deal with them, impressing all there - goblins, intruder and all. A faerie's collar from around her neck, in exchange for a path out of this never-were world; a dress of lace dreams stolen straight from a Gentleman's closet, in exchange for a suit woven from a moonlit night that reminded her of home, of Father, and perhaps a little bit of her Master. And so this disobedient girl decided on a name, seeing the power that these traders had, and the power that she could share with them. Her name was now Marchande.

And so Marchande and Stephanie made their way home, with the motley little gang that had sprung up about them, but it wasn't really home for either of them. But Marchande, she has plans. She sees, now, how much the world of the faeries intrudes upon the real world, and how there is so much more to be bought and sold then there ever was before, and how much power a merchant has. If she can overcome the hatred she feels at her dog's face, at her long fur, at her inhumanity, she might even make a businesswoman of herself yet.

After all, despite the inhumanity of her mind, she is quite, quite intelligent. And, for the first time in a long while, her mind is free. And not everything learned in that world was bad - certainly not the secret promises that she overheard her master using, promises to Fate itself. If anyone could turn that into a business, it would be Marchande...

PLEDGES

[Oath on true name.
cost for lord: free after initial creation
cost for vassal: 1 point of willpower

Court ruler: Tasks: fealty -3, additional aid and advice if requested -1.
Boons: favor +1 (only if additional aid is requested), Blessing +3 (merit of liege's choice).
Sanction: Medial curse -2
Duration: Season (+2)

Court Vassal: Tasks: fealty -3, some form of aid to those in dire need -1.
Boon: Adroitness +1 (socialize), blessing +1 (vassal may select merit), glamour +2 (changeling may request glamour once per season. May come from ruler or high-ranking court members at their discretion), vassalage +3 (freehold blessing=fertility).
Sanction: Banishment -3, poisoning of boon -2 (betrayer immediately loses glamour to one betrayed).
Duration: Season +2]



[Vague bargain. Marchande's side: Lesser endeavor once/week of providing luck -1. Fetch side, lesser endeavor, aid the lost when possible. 1 week duration (to be renewed when visiting next week).]

Raz_Fox
2013-01-08, 12:33 AM
Interesting note: I originally intended for Ruth to have been gone a year or two. At some point - I believe when we were regrouping with Swifthoof - I made the executive decision that she'd been taken in 2002, which gave me a frame of reference for what she'd recognize or not.

Now, this makes for an interesting dilemma that I have just now realized. Marchande doesn't look much older at all, and certainly hasn't grown too much out of her college days. However, this means that her fetch has been around for the past decade, doing its own thing while lacking her Obedience, thus daring to take risks and disobey parents. Thus, I have no idea where the Fetch would be now; my original assumption was, "Well, she's a college senior, or just entering school again for a Master's degree, or working as a barista to save up money for college", but I'm not sure those will work now. Thoughts?


I'm going to go a step further than Thanqol's question and tell you that this is 100% your call. If you take the Winter bonus, it means that Marchande is embracing the emotion in some way, enjoying it and savoring it, even if she feels a little naughty doing so.

If you choose not to take the bonus, she may be harvesting glamour, but she's resisting the Winter emotion, yearning for something else instead.

Well, I ask because the Courts are vexing me again. Even with a goal, Marchande is complicated, and if you squint she could fit in any of the four. Spring? Marchande is driven by what she wants, which is respectability and safety and a leg to stand on when They come knocking again, but she can't just loosen her tie and relax and say everything's fine. Summer? She's angry when the subject of Fairyland comes up, and she's angry about what she's become, but she doesn't quite hit wrath right, and she'd balk at the thought of taking the fight back to Them. Autumn? The core of Autumn is that part of you wants to go back and part of you is terrified of wanting to go back, and that you want to use Fairy-ness against itself, but other than that argument with Jason, Marchande isn't big on spreading fear; she wants others to be happy, darnit. And Winter? If there's anything I've learned thus far, it's that Marchande couldn't just lie down and try to scrape off her skin and hide. That she hates herself but it's a quiet, drive-to-be-better never-stop-being-professional hatred rather than a loud, crippling, sit-around-and-watch-TV-all-day Despair. Winter bars the door and locks the windows, Marchande just makes sure they're sturdy enough to keep everyone else safe.

So, yeah. I've got a dot of Mantle in Winter, and I'm now unsure that it's entirely appropriate, and I don't want to grab the Winter bonus if Marchande, in-story, hasn't aligned herself with a season and will eventually align with another.



Interesting thought, incidentally. Marchande does not like using special Fairy codenames. She calls Rose Rose because it's shorter and easier for her player to remember, to my eternal shame, but if she knows someone's real name she'll use it. Because they're people, and she's people, and she's going to treat them like the person they are instead of a name they took because of what happened to them.

She has no plans to tell anyone in the story that her name was Ruth. Ever.


Another thing: I need to go into Marchande's description and tweak some things. She's evolved through play, and some of the stuff I say there no longer applies, I think.

Thanqol
2013-01-08, 12:43 AM
A game needing a second OOC thread is a healthy game indeed. Well done, everypony! :smallsmile:

The Skyscraper Graveyard Mage OOC is on thread 3, but that's because I am incapable of shutting up about Mage.


Interesting note: I originally intended for Ruth to have been gone a year or two. At some point - I believe when we were regrouping with Swifthoof - I made the executive decision that she'd been taken in 2002, which gave me a frame of reference for what she'd recognize or not.

Now, this makes for an interesting dilemma that I have just now realized. Marchande doesn't look much older at all, and certainly hasn't grown too much out of her college days. However, this means that her fetch has been around for the past decade, doing its own thing while lacking her Obedience, thus daring to take risks and disobey parents. Thus, I have no idea where the Fetch would be now; my original assumption was, "Well, she's a college senior, or just entering school again for a Master's degree, or working as a barista to save up money for college", but I'm not sure those will work now. Thoughts?

I'll answer that question with a question: What do you want the dynamic between Marchy and her Fetch to be? They're two halves of the same person, torn apart by magic. What does she have that you don't have? What's the tension there?


So, yeah. I've got a dot of Mantle in Winter, and I'm now unsure that it's entirely appropriate, and I don't want to grab the Winter bonus if Marchande, in-story, hasn't aligned herself with a season and will eventually align with another.

Only thought is that I don't see Summer for Marchy. Her anger is driven by pride and shame; I don't think it's an end in itself.

Disregard, the thought got a lot more complex since I said it.


Interesting thought, incidentally. Marchande does not like using special Fairy codenames.

I am henceforth replacing all incidents of 'Shadow Names' with 'Special Wizard Codenames' in my head.

Anarion
2013-01-08, 02:06 AM
Interesting note: I originally intended for Ruth to have been gone a year or two. At some point - I believe when we were regrouping with Swifthoof - I made the executive decision that she'd been taken in 2002, which gave me a frame of reference for what she'd recognize or not.

Now, this makes for an interesting dilemma that I have just now realized. Marchande doesn't look much older at all, and certainly hasn't grown too much out of her college days. However, this means that her fetch has been around for the past decade, doing its own thing while lacking her Obedience, thus daring to take risks and disobey parents. Thus, I have no idea where the Fetch would be now; my original assumption was, "Well, she's a college senior, or just entering school again for a Master's degree, or working as a barista to save up money for college", but I'm not sure those will work now. Thoughts?


From your previous writing, I saw Marchande's fetch as the most passive. The one that isn't going to interfere with you unless you happen to run into her randomly, but is going to start causing issues as you build a life and people get confused when two people that look alike are in different places doing different things. If, instead, she's much more advanced in life and has rebelled a bit, where do you see her now?



So, yeah. I've got a dot of Mantle in Winter, and I'm now unsure that it's entirely appropriate, and I don't want to grab the Winter bonus if Marchande, in-story, hasn't aligned herself with a season and will eventually align with another.

On a personal note, I thought the speech Marchande made to Jason was very Autumn in nature. But she's your character and it's your call how she reacts to the emotions of despair that permeate a hospital.



Interesting thought, incidentally. Marchande does not like using special Fairy codenames. She calls Rose Rose because it's shorter and easier for her player to remember, to my eternal shame, but if she knows someone's real name she'll use it. Because they're people, and she's people, and she's going to treat them like the person they are instead of a name they took because of what happened to them.

Ironically, I find Kalina much more memorable and I always want to use Kalina and have to correct myself to use Rose. I stick with Rose now because I make the distinction of Rose=Phoe's character, Kalina=the fetch, unless stated otherwise.


The Skyscraper Graveyard Mage OOC is on thread 3, but that's because I am incapable of shutting up about Mage.


We enable your addiction.




I am henceforth replacing all incidents of 'Shadow Names' with 'Special Wizard Codenames' in my head.

Hmm, yes. I approve of this substitution. Somehow, I see Vulcan making frequent use of the expression.

PhoeKun
2013-01-08, 02:40 AM
Ironically, I find Kalina much more memorable and I always want to use Kalina and have to correct myself to use Rose. I stick with Rose now because I make the distinction of Rose=Phoe's character, Kalina=the fetch, unless stated otherwise.

I don't know how well I convey it, but for my part, both names belong to my character. Kalina is the human half, the part who dreams and can live without structure but likes living in it and creating it. Rose is the angel, who must be controlled and exists to cut through chains and corruption.

And, like Marchande, she avoids giving out her human name to most anybody. Unlike Marchande it's not a totally off-limits thing, but it's doubtful anyone in the motley knew the name before they met fetch-Kalina.

After meeting her fetch, Rose has become both more attached to the name Kalina and more afraid to use it to refer to herself. There is a slim but distinct chance she might have feelings for it.

SiuiS
2013-01-08, 05:07 AM
A game needing a second OOC thread is a healthy game indeed. Well done, everypony! :smallsmile:

Having a stressful day, and it's making writing difficult. I'll try to say things soonish. I could chime in on courts and glamour harvesting, but I don't really have an interesting perspective to contribute.

Yay, advanced gaming!

And I think you would be surprised by how coherent your rambling, 'not interesting' thoughts tend to be.


On Marchande, I think it is important to say: it's perfectly okay to change courts in the middle of a game, so don't feel locked in. Perhaps being unable to properly harvest the court emotion is when she notices that yes, her attachment is slipping?


On Kalina, Charlotte gives out 'Rose' because Kalina does, and calls her Kalina amount the motley because that's our name for her and it's special. This is muddled by Rose being a really good name. I also might have it backwards. Should probably figure that out soon >_>



So, recently I've been doing a bunch (http://imageshack.us/a/img545/6799/aura2q.jpg)of (http://img832.imageshack.us/img832/7576/aurakitch.jpg)auras (http://img5.imageshack.us/img5/5360/auratessen.jpg), which are essentially quick colour illustrations of character's souls. I decided to do one for Stephanie.

Here's a quick colour significance guide:


"Brown. Brown is selfishness, hunger, basic instincts. Dark brown is greed.
"Grey. Grey is depression. Grey is a cage that can contain the mind.
"Red. Red is passion. Dark red is anger and lust. When it becomes pink it's romantic love.
"Purple. Purple is mysticism and fear, belief in magic and fear of forces that cannot be known or controlled. Dark purple is afraid of what it does not know, a lighter shade shows acceptance of the unknown.
"Green. Green is adaptability. Murky green can be, well, evil - being prepared to hurt, kill, do whatever it takes. Light green is flexible in it's approach to enlightened concepts.
"Blue. Dark blue is regimented, ordered faith. Light blue and teal are spirituality.
"Yellow. Yellow is the intellect. Bright yellow is inspiration and insight. Darkening to orange it becomes Pride.
"Finally, the positions of the colour in the aura show what rules what. The colour of the crown is the emotion that holds dominance over the ego, the colours nearer the base are raw instincts - to be controlled or struggled against by the higher mind.

I'd be happy to whip one of these up for your characters if you'd be so kind as to describe them to me.

Charlotte is a study in Aura That Doesn't Make Sense. I say this because, by design, the higher processes are the ones that are bad and holding her back. Her base state is one of bliss. With that in mind;

Charlotte's raw self is one of even red – between love and lust – Safely nested in shackles of faith. The majority of her central state is acceptance and adaptability, intermingled strongly. The core reason she hasn't broken user the strain and lost even more clarity. Acceptance of the unknown fades into her base faith at the bottom, and they are interconnected things. Intellectually, she is selfish and somewhat calculating, a brown-red with hints of yellow, I suppose, and the selfishness regiments her entire self like a cage, fading into grey depression as it goes lower in her aura – her inner self realizes how sad this state is but is Locked away by it.


... Think that's it.



Regular XP

Completing Kalina fetch story: 2
Completing Namine introduction scene: 1
Completing police station scene: 1
Participation: 2
Pony art plan: 1
Articulating two things you've learned (since we're catching up): 2
Generally awesome RP: 2

Wyrd XP: my count is four, since we're not counting the dream.


Adding in now.
EDIT Charlotte now has Wyrd 2, and has an eye toward mantle, contracts and hollow.

SiuiS
2013-01-08, 05:45 AM
Charlotte Blanc.

Charlotte Blanc

Formerly Franklin Weisocki
Female Spring Court Chatelaine Wizened
"The ties that Bind"

STATBLOCK



ATTRIBUTES

Intelligence 2
Wits 3
Resolve 2

Strength 1
Dexterity 2
Stamina 3

Presence 1
Manipulation 4
Composure 3

MENTAL
Academics
Computer
Crafts 4 (painting)
Investigation 1
Occult
Politics 2
Medicine
Science

PHYSICAL
Athletics
Brawl
Drive
Firearms
Larceny 1
Stealth 3 (don't mind me)
Survival
Weaponry

SOCIAL
Animal Ken
Empathy 3
Expression 1
Intimidation
Persuasion 3 (glad you thought of it)
Socialize 1
Streetwise 1 (transient locales)
Subterfuge 3

MERITS
Striking Looks 2
Token 1 (Hedgespun cloak)
Quick Healer 4
Language (French) 1 (clarity XP)
Perfect Stillness 1 (clarity XP) Rites of Spring p.94
Mantle (Spring {South}) 1
Meditative Mind 1 (Freehold Oath)
New Identity 1


CONTRACTS
Forge 3
Den 2
Elements (fire) 1
Verdant Spring1

WYRD 2
GLAMOUR 10/11

CLARITY 6
VIRTUE: Faith
VICE: Lust
FLAW: Nightmares

DERIVED TRAITS
Willpower 4/5
Defense 2
Health 8/8
Speed 8

CLAUSES
Den 1: Trespasser's Spoor
Cost: 1G
Pool: None
Catch: name written on door in chalk & blood
Effect: wyrd+2 bonus on all perception rolls in my territory

Den 2: Trapdoor Spider's Trick
Cost: 1G
Pool: Wits+Wyrd (4)
Catch: hold a live spider in my mouth
Effect: disguise a portal or entrance with illusion

Forge 1: Rewriting The Image
Cost: 1G
Pool: Expression + Wyrd
Catch: change the features to my own
Effect: change the details of any photo or footage

Hearth 2: Trivial Reworking
Cost: 1G
Pool:
Catch: change the object to use it against someone you stole it from.
Effect: change the details of a hand-sized object to fit my needs.

Hearth 3: Discrete Conjuration
Cost: 2G + 1WP
Pool:
Catch: use the object to pay an enemy for information
Effect: pull a pocket sized object out of hammer space.

Verdant Spring 1: Font of Inspiration
Cost: 1G
Pool: Wits+Empathy+Mantle (- Resolve if contested)
Catch: user invests literal blood, sweat or tears
Effect: inspiration springs forth

Elemental 1: Cloak of Fire
Cost: 1G
Pool: N/A
Catch: bear a token of the element
Effect: Survive conflagrations and Skillet songs


Kith: Perfect Protocol
9 again on all social rolls which require etiquette, practice or manners
For 1G, gain +2 on Presence and Manipulation for one scene.*

Wizened's Blessing

May spend 1G to gain 9 again on dexterity rolls for one scene, or to add Wyrd to dodge.

Wizened's Curse

-2 on untrained social rolls, no 10 again on rolls involving Presence (but see perfect Protocol)

XP: 41
UNSPENT XP: 19
ARCANE XP: 22
UNSPENT ARCANE: 8
DESCRIPTION

Charlotte Blanc is perfectly nondescript. Perfectly. She stands at around five feet, and wears platform heels to be more of an average height. Her hair is neither brown nor black, neither vey long nore describabl short, nor is it straight, wavy, course or fine. Her eyes are a mellow brown, with subtle purple tint, but they fit perectly at an almond slant into a face that is, if one were to see her in passing, best described as beautiful but not noteworthy. This is of course, until you ask someone about her, and they begin to think. Charlotte has a sort of je ne sais quoi, an indescribable appeal. In truth, she has very many beautiful features she strives to kep in balance. Usually.

Charlotte is a stunning social chameleon. Her hair back in a ponytail, a tight fit turtleneck and calf-length skirt make her the typical beatnick socialite, all beautiful cheelkbones and lavender eyes over a subtle, Mona Lisa smile. Bloused sleeves and an empire waist, head down ever so slightly eand she becomes a lolita french maid, dark eyes and framing bangs over a somehow both voluptuous and petit frame. A scandinavian dress with woven belt and touch of wind in her hair, she is the cover of a romance novel, statuesque marble shoulders and hopeful, pouting lips parted just so.

Beneath the mask is an equally plain chatelaine, like a figure from an abstract painting. Her eyes have no pupil, and her nose almost blends into the flatness of her face, being present enough to be charming rather than disturbing. Her hair is a milky blond, like straw, and the sides of her mouth are stitched shut with creamy silk cord, too large to be surgical - indeed, it looks more like a doll's mouth sewn shut and writ large. Of all her features there is only one thing that truly stands out. Charlotte is yellow.

All of Charlotte's natural palette is the soft white-yellow of butter and cream, of the moon both gilded and silver. even her blood seems made of milk and honey, her tears amber or the soft gold of beer. Yet somehow, whatever she wears and wherever she stands, she manages to blend. The effects of her chameleon looks likewise extend to her mien, the colors of her clothing and even the shades of gold and ivory she presents shifting with presentation.

Charlotte's mannerisms likewise are smooth, and blend into her surroundings. She tends to stand with her hands clasped low and her feet turned slightly inward. Her posture is fantastic, but still seems like she slouches. Only her voice throws people off. She speaks in an almost rasp, a spidery whisper. Her voice is almost always reverent, awe-filled, and sounds like something Charlotte almost lost through lack of use.

((for those with Skype, she sounds three shades more orange than Lix Lorn.

Yes, my response upon hearing her speak was "you sound like my changeling but not yellow-y enough"))
Charlotte spent her time in Arcadia doing things in the background, to make the foreground smoother. Her perceptions reflect this. Actions that don't enter the public consciousness don't count, if they shape the obvious appropriately. She cannot see things from her own point of view without effort.

Pulling her own essence destroyed her body, over and over. The number of times Charlotte stripped herself to the bones only to grow back is too high to recall, and each time she regrew it was more how she saw herself and less how she was. Her mouth is seen half-shut because narratively, she was a silent plaything. Her masculinity was taken away and what grew in its place was what was more natural for her. Even her name is an affectation; she tore the memory of it from her ears and tongue to make a sickle for one of her keeper's psychodramas.

Charlotte was, if not demure, giving to a fault. Breaking free of her durance has allowed her to restablish some of her sense of self, but it only shows in her sudden, introverted attitude.
HISTORY

As a child, Charlotte was withdrawn, somber and prone to nightmares and internal distress. Being part of the foster care system did not help matters, nor did being in the care of foster parents who worked the system for funding and ran their home like a boarding school.

Charlotte made Otto her early teens with very little trouble with the outside world, mostly because she ignored it. Whether her foster parents were kind or cruel didn't matter; she thought of herself as an orphan, felt she was treated like an orphan, and acted like an orphan, running off to be on her lonesome whenever she could, playing at running away, or finding a secret passage to freedom, or coming through a door and being someplace new and wonderful. She doesn't remember any details of the night and even less from before, but after fourteen years, Charlotte got her wish.

Running from some feigned trouble of another, she ran through the house into a darkened room to sulk at her silhouette, until her silhouette grew into the form of something else. Turning, she caught just a hint of movement and chased it into a drawing room she had never seen before. Touched now by a dark fear, Charlotte turned and ran back through the door... Into a hallway lined with candles and waxen statues of grotesqueries. Traveling back and forth across that threshold, she wound herself deeper and deeper into Arcadia, until she fell afoul of a net.

So began her Durance.

Charlotte at first treated these experiences as she did the sojourns into her own mind, pulling what she needed from space, her surroundings or even her own body when required. But over time, just traveling through this maze of rooms and traps finding food and shelter became mor difficult, more perverse. Trading her thumbs for chopsticks. Hanging suspended from her heels for a week to earn new shoes. Working her hands bloody to carve a key to the door before her. She never questioned any of it, because she knew it was what she was supposed to do. She could feel him - her? It? - the entire time, waiting for Charlotte to make her way to him. And eventually, she did.

Meeting her keeper did nothing for her comfort. Every success just increased the horribleness of her surroundings, as if he were trying to chase her away. Charlotte quickly learned to withstand the worst of it, if only because eventually 'breaking' allowed her to relax into the relatively minor discomforts that followed the initial onslaught. Through the years that followed, she worked her way from amusement to affectation, sometimes being the the object of sport, other times being the bait, the snare or the spit. It always ended the same; Charlotte, beaten and wounded, working her way back into the manor to find her chambers and sleep. Charlotte, arising to some unknowable sign, donning the clothes she found laid around for her, and checking her surroundings for clues as to what the day's challenge would be. Charlotte, hanging by a thread over a volcano or set precariously over a pit or holding a dagger behind her back and pretending the be stuck or trying to climb through to thorn patch towards the crying...

Until one time, secured for days in a net of mesh and glitter, she was cut free by a shining maiden who braved the poisoned strands and slew the spider-wolves, and left with nary a word once seeing she was fine.

Charlotte sought the manor, and could not find it. For a fortnight, she wandered, growing ever more desperate - food and shelter were scarcer in Arcadia without her keeper. Freed prematurely, she stumbled through sets now dusty with quiescence, venues that hosted any matter of terrible and noble deeds, now little more that cardboard and paper mâché without their protagonists. And in this state she heard a hound in the distance, barking ferociously...

Charlotte found and followed Marchande and Stephanie because she has no other aim. On their way through, the sets once dry and unused now seem overturned and hastily activated, as though someone has gone through them. One, a crystal garden of prison cells and spotlights, almost tears Stephanie apart as they flee. Another, a thicket of spices, nearly overwhelms Marchande. And still, they cannot slow, they cannot tarry, as the sense of something grows in their wake. Desperation. Urgency. The tale comes to a close, someway or another, soon...


Charlotte is a special case in that she hasn't "broken" in the acute sense. Her Durance was like prison time; she acclimated. Charlotte is breaking now in the real world. She will heal, but the shape she takes while in pieces will stay with her. She is not, and cannot be who she was before her Durance, but she does not know this yet.

-

History is hard for me to write, oddly. Or, well, hard to write coherently. It's a boringly stark and isolationist view of an orphanage or foster house through the eyes of a child off kilter; then, It's a nightmarish swirl of traps and puzzles, where she was alternately player or puppeteer, having to navigate insane scenarios and detail horrific and beatific scenes by tearing away her own mind and flesh for materials; then a twisted journey through surreality following a hound and a shadow through lands of twisting logic she finds far more understandable and relatable than the people she travels with; then a pained slog through thorns and finding herself on the streets with hollow freedom that slips away, leaving an odd ache and the pain of loss of something, of je ne sais quoi, then; finding her old life, maybe, and wondering why her fetch has short hair, deep voice, a girlfriend.

MUSIC
A night at the coffee house (http://www.youtube.com/watch?v=oeV5fb59kiY)

Raz_Fox
2013-01-08, 11:49 AM
Oh, the Aura thing, I forgot all about the Aura thing. Marchande is a roiling base of deep red and purple, becoming yellows and golds and oranges as you approach the top.

Empathy+Wyrd for Glamour Harvesting, +2 because of Merit, +1 because of Court blessing.
5, 6, 1, 9, 1, 6, 5. WELL THAT WENT SWIMMINGLY.


I'll answer that question with a question: What do you want the dynamic between Marchy and her Fetch to be? They're two halves of the same person, torn apart by magic. What does she have that you don't have? What's the tension there?

The scene I had in mind for the fetch, at the beginning, was Marchy standing across the street from a dinner, as her Fetch has dinner with the guy she liked but never approached, smiling and laughing and wearing clothes Marchy never would have dared to wear for fear of what her parents would say. And then she'd just walk away and be March Anders, and let Ruth Medina be Ruth Medina.


I am henceforth replacing all incidents of 'Shadow Names' with 'Special Wizard Codenames' in my head.

You're welcome.


From your previous writing, I saw Marchande's fetch as the most passive. The one that isn't going to interfere with you unless you happen to run into her randomly, but is going to start causing issues as you build a life and people get confused when two people that look alike are in different places doing different things. If, instead, she's much more advanced in life and has rebelled a bit, where do you see her now?

Working at a coffee shop or a nightclub. Trying to write a novel. Living paycheck-to-paycheck. Not showing up at family reunions. The Medina family lost their daughter twice.


On a personal note, I thought the speech Marchande made to Jason was very Autumn in nature. But she's your character and it's your call how she reacts to the emotions of despair that permeate a hospital.

It was very Autumn in a "stay the hell away from Fairies" way. But, as I mentioned, Marchande is lacking that crucial desire to go back, to make beauty through magic. She's a hypocrite, happily using magic while decrying its careless use and people who think it's awesome instead of something you have to live with.

PhoeKun
2013-01-08, 12:49 PM
Kalina Rogers

AKA 'Rose', AKA 'The Silver Knight'
Female Summer Court Stone Bones Ogre/ Pretty Pretty Princess
“Take me away.”

Tracks:
GLAMOUR 5/11
WILLPOWER 6/6
HEALTH 8/8

STATBLOCK



ATTRIBUTES
Intelligence 2
Wits 1
Resolve 4

Strength 4
Dexterity 1
Stamina 3

Presence 3
Manipulation 1
Composure 2



MENTAL
Academics
Computer
Crafts
Investigation 1
Occult 2 (Bindings +1)
Politics
Medicine 2
Science

PHYSICAL
Athletics 2
Brawl 1
Drive
Firearms
Larceny
Stealth
Survival 3 (rope tricks +1)
Weaponry 5 (Great Beasts +1)

SOCIAL
Animal Ken
Empathy
Expression 1
Intimidation 2
Persuasion 2 (Gamblers +1)
Socialize
Streetwise 2
Subterfuge

MERITS
Dual Kith (Windwing) 3
Striking Looks 4
Mantle of Summer 2
Weaponry Dodge 1

CONTRACTS
Vainglory 4
Stone 2
Eternal Summer 1

WYRD 2
GLAMOUR 5/11

CLARITY: 7
VIRTUE: Justice
VICE: Envy
FLAW:

DERIVED TRAITS
Willpower 6/6
Defense 1
Health 8/8
Speed 10

CLAUSES
Vainglory 1: Mask of Superiority
Cost: 2G
Pool: Intimidation+Wyrd 6-Resolve
Catch: Pretend to be someone who's important because they're pretty
Effect: Convince a guy you're better than him

Vainglory 2: Songs of Distant Arcadia
Cost: 2G
Pool: Wyrd+Expression 7
Catch: Giving a performance in front of a rich and powerful audience
Effect: Be the bestest poet evar

Vainglory 3: Splendor of the Envoy's Protection
Cost: 3G
Pool: Presence+Wyrd 7
Catch: At a formal party with 12+ guests
Effect: My wings are so pretty!

Vainglory 4: Mantle of Terrible Beauty
Cost: 2G+1 Willpower
Pool: Wyrd+Intimidate 8 vs subject's Composure+Wyrd
Catch: fighting a duel
Effect: You're going to LOVE ME (and despair!)

Stone 1: Might of the Terrible Brute
Cost: 1G
Pool: Strength+Wyrd 6
Catch: Fighting multiple opponents with bare hands(?)
Effect: Kiai makes you hit like a truck

Stone 2: Ogre's Rending Grasp
Cost: 2G
Pool: Strength + Wyrd 6
Catch: The thing you want to break is in your way
Effect: Hard stuff is less hard than advertised

Eternal Summer 1: Son of the Hearth
Cost: 1G/ 1G+1 Willpower
Dice Pool: Wyrd + Survival 5
Catch: Spit on a fading spark
Effect: Stay comfy even in crappy weather

Eternal Summer 2: Ulf's Heart
Cost: 1G/2G
Dice Pool: Strength + Occult + Mantle 8
Catch: +/- 5 minutes of Midnight
Effect: Light Up the Night (http://www.youtube.com/watch?v=gkLvpt9Z3fA)

Kith: Stonebones
1/day: Spend 1 glamor to use Wyrd as armor rating
Windwing
Spend 1 Glamor to glide 1 min/Wyrd
Take 1 point bashing damage/15 yard fall, lethal damage only after 150 yards

Ogre Blessing

Spend 1G for +1 Strength, Brawl, Intimidate

Ogre Curse
No 10 again on Composure, -1 Composure as Defense Trait


XP: 36
UNSPENT XP: 4
ARCANE XP: 22
UNSPENT ARCANE: 6
DESCRIPTION


Kalina Rogers is, in one word, beautiful. Breathtakingly, terrifyingly beautiful. Hers is the sort of body that makes a person drool at a glance and start to tremble the longer they stare at her. She is perfect. Annoyingly so. Windswept platinum locks that frame her face like sunlight, no matter how wet or frayed they are allowed to become. Piercing blue eyes like glacial ice that seem to stare through you. Slender frame, lovely curves, posture proud and impeccable. There has to be something wrong with her. The more you stare, the more sure of it you become. Like staring into a spotlight, looking at her starts to hurt. And she's wearing white. After labor day? But then, it's really hard to imagine her in anything else.

Underneath the mask, the effects are magnified. Her skin shines like diamond, except where it melts and bleeds away into plates of ornate, blue-trimmed steel - her body having long since turned itself into a suit of armor. Only her face, with all its pale and perfect angles, is really free from the touch of metal. Her hair is longer by more than a foot and pure silver. It flows like mercury no matter the wind or the weather. But her most striking feature by far is the pair of enormous white wings growing out of her back. The tip of each feather is gilded in gold. The air around them shimmers in light, and when she's angry or excited they flare out to either side of her. She is a Valkyrie. She is an archangel. She is a storybook champion of justice.

Kalina Rogers hates both of these forms. They are the trappings of a storybook hero, a fashion-magazine pinup: fake and hollow and crafted for a purpose not her own. Everywhere she goes, people turn and stare. On bad days, she can still hear the hideous sound of applause echoing in her ears. She wants to blend in and slip away, but she can't. She wants to seize control and become the bright and shining star for those who need the help, but those kinds of stars only shine on a stage. She wants freedom, she wants control, she wants a leash around her neck and a firm hand to guide her actions. Her wants are blurring together. If you asked her, she couldn't tell you.

You tell her she must have a beautiful smile. She will never let you see it.


HISTORY

San Francisco is the kind of place that lets you be whatever you would like to be. A financial mogul, a model, or a free spirit. Kalina Rogers was born to the latter: penniless hippies living in the park. They ate what they were given, slept when they felt like it, and gave their daughter a pretty sounding Slavic name because it seemed like a fun thing to do. And they let their little flower run free to do as she pleased, which was all well and good until the little girl started finding all of the things she was missing out on. The books she could be reading, the schooling and the structure all the other kids got to have. Why couldn't she have them, too?

Kalina chafed under the pressures of unlimited freedom. Increasingly, she found herself staring in wonder at the primary authority figures in her life – the police. The uniformed champions of justice who chased her stupid freeloading parents all over creation. When she grew up, she wanted to be just like them. And when she told her parents about this dream, it was the first time they ever objected to something she did. That was all the motivation she needed to throw herself into the task.

Years passed. A fifteen year-old Kalina Rogers was still fervently pursuing that dream of joining the police. Just a few more years and she'd be old enough. A few more years and she'd be free. Not the kind of free her parents trapped her with, but truly free. Free from freedom. There was more to it than that, though. To Protect and Serve, to make a difference, to be a better Kalina Rogers than the one she'd woken up as the previous day, these things too had grown important to her. She would soon get the chance to prove it.

It was a sunny day that found the teenage girl walking down the streets as she pleased when she stumbled across a scene that was never meant for her. A little girl, kicking and screaming and being dragged with one hand by a tall figure into a dark alley. As the only witness, Kalina knew there wasn't time to call for help. If she didn't act then, save her, that little girl would be dead... or worse. She sprang into action, flinging herself headlong into the alley without fear, and threw the best punch of her life at the man's face. In a flash, everything went right and everything went wrong. The man stumbled, the girl ran free. The man turned to look at Kalina, and she stared straight back into his eyes that seemed like pools of pale moonlight. He smirked at her; a sort of amused look that said, “what, are you serious?” And then, Darkness.

It was darkness that defined Kalina's world from then on. When she next woke up, she was surrounded on all sides by black and twisted forest. Oh, and she was tied up tight in leaves and brambles. A voice rippled through the trees, and she knew that it belonged to him: “Now you may keep on playing hero forever. Tell me when you tire of it. All you have to do is give up, and you are free.”

Kalina Rogers did not give up. She lived in that forest, learned to untie herself, and fought all manner of great and terrible beasts. She searched for her own way out, of course, and that carried her in and out of many strange mansions and castles hidden among the briars and thorns. Sometimes she would rescue captured innocents. Other times she wound up locked up instead. Trussed up and gagged, bruised and bloody, near death, lead after promising lead slipping through her fingers, none of it mattered. She persevered. She was a hero, a bright and shining light in a world that had none. Every time the forest failed to drag her down, she shined a little brighter. She wrapped herself in her ideals like clothing and they became her. Time passed. She had no idea how much. It didn't really matter to her; she was living her dream.

And now she chased some new demon through a spot she didn't quite recognize. Cornered it on some rocks, lunged to put her blade through his heart... and tumbled headlong through curtains onto an elaborate stage. Everywhere she looked, she saw pictures of herself. Flashing images of the people she'd rescued and the monsters she'd slain. A veritable highlight reel of her greatest moments. There were bright, gaudy numbers plastered all over the air. Money and not-money and... and... who knew what some of this stuff was passed from hand to claw to flipper and back to hand again. And in that moment she knew that her life and her dreams were, in their entirety, an act. A story. A pointless game to fritter away time and goods on. Kalina Rogers, who had felled dragons and ogres and things she didn't know the names of, who had withstood unimaginable tortures and been gagged so many times she could tell you her favorite kind, fell to her knees and cried.

Music played, and a beautiful man in a tuxedo made of shadows stepped out in front of her. He lifted her up, patted her on the head, and took her by the chin to point her face up toward the big screen announcing that the 'Revelation' bet had just started paying at very very long odds, oh yes indeed. The hero had broken. “And now, little flower, you are free.”

But she wasn't. Not really. Everywhere around her she saw cut puppet strings. Every step forward she could feel them tugging. When they did not, she stumbled. Her eyes burned with fresh tears as she bobbled and toppled end over end through the endless mazes of the Hedge. She was free. She hated freedom. She was a liar and a fake, filled with a burning need to prove herself all over again and a deep seated knowledge that she never could. There was no returning to a world where she knew what she was truth. That she was manipulated the whole time. That she loved it.

Kalina Rogers fashioned a rope for herself from thorns and branches. She didn't know the way home, but soon that wouldn't matter. She bound her shimmering wings together, making sure it hurt. She climbed to the top of the tallest structure she could find. She stepped off and plummeted to her doom.

And that was when a young woman made of shadows swooped in from out of nowhere and caught her.

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

THE FETCH:

Kalina Rogers' fetch has had a long time to settle herself into the missing girl's life. Twenty-five years, in fact. She's learned a lot about puppets and strings and master plans, and all of her knowledge of the games that are way bigger than her have left her paranoid in the extreme. If she's not the one at the top of things then she's vulnerable.

So while she pursued Kalina's dream of being a police officer, she quit the job halfway up the ladder in pursuit of what she thought were safer ventures. She's been very busy with her life. She took some time off to pen a series of adventure novels that have gone on to be best sellers - stories about a young girl named "Rose" who is trapped in a dark forest and battles the forces of evil, becoming The Silver Knight in the process. The idea "came to her in a dream" as the back cover tells its audience, and the books have received critical acclaim for the way they detail a child's ability to grow up and become something more than what her environment wants her to be.

From this inspirational note and on the basis of her old police work she launched a political campaign. Control of the city comes first. After that? Well, there's quite a lot of room for a bright woman with supermodel looks and a backstory spun from the finest threads of inspirational "rags to riches" tales ever conceived...

PhoeKun
2013-01-09, 01:36 AM
Phoe's delayed thoughts on the Courts, and belonging to them:

Each seasonal court has a primary emotion that extends over everything the court stands for and tries to do, but within that overarching banner are a plethora of different feelings and motivations, with even more actions than that spreading around down to the bottom of our strangely effed up family tree.

In the end, it would be no different than being sorted into houses at Hogwarts School of Witchcraft and Wizardry, because whatever the little shouty hat tells you, it was the decision you made to belong that really puts you in your court.

And that's really all I have to say about that. Coming next on The Hub, Ponies: Marshmallow or Gummi? Our experts delve into this contentious issue to find out the truth!

Thanqol
2013-01-09, 01:42 AM
And that's really all I have to say about that. Coming next on The Hub, Ponies: Marshmallow or Gummi? Our experts delve into this contentious issue to find out the truth!

As much as I love the Theory of Marshmallow Equines, evidence of ponies crystallising under low temperatures (S3E01-02) lends undeniable weight to the Gummi Philosophy.

Anarion
2013-01-09, 01:59 AM
Thanqol, for what it's worth, I had the idea of the sensor stones way before you did the mind art thing, but I did modify them slightly in an effort to force you to draw them for all our characters. :smallcool:

Thanqol
2013-01-09, 02:41 AM
Oh, the Aura thing, I forgot all about the Aura thing. Marchande is a roiling base of deep red and purple, becoming yellows and golds and oranges as you approach the top.

http://img843.imageshack.us/img843/5277/auramarchy.jpg

(I'm fine with Marchy's soul looking relatively healthy because it leads towards the thought 'only my body was changed', and the arrogance that comes with.)


Charlotte is a study in Aura That Doesn't Make Sense. I say this because, by design, the higher processes are the ones that are bad and holding her back. Her base state is one of bliss. With that in mind;

Charlotte's raw self is one of even red – between love and lust – Safely nested in shackles of faith. The majority of her central state is acceptance and adaptability, intermingled strongly. The core reason she hasn't broken user the strain and lost even more clarity. Acceptance of the unknown fades into her base faith at the bottom, and they are interconnected things. Intellectually, she is selfish and somewhat calculating, a brown-red with hints of yellow, I suppose, and the selfishness regiments her entire self like a cage, fading into grey depression as it goes lower in her aura – her inner self realizes how sad this state is but is Locked away by it.


... Think that's it.

Screw you for giving me the most artistically incoherent description of all time. This took longest of any of these I've done.

http://img40.imageshack.us/img40/8751/auracharlotte.jpg


Thanqol, for what it's worth, I had the idea of the sensor stones way before you did the mind art thing, but I did modify them slightly in an effort to force you to draw them for all our characters. :smallcool:

No worries, they're normally pretty easy. Just give me a description when it's called for and I'll hammer one out.

Raz_Fox
2013-01-09, 04:13 PM
Busted, lady.

Unrelated note: I need to emphasize envy more often. It's Marchande's sin for a reason, darnit.

Anarion
2013-01-09, 06:30 PM
Busted, lady.


If you don't trust her answers, you can always ask for extra dice rolls. I might even let you take them.

Anarion
2013-01-09, 08:43 PM
Thanqol, are you fishing for something in particular with Stephanie's question? I can relink you guys the same color key you gave in the Mage thread, but I'd actually prefer that Autumn knows less than a mage would about these matters.

Thanqol
2013-01-09, 08:56 PM
Thanqol, are you fishing for something in particular with Stephanie's question? I can relink you guys the same color key you gave in the Mage thread, but I'd actually prefer that Autumn knows less than a mage would about these matters.

Stephanie is being shown evidence that something bad happened to her. She isn't actually prepared to cope with that implication.

One: She is deeply disturbed at the idea that any entity other than God could manipulate her soul.
Two: She is denying and blocking out any less-than-perfect memories or experiences. And there are some less than perfect memories of her time across the way.
Three: There's the implication that she's currently only half of a person.

This is all adding up to totally freaking Stephanie out.

Anarion
2013-01-09, 11:32 PM
That post was a little bit experimental. I hope it remains up to quality and I did not usurp too much control from Stephanie. I wanted to try something new and a bit different.

PhoeKun
2013-01-09, 11:50 PM
That post was a little bit experimental. I hope it remains up to quality and I did not usurp too much control from Stephanie. I wanted to try something new and a bit different.

Not really up to me, but I thought it was interesting.

Anywhoof, with all of the public panic about the state of our soul stones, I was wondering if it seemed off to anyone that Rose seemed to so callously shrug the state of her inner self.

Anarion
2013-01-10, 12:32 AM
Not really up to me, but I thought it was interesting.

Anywhoof, with all of the public panic about the state of our soul stones, I was wondering if it seemed off to anyone that Rose seemed to so callously shrug the state of her inner self.

I thought it fit her standard modus operandi of ignoring all her problems until they grow so vast as to either literally or figuratively crush her quite well.

Thanqol
2013-01-10, 12:33 AM
Not really up to me, but I thought it was interesting.

Anywhoof, with all of the public panic about the state of our soul stones, I was wondering if it seemed off to anyone that Rose seemed to so callously shrug the state of her inner self.

Stephanie would have noticed if she wasn't busy having a breakdown.

Also, title cards! I saw a thing and they looked cool so I decided I'm going to do one of these for everyone!

http://img692.imageshack.us/img692/6616/day607.jpg

Thanqol
2013-01-10, 12:57 AM
I am claiming 'skydiving off a 200-meter high building' as a lust regain, thanks.

Anarion
2013-01-10, 01:00 AM
I am claiming 'skydiving off a 200-meter high building' as a lust regain, thanks.

Sold.

Also, you're tempting me sorely Thanqol. I have a pretty good PC concept for a really morose Mastigos Rabbi that's just sort of sitting in my brain.

Thanqol
2013-01-10, 01:08 AM
Sold.

Also, you're tempting me sorely Thanqol. I have a pretty good PC concept for a really morose Mastigos Rabbi that's just sort of sitting in my brain.

This concerns me because Stephanie is like a piñata full of Arcane XP.

EDIT: Just as a point of information, Mages can't see past the Mask without Ensorcelment, and the Arcanum that perceives and governs Changeling abilities is Fate. With Fate 4 they can even manipulate glamour, being able to use 2 glamour to equal 1 mana.

PhoeKun
2013-01-10, 01:15 AM
This concerns me because Stephanie is like a piñata full of Arcane XP.

EDIT: Just as a point of information, Mages can't see past the Mask without Ensorcelment, and the Arcanum that perceives and governs Changeling abilities is Fate. With Fate 4 they can even manipulate glamour, being able to use 2 glamour to equal 1 mana.

Lousy punk kids mages. Get off my lawn!

Thanqol
2013-01-10, 01:23 AM
Lousy punk kids mages. Get off my lawn!

If Mages have a superpower, it's stealing everyone else's superpowers and using them better than they ever could. Punk ass wizards.

SiuiS
2013-01-10, 03:13 AM
"Only a matter of time," Starry thinks. "Someone will have an OOC thought soon."

Camera zooms out slowly, revealing a tenuously happy pony sitting in the center of a spotlight, cobwebs and discarded film equipment littering the edges of the visible area. Cut to OOC tread 2, where everyone is partying.

Cut to a mailbox. Establishing shot. Cut again, close up. The box is open, and a single letter, from: Starry, to: Thread Subscription services, blows away in the breeze.

"Yep. Aaaaaany minute now."



Screw you for giving me the most artistically incoherent description of all time. This took longest of any of these I've done.

What? Man, I gave you color, positioning data based on your own provided framework and and room to equivocate as needed. After seeing Rose I figure you wanted room for artistic license.


No worries, they're normally pretty easy. Just give me a description when it's called for and I'll hammer one out.

Hatsy.

Charlotte plans to get Hatsy a stone, rerun her pants, possibly ensorcel stephanie's sister, and if so, give her a stone.

... I am now remembering exactly how much mental capacity I devoted to thinking about Charlotte getting dressed in what may as wel be a hotel bathroom. Hahaha.


Not really up to me, but I thought it was interesting.

Anywhoof, with all of the public panic about the state of our soul stones, I was wondering if it seemed off to anyone that Rose seemed to so callously shrug the state of her inner self.

Rose strikes me as the kind of person not to talk about something unless that leads to doing something. She will put it out of mind and instead focus the discussion on immediately relevant topics. This will be viewed as denial, ignorance, and occasionally as bullying, but also as insightful, wise and pragmatic depending on circumstances.


This concerns me because Stephanie is like a piñata full of Arcane XP.

Pfffffff hahahahahhaha


EDIT: Just as a point of information, Mages can't see past the Mask without Ensorcelment, and the Arcanum that perceives and governs Changeling abilities is Fate. With Fate 4 they can even manipulate glamour, being able to use 2 glamour to equal 1 mana.

This is different than when last we spoke.
I Must ask again, given your different point of view; how does Magesight interact with fetches?


If Mages have a superpower, it's stealing everyone else's superpowers and using them better than they ever could. Punk ass wizards.

Except Prometheans! The one spot of light in an otherwise dreary game line – mages cannot immediately ruin your day based on your setting.

I mean, they can still ruin your day. Just not because you are a Promethean.

Thanqol
2013-01-10, 03:26 AM
What? Man, I gave you color, positioning data based on your own provided framework and and room to equivocate as needed. After seeing Rose I figure you wanted room for artistic license.

You mentioned almost every single colour on the list and stacked them on top of each other. Decoupling that into a form that looked good was extremely difficult.


Hatsy.

Her aura's been done already, see the initial post of these.


Charlotte plans to get Hatsy a stone, rerun her pants,

what


This is different than when last we spoke.
I Must ask again, given your different point of view; how does Magesight interact with fetches?

I don't think I ever argued differently; Mages can't see Changelings or Fetches casually.

SiuiS
2013-01-10, 04:25 AM
You mentioned almost every single colour on the list and stacked them on top of each other. Decoupling that into a form that looked good was extremely difficult.

I forgot to take into account the black spaces. As a full aura it would work. I'll break it up once I get some idea of what was taken for the fetch, so they can be split.



what


I have spent ten minutes giggling. Five of those were spent on the floor. My tummy hurts. Most core exercise I've had in a while.

Return. return her pants. Though Charlotte knows post cognition apparently?



I don't think I ever argued differently; Mages can't see Changelings or Fetches casually.

It was with Tiki, there was some confusion as to what you'd get with prime and fate, an intimations that they were new likely to reveal the critter's true nature.

Thanqol
2013-01-10, 04:30 AM
It was with Tiki, there was some confusion as to what you'd get with prime and fate, an intimations that they were new likely to reveal the critter's true nature.

All kinds of Arcana would get reactions when the Changelings use specific incidences of power. Just walkin' around on the street though, no. Casually seeing through the Mask, no.

SiuiS
2013-01-10, 04:46 AM
This isn't the best place for this, but anywhere else is open to more strangers and/or less topical, and I need some moral support buddies.

My job is actively punishing me for doing a good job. The majority of the crew cuts corners to 'save the boss some money', but I have carefully proven via math that they are actually costing him money. The amount of backlash is soul crushing, though, and it causes me actual pain and turmoil to have something I am working on which could be great thwarted by outside laziness. I kind of want to just curl up into a ball and cry. I still might! But the question is about after, whether I should throw up my hole-ridden hoove-likes in disgust, or buckle down and drag them to glory by the shorthairs, screaming.

Normally, normally I go all in for number two. But it's starting to feel like a trap. Like if I do this, I will need to commit time and personal resources to an uphill battle that will get me dismissed from employment. I shoul cut y losses, admit that this sinkhole has already taken about four years of my life and get a Luna-danged career. I mean, hel, my desired future includes thousands of dollars in cosmetic medical procedure, and that's not happening on a labor of love. But... That feels like giving up. And it sucks because I'm half convinced I'm just talking myself into being lazy so I can draw all night instead of toiling.

Blah. This sucks.

Thanqol
2013-01-10, 04:55 AM
Sucks to hear, SiuiS. Do what's right for you, above all.



I've decided to purchase the following Contract in light of Stephanie's recent acrobatics:

(Winter Masques p47): Oath&Punishment

Pursuer’s Seven-League Leap (•)
A changeling who invokes this clause can leap truly
prodigious distances. This allows the changeling to jump
ravines or leap over buildings as well as long leaps over open
ground for one action.
Cost: 1 Glamour
Dice Pool: Athletics + Wyrd
Action: Reflexive
Catch: The changeling is pursuing an oathbreaker.
Roll Results
Dramatic Failure: The clause fails to activate. The
changeling suffers a –2 penalty to make the jump roll.
Failure: The clause fails to activate.
Success: For every success, the changeling can jump
15 feet horizontally or eight feet vertically.
Exceptional Success: The clause additionally increases
the character’s Defense score by two for the turn.

Thanqol
2013-01-10, 06:15 AM
Oh, one other thing that I forgot to mention earlier: Stephanie actually did wind up getting her revenge on Rocky for tricking her into that Pledge.

See, Rocky's side of the Pledge said that he was swearing to give her Glamour. Stephanie left without getting it from him. She didn't ask, but that's besides the point - as we've established, Pledges are very Letter Of The Law. Circumstances might have been different if she'd actively refused him, but in not bringing it up it's on him.

So Rocky will be spending the next 24 hours under a low level curse. Nothing life threatening but definitely annoying. Maybe it'll teach him.

Anarion
2013-01-10, 09:14 AM
This isn't the best place for this, but anywhere else is open to more strangers and/or less topical, and I need some moral support buddies.

My job is actively punishing me for doing a good job. The majority of the crew cuts corners to 'save the boss some money', but I have carefully proven via math that they are actually costing him money. The amount of backlash is soul crushing, though, and it causes me actual pain and turmoil to have something I am working on which could be great thwarted by outside laziness. I kind of want to just curl up into a ball and cry. I still might! But the question is about after, whether I should throw up my hole-ridden hoove-likes in disgust, or buckle down and drag them to glory by the shorthairs, screaming.

Normally, normally I go all in for number two. But it's starting to feel like a trap. Like if I do this, I will need to commit time and personal resources to an uphill battle that will get me dismissed from employment. I shoul cut y losses, admit that this sinkhole has already taken about four years of my life and get a Luna-danged career. I mean, hel, my desired future includes thousands of dollars in cosmetic medical procedure, and that's not happening on a labor of love. But... That feels like giving up. And it sucks because I'm half convinced I'm just talking myself into being lazy so I can draw all night instead of toiling.

Blah. This sucks.

SiuiS, that sounds like a terrible situation and I hope you can change it. Do what you think is right, first and foremost.

In addition, and ignore the fact that this sounds like one of those corny interview questions, but where do you see yourself in 10 years? This post of yours makes me think you're in the right frame of mind to consider that question and maybe do a little goal-planning for how you'll get there.



I've decided to purchase the following Contract in light of Stephanie's recent acrobatics:

(Winter Masques p47): Oath&Punishment

Pursuer’s Seven-League Leap (•)
A changeling who invokes this clause can leap truly
prodigious distances. This allows the changeling to jump
ravines or leap over buildings as well as long leaps over open
ground for one action.
Cost: 1 Glamour
Dice Pool: Athletics + Wyrd
Action: Reflexive
Catch: The changeling is pursuing an oathbreaker.
Roll Results
Dramatic Failure: The clause fails to activate. The
changeling suffers a –2 penalty to make the jump roll.
Failure: The clause fails to activate.
Success: For every success, the changeling can jump
15 feet horizontally or eight feet vertically.
Exceptional Success: The clause additionally increases
the character’s Defense score by two for the turn.

Okay fine, geez. I guess being Batman wasn't good enough for you, now you have to be able to leap tall buildings in a single bound too! *Flings notebook on floor in mock disgust*


Oh, one other thing that I forgot to mention earlier: Stephanie actually did wind up getting her revenge on Rocky for tricking her into that Pledge.

See, Rocky's side of the Pledge said that he was swearing to give her Glamour. Stephanie left without getting it from him. She didn't ask, but that's besides the point - as we've established, Pledges are very Letter Of The Law. Circumstances might have been different if she'd actively refused him, but in not bringing it up it's on him.

So Rocky will be spending the next 24 hours under a low level curse. Nothing life threatening but definitely annoying. Maybe it'll teach him.

Oh yeah, forgot about that. Hehe. Well, you probably won't see him for a day, and I'm sure what it will teach him is to be more careful and to dislike Stephanie.

Thanqol
2013-01-10, 09:24 AM
Okay fine, geez. I guess being Batman wasn't good enough for you, now you have to be able to leap tall buildings in a single bound too! *Flings notebook on floor in mock disgust*

Don't be ridiculous.

Batman can't walk on walls.


Oh yeah, forgot about that. Hehe. Well, you probably won't see him for a day, and I'm sure what it will teach him is to be more careful and to dislike Stephanie.

Stephanie is really good at making enemies, I'm noticing.
She's also really good at getting people to do what she wants them to do.

This is one of the major effects of being Low Presence High Manipulation in my mind. Compare to Marchy, who got nothing of what she wanted out of her earlier conversation with the wine man but, darn it, she made an impression.

E: I am waiting on your next post for this, Anarion; this is a thing that I do want to have happen on camera.

Anarion
2013-01-10, 09:31 AM
Thanqol, while you're poking around, did you have a preference as to Stephanie's synagogue membership? San Francisco has two very large congregations. Emanu-el (http://www.emanuelsf.org) and Sherith Israel (http://www.sherithisrael.org/index.aspx). There are over 20 smaller ones, all with slight variations.

The advantage of a big one, for this game, is the high possibility that its location is important in some way, such as being near a Trod or other special phenomena. The advantage of a small one is potentially less interaction or politics, and more secrecy.

Thanqol
2013-01-10, 09:58 AM
Thanqol, while you're poking around, did you have a preference as to Stephanie's synagogue membership? San Francisco has two very large congregations. Emanu-el (http://www.emanuelsf.org) and Sherith Israel (http://www.sherithisrael.org/index.aspx). There are over 20 smaller ones, all with slight variations.

The advantage of a big one, for this game, is the high possibility that its location is important in some way, such as being near a Trod or other special phenomena. The advantage of a small one is potentially less interaction or politics, and more secrecy.

Hmm. Surprise me.

SiuiS
2013-01-10, 11:33 AM
Hmm. Surprise me.

My vote lies with hedge-trips based on Jewish lore.

Anarion
2013-01-10, 01:18 PM
My vote lies with hedge-trips based on Jewish lore.

You're gonna have to be more specific. There's folklore, like golems, historical lore, such as the resistance movements against Greeks and Romans, and biblical lore.

PhoeKun
2013-01-10, 01:36 PM
You're gonna have to be more specific. There's folklore, like golems, historical lore, such as the resistance movements against Greeks and Romans, and biblical lore.

Hey, I'm up for all three at once. Give me a legion of golems that spit locusts or something, and I'm good.

Anarion
2013-01-10, 01:41 PM
Hey, I'm up for all three at once. Give me a legion of golems that spit locusts or something, and I'm good.

That's...actually a pretty good idea.

Anarion
2013-01-10, 06:22 PM
Just noting that I updated the post responding to Phoe with instructions about computers...yes it's like 5 hours since I wrote it, first free moment.

Also, yes, that's my own desktop. I have it on cycling pony pictures and that was simply too perfect for words.

Response to Thanqol coming presently.

Thanqol
2013-01-10, 08:26 PM
[This strikes me as an obvious display of magic in front of a witness, requiring a clarity check with 3 dice. Thoughts?]

Oh crap, I forgot all about that.

On the other hand, that's a point that Stephanie only ever really had on loan anyway. She uses her magic so casually and instinctively that it was only a matter of time until she... uh, she...

9 - 8 - 10 (Avg: 9.0)

10

8

Five.

Wow. Uh, she kicked the ass of that Clarity roll.

Anarion
2013-01-10, 08:34 PM
Oh crap, I forgot all about that.

On the other hand, that's a point that Stephanie only ever really had on loan anyway. She uses her magic so casually and instinctively that it was only a matter of time until she... uh, she...

9 - 8 - 10 (Avg: 9.0)

10

8

Five.

Wow. Uh, she kicked the ass of that Clarity roll.

Oh neat, an exceptional success. You get an extra die on your next clarity roll. You should mark that down somewhere.

PhoeKun
2013-01-10, 09:22 PM
Oh crap, I forgot all about that.

On the other hand, that's a point that Stephanie only ever really had on loan anyway. She uses her magic so casually and instinctively that it was only a matter of time until she... uh, she...

9 - 8 - 10 (Avg: 9.0)

10

8

Five.

Wow. Uh, she kicked the ass of that Clarity roll.

I really can't tell if some higher power adores Stephanie and wants her to get away with all of her antics all free and easy, or if that same higher power hates her and is trying to breeze her through every obstacle as an impediment to her growth as a healthy human being.

One way's hilarious, the other kind of sad. Of course, it's Stephanie, so she probably is going to walk out of the Rabbi's office, trip over a winning lottery ticket, and find a puppy on her way to the cotton candy store. I hear they're doing a promotional giveaway!

Anarion
2013-01-10, 09:25 PM
I really can't tell if some higher power adores Stephanie and wants her to get away with all of her antics all free and easy, or if that same higher power hates her and is trying to breeze her through every obstacle as an impediment to her growth as a healthy human being.

One way's hilarious, the other kind of sad. Of course, it's Stephanie, so she probably is going to walk out of the Rabbi's office, trip over a winning lottery ticket, and find a puppy on her way to the cotton candy store. I hear they're doing a promotional giveaway!

It's more like karmic repayment for the amount I lean on Thanqol in running Mage and asking rules questions.

Now, Phoe, the question is whether I stall the game until the weekend and attempt to make a YouTube video, or whether I stay on the better part of sanity and professional discretion and just write a speech out.

PhoeKun
2013-01-10, 09:46 PM
Now, Phoe, the question is whether I stall the game until the weekend and attempt to make a YouTube video, or whether I stay on the better part of sanity and professional discretion and just write a speech out.

Awesome a touch as a video would be, I think that a written speech would do the job just fine. :smalltongue:

SiuiS
2013-01-10, 10:23 PM
You're gonna have to be more specific. There's folklore, like golems, historical lore, such as the resistance movements against Greeks and Romans, and biblical lore.

Thanqol's choices are likely to affect game and unlikely to affect game. I want #1.

So, in answer to your question, yes.


Hey, I'm up for all three at once. Give me a legion of golems that spit locusts or something, and I'm good.

See? This pony knows where it's at.


That's...actually a pretty good idea.

Huzzah!


It's more like karmic repayment for the amount I lean on Thanqol in running Mage and asking rules questions.

Now, Phoe, the question is whether I stall the game until the weekend and attempt to make a YouTube video, or whether I stay on the better part of sanity and professional discretion and just write a speech out.

... Speech!


Awesome a touch as a video would be, I think that a written speech would do the job just fine. :smalltongue:

Awwwwww.

Anarion
2013-01-10, 10:26 PM
Thanqol, can you throw up a collected post with all the stone patterns for this game please? I want to link it in the OP for ease of access. Especially since I just added a change to one of them, so they'll need some updating.

Thanqol
2013-01-10, 10:32 PM
Thanqol, can you throw up a collected post with all the stone patterns for this game please? I want to link it in the OP for ease of access. Especially since I just added a change to one of them, so they'll need some updating.

Stephanie

http://img521.imageshack.us/img521/7087/aurastephanielost1.jpg

Marchy

http://imageshack.us/a/img843/5277/auramarchy.jpg


Charlotte

http://imageshack.us/a/img40/8751/auracharlotte.jpg


Rose

http://imageshack.us/a/img18/3341/aurarose.jpg

PhoeKun
2013-01-10, 10:53 PM
... Speech!



Awwwwww.

I can either suggest that he do something normal and trust that the content is enough to make it awesome, or I can encourage him to engage in an extra act of theatricality that will force everyone except Thanqol to stop posting for a minimum of two days.

Gee, I'm so torn.

Thanqol
2013-01-10, 11:14 PM
I really can't tell if some higher power adores Stephanie and wants her to get away with all of her antics all free and easy, or if that same higher power hates her and is trying to breeze her through every obstacle as an impediment to her growth as a healthy human being.

One way's hilarious, the other kind of sad. Of course, it's Stephanie, so she probably is going to walk out of the Rabbi's office, trip over a winning lottery ticket, and find a puppy on her way to the cotton candy store. I hear they're doing a promotional giveaway!

Hearth Contracts are for suckers.

Stephanie's title card!

http://img703.imageshack.us/img703/1033/day608.jpg

Anarion
2013-01-11, 12:11 AM
I can either suggest that he do something normal and trust that the content is enough to make it awesome, or I can encourage him to engage in an extra act of theatricality that will force everyone except Thanqol to stop posting for a minimum of two days.

Gee, I'm so torn.

That and it probably shouldn't be me doing it anyway. You've heard my voice. It's not really appropriate for where I'm going with Paladin.

Thanqol
2013-01-11, 12:29 AM
Minor note: Exceptional success on a Moralityalike roll gives a WP point, which I reinvested into the Pledge I made with the guy. Ensorcellment costs a point of glamour, so Stephanie is down to 8/10. Additional update to Pledges section of the sheet to track favours.

Anarion
2013-01-11, 01:39 AM
Sorry Phoe, it's not a gunblade. It's still a very nice sword though.

PhoeKun
2013-01-11, 02:13 AM
Sorry Phoe, it's not a gunblade. It's still a very nice sword though.

Tch, darn. A girl can dream, though. A girl can dream.

Also, after years and years and years this is still the only thing I can think of when a villain does the "corrupt world" speech. (http://www.youtube.com/watch?v=alYRVEp9qQQ&feature=youtu.be&t=2m42s)

SiuiS
2013-01-11, 02:16 AM
I can either suggest that he do something normal and trust that the content is enough to make it awesome, or I can encourage him to engage in an extra act of theatricality that will force everyone except Thanqol to stop posting for a minimum of two days.

Gee, I'm so torn.

Oh sure, when you put it that way...


That and it probably shouldn't be me doing it anyway. You've heard my voice. It's not really appropriate for where I'm going with Paladin.

You're a much better Twilight Spakle, true.


Not much for Charlotte to do but waves drop. Checking in though.

Anarion
2013-01-11, 02:40 AM
You're a much better Twilight Spakle, true.


Why thank you.

Thanqol
2013-01-11, 05:22 AM
The things I do (http://youtu.be/MJaYrZh4nFE) for you people.

Luckily my microphone is so close to dying I didn't have to add any voice distortion!

SiuiS
2013-01-11, 05:39 AM
DAMN.

I'm not sure if your voice is sexy or intimidating.

Anarion
2013-01-11, 09:47 AM
The things I do (http://youtu.be/MJaYrZh4nFE) for you people.

Luckily my microphone is so close to dying I didn't have to add any voice distortion!

Pretty awesome.

Though it burns me to be exposed to my own writing spoken out loud.

SiuiS
2013-01-11, 09:57 AM
Pretty awesome.

Though it burns me to be exposed to my own writing spoken out loud.

You mean you don't say this stuff out loud while writing?

Anarion
2013-01-11, 10:54 AM
You mean you don't say this stuff out loud while writing?

It's quite different from hearing someone else speak it. Did you know that the language processing center in your brain partially turns off when you're speaking? You actually hear yourself less well than you hear almost everyone else.

Raz_Fox
2013-01-11, 01:09 PM
Well, I don't have any fancy-schmancy voice distortion or YouTube video-making skills, but I do have random accents and the voice of a fanatic (http://vocaroo.com/i/s0AD5z5DFHJx).

SiuiS
2013-01-11, 01:13 PM
It's quite different from hearing someone else speak it. Did you know that the language processing center in your brain partially turns off when you're speaking? You actually hear yourself less well than you hear almost everyone else.

That is fantastic! How could I look into this? Where can I look it up? I wonder...

Oho I'm giddy~!

Raz_Fox
2013-01-11, 05:02 PM
That wasn't written with Court vacillation in mind. That was, scarily and enjoyably, just straight-from-the-gut, and it wasn't until the end that the Summer connotations hit me. Don't get scared, get angry. And if it's at someone you might have been, get angrier.

I am never going to get tired of borrowing that one line from Pratchett and Gaiman. It's definitely hyperbole - one's an angel, the other's a saluki in a business suit, of course you can tell them apart - but at the same time, right there, Marchande's reaction is mirroring Rose's, for different reasons, of course.

I am so excited right now and want to write moooore.


On another note, Rachel Macwhirter - who wrote and sang Nightingale, my Changeling theme - released another album called Storytime (http://rachelmacwhirter.bandcamp.com/album/storytime). I'm still listening through it, but When The Darkness Falls and Lullaby are so ridiculously strong and apropos for the game that I have to recommend it immediately.

Anarion
2013-01-11, 05:25 PM
Well, I don't have any fancy-schmancy voice distortion or YouTube video-making skills, but I do have random accents and the voice of a fanatic (http://vocaroo.com/i/s0AD5z5DFHJx).

That was really excellent. Was the slight Irish lilt done specially for this, or is that always how you sound? I've never heard you speak before, but it was totally perfect for Paladin.


That is fantastic! How could I look into this? Where can I look it up? I wonder...

Oho I'm giddy~!

You can Google it was well as me. I learned it in a lecture from Sheila Heen (http://www.diffcon.com/TriadConsulting/bios/SheilaHeen), but she said it was going to be in a forthcoming book, not in her already published book, Difficult Conversations.


That wasn't written with Court vacillation in mind. That was, scarily and enjoyably, just straight-from-the-gut, and it wasn't until the end that the Summer connotations hit me. Don't get scared, get angry. And if it's at someone you might have been, get angrier.

I am never going to get tired of borrowing that one line from Pratchett and Gaiman. It's definitely hyperbole - one's an angel, the other's a saluki in a business suit, of course you can tell them apart - but at the same time, right there, Marchande's reaction is mirroring Rose's, for different reasons, of course.

I am so excited right now and want to write moooore.


On another note, Rachel Macwhirter - who wrote and sang Nightingale, my Changeling theme - released another album called Storytime (http://rachelmacwhirter.bandcamp.com/album/storytime). I'm still listening through it, but When The Darkness Falls and Lullaby are so ridiculously strong and apropos for the game that I have to recommend it immediately.

Listening now.

PhoeKun
2013-01-11, 05:31 PM
On another note, Rachel Macwhirter - who wrote and sang Nightingale, my Changeling theme - released another album called Storytime (http://rachelmacwhirter.bandcamp.com/album/storytime). I'm still listening through it, but When The Darkness Falls and Lullaby are so ridiculously strong and apropos for the game that I have to recommend it immediately.

Her voice is too weak for the songs she sings, but the quality of the music, and the rhythm and melody of her lyrics (also the lyrics themselves) are extraordinarily pretty, and I can see why you recommend her.

It is to my great regret that I never seem to have musical suggestions for things like this. I'm going to have to dig through my library and see if I have anything good for the game or its characters.


It's quite different from hearing someone else speak it. Did you know that the language processing center in your brain partially turns off when you're speaking? You actually hear yourself less well than you hear almost everyone else.

I've never read any material on the subject, but I'm very familiar with this phenomenon. Ironically it was Thanqol who provided my most dramatic personal example, back when he did a reading of Chasing Rainbows. Hearing my own words thrown back onto me, I found that I couldn't stop shaking. Which surprised me, because I didn't think there was really anything to them before that.

Anarion
2013-01-11, 05:55 PM
It is to my great regret that I never seem to have musical suggestions for things like this. I'm going to have to dig through my library and see if I have anything good for the game or its characters.


The entire bad DJ thing arose from the fact that I don't own and know nothing about any trance music.



I've never read any material on the subject, but I'm very familiar with this phenomenon. Ironically it was Thanqol who provided my most dramatic personal example, back when he did a reading of Chasing Rainbows. Hearing my own words thrown back onto me, I found that I couldn't stop shaking. Which surprised me, because I didn't think there was really anything to them before that.

I remain humbled at the ability of people here to just get stuff made. We got not one but two posters who cared enough about what I wrote here to record it and post it within a day.

On the other hand, I also notice every little thing I could have changed. I really think "belly with fear and doubt" was not in keeping with the rest of the tone.

Raz_Fox
2013-01-11, 06:07 PM
That was really excellent. Was the slight Irish lilt done specially for this, or is that always how you sound? I've never heard you speak before, but it was totally perfect for Paladin.

Well, the idea for the recording started when I just said the last couple of lines in a thick I-have-no-idea-where-it-came-from accent. That take was actually a refinement; I wanted to go deep, vaguely foreign, and breathy. The first take, which was deleted so no one can hear it ever, sounded more like the Stereotypical Middle Eastern Terrorist, which I was not going for at all.

I do not usually sound like this. I'm not sure how to record what I normally sound like, because my voice changes when observed. And now that I'm listening to it again, I can't stop hearing "corrupt't".

Incidentally, doing this made me conscious of something that I had only half-known unconsciously: the way to make something sound very strong and frighteningly pushing-forward is to take a breath about once every two words when you're trying to emphasize a point.

Thanqol
2013-01-11, 06:14 PM
Pretty awesome.

Though it burns me to be exposed to my own writing spoken out loud.

Serious advice: Read everything you write out loud. Everything.

It will provoke a fundamental improvement in your base writing quality. While I'll say that it should 'always' be done, the reality is after a few months your brain permanently realigns to write in real voice without speaking.

DO SOUND EFFECTS TOO! If someone giggles, chuckles, whatever, add it in to make sure it fits the sentence.


Well, I don't have any fancy-schmancy voice distortion or YouTube video-making skills, but I do have random accents and the voice of a fanatic (http://vocaroo.com/i/s0AD5z5DFHJx).

This is basically exactly what I imagined your voice to be.


The entire bad DJ thing arose from the fact that I don't own and know nothing about any trance music.

Just youtube "Above & Beyond" and you'll be set, man.


On the other hand, I also notice every little thing I could have changed. I really think "belly with fear and doubt" was not in keeping with the rest of the tone.

Oh man, that was my favourite line! Admittedly I just really like saying 'belly'. No, I think the biggest misplaced line was 'Simple, happy'.

Raz_Fox
2013-01-11, 11:10 PM
Request to the Anarion: Hedgespun clothing can provide bonuses to social rolls, yes? Marchande has a Headgespun suit made of a moonlit night, right? Would this be Subterfuge or Persuasion, in your opinion?

Anarion
2013-01-11, 11:47 PM
Request to the Anarion: Hedgespun clothing can provide bonuses to social rolls, yes? Marchande has a Headgespun suit made of a moonlit night, right? Would this be Subterfuge or Persuasion, in your opinion?

Moonlit night feels more subterfuge to me, but Marchande's character as a whole is more persuasion focused. Your call, pick what you want.

Thanqol
2013-01-11, 11:54 PM
This guy seems good at reading people, so he's probably aware he's getting uncomfortably close to some repressed memories. Stephanie is not being forgetful or incoherent here, this is real trauma. Just in case you weren't picking up on it IC.

Raz_Fox
2013-01-11, 11:57 PM
Moonlit night feels more subterfuge to me, but Marchande's character as a whole is more persuasion focused. Your call, pick what you want.

aaaaaaaaaaaaaaaaaaaaah I have to choose

Ultimately, I think that the suit's magic would be that of being the Authority, the Trusted One. But, then again, that would be appropriate for both "you should believe me" and "you should do as I say".

Flarble. I'll mullet over.

Anarion
2013-01-12, 12:13 AM
This guy seems good at reading people, so he's probably aware he's getting uncomfortably close to some repressed memories. Stephanie is not being forgetful or incoherent here, this is real trauma. Just in case you weren't picking up on it IC.

He was seeing if something might come out. He's backed off every time that Stephanie begins to look stressed, but he's sort of pressing around the edges, feeling where the issues line up.


aaaaaaaaaaaaaaaaaaaaah I have to choose

Ultimately, I think that the suit's magic would be that of being the Authority, the Trusted One. But, then again, that would be appropriate for both "you should believe me" and "you should do as I say".

Flarble. I'll mullet over.

If you don't want to pick, I'll make it subterfuge.




"The man I stopped admitted as much without coercion.

She said with a straight face after severely wounding him, hogtying him with his own coat and then pressing her sharp heel into his soft, fatty tissue until he started saying everything he knew.

Raz_Fox
2013-01-12, 12:23 AM
If you don't want to pick, I'll make it subterfuge.

Subterfuge it is!

PhoeKun
2013-01-12, 12:24 AM
She said with a straight face after severely wounding him, hogtying him with his own coat and then pressing her sharp heel into his soft, fatty tissue until he started saying everything he knew.

Pfft. If he's going to crack with that little pressure, he wasn't really hiding anything in the first place. :smalltongue:

Thanqol
2013-01-12, 12:50 AM
Stephanie's epic battle with the Sorcerer of Antioch, illustrated!

http://img29.imageshack.us/img29/8038/day609.jpg

SiuiS
2013-01-12, 06:23 AM
Lots o fun game stuff that deserves attention. I can't keep up tonight but will try tomorrow. Sorry.

Anarion
2013-01-12, 01:26 PM
Pfft. If he's going to crack with that little pressure, he wasn't really hiding anything in the first place. :smalltongue:

You should tell Stephanie that one. I think we can get to "If they weren't even going to put it in their front pocket, they didn't want that wallet in the first place." :smallwink:


Stephanie's epic battle with the Sorcerer of Antioch, illustrated!

http://img29.imageshack.us/img29/8038/day609.jpg

Truly epic.



Raz, regarding your last IC post, there's a logical problem with the superweapon rumor idea, and I think Marchande would be smart enough to notice it, even if her player might have missed it. Think about this guy's plans. He's kidnapping kids. Why? His goals don't say anything about kidnapping, but Rose told you the kids were fuel for the fire. If he knows what fuel looks like, he must have a plan to start his fires. And if he's taking the risk of open kidnapping, it must be pretty hard to get that fuel. Hard enough that just releasing info of a superweapon that could close the ways would be likely to receive skepticism, rather than open movement.

Raz_Fox
2013-01-12, 02:01 PM
Raz, regarding your last IC post, there's a logical problem with the superweapon rumor idea, and I think Marchande would be smart enough to notice it, even if her player might have missed it. Think about this guy's plans. He's kidnapping kids. Why? His goals don't say anything about kidnapping, but Rose told you the kids were fuel for the fire. If he knows what fuel looks like, he must have a plan to start his fires. And if he's taking the risk of open kidnapping, it must be pretty hard to get that fuel. Hard enough that just releasing info of a superweapon that could close the ways would be likely to receive skepticism, rather than open movement.

The thought process was: he's scrabbling together bits of iron to weld into a knife. Let's tell him where he can get a gun.

Anarion
2013-01-12, 02:07 PM
The thought process was: he's scrabbling together bits of iron to weld into a knife. Let's tell him where he can get a gun.

Which only works if he believes guns exist. You have to make sure that it's plausible.

Raz_Fox
2013-01-12, 02:59 PM
Which only works if he believes guns exist. You have to make sure that it's plausible.

That would be the rub in the plan, right.

(Cut me a break I'm being an actor today)

Anarion
2013-01-12, 03:01 PM
That would be the rub in the plan, right.

(Cut me a break I'm being an actor today)

I think free info that Paladin's actions suggest he would not believe that an easy solution to closing a Trod exists counts as a break.

Raz_Fox
2013-01-12, 08:06 PM
I think free info that Paladin's actions suggest he would not believe that an easy solution to closing a Trod exists counts as a break.

Oh, cripes, sorry. I messed up the tone on that; I was trying to playfully explain why I was being ditzy, not demand preferential treatment. Apologies!

(Oh my gosh I hit the :smallyuk: icon above Submit Reply and nearly didn't fix it, that would have been awful)

Anarion
2013-01-12, 08:21 PM
Oh, cripes, sorry. I messed up the tone on that; I was trying to playfully explain why I was being ditzy, not demand preferential treatment. Apologies!

(Oh my gosh I hit the :smallyuk: icon above Submit Reply and nearly didn't fix it, that would have been awful)

Rats, I was also trying to be mostly playful there, not sound like I was trying to seriously justify myself. Let's call that one a mulligan.

Thanqol
2013-01-12, 11:39 PM
Anarion, it weirds me out when you reply to the thread without including an answer to what I posted. Did you miss it, make a mistake, have a complex answer waiting for later?

Anarion
2013-01-13, 12:24 AM
Anarion, it weirds me out when you reply to the thread without including an answer to what I posted. Did you miss it, make a mistake, have a complex answer waiting for later?

I have missed things once or twice (notably Raz for nearly 3 pages :smallredface:) so I'm glad you bring it up. In this case it wasn't a complex reply, but I needed to think about it a bit, and I just threw out the easy reply in the meantime. I was trying to balance the Rabbi's tone to make him stay within the realm of a spiritual adviser and not just a psychiatrist, though I'm not sure how well I'm succeeding at that.

Thanqol
2013-01-13, 12:29 AM
I have missed things once or twice (notably Raz for nearly 3 pages :smallredface:) so I'm glad you bring it up. In this case it wasn't a complex reply, but I needed to think about it a bit, and I just threw out the easy reply in the meantime. I was trying to balance the Rabbi's tone to make him stay within the realm of a spiritual adviser and not just a psychiatrist, though I'm not sure how well I'm succeeding at that.

It works for Stephanie. Being told, "Nope, you're still a person" without any explanation or elaboration is all she needs. Once she's decided that you're the sort of person who Knows Things she'll accept whatever you say without question. Gives her a Fact she can work around.

PhoeKun
2013-01-13, 12:32 AM
I feel pretty solidly out of control of the current scene, so I don't think I'll be posting anymore until we shift, unless something comes up by way of my lovely fellow players that throws some sort of major curve ball into the works.

Anarion
2013-01-13, 12:35 AM
I feel pretty solidly out of control of the current scene, so I don't think I'll be posting anymore until we shift, unless something comes up by way of my lovely fellow players that throws some sort of major curve ball into the works.

Autumn is pretty much done on my end. She's not going to kick you out of her lab and she's a SCIENTIST! (exclamation and all caps required) so she can answer a pretty broad array of questions, should anyone choose to pose them.

Thanqol
2013-01-13, 01:48 AM
"You're not trying to frighten any peasants, rot any crops, or create superstition and fear are you? If not, I think it's alright."

Wow, that's like all the Autumn Court does.

Anarion
2013-01-13, 01:53 AM
Wow, that's like all the Autumn Court does.

Well, they're not very good Jews, what can I say?

Raz_Fox
2013-01-13, 02:09 AM
I feel pretty solidly out of control of the current scene, so I don't think I'll be posting anymore until we shift, unless something comes up by way of my lovely fellow players that throws some sort of major curve ball into the works.

I should have one more post coming up.

Tomorrow.

Because my eyes burn with the fire of go to sleep you sillyhead.

SiuiS
2013-01-13, 05:40 AM
Okay. So Kalina's and Marchande's exchange has prompted a bit of Go Do Something, Gorramit! and now Charlotte is working on a plan of sorts.

So, I may do a terrible job of it, but Charlotte is fishing for information on how hedgecraft works, because she used to be able to make things, but not anymore. She can pull them out of thin air, but with limits, and no permanency. And the obvious answer is right in front of her, but she only has a tiny idea of how to get to the hedge.

This conversation will probably end with her collaring Marchande (apologies for the terminology) and marching off to Peter's Castle, hitting an art store along the way.

Anarion
2013-01-13, 01:59 PM
Okay. So Kalina's and Marchande's exchange has prompted a bit of Go Do Something, Gorramit! and now Charlotte is working on a plan of sorts.

So, I may do a terrible job of it, but Charlotte is fishing for information on how hedgecraft works, because she used to be able to make things, but not anymore. She can pull them out of thin air, but with limits, and no permanency. And the obvious answer is right in front of her, but she only has a tiny idea of how to get to the hedge.

This conversation will probably end with her collaring Marchande (apologies for the terminology) and marching off to Peter's Castle, hitting an art store along the way.

Would you like to retcon your question to say "hedgespun" or "hedgecraft." You're about to get a very different answer because asking about "the hedge" in general is going to get fear and warnings, not anything about the cool stuff you can make, even from Autumn.

PhoeKun
2013-01-13, 03:18 PM
This game has been a series of constant adjustments for me as a player, and a lot of things that I have long believed to be true of pbp are being challenged.

Like, last night I found myself reading through Stephanie's conversation with the Rabbi, and it honestly started to irritate me. I'd read, I'd refresh, and there would be 3 new posts. And I could only sit there going, "Holy s---, is this a forum or an IM?"

I had a complaint written up and everything. Except that I realized just as I was hovering over the 'submit' button that I couldn't (and hadn't) articulated a single reason as to why what was going on was wrong or bad or had to stop. I guess it's really just more that this system feels clunky for that sort of RPing.

Or maybe it reminds me of lazy players I've been around in the past. Or maybe I'm just seeing it and being jealous that I can't seem to do the same thing (the irony!). Whatever the reason, it's something new to get used to.

Anarion
2013-01-13, 03:30 PM
This game has been a series of constant adjustments for me as a player, and a lot of things that I have long believed to be true of pbp are being challenged.

Like, last night I found myself reading through Stephanie's conversation with the Rabbi, and it honestly started to irritate me. I'd read, I'd refresh, and there would be 3 new posts. And I could only sit there going, "Holy s---, is this a forum or an IM?"

I had a complaint written up and everything. Except that I realized just as I was hovering over the 'submit' button that I couldn't (and hadn't) articulated a single reason as to why what was going on was wrong or bad or had to stop. I guess it's really just more that this system feels clunky for that sort of RPing.

Or maybe it reminds me of lazy players I've been around in the past. Or maybe I'm just seeing it and being jealous that I can't seem to do the same thing (the irony!). Whatever the reason, it's something new to get used to.

Hmm, I'm interested in exploring that a bit, if you don't mind.

First, here's my perspective on what happened.

What happened in reality was that Thanqol and I were both online at the same time and for a stretch of a couple hours. There was, in fact, an extended series of back and forth conversations on three different threads. I don't know how fast Thanqol types, but on my side, I was basically just sitting at my computer refreshing threads and responding to posts on giantitp for about an hour and a half. Quite fun, but also pretty unusual I think, though I do tend to be either a fast responder or totally incommunicado.

I've actually gone significantly faster than that in another game I play with friends over e-mail. We once had a group of three do nearly 200 e-mails in a single night. That one is D&D, so a lot of it was rolling, but a lot wasn't and it was quite a bit of time from all three of us.

From my perspective the nature of the replies was also limited because I wanted to give Stephanie a chance to explore her thoughts and Stephanie, as you have seen, tends to answer in very short, somewhat thoughtless answers. So, strictly from the Rabbi's perspective, I didn't see any way to do that conversation properly without a progressive series of back and forth short prodding.


In your post, you said you were annoyed and that the forum feels clunky for that type of interaction. I'm interpreting that as raising a couple issues.

1. That kind of short, back and forth conversation can make for tedious writing due to formatting and visual limitations of an Internet forum (as compared to actually speaking it at a table or writing it in a novel).

2. There's a chance that too much posting at once by a small subset of players can be overwhelming for other players and cause them to be annoyed at having to catch up and wade through all the back and forth.

Does that capture what you were getting at?

PhoeKun
2013-01-13, 03:46 PM
Does that capture what you were getting at?

It does, I think. With all of that text floating in isolated space, it looks really ugly and doesn't always flow together well, even though both of you were in rhythm and doing exactly what the scene dictated.

I'm sure you've also noticed that I'm nowhere near as fast to respond to things as either one of you. At any given moment I'm almost always doing at least 3 things, one of which will inevitably monopolize my attention for a stretch of time, which means I tend not to do any of those things well. So when things like this happens I think there's also an element of "Whoa whoa whoa, let me catch up!"

Raz_Fox
2013-01-13, 04:00 PM
At any given moment I'm almost always doing at least 3 things, one of which will inevitably monopolize my attention for a stretch of time, which means I tend not to do any of those things well.

If it helps, Phoe, you are not alone in this.

Anarion
2013-01-13, 04:38 PM
It does, I think. With all of that text floating in isolated space, it looks really ugly and doesn't always flow together well, even though both of you were in rhythm and doing exactly what the scene dictated.

I'm sure you've also noticed that I'm nowhere near as fast to respond to things as either one of you. At any given moment I'm almost always doing at least 3 things, one of which will inevitably monopolize my attention for a stretch of time, which means I tend not to do any of those things well. So when things like this happens I think there's also an element of "Whoa whoa whoa, let me catch up!"


If it helps, Phoe, you are not alone in this.

Good to know. I think everyone here has an interest in keeping all the players and the GM involved in the game. On the other hand, I don't want a scene like the one with the Rabbi to bog down the thread for a week or longer. I do also think that both Thanqol and I were enjoying ourselves, and our fun matters too. So, let me throw out a few possible ideas.

Ideas
First idea would be to simply put a post maximum per person per day, say 10 as an arbitrary but hopefully reasonable number. That would encourage consolidation and more substantive posting, but has the possibility to be frustrating if people are "in the zone" or simply to slow down the pace of the game.

Second idea, varied on the first is for only the GM to have a post maximum. You guys could chat with each other each day as much as you wanted, but NPC involvement and plot advancement would be at a measured pace, which would probably keep the pace of the game as a whole down without inhibiting the players. Potential downsides are me being frustrated or feeling that an NPC has to act out of character because I can't interrupt after hitting my post max.

Third idea. If a conversation happens to need a lot of back and forth, we could take it to AIM, Steam, Gchat or what have you and then make a single post back in the thread with the transcript. The big difficulty there is planning and scheduling, both because it can be hard to ID in advance when a scene would require that much back and forth, and also because intentionally being online at the same time requires advance planning.

Fourth idea. Mess around with the forum thread tools. For example, make a side thread for solo characters, or have a conversation then go back and delete most of the posts and consolidate it all into one big post. This carries a risk of confusion and may still feel overwhelming in the moment if you're constantly watching a thread update and feeling like you have to follow it.

Fifth idea. Do nothing. This is just a group with a few really active people and a couple less active people, and we could collectively decide that the annoyance of the less active people is outweighed by the downsides of any other change.

PhoeKun
2013-01-13, 05:19 PM
I don't think there's really a need to do or change anything on account of me. Maybe if you see a scene like that starting and you're both clearly online you could jump to a better medium them collate it, but the nature of play-by-post is that things will happen as they happen, and we either keep pace or we don't.

So long as somebody's having fun, I don't really want to tell them to stop.

Raz_Fox
2013-01-13, 05:33 PM
To be clear: I was agreeing with that one sentence, specifically. My reaction to Thanqol/Anarion postspam is, usually, "WHY ARE YOU GUYS ALL ACTIVE WHEN I'M ASLEEP?!?"

Seriously, you guys.

Seriously.

Why are you guys posting at a hundred miles per hour

When it is four in the morning

And I am sleeping

Anarion
2013-01-13, 05:46 PM
I don't think there's really a need to do or change anything on account of me. Maybe if you see a scene like that starting and you're both clearly online you could jump to a better medium them collate it, but the nature of play-by-post is that things will happen as they happen, and we either keep pace or we don't.

So long as somebody's having fun, I don't really want to tell them to stop.

That's one for the do nothing plan, but your fun is important too. So if we do have an easy way to shift things, I'll do my best to keep it in mind.


To be clear: I was agreeing with that one sentence, specifically. My reaction to Thanqol/Anarion postspam is, usually, "WHY ARE YOU GUYS ALL ACTIVE WHEN I'M ASLEEP?!?"

Seriously, you guys.

Seriously.

Why are you guys posting at a hundred miles per hour

When it is four in the morning

And I am sleeping

On weekends I more or less just live on Australia time. Thanqol, on the other hand, is on a perfectly normal, healthy schedule.

Thanqol
2013-01-13, 08:22 PM
I see what you guys are getting at and how it can be weird. Anarion and I have done this once or twice before - notably when his Mage made it her business to CherryChonga a guy into confessing.

My own personal sentiment is that I quite enjoy rapid posting sessions, but I am very personally stringent about only embarking upon them when they leave no one else behind. If this speed of posting happened when I was with the group I'd be right there with you in feeling indignant.

If this was a tabletop, you guys would be having the conversation with Autumn with the ST and I would be sitting to the side twiddling my thumbs. And then I would be having the conversation with the rabbi and you guys would either be listening or talking amongst yourselves, perhaps OOC. Splitting the party naturally means some people get sidelined until the scene ends. This is why I view the unit of time here as 'I have a solo scene that nobody else can interact with, in order to rejoin the party in a timely manner it should be gotten out of the way'. It was also a distinct concern to me that Marchy was saying words along the lines of 'We need Stephanie to progress'. Finally, as Anarion said, a lot of Stephanie's posts are low-content.

My perspective is that this kind of thing is a natural ramification of roleplaying, just one of the weird banes that comes with the hobby. I will endeavour to make it an uncommon occurrence.

However, I have one potential solution. One of my tabletop GM's rules to deal with this problem is "At least two PCs in any given scene". Adopting that could help nullify the issue; the only time when Anarion and my posting tends to go off the rails is when there aren't any other PCs present in the scene.

Thanqol
2013-01-13, 08:47 PM
Question.

Stephanie is answering the rabbi with 'I promise', which is going to work out as a Pledge with the following stats so far:


Oath: The name of a higher power
Tasks:
Endeavour, Medial: Spend time in quiet contemplation every day (-2)
Forbiddance, Medial: Do not create superstition, frighten peasants, blight crops (-2)

Boons:


Sanction:
Flaw, Mute (-2)

Duration: Season (+2)
-4

Leaving me with room for one Greater Blessing and one dot of Adroitness. I'm not quite sure what the Greater Blessing should be, but the most natural one given the circumstances would be Mentor 3 to buy the rabbi as a permanent mentor figure. This is founded on the assumption of him being a Mage or some other suitable mentor figure. Does this seem fair?

Anarion
2013-01-13, 08:50 PM
Question.

Stephanie is answering the rabbi with 'I promise', which is going to work out as a Pledge with the following stats so far:


Oath: The name of a higher power
Tasks:
Endeavour, Medial: Spend time in quiet contemplation every day (-2)
Forbiddance, Medial: Do not create superstition, frighten peasants, blight crops (-2)

Boons:


Sanction:
Flaw, Mute (-2)

Duration: Season (+2)
-4

Leaving me with room for one Greater Blessing and one dot of Adroitness. I'm not quite sure what the Greater Blessing should be, but the most natural one given the circumstances would be Mentor 3 to buy the rabbi as a permanent mentor figure. This is founded on the assumption of him being a Mage or some other suitable mentor figure. Does this seem fair?

It seems fair to me. I should say that I'm writing him as not a mage at the moment. He is, however, one of the world's foremost sleeper scholars on Kabbalah. I don't want to mislead you OOC and his personality is modeled on a mage I might someday like to play, but he's not a mage, just really smart.

Anarion
2013-01-13, 08:53 PM
Thanqol's comments on posting speed

I want to confirm that I only go that fast when it's a scene with just myself and one player like with the Rabbi or Tessen ripping on Dante and discussing turtles to break down an NPC.

I would be careful with the at least two PCs requirement though. I recall predicting before the game started that Stephanie might have a tendency to run off on her own and I think doing that from time to time as a way to think is one of her consistent traits. Nothing wrong with it as long as the scenes aren't too frequent or stealing too much spotlight.

Thanqol
2013-01-13, 08:57 PM
It seems fair to me. I should say that I'm writing him as not a mage at the moment. He is, however, one of the world's foremost sleeper scholars on Kabbalah. I don't want to mislead you OOC and his personality is modeled on a mage I might someday like to play, but he's not a mage, just really smart.

Right-o. Mentor 3 is defined as "... possessing a broad range of skills, years of experience, and significant influence in your character's field of influence". In other words, the Mentor trait is always someone who is significantly superior to the mentored.

So as long as he's consistently able to do things that Stephanie can't, or has reach above and beyond what Stephanie's capable of, he meets the qualifications. A good way for this if you're keeping him as a mortal is to give him a huge range of contacts and allies.


I want to confirm that I only go that fast when it's a scene with just myself and one player like with the Rabbi or Tessen ripping on Dante and discussing turtles to break down an NPC.

I would be careful with the at least two PCs requirement though. I recall predicting before the game started that Stephanie might have a tendency to run off on her own and I think doing that from time to time as a way to think is one of her consistent traits. Nothing wrong with it as long as the scenes aren't too frequent or stealing too much spotlight.

S'true. I'll try to keep it limited.

Anarion
2013-01-13, 09:15 PM
Right-o. Mentor 3 is defined as "... possessing a broad range of skills, years of experience, and significant influence in your character's field of influence". In other words, the Mentor trait is always someone who is significantly superior to the mentored.

So as long as he's consistently able to do things that Stephanie can't, or has reach above and beyond what Stephanie's capable of, he meets the qualifications. A good way for this if you're keeping him as a mortal is to give him a huge range of contacts and allies.


I think being one of the world's foremost Rabbinical scholars and an extremely sharp mind should do as far as connections and mentoring for Stephanie are concerned.

PhoeKun
2013-01-14, 12:09 AM
Clerical note: holding posts for a while to give SiuiS a chance to react to you and decide how he wants that scene to play out. It's basic courtesy, I think.

Anarion
2013-01-14, 12:10 AM
Clerical note: holding posts for a while to give SiuiS a chance to react to you and decide how he wants that scene to play out. It's basic courtesy, I think.

Noted. Thanks for the post, I love status update posts like these.

Thanqol
2013-01-14, 01:30 AM
Just in the interests of future definition:

Forbiddance, Medial: Do not create superstition, frighten peasants, blight crops (-2)

"Create Superstition" refers to a deliberate attempt to encourage people to engage in ritual behaviour towards or otherwise worship entities or powers that do not exist. In this definition, it is acceptable to engage in strange activities so long as they're provable as real - it's an injunction against pointless or false beliefs. So throwing salt over your shoulder to ward off 'bad luck' is wrong, throwing salt over your shoulder because it's the Ban of a powerful Fae is OK.

"Frighten peasants" is the biggest challenge because Stephanie has a contract that does as much. It covers civilians but not officers of the law or criminals. Generally rules out terror tactics, which aren't as far from Stephanie's mind as you might think.

Blight Crops is a strange one that might come out of nowhere.

SiuiS
2013-01-14, 03:52 AM
It does, I think. With all of that text floating in isolated space, it looks really ugly and doesn't always flow together well, even though both of you were in rhythm and doing exactly what the scene dictated.

I'm sure you've also noticed that I'm nowhere near as fast to respond to things as either one of you. At any given moment I'm almost always doing at least 3 things, one of which will inevitably monopolize my attention for a stretch of time, which means I tend not to do any of those things well. So when things like this happens I think there's also an element of "Whoa whoa whoa, let me catch up!"

I take this to mean that the physical, visual representation of the story as a work of art unto itself is important to you? That no matter how beautifully written you would leave If we all vowed to post strictly in neon pink comic sans?


If it helps, Phoe, you are not alone in this.

It does get intimidating. I had to specifically schedule a catchup session on my lunch break. That's a relic of my work schedule though.


I don't think there's really a need to do or change anything on account of me. Maybe if you see a scene like that starting and you're both clearly online you could jump to a better medium them collate it, but the nature of play-by-post is that things will happen as they happen, and we either keep pace or we don't.

So long as somebody's having fun, I don't really want to tell them to stop.

As an idea; when done with a long scene, Anarion could compile it into asocial make sure it makes sense (along the lines I indicating post breaks), replace the opening line of the long scene with the entire scene, followed by a link to the end of the scene so we can read it and then just move past. Would require commitment on part of the group to remove the now-doubled posts afterwards though.

However, I have to note that given the level of tech expected of web twelve-year-olds these days, the only difference between forum, email, texting, IMing and voice gaming is which program you use. I am on my phone. I get the exact same alert for texts and emails and IMs. If I subscribe to a thread and get email confirmation, I get thread updates too. And apparently Microsoft is replacing it's messenger service with Skype, meaning every one of us with a live or hotmail account (and MSN too I think) will now be on the same voice capable program.

The forum can be a bad place for a lot of this stuff because theres quote boxes and edit/quote/multiquote buttons and breaks and page breaks and avatars and signatures, and that's visually distracting. But it cannot be a bad place for the game evaluate forums are supposed to be slow and this game is not. The two were often correlated but that was mostly coincidence.

There is however, our agreement to keep things stable because you and Raz do not have the same posting capacity. That I intend to honor.


To be clear: I was agreeing with that one sentence, specifically. My reaction to Thanqol/Anarion postspam is, usually, "WHY ARE YOU GUYS ALL ACTIVE WHEN I'M ASLEEP?!?"

Seriously, you guys.

Seriously.

Why are you guys posting at a hundred miles per hour

When it is four in the morning

And I am sleeping

Oh hush you! I'm in the same boat! You don't here me complaining!

Because you read it. Because this is text.

:smalltongue:



On weekends I more or less just live on Australia time. Thanqol, on the other hand, is on a perfectly normal, healthy schedule.

That jerk


It seems fair to me. I should say that I'm writing him as not a mage at the moment. He is, however, one of the world's foremost sleeper scholars on Kabbalah. I don't want to mislead you OOC and his personality is modeled on a mage I might someday like to play, but he's not a mage, just really smart.

I want to be in/watch that game.


Clerical note: holding posts for a while to give SiuiS a chance to react to you and decide how he wants that scene to play out. It's basic courtesy, I think.

sorry guys :smallfrown:

Because of the nature of Braz's jobs, and the fact that I want to spend some time with her, I am currently working 22:00 to 06:30 GMT-8, and going to sleep approximately 13:00 to 21:00. On days where I don't get a ride, I'm up at 19:00 to catch the bus, which involves waiting (and thus phone) but also being inarticulate.

Anarion, my intention was to start a small conversation leading to where the hedge is, how to access it and that hollows exist and can be made within it. Charlotte knows hedge spinning, and even used some in Peter's castle. I will probably kick open his door and use it, but if there is another way...
However.
I honestly grimaced and wondered about a workaround because I know that Phoe is out of the scene and that doing this will take another day or two. I think we will occasionally have to abadon second person narrative. It's easiest for all involved to say "Autumn and Charlotte talk, autumn peppering her explanations of the hedge and it's access with warnings and fearful stories" than it is to do the full back-and-forth.

SiuiS
2013-01-14, 04:05 AM
Also, now that I think about it; Raz_Fox, Anarion, you both have my number. If everything grinds to a halt because I'm too dumb to get work worth my skill level, get ahold of me. Calling would work, or if you're feeling polite, a text. If it wakes me up, good. If not, no harm no foul, right? The only reason I don't discuss mechanics over the phone with you guys anyway is this impression that my reliance on the device is abnormal, and you'd be weirded out by it. And also that you're both at work/school whenever I'd send anything.

Raz_Fox
2013-01-14, 10:17 AM
Also, now that I think about it; Raz_Fox, Anarion, you both have my number. If everything grinds to a halt because I'm too dumb to get work worth my skill level, get ahold of me. Calling would work, or if you're feeling polite, a text. If it wakes me up, good. If not, no harm no foul, right? The only reason I don't discuss mechanics over the phone with you guys anyway is this impression that my reliance on the device is abnormal, and you'd be weirded out by it. And also that you're both at work/school whenever I'd send anything.

I'd feel awful if I started pestering you over the phone to post, especially since you have a job and I pointedly don't. Especially when the last thing I remember you posting is, "Gosh, guys, I'm super-busy, give me a bit of time to be super-busy." Or maybe super-tired, but that's beside the point.

That said, feel free to pester me, since I have school whenever you send anything in the sense that I live on campus. If I'm in classes, it's pretty easy to ignore texts until later.

SiuiS
2013-01-14, 10:23 AM
I'd feel awful if I started pestering you over the phone to post, especially since you have a job and I pointedly don't. Especially when the last thing I remember you posting is, "Gosh, guys, I'm super-busy, give me a bit of time to be super-busy." Or maybe super-tired, but that's beside the point.

That said, feel free to pester me, since I have school whenever you send anything in the sense that I live on campus. If I'm in classes, it's pretty easy to ignore texts until later.

We're agreed then! We will both very clearly not intact rag other until the awkward builds to mystic levels! Our resonance shall breed the most cute and demure of spirits.

But yes, it's more okay after I say it is than beforehand, silly foxen.

Anarion
2013-01-14, 03:37 PM
Blight Crops is a strange one that might come out of nowhere.

I have a strong desire to make this relevant. No idea how yet, but it just feels like from a narrative standpoint, it would be really cool if it came up.


I take this to mean that the physical, visual representation of the story as a work of art unto itself is important to you? That no matter how beautifully written you would leave If we all vowed to post strictly in neon pink comic sans?


If you all start posting like this, I would probably leave. Please no.

Also, SiuiS, we're off schedule here, I won't be able to give you a substantive update for several more hours. C'est la vie.


Also, now that I think about it; Raz_Fox, Anarion, you both have my number. If everything grinds to a halt because I'm too dumb to get work worth my skill level, get ahold of me. Calling would work, or if you're feeling polite, a text. If it wakes me up, good. If not, no harm no foul, right? The only reason I don't discuss mechanics over the phone with you guys anyway is this impression that my reliance on the device is abnormal, and you'd be weirded out by it. And also that you're both at work/school whenever I'd send anything.

I'd prefer not to be contacted by phone for game updates. I check the website frequently enough that I'd rather the phone be reserved for actual real world meetings/contact or emergencies. Feel free to contact if you want to talk about any subject other than gaming, though.

Anarion
2013-01-15, 05:04 PM
End scene for Rabbi Katzmann. Thanqol, I am perfectly okay skipping to Stephanie arriving back to rejoin the party if you don't care to have her sprint through the streets again.

On the other end, you've got Autumn lecturing about the Hedge, but if Rose and Marchande aren't interested, they can begin to wander out while Charlotte gets her questions answered.

Thanqol
2013-01-16, 05:55 AM
End scene for Rabbi Katzmann. Thanqol, I am perfectly okay skipping to Stephanie arriving back to rejoin the party if you don't care to have her sprint through the streets again.

On the other end, you've got Autumn lecturing about the Hedge, but if Rose and Marchande aren't interested, they can begin to wander out while Charlotte gets her questions answered.

Getting around to a post tomorrow hopefully, no brain for the thing.

Anarion
2013-01-16, 06:01 PM
SiuiS, did you just try to split the party again?!

SiuiS
2013-01-16, 06:20 PM
... Only a little?

PhoeKun
2013-01-16, 06:31 PM
SiuiS, did you just try to split the party again?!

I'm not entirely sure we can be called a 'party' anymore. I think we've actually accomplished more on our own than as a group. :smalltongue:

SiuiS
2013-01-16, 06:54 PM
I'm not entirely sure we can be called a 'party' anymore. I think we've actually accomplished more on our own than as a group. :smalltongue:

Ssshhhhh!

But yes. Charlotte is not the most driven individual, yet, and has Willpower 0. She's not exactly going to push her agenda if anything provides resistance.

Our plan was to go, while still fired up from Kalina's speech, and paint a picture of an armored angel with a sword of light, and then take the sword (hedge crafting) and deliver it to the picture's muse. I could see that taking about eight to ten hours if done quick, in one go, and then back. So I was thinking of it less as splitting the party and more temporarily removing Charlotte. However, I don't know if the fluid nature of the hedge would make crafting easier through metaphor, if hedge crafting has its own prerequisites, or even if I can get away with it right now. I have summarily failed to really read the Spring book, which has it.

And now it's bed time! So anything from a request to another motley member dragging her off would keep us united :smallsmile:

Raz_Fox
2013-01-16, 06:57 PM
I'll let Charlotte reply one more time, then react to the scene outside - that's the plan, at least.

PhoeKun
2013-01-17, 01:05 AM
Gosh darned random students. I was just about to start talking about dismemberment as a substitute for disarmament! How am I supposed to discuss horrible things on the open streets in front of a crowd with all of these people?

Thanqol
2013-01-17, 01:06 AM
Gosh darned random students. I was just about to start talking about dismemberment as a substitute for disarmament! How am I supposed to discuss horrible things on the open streets in front of a crowd with all of these people?

If you start discussing dismemberment anyway it's quite possible the people will start giving you some space.

PhoeKun
2013-01-17, 01:09 AM
Eh, that's probably against some personal code of honor or whatever. Plus I think I'd have to roll against Clarity loss. Such a pain.

Thanqol
2013-01-17, 01:10 AM
Eh, that's probably against some personal code of honor or whatever. Plus I think I'd have to roll against Clarity loss. Such a pain.

No terrorising peasants!

PhoeKun
2013-01-17, 01:15 AM
No terrorising peasants!

But mooooooom!

SiuiS
2013-01-17, 01:42 AM
... I love you guys.

Anarion
2013-01-17, 08:44 AM
Gosh darned random students. I was just about to start talking about dismemberment as a substitute for disarmament! How am I supposed to discuss horrible things on the open streets in front of a crowd with all of these people?

I suggest answering her in a forthright, clear, yet concise manner.


Eh, that's probably against some personal code of honor or whatever. Plus I think I'd have to roll against Clarity loss. Such a pain.

For discussing magic in front of a mortal? I'm actually curious which thing you were expecting to violate there.

Also, random note that whenever we get to Marchande moving into her new apartment, there's going to be a clarity roll. I've left that out since you're all sort of in a temporary location, but moving to a permanent new address is, imo, clearly in the category of significant life changes. It's Marchande's place, so she'll be the one getting a realignment of her psyche out of it.


No terrorising peasants!

Further random thought inspired by this. Could you violate an oath by inaction, rather than by action? That is, could there ever be a situation where Stephanie chooses not to stop someone from terrorizing peasants and is so complicit in the act that it would violate her oath?


But mooooooom!

Honey, we love you, but peasant terrorizing is addictive. Now, if one of your little friends asks you if you want to terrorize some peasants, what are you going to tell them next time?

Thanqol
2013-01-17, 08:48 AM
Changeling plug of the day: Once Upon A Time (http://en.wikipedia.org/wiki/Once_Upon_a_Time_%28TV_series%29).

The Wicked Witch curses everyone in the magical land of fairytales to erase their memories and trap them in the human world. Now twisted fairytales play out in the mortal world, with warped bargains and dark enchantments.

The guy who plays Rumpelstiltskin is scary.

Thanqol
2013-01-17, 08:55 AM
Further random thought inspired by this. Could you violate an oath by inaction, rather than by action? That is, could there ever be a situation where Stephanie chooses not to stop someone from terrorizing peasants and is so complicit in the act that it would violate her oath?

No. Letter of the law, remember? I promised to not terrorise peasants, not to ensure that peasants do not become terrorised.

Anarion
2013-01-17, 12:55 PM
No. Letter of the law, remember? I promised to not terrorise peasants, not to ensure that peasants do not become terrorised.

I know that's probably the normal person assumption. It bugs me because the letter of real world law is that people are sometimes liable for inaction. For example, imagine Stephanie were given a duty to protect certain people and she chose not to act in that duty in a way that she knew would lead to them being terrified. That, in my mind, would violate the pledge.

SiuiS
2013-01-17, 04:41 PM
I know that's probably the normal person assumption. It bugs me because the letter of real world law is that people are sometimes liable for inaction. For example, imagine Stephanie were given a duty to protect certain people and she chose not to act in that duty in a way that she knew would lead to them being terrified. That, in my mind, would violate the pledge.

This strikes me as one of those points where your being a lawyer is detrimental to your enjoyment of the system. Pledges just don't have that level of granularity. The pledge was "I will not perform an action", not "I will achieve a goal". It's possible for goal oriented pledges to fall into this, Thanqol was saying this particular pledge is not so much negotiable in that respect. Pledges aren't really laws, they're contracts, and I don't think they accept operating in good faith.

Thanqol
2013-01-17, 06:15 PM
This strikes me as one of those points where your being a lawyer is detrimental to your enjoyment of the system. Pledges just don't have that level of granularity. The pledge was "I will not perform an action", not "I will achieve a goal". It's possible for goal oriented pledges to fall into this, Thanqol was saying this particular pledge is not so much negotiable in that respect. Pledges aren't really laws, they're contracts, and I don't think they accept operating in good faith.

Yeah, this. We're not dealing with a legal system designed by rational adults with the best interests of society in mind, we're dealing with "Give me your first-born son and I will make you a Princess". The Princess can avoid her end of the bargain by getting another enchantment to make sure she only has daughters, and Rumplestiltskin can avoid his end by making her the Princess of a broke, run-down nowhereville.

SiuiS
2013-01-18, 04:43 AM
I like Bryan. He's a keeper.

Anarion
2013-01-18, 11:28 AM
I like Bryan. He's a keeper.

The best NPCs are designed while drunk.

PhoeKun
2013-01-18, 06:17 PM
The best NPCs are designed while drunk.

I wish that applied to everything. The last time I got drunk, I thought about the ways Kalina could earn money for herself and not be a perpetual leach on the party, and it lead to me trying to figure out a way for her to force herself onto the roster of the San Francisco Giants.

The planning stages never really got past the, "Well that's an idea" phase. :smallfrown:

Unrelated, I've been reading through the Entitlements in the core book, and have made the determination that there aren't any organizations in there that Rose would actively have any interest in joining, although the Sacred Band of the Golden Standard might poke at her if she keeps up her current activities for long enough.

Thanqol
2013-01-18, 06:33 PM
I wish that applied to everything. The last time I got drunk, I thought about the ways Kalina could earn money for herself and not be a perpetual leach on the party, and it lead to me trying to figure out a way for her to force herself onto the roster of the San Francisco Giants.

The planning stages never really got past the, "Well that's an idea" phase. :smallfrown:

The Mirror contracts are mostly Stamina-keyed and, paired with Vainglory and Marchy as manager, we could totally pull this off.


Unrelated, I've been reading through the Entitlements in the core book, and have made the determination that there aren't any organizations in there that Rose would actively have any interest in joining, although the Sacred Band of the Golden Standard might poke at her if she keeps up her current activities for long enough.

The entitlements in core are rather limited; check out the index (http://wodindex.wikispaces.com/Entitlements).

Anarion
2013-01-18, 08:24 PM
The Mirror contracts are mostly Stamina-keyed and, paired with Vainglory and Marchy as manager, we could totally pull this off.



The entitlements in core are rather limited; check out the index (http://wodindex.wikispaces.com/Entitlements).

I hope at least one of you realizes that I've been dropping hints since the start of the game that at least one member of the Giants is entangled with Faerie in some manner or other.

SiuiS
2013-01-18, 09:11 PM
Gasp! Faeries have infiltrated manly sports?
Actually I'm looking forward to that eventual line of inquiry. It sounds fun.

PhoeKun
2013-01-18, 10:03 PM
I hope at least one of you realizes that I've been dropping hints since the start of the game that at least one member of the Giants is entangled with Faerie in some manner or other.

I'll have you know that this is pretty much what made me think about it in the first place, Mr. Smartypants.

The other part of it being that I figured that with Kalina's speed, strength, and the fact that baseball bats count as Weapons, she could probably step right into the major leagues and crank out a .330 average no sweat. =D

Anarion
2013-01-18, 10:07 PM
I'll have you know that this is pretty much what made me think about it in the first place, Mr. Smartypants.


*Deferential bow*


The other part of it being that I figured that with Kalina's speed, strength, and the fact that baseball bats count as Weapons, she could probably step right into the major leagues and crank out a .330 average no sweat. =D

Very true, and it would be hilarious. I feel like generating newspaper headlines for you guys is a great joy.

Thanqol
2013-01-18, 10:14 PM
I'll have you know that this is pretty much what made me think about it in the first place, Mr. Smartypants.

The other part of it being that I figured that with Kalina's speed, strength, and the fact that baseball bats count as Weapons, she could probably step right into the major leagues and crank out a .330 average no sweat. =D

If you need backup, I imagine Stephanie would make a murderous pitcher.

PhoeKun
2013-01-19, 01:10 AM
Very true, and it would be hilarious. I feel like generating newspaper headlines for you guys is a great joy.

Well, now I feel obligated to find a baseball fan among the Court who needs an insider to investigate this thing. I'll start saving up the xp for Resources: Infinijillion, shall I?


If you need backup, I imagine Stephanie would make a murderous pitcher.

Making allowances to have lives and adventures outside of the honestly murderous schedule that is the MLB season, I think this would be really cool if it could be a thing. It's not like we'd really need to practice, either.

edit: Good Changeling music has been hiding under my nose this whole time. (http://www.youtube.com/watch?v=DyyS-7dFg38)

Thanqol
2013-01-19, 01:39 AM
Making allowances to have lives and adventures outside of the honestly murderous schedule that is the MLB season, I think this would be really cool if it could be a thing. It's not like we'd really need to practice, either.

Hookers, Cops, Nightclub Owners, Baseball Superstars. We've speculatively worked our way up in the world!

I agree, though, this could be really cool! Stephanie's going to have to rein it in, though, and not jump 24 yards into the air to catch a home run.

SiuiS
2013-01-19, 01:43 AM
Hookers, Cops, Nightclub Owners, Baseball Superstars. We've speculatively worked our way up in the world!

I agree, though, this could be really cool! Stephanie's going to have to rein it in, though, and not jump 24 yards into the air to catch a home run.

With Marchande on "wow, the ball just happened to fall into your glove again" duty, you won't have to!

Speaking of, Raz, there is a perfect perfect perfect set of Entitlements for Marchande in there, you should totes check it out.

For Charlotte, still stuck with the Bishopric and the Wax Masks.
Bishopric is a cool word. Almost as much fun as dweomer.

Raz_Fox
2013-01-19, 02:05 AM
Speaking of, Raz, there is a perfect perfect perfect set of Entitlements for Marchande in there, you should totes check it out.

Huhbwuh? Which Entitlements?

SiuiS
2013-01-19, 02:14 AM
Twilight Gleaners and Adjudicators of the Wheel both sound up her alley, depending on the actual factual mechanical benefits.

And Thanqol linked a summary of the whole shebang. (http://wodindex.wikispaces.com/Entitlements)

Thanqol
2013-01-19, 04:44 AM
Changeling Mechanics And Baseball
Or, Just How Much Greater Is Rose Than The Greatest Baseball Player Who Ever Lived?
A practicality assessment

Pro League baseball is a competitive place. The average professional athlete is going to be rolling eight dice, with 6 for a local team. The absolute, most badass baseball legend of all time can roll 11 dice (Strength 5+Athletics 5+Speciality). For the purposes of this scenario we will assume willpower is not a factor.

In addition, we shall assume that glamour expenditure is not an issue. If you have a stadium of a hundred thousand people screaming your name then I am going to go out on a limb and say that Glamour harvests are not difficult.

Rose has Strength 4 Weaponry 5 right now, placing her at 9 dice, already better than most pros on batting. This is before we start applying magic. With Wyrd 2, which Rose will have soon, Rose can use the Ogre Blessing to spend 2 Glamour for +2 strength, bumping her to 11 dice. We are already as good as the greatest baseball player humanity has ever produced.

However, this is only the start. With Stone 3, a natural purchase for Rose, she gains access to Display of Grandiose Might, which as a nice bonus she'll always meet the catch for while playing baseball. This will give her additional dice equal to her Wyrd, moving her to 13.

Next, a simple Pledge for Adroitness is another easy +1. Another low-hanging fruit is a 'Baseball' speciality, which is another +1 for only 3xp.

This sets Rose at 15 dice, which is nearly twice as good as the average pro leaguer. When she hits Wyrd 3 that's going to go up to 17 dice, which is half again better than the greatest baseball paragon of all time. Best part is nothing blatantly supernatural is happening - you're just hitting home runs with sickening regularity.

If Marchy chimes in, she can +3 every roll in the match and harvest back the cost, and add another +4 to any one roll she chooses. This means a base of 20 dice, which is almost 2x as good as the greatest player of all time, with 24 when you really need to knock it out of the park. 27 with willpower for when you want to hit it into orbit.


The downside is that you're going to completely fail at fielding, with a dex/wits+athletics of 3 (which can become 6 with Marchy's help, but still below-average).

This is where Stephanie steps up, who is already a superhuman sports paragon. Base of 10, Adroitness, Speciality, and Marchy up to 15. Unfortunately, Stephanie doesn't have a way to metabolise glamour into successes as effectively as Rose, so that's where she's stuck. She can make up for it by being extremely fast, with a speed of 13 which can be augmented via Fleet of Foot (acquired through a Pledge most likely) to 16, which isn't far from the top human ground speed of 18 (str 5+dex 5+size 5+fleet of foot 3).


We got this, is what I'm sayin'.

SiuiS
2013-01-19, 06:14 AM
I can guarantee you that there is an all-around +2 equipment bonus going in, in everything from cleats designed for maximum traction with minimal rotational reductions to bats carefully balanced, honed out of the best wood and otherwise as good as is sporting, meaning the assumption of best ever baseball vein only 11 dice is wrong.

I can also guarantee that with Rose having immediate access to the same equipment it wouldn't really matter. But it did make me think of how sporting attitudes affect equipment. That is, there is equipment which is even better than professional standard, but it's considered cheating. That's an interesting thought to have when it's attached to mechanics.

Thanqol
2013-01-19, 06:24 AM
I can guarantee you that there is an all-around +2 equipment bonus going in, in everything from cleats designed for maximum traction with minimal rotational reductions to bats carefully balanced, honed out of the best wood and otherwise as good as is sporting, meaning the assumption of best ever baseball vein only 11 dice is wrong.

I can also guarantee that with Rose having immediate access to the same equipment it wouldn't really matter. But it did make me think of how sporting attitudes affect equipment. That is, there is equipment which is even better than professional standard, but it's considered cheating. That's an interesting thought to have when it's attached to mechanics.

Oh, true, equipment bonuses are another +2-3, but that applies across the board. Also I forgot to mention the possibility of Charlotte hedgespinning a baseball bat out of a tree branch severed by a lightning bolt or something.

Anarion
2013-01-19, 05:35 PM
Don't forget the steroids giving many players a +2-3 bonus as well. :smallwink:

PhoeKun
2013-01-19, 05:52 PM
Don't forget the steroids giving many players a +2-3 bonus as well. :smallwink:

In this day and age? I dunno. I'm sure there's a bunch of people still shooting up, but with the public stigma against it and the number of ways to get caught, I think use is way down compared to what it was in, say, the 90s. The across-the-board drop in power numbers and the shifted emphasis on base running many teams employ would corroborate that.

In any case, Rose has a tremendously lethal bat (as referenced above by Thanqol) and a very solid throwing arm, but below average fielding. The Giants being an NL team she can't be a designated hitter, which leaves either Right Fielder or Catcher as her natural role on a team.

And by the way, as a result of this conversation I'm already adding it into Kalina's backstory in my head that one of the things she used to do as a kid was play baseball with other children in the parks. It's a good pasttime for a kid from a family with no money, and it appeals to her emphasis on athletics.

Anarion
2013-01-19, 06:11 PM
In this day and age? I dunno. I'm sure there's a bunch of people still shooting up, but with the public stigma against it and the number of ways to get caught, I think use is way down compared to what it was in, say, the 90s. The across-the-board drop in power numbers and the shifted emphasis on base running many teams employ would corroborate that.

In any case, Rose has a tremendously lethal bat (as referenced above by Thanqol) and a very solid throwing arm, but below average fielding. The Giants being an NL team she can't be a designated hitter, which leaves either Right Fielder or Catcher as her natural role on a team.

And by the way, as a result of this conversation I'm already adding it into Kalina's backstory in my head that one of the things she used to do as a kid was play baseball with other children in the parks. It's a good pasttime for a kid from a family with no money, and it appeals to her emphasis on athletics.

Actually, I'd agree with you that steroid use is probably down across the board. It's certainly not gone, however, as Melkie Cabrera's suspension this year clearly shows (not that we needed him to win the World Series :smallbiggrin:). Plus the whole Lance Armstrong thing that's been coming out makes me think that it's actually much more prevalent and sophisticated across many sports than people have realized up to this point.

I've also been thinking about how an at-bat would actually work. My best guess is that you'd have the pitcher roll, subtract successes from the batter's dice pool, then successes on the batter's remaining pool would set the difficulty for the fielders, with exceptional success being a home run. That really doesn't account for all the nuance of fielding, fielder's choice, or batter's ability to control the trajectory of the ball with a skillful swing, nor does it take account of the various types of pitches used by many pitchers (home run on a curveball is way less likely than on a hanging slider). I'm also not sure if this would correctly produce batting averages in the .150-.350 range typical of professional athletes.

Thanqol
2013-01-19, 09:08 PM
Actually, I'd agree with you that steroid use is probably down across the board. It's certainly not gone, however, as Melkie Cabrera's suspension this year clearly shows (not that we needed him to win the World Series :smallbiggrin:). Plus the whole Lance Armstrong thing that's been coming out makes me think that it's actually much more prevalent and sophisticated across many sports than people have realized up to this point.

I've also been thinking about how an at-bat would actually work. My best guess is that you'd have the pitcher roll, subtract successes from the batter's dice pool, then successes on the batter's remaining pool would set the difficulty for the fielders, with exceptional success being a home run. That really doesn't account for all the nuance of fielding, fielder's choice, or batter's ability to control the trajectory of the ball with a skillful swing, nor does it take account of the various types of pitches used by many pitchers (home run on a curveball is way less likely than on a hanging slider). I'm also not sure if this would correctly produce batting averages in the .150-.350 range typical of professional athletes.

The WoD system was not really designed to accurately simulate professional baseball, no.

Anarion
2013-01-19, 09:09 PM
The WoD system was not really designed to accurately simulate professional baseball, no.

Clearly a major failing of the system!

Anarion
2013-01-19, 09:13 PM
Okay, that pretty much ends that scene. I'll do some XP for it in a bit.

Where are you guys going next? Or should I timeskip to another thing?

Thanqol
2013-01-19, 09:18 PM
Okay, that pretty much ends that scene. I'll do some XP for it in a bit.

Where are you guys going next? Or should I timeskip to another thing?

My understanding is that we're gonna brutalise Paladin as our first order of business.

PhoeKun
2013-01-19, 09:25 PM
Actually, I'd agree with you that steroid use is probably down across the board. It's certainly not gone, however, as Melkie Cabrera's suspension this year clearly shows (not that we needed him to win the World Series :smallbiggrin:). Plus the whole Lance Armstrong thing that's been coming out makes me think that it's actually much more prevalent and sophisticated across many sports than people have realized up to this point.

Lance's confession has been brewing for more than a decade - cycling is/was one of the dirtiest sports in the world. Even in baseball it was hyperbole to suggest everyone was on something. But in world-class cycling events? You might not be far off from the truth.

Naturally it's never going to be completely gone, and now that the skeletons in the closet are out on the floor we can never really stop looking at them again, but as the culture of varying sports shifts from one of complicit activity to a more policed atmosphere, the number of athletes who think it's an acceptable way to get ahead will dwindle. But if you really want a look into how deep the rabbit hole still goes, you need to look at the NFL, and its policies toward drug use. While they do test for some drugs and have a policy in place about substance abuse, the NFL does not monitor steroid usage, and has a longstanding policy of not disputing or even checking up on the excuses players give when they test positive for a banned substance. Many of those guys are carved out of wood, and they play in a sport that's constantly getting meaner and faster, and always leaves you walking off the field with a body beat to hell. Even in the cases where a player serves a suspension for substance abuse, it's 4 games, and then they're back on the field and nobody says a word about it again.

So yeah. If there's a place with wild PED use in the sporting world, that's where it's going on. Because there is no governing body anywhere in that sport that will take the kind of outraged stance the Baseball Writer's Association or USADA or the IOC would take regarding these drugs. No idea about basketball, though, while I'm thinking of it.




I've also been thinking about how an at-bat would actually work. My best guess is that you'd have the pitcher roll, subtract successes from the batter's dice pool, then successes on the batter's remaining pool would set the difficulty for the fielders, with exceptional success being a home run. That really doesn't account for all the nuance of fielding, fielder's choice, or batter's ability to control the trajectory of the ball with a skillful swing, nor does it take account of the various types of pitches used by many pitchers (home run on a curveball is way less likely than on a hanging slider). I'm also not sure if this would correctly produce batting averages in the .150-.350 range typical of professional athletes.

The actual act of playing baseball is incredibly complicated, and I don't think I'd want to play in a game that tries to accurately reflect that with dice rolls.

SiuiS
2013-01-19, 09:30 PM
Actually, I'd agree with you that steroid use is probably down across the board. It's certainly not gone, however, as Melkie Cabrera's suspension this year clearly shows (not that we needed him to win the World Series :smallbiggrin:). Plus the whole Lance Armstrong thing that's been coming out makes me think that it's actually much more prevalent and sophisticated across many sports than people have realized up to this point.

Blood doping is a different thing, and there's been an understated culture of cheating in biking that baseball has already gotten rid of. Mostly.

Randomly, did you know chewing tobacco is a performance enhancing drug? I find that odd.


I've also been thinking about how an at-bat would actually work. My best guess is that you'd have the pitcher roll, subtract successes from the batter's dice pool, then successes on the batter's remaining pool would set the difficulty for the fielders, with exceptional success being a home run. That really doesn't account for all the nuance of fielding, fielder's choice, or batter's ability to control the trajectory of the ball with a skillful swing, nor does it take account of the various types of pitches used by many pitchers (home run on a curveball is way less likely than on a hanging slider). I'm also not sure if this would correctly produce batting averages in the .150-.350 range typical of professional athletes.

Well,


The WoD system was not really designed to accurately simulate professional baseball, no.

this.

Anyway! Now to catch up the IC thread. Feel like I'm forgetting something...

SiuiS
2013-01-19, 09:37 PM
Right. Fatigue penalties.
Also, I was going to do something and somehow never did? Let us correct that for great justiceHumor.

Dex 2 + larceny 1 - fatigue 1 - Marchande 3 = 0!
[roll0]

Retreading the skill, it's your call if I didn't grab the thing or if everyone turns around and sees me holding it awkwardly.

PhoeKun
2013-01-19, 09:42 PM
My understanding is that we're gonna brutalise Paladin as our first order of business.

We're working on doing that, yeah. Rose wants an actual weapon to defend herself with, Charlotte has... some sort of plan involving hedge crafting in the castle you guys just left? And apart from that our best lead is a warehouse in a crappy part of town, so I assume that's where we'll be off to soon, but I think somebody who isn't me has a specific plan? Because I was just going to walk down there and start breaking things. Heck, this becoming a "full party" adventure is already outside the scope of my intended development.

SiuiS
2013-01-19, 09:54 PM
We're working on doing that, yeah. Rose wants an actual weapon to defend herself with, Charlotte has... some sort of plan involving hedge crafting in the castle you guys just left? And apart from that our best lead is a warehouse in a crappy part of town, so I assume that's where we'll be off to soon, but I think somebody who isn't me has a specific plan? Because I was just going to walk down there and start breaking things. Heck, this becoming a "full party" adventure is already outside the scope of my intended development.

Walking in and breaking things is the best plan! Let's go with that one.

Anarion
2013-01-19, 10:49 PM
You can check with anyone you know at this point. Namine would carry weapons of various sorts, Swifthoof might have an idea as well, and you have that lightning thing from Autumn.

Other than that, well, random warehouse searching during the day may or may not yield results compared to traveling the same night that someone was actually pulling off a kidnapping.

SiuiS, I'll go do your larceny roll in the IC thread.

PhoeKun
2013-01-19, 10:56 PM
Other than that, well, random warehouse searching during the day may or may not yield results compared to traveling the same night that someone was actually pulling off a kidnapping.

Does it change anything if I said I was planning to go at night? Because I was.

Anarion
2013-01-19, 11:10 PM
Does it change anything if I said I was planning to go at night? Because I was.

It might. It will depend on when you go as a group and how we set the scene up.

SiuiS
2013-01-20, 01:20 AM
Other than that, well, random warehouse searching during the day may or may not yield results compared to traveling the same night that someone was actually pulling off a kidnapping.

We should totally have Stephanie do recon. Why aren't we having her do recon?


SiuiS, I'll go do your larceny roll in the IC thread.

Much obliged. And I'm sorry. I was going to do something but I juts couldn't think. The book was suitably vague on how I should handle it, too. For the record, how should we treat a chance die? Is a regular fail on a chance die narratively worse while mechanically just a fail?


Does it change anything if I said I was planning to go at night? Because I was.

is there any other time to go?

Nighttime warehouse raiding. I want to give everyone clubs that look like manly forearms holding choppy pistols, go in N64 fps style.

Raz_Fox
2013-01-20, 01:46 AM
Sorry.

(Not sorry.)

SiuiS
2013-01-20, 03:07 AM
There are many ways we could have responded, but we chose the least-sexy way because we are a pony I dignity and restraint. u.u

Also because the closer I push Marchande to physical violence, the closer Charlotte gets to a Vice willpower recovery. n.n

Raz_Fox
2013-01-20, 11:01 AM
A few things sprang to mind while I was writing this!

- Marchande knows the most about Stephanie's durance. She knows very little about Rose's or Charlotte's. Thus, her default assumption was that it was horrible, but she doesn't bother to ask whether she's triggering them by doing anything; she wears her buttons on her sleeve, and is too preoccupied with them to consider anything like, "Maybe Charlotte wasn't allowed to talk during her durance, either."
- Marchande has very little patience for Clarity loss and low Clarity. It's not affecting her, she doesn't care, everyone should be capable of doing their best to keep calm and soldier on. This is especially evident in the frankly nasty way she treats Charlotte - implicitly calling her useless, acting like she's the authority, ordering her around. From Marchande's point of view, Charlotte's just being difficult because she hasn't put enough effort into being a normal person. Which, I'm aware, is a particularly awful view.
- Marchande, once again, demonstrates that having a position of responsibility pushes her more towards the dark side, that being "the side that makes her act like a Keeper". Empathy may be the ability that holds her in check, though. Or Rose making her heel. Rose is gorgeous and creates confusion somewhere in the vitals and has the moral high ground, in Marchande's eyes.
- Marchande would be a lot more sympathetic if she did more Empathy checks on her motley. But she's too busy assuming that her friends are bonkers because they're not trying hard enough, barring poor Rose.
- Marchande wins the irony award of the year for saying that Rose probably got to talk all the time during her durance.

SiuiS
2013-01-20, 11:49 AM
A few things sprang to mind while I was writing this!

- Marchande knows the most about Stephanie's durance. She knows very little about Rose's or Charlotte's. Thus, her default assumption was that it was horrible, but she doesn't bother to ask whether she's triggering them by doing anything; she wears her buttons on her sleeve, and is too preoccupied with them to consider anything like, "Maybe Charlotte wasn't allowed to talk during her durance, either."

Interestingly, she didn't get to talk but it doesn't quite matter yet. I'm vaguely aware of things that were terrible that she can only weather because she has low clarity.



- Marchande has very little patience for Clarity loss and low Clarity. It's not affecting her, she doesn't care, everyone should be capable of doing their best to keep calm and soldier on. This is especially evident in the frankly nasty way she treats Charlotte - implicitly calling her useless, acting like she's the authority, ordering her around. From Marchande's point of view, Charlotte's just being difficult because she hasn't put enough effort into being a normal person. Which, I'm aware, is a particularly awful view.

Actually kinda accurate, though I'd like to see Marchande tank like, 21 XP just because "Reality deserves our attention".


- Marchande, once again, demonstrates that having a position of responsibility pushes her more towards the dark side, that being "the side that makes her act like a Keeper". Empathy may be the ability that holds her in check, though. Or Rose making her heel. Rose is gorgeous and creates confusion somewhere in the vitals and has the moral high ground, in Marchande's eyes.


Gonna bring this up now, then; you've kind of set in motion the beginnings of an abusive relationship, here. Granted, I tricked you into it, but marchande's penchant for expressing fear through anger means its an easy ride for me. This is eat I was going for, as it will take seeing exactly how such relationships are abusive for Charlotte to get better, but it might not e something you're comfortable with.

And yes, an abusive friendship is is still an abusive relationship. Just as poisonous.



- Marchande would be a lot more sympathetic if she did more Empathy checks on her motley. But she's too busy assuming that her friends are bonkers because they're not trying hard enough, barring poor Rose.

Your call, i would suggest just assuming, especially with the least guileful members.

Raz_Fox
2013-01-20, 12:25 PM
Interestingly, she didn't get to talk but it doesn't quite matter yet. I'm vaguely aware of things that were terrible that she can only weather because she has low clarity.

Refuge in madness. The kind of thing Marchande is too stiff for.


Actually kinda accurate, though I'd like to see Marchande tank like, 21 XP just because "Reality deserves our attention".

Reality does deserve attention! And we might figure out how to do that with those stones.

Speaking of which, I'm a little ashamed of Marchande now: she's been given two great and glorious quests, and she's instead focusing on how inconvenient Charlotte can be.


Gonna bring this up now, then; you've kind of set in motion the beginnings of an abusive relationship, here. Granted, I tricked you into it, but marchande's penchant for expressing fear through anger means its an easy ride for me. This is eat I was going for, as it will take seeing exactly how such relationships are abusive for Charlotte to get better, but it might not e something you're comfortable with.

And yes, an abusive friendship is is still an abusive relationship. Just as poisonous.

Ah, crap. I'm not sure how to process this. I feel rather guilty for not seeing it, and I want to say that Marchande wouldn't let herself descend into the worst of it, but seeing as I know very little about abusive relationships, I can't earnestly say that. Urgh.

Can't say I'm comfortable at all, but it's my many-mattressed bed that I've made, so I have to deal with the pea beneath it.


Your call, i would suggest just assuming, especially with the least guileful members.

It's one of those things that would require talking with the group, and so it is also one of the things I had just shrugged my shoulders about and called unfeasible.

SiuiS
2013-01-20, 12:57 PM
Refuge in madness. The kind of thing Marchande is too stiff for.

There's a certain obviousness to it actually. Heh.



Speaking of which, I'm a little ashamed of Marchande now: she's been given two great and glorious quests, and she's instead focusing on how inconvenient Charlotte can be.

I've been known to have that effect.



Ah, crap. I'm not sure how to process this. I feel rather guilty for not seeing it, and I want to say that Marchande wouldn't let herself descend into the worst of it, but seeing as I know very little about abusive relationships, I can't earnestly say that. Urgh.

Mostly use obvious triggers. Negative reinforcement. Cajole Marchande into lashing out, in such a way that Marchande would think it was her own fault and not Charlotte's (at first). Become the person you love to hate, possibly twist your Vice to wrath, and be the easy target all the time. Marchande would then, of course, want to make it up to Charlotte by spending time with her, encouraging her, and wouldn't you know it? Be around often enough to get angry again.

This scene? If it was going to end in makeouts, It already would have. So don't worry about that :smallwink:


Can't say I'm comfortable at all, but it's my many-mattressed bed that I've made, so I have to deal with the pea beneath it.

I'd the term makes you uncomfortable that's one thing, if you actually start to feel bad because your harasser is being mean? Tell me. I'll stop setting you up for it. Charlotte is due for a smattering up at some point.



It's one of those things that would require talking with the group, and so it is also one of the things I had just shrugged my shoulders about and called unfeasible.

I've just been going with it.

EDIT


"[...]What if I'd been a savage... thing, that thought biting and tearing was more appropriate to teach you a lesson?"

Marchande could write both "Retainer: Mötley member" and "Flaw: Nervous Wreck" on her character sheet? Honestly, you're just doing. It on purpose now. Too easy.

Raz_Fox
2013-01-20, 03:15 PM
Mostly use obvious triggers. Negative reinforcement. Cajole Marchande into lashing out, in such a way that Marchande would think it was her own fault and not Charlotte's (at first). Become the person you love to hate, possibly twist your Vice to wrath, and be the easy target all the time. Marchande would then, of course, want to make it up to Charlotte by spending time with her, encouraging her, and wouldn't you know it? Be around often enough to get angry again.

This scene? If it was going to end in makeouts, It already would have. So don't worry about that :smallwink:

That's actually quite devious. Marchande, herself, is pinned between her obvious triggers, her sense of responsibility for the motley (as she's obviously the only one with a sense of responsibility, what with the useless doll who blurts out everything she thinks, the super-special-awesome shadow sue without a shred of common sense, and the angsty angel who doesn't even care that she's got perfect looks and a perfect body, and not one of them had it as hard as she did), and the part of her conscience that almost doesn't believe that she can't be a hero.


I'd the term makes you uncomfortable that's one thing, if you actually start to feel bad because your harasser is being mean? Tell me. I'll stop setting you up for it. Charlotte is due for a smattering up at some point.

Well, the uncomfortable thing is that through my decision-making for Marchande, which is mostly instinct-driven, I've managed to maneuver her into an abusive friendship. The worrying thought is: would I have ended up doing the same thing? The sense of frustrated responsibility is familiar, even if Marchande's being much more touchy about it.


Marchande could write both "Retainer: Mötley member" and "Flaw: Nervous Wreck" on her character sheet? Honestly, you're just doing. It on purpose now. Too easy.

I'm not sure what you mean by the Retainer thing, but Marchande's not a nervous wreck! Haha, no, nobody in a suit is a nervous wreck, especially not the only responsible person around, the only person with the brains to realize blabbing about faeries is a bad thing (unless you're explaining things to a co-worker, of course). It's not like she's easily frustrated and holding her emotions together under her coat like someone trying to hold a jigsaw puzzle, hahahaha.

Anarion
2013-01-20, 03:44 PM
If you guys want to really explore abusive relationships, this game is about as safe and appropriate a place as you're ever going to find for that. I'm finding the whole conversation fascinating.



I'm not sure what you mean by the Retainer thing, but Marchande's not a nervous wreck! Haha, no, nobody in a suit is a nervous wreck, especially not the only responsible person around, the only person with the brains to realize blabbing about faeries is a bad thing (unless you're explaining things to a co-worker, of course). It's not like she's easily frustrated and holding her emotions together under her coat like someone trying to hold a jigsaw puzzle, hahahaha.

I sense a direct correlation between the number of times you type "ha" and the chance that you're lying. :smalltongue:

SiuiS
2013-01-20, 04:03 PM
That's actually quite devious. Marchande, herself, is pinned between her obvious triggers, her sense of responsibility for the motley (as she's obviously the only one with a sense of responsibility, what with the useless doll who blurts out everything she thinks, the super-special-awesome shadow sue without a shred of common sense, and the angsty angel who doesn't even care that she's got perfect looks and a perfect body, and not one of them had it as hard as she did), and the part of her conscience that almost doesn't believe that she can't be a hero.

Charlotte is my first pass at a real world of darkness character. Areta was idealized, through a tarnished lens. Someone who was a Hero, but who woul probably be destroyed by the setting. Charlotte is selfish; she doesn't care about the world. No sense of justice for the sale of justice. No sense of right and wrong except what seems appropriate at the time. Charlotte is not a good person in the Western Philosophy sense. Maybe in the new age 'positive vibes, an ye harm none' sense.



Well, the uncomfortable thing is that through my decision-making for Marchande, which is mostly instinct-driven, I've managed to maneuver her into an abusive friendship. The worrying thought is: would I have ended up doing the same thing? The sense of frustrated responsibility is familiar, even if Marchande's being much more touchy about it.


Oh! No, no worries there. This has been in the offing since eforehand the game when I tentatively asked exactly how dark Anarion was comfortable with. It I much less anything you walked into, unless you consider how much I taught you how to walk a certain way? The metaphors erodes at this point. No, I set you guys up pretty hard. My defining ideas for how to move scenes at this point is what would make a good picture or maybe small comic. I honestly expected Rose to break first (followed by Charlotte's jaw) but a certain level of needing to be put in her place is built into Charlotte. She's like a cleverly disguised toddler who has discovered the joys of negative attention.

Stephanie, that's a tough but to crack. Needs to be more cerebral, get her to a point of realization. She's exactly like Charlotte in that she sets herself up for abuse. She would just run away, cry, sic the motley on Char. Very alike, those two.

Ooooffff course, I would much prefer apotheosis and healing before the left in the desert phase. But Charlotte is built with tragedy in mind.


If you guys want to really explore abusive relationships, this game is about as safe and appropriate a place as you're ever going to find for that. I'm finding the whole conversation fascinating.

There is that whole 'point of the game' thing to consider.
Charlotte is the only character I've ever made who would e diminish in any other setting.



I sense a direct correlation between the number of times you type "ha" and the chance that you're lying. :smalltongue:

It's when he gets to ha ha, hee hee, ho ho that you really need to worry.

Raz_Fox
2013-01-20, 04:34 PM
Charlotte is my first pass at a real world of darkness character. Areta was idealized, through a tarnished lens. Someone who was a Hero, but who woul probably be destroyed by the setting. Charlotte is selfish; she doesn't care about the world. No sense of justice for the sale of justice. No sense of right and wrong except what seems appropriate at the time. Charlotte is not a good person in the Western Philosophy sense. Maybe in the new age 'positive vibes, an ye harm none' sense.

Hmmmm, interesting. I suppose I'm still trying to play Good People, as although Marchande is very flawed, I still believe that she can end up doing good things.


Oh! No, no worries there. This has been in the offing since eforehand the game when I tentatively asked exactly how dark Anarion was comfortable with. It I much less anything you walked into, unless you consider how much I taught you how to walk a certain way? The metaphors erodes at this point. No, I set you guys up pretty hard. My defining ideas for how to move scenes at this point is what would make a good picture or maybe small comic. I honestly expected Rose to break first (followed by Charlotte's jaw) but a certain level of needing to be put in her place is built into Charlotte. She's like a cleverly disguised toddler who has discovered the joys of negative attention.

Stephanie, that's a tough but to crack. Needs to be more cerebral, get her to a point of realization. She's exactly like Charlotte in that she sets herself up for abuse. She would just run away, cry, sic the motley on Char. Very alike, those two.

Ooooffff course, I would much prefer apotheosis and healing before the left in the desert phase. But Charlotte is built with tragedy in mind.

At some point, Marchande is just going to tie everyone up on the couch and lecture at them. Charlotte, stop being an airhead, actually pay attention to life. Stephanie, be a team player, stop acting like you know best, I obviously do. Rose, stop being so conflicted and kick life in the face, because you should be awesome, and stop being so hot while you're at it.


It's when he gets to ha ha, hee hee, ho ho that you really need to worry.

[I find your insinuations quite insulting, my good sir. Please, calm yourself, take a seat. I know everything there is to know about Marchande, so let me explain how she is in perfect mental health.

Haa haa. Hee hee. Hoo hoo.]

Anarion
2013-01-20, 04:42 PM
Raz, I just want you to know that I'm seeing all your variations on naming SiuiS in the quotes and I quite appreciate them.

PhoeKun
2013-01-20, 05:05 PM
Oh! No, no worries there. This has been in the offing since eforehand the game when I tentatively asked exactly how dark Anarion was comfortable with. It I much less anything you walked into, unless you consider how much I taught you how to walk a certain way? The metaphors erodes at this point. No, I set you guys up pretty hard. My defining ideas for how to move scenes at this point is what would make a good picture or maybe small comic. I honestly expected Rose to break first (followed by Charlotte's jaw) but a certain level of needing to be put in her place is built into Charlotte. She's like a cleverly disguised toddler who has discovered the joys of negative attention.

You're closer to this than you think. Rose cuts Charlotte a lot of slack because she seems to be broken in a profoundly new and disturbing ways, but if Stephanie and now Paladin weren't always providing so many distractions, a lot of that slack would be drawn in already.

Very few things set Rose off like people who don't want or don't try to be good people. It's what her faith is based on. It's what her entire world view is centered around, and it's the primary barrier that prevents her from being a rampaging monster. When people challenge that, even if it isn't by the kind of person who kills little girls to fuel arcane rituals, she becomes infinitely more likely to lash out.

Anarion
2013-01-20, 05:07 PM
I'm glad that my intent here was to set a somewhat more optimistic tone than is perhaps standard in WoD. If I was doing nothing but throwing misery and suffering at you all, I get the sense that the party would just stop functioning.

PhoeKun
2013-01-20, 05:12 PM
I'm glad that my intent here was to set a somewhat more optimistic tone than is perhaps standard in WoD. If I was doing nothing but throwing misery and suffering at you all, I get the sense that the party would just stop functioning.

Oh, we'd function. But, like, that guy who kidnapped Anna? He'd be dead.

Thanqol
2013-01-20, 05:43 PM
I'm glad that my intent here was to set a somewhat more optimistic tone than is perhaps standard in WoD. If I was doing nothing but throwing misery and suffering at you all, I get the sense that the party would just stop functioning.

Stephanie copes with a darker world just as well; she just draws on a different layer of experience. She's capable of processing most kinds of violence because it's action, and she understands action. More to the point, being the one who seems like she's dealing with everything perfectly gives the others a bright glowing beacon to envy, hate, or lash out against.

She has her triggers, but they're less obvious than the others'. She also tends to run away whenever the conversation even gets vaguely close to them, which often succeeds at shutting down further discussion. The only time we got close to a break was when Rose was choking her. That could have gone very differently.

Raz_Fox
2013-01-20, 11:01 PM
Very few things set Rose off like people who don't want or don't try to be good people. It's what her faith is based on. It's what her entire world view is centered around, and it's the primary barrier that prevents her from being a rampaging monster. When people challenge that, even if it isn't by the kind of person who kills little girls to fuel arcane rituals, she becomes infinitely more likely to lash out.

I'm curious as to where Marchande is, from that perspective on the world.


She has her triggers, but they're less obvious than the others'. She also tends to run away whenever the conversation even gets vaguely close to them, which often succeeds at shutting down further discussion. The only time we got close to a break was when Rose was choking her. That could have gone very differently.

Oh, goodness, yes, the running from the triggers. That's another thing Marchande will probably end up yelling about.

SiuiS
2013-01-20, 11:53 PM
Hmmmm, interesting. I suppose I'm still trying to play Good People, as although Marchande is very flawed, I still believe that she can end up doing good things.

I wouldn't say she is a bad person, exactly. She's just not quite got the moral reasoning for 'good' down?

I'm afraid we are hitting points where my ideas tend to resemble blobs of colored paintings in sequence than like, words, and stuff. She's well designed but enough of it was late-night hard coded full speed warp ten thought, that it actually makes it harder to, say, stope the program and look at the source code.


At some point, Marchande is just going to tie everyone up on the couch and lecture at them. Charlotte, stop being an airhead, actually pay attention to life. Stephanie, be a team player, stop acting like you know best, I obviously do. Rose, stop being so conflicted and kick life in the face, because you should be awesome, and stop being so hot while you're at it.


Huh. Noooo idea how that will go over.


You're closer to this than you think. Rose cuts Charlotte a lot of slack because she seems to be broken in a profoundly new and disturbing ways, but if Stephanie and now Paladin weren't always providing so many distractions, a lot of that slack would be drawn in already.

Very few things set Rose off like people who don't want or don't try to be good people. It's what her faith is based on. It's what her entire world view is centered around, and it's the primary barrier that prevents her from being a rampaging monster. When people challenge that, even if it isn't by the kind of person who kills little girls to fuel arcane rituals, she becomes infinitely more likely to lash out.

I think the bet explanation I have is that Charlotte is a civilian? Stephanie, Kalina, even to an extent Marchande, will all step up to the bat in a pinch. Charlotte is different. That's perhaps my hardest thing to play about her, that she doesn't do so much as lay a groundwork for others to do? It's very hard not to just go tearin off and try to Accomplish things, but that's not who she is. She helps others accomplish things, at best, guides them. But she is very, very passive.

I don't want to give the impression that she's not concerned with being a good person, but think about it a bit. I think the four of all have all, at some poit, given morality as how it affects us a hard look. Chose to act and believe in certain ways. There's a formula, and beig a good person is a result of that formula. You'll probably do the right thing most of the time even when no one is looking and there is no consequence whatsoever for slipping. Charlotte is just not mindful of that at all. She's a good person because she's supposed to be; it's not even because she was told, because then she would have to think herself about how to accomplish that.

The upshot is that the motley will definitely affect her morality track, though. So long as Rose rants at her after laying her out, she will learn.

Oh! And FEAR. That's a big thing, that is probably what I'm most looking at psychologically. Charlotte is powerless. She is at the mercy of the world. My exploration of her reactions when they differ so completely from my own is slow and deliberate. If I were socked by an angel, I would assess retaliation, consider how much I deserved it, talk through the situation, possibly walk away to collect myself, concerned with onlookers.

Charlotte would cry. What she feels at that point is revelatory to me.


I'm glad that my intent here was to set a somewhat more optimistic tone than is perhaps standard in WoD. If I was doing nothing but throwing misery and suffering at you all, I get the sense that the party would just stop functioning.

I'm... Easing into the concepts. If the game were grim when we dirt started, I probably wouldn't have played. Thanqol insisted that changeling was ultimately a positive game, and that sold me. Now I'm just more able to admit to things I had hope I could grow into; I still prefer Hero characters, but I view an inability to do something as a large flaw. I am now able to do this kind of thing without crackin open a Villains sourcebook. Shucking my D&D morality and such.

But I'm missing the point, aren't I? I, too, am glad this is ultimately a positive thing. Even if I seem to be shooting myself in the foot. Thank you. :smallsmile:



Oh, goodness, yes, the running from the triggers. That's another thing Marchande will probably end up yelling about.

my plan for dealing with that involves a heart to heart and an indestructible net.


---


I am stalling on the IC because Charlotte doesn't have my hang-up about people watching her draw/paint whatnot, but Marchande's comment still makes me curl up mentally and freeze. Need to find a way to work that out. Terrible character trait, indiscriminate secrecy.

Anarion
2013-01-21, 12:06 AM
I think the bet explanation I have is that Charlotte is a civilian? Stephanie, Kalina, even to an extent Marchande, will all step up to the bat in a pinch. Charlotte is different. That's perhaps my hardest thing to play about her, that she doesn't do so much as lay a groundwork for others to do? It's very hard not to just go tearin off and try to Accomplish things, but that's not who she is. She helps others accomplish things, at best, guides them. But she is very, very passive.


Huh. Okay, this makes me think that Charlotte really wants the Wax Mask and not the Bishopric. The Bishopric is filled with people that think they're doing something and want to do something. The Wax Mask, on the other hand, is filled to the brim with people planning things for other people.



Oh! And FEAR. That's a big thing, that is probably what I'm most looking at psychologically. Charlotte is powerless. She is at the mercy of the world. My exploration of her reactions when they differ so completely from my own is slow and deliberate. If I were socked by an angel, I would assess retaliation, consider how much I deserved it, talk through the situation, possibly walk away to collect myself, concerned with onlookers.

Charlotte would cry. What she feels at that point is revelatory to me.

Suddenly, I have a much better idea about your fetch, who she is and what she's doing. This is quite interesting.


But I'm missing the point, aren't I? I, too, am glad this is ultimately a positive thing. Even if I seem to be shooting myself in the foot. Thank you. :smallsmile:

Well, we'll see where it goes. Changeling has that light at the end of the tunnel, but the mechanics themselves have a tendency to make that light get a little bit further away all the time. It takes real and continued effort to get there, even in a place that's really well-organized and has a support structure in place.



I am stalling on the IC because Charlotte doesn't have my hang-up about people watching her draw/paint whatnot, but Marchande's comment still makes me curl up mentally and freeze. Need to find a way to work that out. Terrible character trait, indiscriminate secrecy.

Okay. Take your time, but not too much time. :smallwink:

Thanqol
2013-01-21, 12:41 AM
I'm holding posts on the understanding we're setting up for a scene transition. Should we send Marchy and Charlotte on to try Hedgecrafting and send Rose and Stephanie over to scope Pally's house?

SiuiS
2013-01-21, 12:43 AM
Huh. Okay, this makes me think that Charlotte really wants the Wax Mask and not the Bishopric. The Bishopric is filled with people that think they're doing something and want to do something. The Wax Mask, on the other hand, is filled to the brim with people planning things for other people.

You may be right! I've not quite gottencharlotte to the point of thinking about it. It's been an executive decision so far, strongly influence by the awesome wardrobe. And potential reliance on pledges.



Suddenly, I have a much better idea about your fetch, who she is and what she's doing. This is quite interesting.


There is still the possibility that her fetch is a he, actually >///>


Well, we'll see where it goes. Changeling has that light at the end of the tunnel, but the mechanics themselves have a tendency to make that light get a little bit further away all the time. It takes real and continued effort to get there, even in a place that's really well-organized and has a support structure in place.

Speaking of command structure, I hope we get to a point where we can witness ye cour as an entity, instead of a group of individuals. It reminds me of LARPing, actually; there's a certain je ne sais quoi missing between a group of twelve people and a freehold of twelve people. A sublevel consensus that we are a group. That doesn't come across easily without seeing the group as a group. Personal bias I suppose.



Okay. Take your time, but not too much time. :smallwink:

:smalltongue:

Thanqol
2013-01-21, 12:47 AM
Well, we'll see where it goes. Changeling has that light at the end of the tunnel, but the mechanics themselves have a tendency to make that light get a little bit further away all the time. It takes real and continued effort to get there, even in a place that's really well-organized and has a support structure in place.

Oh, and about this - the game's stated theme is Finding Your Way Home. It's about finding a point of balance in your life, some firm ground under your feet you can dig your heels into and start bracing yourself against the storms life throws at you. Before you find that rock, you're twisting in the breeze, out of equilibrium, on the edge of madness.

Most people will find an equilibrium eventually, though it may be a dark one. Once you've found it, though, it's something you can cling to, and maybe even call home.

Anarion
2013-01-21, 01:21 AM
I'm holding posts on the understanding we're setting up for a scene transition. Should we send Marchy and Charlotte on to try Hedgecrafting and send Rose and Stephanie over to scope Pally's house?

That would be right. I thought SiuiS still wanted to do something in this scene with all of you together, so you can respond to this conversation if you want. I have no further input here though unless you do something else on the medical school grounds though.



There is still the possibility that her fetch is a he, actually >///>


Are you firm on that, or is it still in my discretion? I want to know as much as possible about what you think your fetch is like and I'll fill in any details you leave blank.



Speaking of command structure, I hope we get to a point where we can witness ye cour as an entity, instead of a group of individuals. It reminds me of LARPing, actually; there's a certain je ne sais quoi missing between a group of twelve people and a freehold of twelve people. A sublevel consensus that we are a group. That doesn't come across easily without seeing the group as a group. Personal bias I suppose.


You will. I've been picturing the scene for quite a while too. There's a rather large ball coming up in less than month in-world time and you may get involved in preparations for that or the goblin market that opens up for a few days beforehand.


Oh, and about this - the game's stated theme is Finding Your Way Home. It's about finding a point of balance in your life, some firm ground under your feet you can dig your heels into and start bracing yourself against the storms life throws at you. Before you find that rock, you're twisting in the breeze, out of equilibrium, on the edge of madness.

Most people will find an equilibrium eventually, though it may be a dark one. Once you've found it, though, it's something you can cling to, and maybe even call home.

This may be rather literal of me, but I feel that the fact that Marchande is getting a home and a job is going to end up being the most stabilizing influence on the group. I don't know if you're all planning to move in with her and sleep on the couch or share a bed, but there will at least be a place.

Though as I mentioned before, when Marchande does move into a permanent home, I'm going to be asking for a clarity roll from her. There are few major life changes more significant and stressful than moving.

SiuiS
2013-01-21, 02:05 AM
That would be right. I thought SiuiS still wanted to do something in this scene with all of you together, so you can respond to this conversation if you want. I have no further input here though unless you do something else on the medical school grounds though.


Mm. Well, Marchande re-lit that fire, so I'm goin to head to Peter's, but I don't need to play through the transition to get there. Would you consider that a new scene?



Are you firm on that, or is it still in my discretion? I want to know as much as possible about what you think your fetch is like and I'll fill in any details you leave blank.

I am ambivalent.

As an exercise, write up a short story with a set of, let's say, eight distinct characters. Then, at the end, go back and reverse their genders. Suddenly, actions that were flirty and desirable come across as creepy and predatorial. kindness becomes condescension. Stoicism becomes bitchiness. For some it's startling toread their character that way, and they have to fight the urge to edit in intention where the action seems wrong.

So I know that gender matters in a story, and there is vague interest in figuring out how such a thing would work, but it's also no longer a thing which is quite so important to the character. Charlotte has become more solipsistic.



You will. I've been picturing the scene for quite a while too. There's a rather large ball coming up in less than month in-world time and you may get involved in preparations for that or the goblin market that opens up for a few days beforehand.

That's what I thought. I look forward to it.

Man, this collaboration OOC stuff is near. Should have tried this a decade ago.



This may be rather literal of me, but I feel that the fact that Marchande is getting a home and a job is going to end up being the most stabilizing influence on the group. I don't know if you're all planning to move in with her and sleep on the couch or share a bed, but there will at least be a place.

Though as I mentioned before, when Marchande does move into a permanent home, I'm going to be asking for a clarity roll from her. There are few major life changes more significant and stressful than moving.

I admit to a little bit of jealousy at Marchy getting the job/house before Charlotte. My own fault for making her career path so inaction able in the beginning. It's looking more and more like getting that going will require a pledge, which has me thinking about how to do so in a narratively interesting way.

Raz_Fox
2013-01-21, 02:14 AM
As an exercise, write up a short story with a set of, let's say, eight distinct characters. Then, at the end, go back and reverse their genders. Suddenly, actions that were flirty and desirable come across as creepy and predatorial. kindness becomes condescension. Stoicism becomes bitchiness. For some it's startling toread their character that way, and they have to fight the urge to edit in intention where the action seems wrong.

Marchand, Charlie, Rowan and Stephen. Not a lot of change; Marchand is still holding himself together via the suit, Charlie loses some moé and becomes "that creepy guy", Rowan becomes the new Chris Hemsworth, and Stephen is still a thing of shadow and primal impulse.

That scene with Marchand and Charlie is still creepy and fraught with Uncomfortable Sexual Subtext. But the scene with Marchand and Jane is different, I think - more Marchand being an aloof jerk, less tension and fear in his hesitance.

Thanqol
2013-01-21, 02:19 AM
Marchand, Charlie, Rowan and Stephen. Not a lot of change; Marchand is still holding himself together via the suit, Charlie loses some moé and becomes "that creepy guy", Rowan becomes the new Chris Hemsworth, and Stephen is still a thing of shadow and primal impulse.

That scene with Marchand and Charlie is still creepy and fraught with Uncomfortable Sexual Subtext. But the scene with Marchand and Jane is different, I think - more Marchand being an aloof jerk, less tension and fear in his hesitance.

Stephen becomes much more of a flirt, a ham, a leader and a dashing rogue. Stephanie gets away with a lot because she's a cute girl and is clearly harmless, but Stephen has Something To Prove. He's weak and fast and clever and not at all manly so he compensates hard in the other direction.

PhoeKun
2013-01-21, 02:47 AM
I'm curious as to where Marchande is, from that perspective on the world.

Member of the laity. Mostly well intentioned, but weak, with too many obvious buttons and the sort of personality that unravels in high pressure, uncertain situations. Marchande carries her cross so blatantly that Rose doesn't even need to ask about her durance, and depending on how often or how loudly Marchy snaps, Rose will snap back without hesitation to show her the many other ways the "other world" can go dark and scary.

But her reaction to Paladin's speech surprised and impressed Rose. So Marchy's currently being re-evaluated in a higher esteem. With everything being said, if a man burst into this scene right now and fired a gun at Marchande, Rose would take the bullet without hesitation.

Also, with Marchande about to get a house, I feel like it's a good time to mention that Kalina is not on the path to do so, and isn't about to ask for shelter unless it's offered (and relatively forcefully at that). She was homeless before her durance, homeless in the middle of it, and is more than prepared to retake to the streets to keep from being a burden on anybody. Something like being given a couch to crash on on even a semi-permanent basis will probably provoke a Clarity roll.


I'm holding posts on the understanding we're setting up for a scene transition. Should we send Marchy and Charlotte on to try Hedgecrafting and send Rose and Stephanie over to scope Pally's house?

Seems like a good plan to me.

SiuiS
2013-01-21, 02:50 AM
Marchand, Charlie, Rowan and Stephen. Not a lot of change; Marchand is still holding himself together via the suit, Charlie loses some moé and becomes "that creepy guy", Rowan becomes the new Chris Hemsworth, and Stephen is still a thing of shadow and primal impulse.

That scene with Marchand and Charlie is still creepy and fraught with Uncomfortable Sexual Subtext. But the scene with Marchand and Jane is different, I think - more Marchand being an aloof jerk, less tension and fear in his hesitance.

Ah, you're not just changing the gender though. You're changing the characters already, reshuffling them in your mind so they fit comfortably. Stop that.


Rearguard of the thorns. Last in line to shield the way. In front are desperate shapes and shadows. Behind are thorns and memories. They rip and tear and catch at cloth and wings, but never damage, never mar. Kalina, flower among the thorns. One, two, three. Kalina steps forward, catches. Stumbles back. Forward one more time.

Rose breathes the clear and open air.

"Quiet!"

"I got this!"

Perfect lips pull thin and grimace. He releases the softest of sighs. And Ross, stands and watches the first women he's seen in a lifetime. Quietly.


Kalin had the right idea, Stephan was pleased to note. Stephan grabbed March - around the middle, he didn't exactly have the upper body strength to sweep him off his feet - and they fell backwards together over the edge of the balcony.

It never occurred to Stephan that an unexpected upside-down jump off a second storey balcony might cause March to scream.

The violet shadows lashed out in every direction, spinning a web and catching them softly two feet off the ground. They flipped back to an upright position a second later, feet being placed safely on the ground.


"Charlie," Marchande says in a low voice that is practically dripping with honey, "The next time that you start telling people that we might have supernatural powers, or insinuate that we are capable of, perhaps, jumping off of buildings and surviving, I swear to God that I will gag you myself. Are we understood?"


March's world narrows down to those words. Muzzles, collars, he knows them, what they are and what they do and how they feel. His fur bristles, his blood pumps quickly, hee is ready to bite and growl and... to straighten his tie with one hand, taking a deep and reassuring breath. His other hand is clamped over Charlie's mouth, pulling them closer together.

"Charlie," he starts, the words coming somewhere from the back of his throat, "Charles... being able to speak is a privilege that it's easy to take for granted. Heaven knows, I'm sure you and Stephan and Ross got to chat as far as the day was long! But it is, at a fundamental level, a privilege. And using it without thinking is extremely inappropriate. At least, I'm sure you weren't thinking there, when you decided to declare to the world how special we are, and when you decided that mocking me with collars... was appropriate."

He looks down at Charlie, with a smile teetering on the edge of being a snarl. "Aren't you lucky to have me looking out for you? Why, if you'd kept going, you might have said something very inappropriate indeed. But I'm already willing to reinstate that privilege if you are willing to use it with all due consideration and forethought."


"The difference is that Stephan can take care of himself, Charles! And, despite his feckless behavior, he's not likely to spill out everything he knows to a random stranger. I will probably have words with him later, but you are to remain quiet until you're... I don't know, not this." he gestures at all of Charles with one hand, running his other over his ear, as if to flick back hair nervously. A retained tic, even with no use for it; his curly fur does not lie wild and tangled as hair would. "Because you're just going to get yourself hurt, Charlie! You'll say something no one else would think of saying, because they understand why they shouldn't, and you'll end up in a situation you can't get out of. What if I'd been a savage... thing, that thought biting and tearing was more appropriate to teach you a lesson?"

Change only the one variable an it all reads differently. Those different impressions? Those are your bias. I suspect this is the same mechanism what that whole privilege thing is about, too, only with race an class as well/in place of gender.

Now, think back. The conversations we've had... Changed pronouns.

Silver Fox becomes a self-aggrandizing Dudebro, whose subtle advances look a lot more like heavy impositions on the poor, shell shocked and stoically damaged Christina Wallace. Sylph's traits – Japanese aggrandizement, a fixation on goods looks and suave demeanor, showing off the goods, is totally different in context and connotation now. Areta's flashbacks, manic episodes (we never saw those on camera, did we?) and casual sanctum-as-man cave nature look more like a desperately damaged individual that weds help than someone you nod and gaze upon as a tragic hero.

Or changeling, again? Tornado country. Chuck goes from a grumpy wizened with a religious streak to bitchy, catty individual. Chrysalis goes from changeling queen to drugge out violent tweaker. John ("Scruff McGruff") looks more like a mama bear than a salty sheriff.

Or when just pony thread – Midnight's behaviors go from alluringly forward to I NEED AN ADULT.



And all you have to change is he/she, her/him, hers/his. That's it. You could do that by running through with ctrl+F and fixing them. Then Terra's your story and see how you feel at the end.

Stephanie doesn't change much, oddly.

EDIT: Rowan is a much better name. I should be less lazy, more willing to scroll to double check things.

EDIT AGAIN: Aha, and also I am bad at parsing things sometimes. You actually /did/ do the thing like you thought you did, and I somehow completely misread and misunderstood you. I'm sorry, Raz_Fox.

SiuiS
2013-01-21, 05:56 AM
Final question before I continue. Would provoking Marchande into conflict for the closeness involved count for a Lust willpower restore? There is conflict prolonged and reasonable chance of shooting self in foot.

Anarion
2013-01-21, 06:02 AM
Final question before I continue. Would provoking Marchande into conflict for the closeness involved count for a Lust willpower restore? There is conflict prolonged and reasonable chance of shooting self in foot.

Yes, definitely.

Thanqol
2013-01-21, 06:14 AM
Final question before I continue. Would provoking Marchande into conflict for the closeness involved count for a Lust willpower restore? There is conflict prolonged and reasonable chance of shooting self in foot.

Man, you gotta punch the cop first and then, when you're in the holding cell, say 'hey, this was worth a wrath regain, right?'

It's common courtesy.

Anarion
2013-01-21, 06:19 AM
Man, you gotta punch the cop first and then, when you're in the holding cell, say 'hey, this was worth a wrath regain, right?'

It's common courtesy.

If we want to run that analogy into the ground, I'd say they're already mid-swing.

Thanqol
2013-01-21, 06:32 AM
If we want to run that analogy into the ground, I'd say they're already mid-swing.

That wasn't an analogy. That was an anecdote.

SiuiS
2013-01-21, 06:51 AM
That wasn't an analogy. That was an anecdote.

XD

See, you don't need to hit the cop for wrath. You need to swing and start a fight. Pretty sure Charlotte met that criterion. And it didn't actually end in make outs because I can't draw muzzles and kissing.

Anarion
2013-01-21, 01:28 PM
That wasn't an analogy. That was an anecdote.

I think it was a very good analecdote.

Raz_Fox
2013-01-21, 01:37 PM
Member of the laity. Mostly well intentioned, but weak, with too many obvious buttons and the sort of personality that unravels in high pressure, uncertain situations. Marchande carries her cross so blatantly that Rose doesn't even need to ask about her durance, and depending on how often or how loudly Marchy snaps, Rose will snap back without hesitation to show her the many other ways the "other world" can go dark and scary.

But her reaction to Paladin's speech surprised and impressed Rose. So Marchy's currently being re-evaluated in a higher esteem. With everything being said, if a man burst into this scene right now and fired a gun at Marchande, Rose would take the bullet without hesitation.

Excellent, excellent. Thank you for the illustration!


EDIT: Rowan is a much better name. I should be less lazy, more willing to scroll to double check things.

Rowan is the best name and I will fight you all if you say otherwise.


EDIT AGAIN: Aha, and also I am bad at parsing things sometimes. You actually /did/ do the thing like you thought you did, and I somehow completely misread and misunderstood you. I'm sorry, Raz_Fox.

I'm going to need more groveling and boot-licking to accept the apology. :smalltongue:

(Oh, and if it helps: Marchande could just sit outside at the bar and get smashingly drunk, rather than watch Charlotte paint.)

SiuiS
2013-01-21, 02:44 PM
Man, you gotta punch the cop first and then, when you're in the holding cell, say 'hey, this was worth a wrath regain, right?'

It's common courtesy.


If we want to run that analogy into the ground, I'd say they're already mid-swing.

*click*

Ooooooohhhhhhh

>////////<

Okay. That was apparently a failure at tenses in English? Let me ask again though now it may be moot (most likely is moot); Knowing that it would cause intermotley strife before even making the quip about collars and leashes, does charlotte having already provoked Marchande out of hopes of being grabbed count for the WP restore?

Anarion
2013-01-21, 02:47 PM
*click*

Ooooooohhhhhhh

>////////<

Okay. That was apparently a failure at tenses in English? Let me ask again though now it may be moot (most likely is moot); Knowing that it would cause intermotley strife before even making the quip about collars and leashes, does charlotte having already provoked Marchande out of hopes of being grabbed count for the WP restore?

Yes, I think you've done enough at this point for the WP, though me granting you this WP is somewhat conditioned on you telling me that Charlotte did this partially for her own enjoyment.

This means you've created the potential for me to be annoyed at you later if you act inconsistently with that assurance.

SiuiS
2013-01-21, 03:07 PM
Everything after clearing it with Raz (and some of the lead-up) was for Charlotte's enjoyment. I couldn't play up being grabbed by Peter because she was upset her skirt ripped (and death threats and concussions), but it was intentionally prompting Marchande to follow through with her gag threat.

Edit: ah, note that I did it intentionally, Charlotte is not yet aware. Her noticing and adapting (read: freaking out a bit and becoming a conspiracy nut) is part of her likely drama. Though the motley is having her skip a few steps, admittedly.

Raz_Fox
2013-01-21, 06:57 PM
I have hit the point in the game at which I cringe whenever I look at the character sheet and see two unused Contracts in Dream. This happens with every system, every time. Aaaaaagh I should have taken Hearth 4 I now realize how awesome 8-again is.

Why did I not take Contracts of Omen

Anyway. I still have hopes for Dream 1, even though I'm not seeing very many chances to use Dream 2, and I'm looking for opportunities in-game to learn Contracts of Omen. (What would that look like, Anarion?) Other than that, I should probably get: Hearth 4, boosts to Empathy/Persuasion/Subterfuge, and probably a boost to Manipulation. Anyone else got ideas as to where Marchande should be sinking her XP?

Thanqol
2013-01-21, 07:53 PM
Anarion, I was under the impression Stephanie and Rose were splitting off from the group to go stake out Paladin's house. Stephanie in particular has no desire to see Peter again so soon.


I have hit the point in the game at which I cringe whenever I look at the character sheet and see two unused Contracts in Dream. This happens with every system, every time. Aaaaaagh I should have taken Hearth 4 I now realize how awesome 8-again is.

Why did I not take Contracts of Omen

I know that feel. It makes me work hard to make sure everything on my character sheet will see use.


Anyway. I still have hopes for Dream 1, even though I'm not seeing very many chances to use Dream 2, and I'm looking for opportunities in-game to learn Contracts of Omen. (What would that look like, Anarion?) Other than that, I should probably get: Hearth 4, boosts to Empathy/Persuasion/Subterfuge, and probably a boost to Manipulation. Anyone else got ideas as to where Marchande should be sinking her XP?

I don't have specifics, but I've got a general principal you can use: Development paths. Work out two possible high-XP visions of your character and think about the abilities and skills they'd have. For Stephanie, I've got Shadows, which is what happens if she's encouraged to develop her violent abilities, or Stars, which leads her more to a social, connected, and leadership role.

Anarion
2013-01-21, 09:16 PM
I have hit the point in the game at which I cringe whenever I look at the character sheet and see two unused Contracts in Dream. This happens with every system, every time. Aaaaaagh I should have taken Hearth 4 I now realize how awesome 8-again is.

Why did I not take Contracts of Omen

Anyway. I still have hopes for Dream 1, even though I'm not seeing very many chances to use Dream 2, and I'm looking for opportunities in-game to learn Contracts of Omen. (What would that look like, Anarion?) Other than that, I should probably get: Hearth 4, boosts to Empathy/Persuasion/Subterfuge, and probably a boost to Manipulation. Anyone else got ideas as to where Marchande should be sinking her XP?

Learning omen can look like anything from off-screen training to a detailed master-pupil session that you RP out. I'd rather have some RP associated with learning new Contracts because they're cool, but if you really want to skip that for some reason I'm not going to force it.

If you want to find such a master, just ask every changeling you meet, someone will know.


Anarion, I was under the impression Stephanie and Rose were splitting off from the group to go stake out Paladin's house. Stephanie in particular has no desire to see Peter again so soon.


Man, I am so confused. Right now, it's mid-afternoon and Charlotte is all "let's go see the magic castle guys, I want to paint, lalala" and then you and Phoe were talking about going to the warehouse at night, and there was some discussion about getting Rose a weapon first, but I don't know if anyone is actually doing that or what.

I'm up for whatever, just tell me where all 4 characters are going.

Thanqol
2013-01-21, 09:22 PM
Man, I am so confused. Right now, it's mid-afternoon and Charlotte is all "let's go see the magic castle guys, I want to paint, lalala" and then you and Phoe were talking about going to the warehouse at night, and there was some discussion about getting Rose a weapon first, but I don't know if anyone is actually doing that or what.

I'm up for whatever, just tell me where all 4 characters are going.

Rose and Stephanie: Team A, go to Pally's base, scope it out, wait for the others before going in.

Charlotte and Marchy: Team B, go to the castle, try some incomprehensible hedgesculpting plan, show up with weapons.

Raz_Fox
2013-01-21, 09:27 PM
You'd think eventually Marchande would stop trusting Charlotte to come up with plans.

Thanqol
2013-01-21, 09:28 PM
You'd think eventually Marchande would stop trusting Charlotte to come up with plans.

If this plan fails, please buy real weapons.

Raz_Fox
2013-01-21, 09:38 PM
If this plan fails, please buy real weapons.

I'll buy a plastic sword from the nearest supermarket.

Thanqol
2013-01-21, 09:41 PM
I'll buy a plastic sword from the nearest supermarket.

Do I look like I have the upper body strength to throw a sword, even a plastic one?

Anarion
2013-01-21, 09:50 PM
Do I look like I have the upper body strength to throw a sword, even a plastic one?

Ninja shuriken for Stephanie, a sledgehammer from the nearest hardware store for Rose.

Now, I'll go describe the warehouse.

SiuiS
2013-01-21, 10:34 PM
I have hit the point in the game at which I cringe whenever I look at the character sheet and see two unused Contracts in Dream. This happens with every system, every time. Aaaaaagh I should have taken Hearth 4 I now realize how awesome 8-again is.

Why did I not take Contracts of Omen

Anyway. I still have hopes for Dream 1, even though I'm not seeing very many chances to use Dream 2, and I'm looking for opportunities in-game to learn Contracts of Omen. (What would that look like, Anarion?) Other than that, I should probably get: Hearth 4, boosts to Empathy/Persuasion/Subterfuge, and probably a boost to Manipulation. Anyone else got ideas as to where Marchande should be sinking her XP?

Now that I've played enough to see how it fits together, I can't see how contract of dream are really all that great at 2 dots? It looks like you gain absolutely nothing; for regula dream stuff you have to pledge them, then misstate and it takes all night. For contract you have to sit next to them touching them all night? No pledge, but also no rest.


Rose and Stephanie: Team A, go to Pally's base, scope it out, wait for the others before going in.

Charlotte and Marchy: Team B, go to the castle, try some incomprehensible hedgesculpting plan, show up with weapons.

Well, when you put it like that, yeah.
Really, I'm just surprised I was able to divert Marcande onto such a goose chase as wild as this.


You'd think eventually Marchande would stop trusting Charlotte to come up with plans.

Oh, you would think so. But no~


If this plan fails, please buy real weapons.

Yeah, I'm thinking that could go from interesting story to ruining everypony's day if I'm not careful.

Anarion, how bad would it be if I got Charlotte and Marchande lost in the hedge? Plus side she could find something for omens...

Anarion
2013-01-21, 10:44 PM
Anarion, how bad would it be if I got Charlotte and Marchande lost in the hedge? Plus side she could find something for omens...

The really great irony here is that you can't get yourselves lost in the Hedge because Marchande has Contracts of Dreams and enough glamour that the odds of royally screwing up are diminishingly small.


Now that I've played enough to see how it fits together, I can't see how contract of dream are really all that great at 2 dots? It looks like you gain absolutely nothing; for regula dream stuff you have to pledge them, then misstate and it takes all night. For contract you have to sit next to them touching them all night? No pledge, but also no rest.


Actually, from what I can tell, both dreams 1 and dreams 2 are quite good in the right circumstances. Dreams 1 is for navigating the Hedge, plain and simple, and if you're ever looking for something specific in the Hedge and ask about it with a Dreams 1 roll, I plan to be very forthcoming with information.

Dreams 2 I take to mean that you can't blow up the dream by rolling above the intensity and that you can't have dramatic failures or otherwise mess up the dreamshaping. You use the contract and you get the exact dream you want shaped exactly as you want it. No potential problems with waking the sleeper by accident, no potential for failure.



Yeah, I'm thinking that could go from interesting story to ruining everypony's day if I'm not careful.


The worst thing you can do is make it look strong when actually it will snap like a brittle twig on first impact.

Raz_Fox
2013-01-21, 11:02 PM
Now that I've played enough to see how it fits together, I can't see how contract of dream are really all that great at 2 dots? It looks like you gain absolutely nothing; for regula dream stuff you have to pledge them, then misstate and it takes all night. For contract you have to sit next to them touching them all night? No pledge, but also no rest.

I know, right?


Well, when you put it like that, yeah.
Really, I'm just surprised I was able to divert Marcande onto such a goose chase as wild as this.

Marchande is like, oh, please, Charlotte, show me that you are useful. Find Rose a sword.

"Ouch! Sorry boss, I fell down and lost some stuff."

...

[GAG]


Oh, you would think so. But no~

This is going to be one of the major themes of the game, isn't it?


Anarion, how bad would it be if I got Charlotte and Marchande lost in the hedge? Plus side she could find something for omens...

:eek:

Anarion
2013-01-21, 11:15 PM
:eek:

Heehee, Homestuck reference in how you're quoting SiuiS.

Anyway, you should totally do something to try and get into the castle or whatever. They're just out buying some milk and a loaf of bread right now. Maybe taking in some drycleaning.

Raz_Fox
2013-01-21, 11:25 PM
Heehee, Homestuck reference in how you're quoting SiuiS.

And a Princess Tomato in Salad Kingdom reference.


Anyway, you should totally do something to try and get into the castle or whatever. They're just out buying some milk and a loaf of bread right now. Maybe taking in some drycleaning.

I'm waiting on Little Miss Helpful at the moment. :smalltongue:

SiuiS
2013-01-22, 12:16 AM
The really great irony here is that you can't get yourselves lost in the Hedge because Marchande has Contracts of Dreams and enough glamour that the odds of royally screwing up are diminishingly small.

...!

Oh, Marchaaaande~



Actually, from what I can tell, both dreams 1 and dreams 2 are quite good in the right circumstances. Dreams 1 is for navigating the Hedge, plain and simple, and if you're ever looking for something specific in the Hedge and ask about it with a Dreams 1 roll, I plan to be very forthcoming with information.

Dreams 2 I take to mean that you can't blow up the dream by rolling above the intensity and that you can't have dramatic failures or otherwise mess up the dreamshaping. You use the contract and you get the exact dream you want shaped exactly as you want it. No potential problems with waking the sleeper by accident, no potential for failure.

Hmm. That was my reading but it felt too good/easy.



The worst thing you can do is make it look strong when actually it will snap like a brittle twig on first impact.

The worst thing I cando is tell Kalina "sorry, I couldn't get you a weapon, so here's this Lego brick".

Anarion
2013-01-22, 12:44 AM
The worst thing I cando is tell Kalina "sorry, I couldn't get you a weapon, so here's this Lego brick".

Nah, that's still hard and has sharp corners that could put an eye out. I'm thinking cooked pasta would be about as low as you can get. Or a sponge maybe.

PhoeKun
2013-01-22, 02:05 AM
There's a very weird feeling I get in the back of my mind whenever anyone talks about mechanics in here where I realize that there are probably half a dozen different books relating to this setting, and some of them probably contain relevant information to my future character plans (this got emphasized to me when Thanqol linked that Entitlements index - which by the way gave me no ideas because I suck and I don't think getting to be a noble is something I'll have to aim for unless Anarion has a really good idea for a plot for one), but I don't even know the names of these books, let alone how much stuff I'm missing out on.

It's a bit surreal. I bet there's a neato contract or something out there. But I feel kind of xp starved as it is, looking to the future, so perhaps it's for the best. :smalltongue:

SiuiS
2013-01-22, 02:14 AM
There's a very weird feeling I get in the back of my mind whenever anyone talks about mechanics in here where I realize that there are probably half a dozen different books relating to this setting, and some of them probably contain relevant information to my future character plans (this got emphasized to me when Thanqol linked that Entitlements index - which by the way gave me no ideas because I suck and I don't think getting to be a noble is something I'll have to aim for unless Anarion has a really good idea for a plot for one), but I don't even know the names of these books, let alone how much stuff I'm missing out on.

It's a bit surreal. I bet there's a neato contract or something out there. But I feel kind of xp starved as it is, looking to the future, so perhaps it's for the best. :smalltongue:

I think contracts of oath and judegment would be pretty neat for Rose, but yeah. XP starved.

Stilllll waiting for my phone to send the post >_>;
sorry guys.

PhoeKun
2013-01-22, 02:22 AM
I thin contracts of aoth and judegment would be pretty neat for Rose, but yeah. XP starved.

I have no idea what either of those do. I'm not about to ask you to type out an explanation on your phone, though.

I do not for the life of me understand how you have survived for so long using that thing as your primary method of writing.

SiuiS
2013-01-22, 02:36 AM
I have no idea what either of those do. I'm not about to ask you to type out an explanation on your phone, though.

Oath & Judegment is something for following badguys. Level 1 lets you chase people faster, level 2 lets you sniff out broken oaths and vows, level 3 prevents emotional swaying (my thought on reading that was "oh, poor Charlotte"), that sort of thing.

Rank 5 is bashing becomes lethal, which is terrible, since it costs you magnitudes more than just getting Lethal Mien and saying "My armored knuckles hit as hard as knuckles covered in armor, because armored knuckles". But yeah.


I do not for the life of me understand how you have survived for so long using that thing as your primary method of writing.

I make weird typos like aoth when I use a keyboard. PLus my hand gets achy and fatigued and stuff, compared to the practiced ease with which I can scan through things on my phone. Granted, it's a cycle, where having a bad hand reinforces habits that make me not rehabilitate my hand.

Derp.

Anarion
2013-01-22, 02:37 AM
I don't think getting to be a noble is something I'll have to aim for unless Anarion has a really good idea for a plot for one

If that translates to "surprise me" I would be excited to take a shot.



I do not for the life of me understand how you have survived for so long using that thing as your primary method of writing.

I've used it sometimes. Basically, when my posts have more typos than usual, I typed it on my phone. How SiuiS does the insane ponythread quoteposts...on his phone...the mind boggles.

SiuiS
2013-01-22, 02:48 AM
I've used it sometimes. Basically, when my posts have more typos than usual, I typed it on my phone. How SiuiS does the insane ponythread quoteposts...on his phone...the mind boggles.

You ponies continually being surprised surprises me. It's like any other skill, you adapt. Sometimes too well; I find that using my computer is harder for posts, because the text is so... wide. I prefer longer, narrower paragraphs after all these years.


Unrelated, Anarion, do you have Lords of Summer? I'm looking at contracts of verdant spring, and their focus on ... Well, charlotte. There is even a contract for the indignant slap across the face! But mostly crafts bonus.

Thanqol
2013-01-22, 02:52 AM
There's a very weird feeling I get in the back of my mind whenever anyone talks about mechanics in here where I realize that there are probably half a dozen different books relating to this setting, and some of them probably contain relevant information to my future character plans (this got emphasized to me when Thanqol linked that Entitlements index - which by the way gave me no ideas because I suck and I don't think getting to be a noble is something I'll have to aim for unless Anarion has a really good idea for a plot for one), but I don't even know the names of these books, let alone how much stuff I'm missing out on.

It's a bit surreal. I bet there's a neato contract or something out there. But I feel kind of xp starved as it is, looking to the future, so perhaps it's for the best. :smalltongue:

The line of Changeling books is very small. Rites of Spring is effectively the second half of the core book. Lords of Summer talks about courts and entitlements. Autumn Nightmares has monsters and talks about the Gentry. Winter Masques covers kiths and seemings. Equinox Road is Wyrd 6+. That's pretty much it, and it's all optional and modular content.

Anarion
2013-01-22, 02:56 AM
Unrelated, Anarion, do you have Lords of Summer? I'm looking at contracts of verdant spring, and their focus on ... Well, charlotte. There is even a contract for the indignant slap across the face! But mostly crafts bonus.

I don't. I own core, Spring and Fall, and Equinox Road, but not Summer and Winter. However, the Internet doth always provide. (http://ouroboros.myfastforum.org/archive/spring-contracts__o_t__t_112.html)

The first two at least look fine to me, if you want them.


Edit: And addressing Thanqol. I think Equinox Road is required reading for actually running a game. I didn't really get what was going on until I started going through it.

PhoeKun
2013-01-22, 03:51 AM
If that translates to "surprise me" I would be excited to take a shot.

Hit me with your best shot. Fire awaaaaaay~


The line of Changeling books is very small. Rites of Spring is effectively the second half of the core book. Lords of Summer talks about courts and entitlements. Autumn Nightmares has monsters and talks about the Gentry. Winter Masques covers kiths and seemings. Equinox Road is Wyrd 6+. That's pretty much it, and it's all optional and modular content.

I am amused that your response to my guess that there are half a dozen books I haven't read is to tell me that there are five.

Thanqol
2013-01-22, 04:07 AM
I am amused that your response to my guess that there are half a dozen books I haven't read is to tell me that there are five.

One and a half of which are remotely relevant to what you as a player need.

SiuiS
2013-01-22, 04:33 AM
I don't. I own core, Spring and Fall, and Equinox Road, but not Summer and Winter. However, the Internet doth always provide. (http://ouroboros.myfastforum.org/archive/spring-contracts__o_t__t_112.html)

The first two at least look fine to me, if you want them.

Yay! I'll work on those, an on furthering contracts for superspy power.

Raz_Fox
2013-01-22, 07:22 PM
Did we post at the exact same time, Anarion? Because I clicked Submit Reply, and then my post was right above your post.

Raz_Fox
2013-01-23, 11:48 PM
Okay, so. I have an unfortunate habit of making marks upon paper when I am half-listening to lectures. Often times, the constant repetition of ink-marks begins to form shapes or geometric patterns, light lines dashing across paper and blurring into each other.

What I am trying to say is that I doodled a lot in class today, and decided to try actually drawing some things in that 'style'. Like Thanqol, only not as cool.

http://img560.imageshack.us/img560/2333/changeling.jpg

SiuiS
2013-01-24, 04:26 AM
Sorry, sorry. I somehow missed Raz posting right after me. He had to point it out to me, actually. So I've been waiting on Marchande this whole time. Sorry ^^"

SiuiS
2013-01-24, 04:41 PM
Information for Foxes!



A brooch made from an owl’s eye and wound in
golden silk. A gown formed of the fog that rolls in over
the gray and empty sea. An axe whose blade is edged
with the teeth of three briarwolves, the handle swaddled
in sticky spider’s silk.
Hedgespun items remain a mark of one’s status in
the freeholds of the Lost. Other changelings will surely
come to gape at a robe formed of a million feathers or an
Impressionist painting on the wall whose broad brushstrokes
shift and melt into new images every hour. The
most simple and common form of Hedgespun is clothing
and other adornments, popular with any changeling who
wishes to emphasize her fae grandeur to other Lost. But
there’s more.
What is a Hedgespun item, anyhow? Hedgespun objects
are tokens of a sort, but not token as most changelings
know them. These are not mundane items infused with Wyrd magic over time, changed by the old sorceries
that cling to the tangled Thorns or drift lazily on the
winds of Faerie. Hedgespun items require effort. One
literally crafts such wondrous objects within the Hedge,
binding together tangible items (insect legs, hobgoblin
pelts, trod pebbles) with intangible things (the essence
of winter, a lightning strike, a whispered secret). Yes, it’s
possible to just find a Hedgespun item, but doing so is
uncommon: the bearer of such baubles recognize the
struggle necessary to cobble such things together, and
do not relinquish them lightly. (If a changeling does find
Hedgespun, it’s often on the corpse of another changeling,
or stolen from the hands of the Others.)



Hedgespun tokens are not like real world objects
in that they need to be precisely put together. Every
thread in a floor-length gown does not need to be sewn
and stitched by hand. The links in a piece of chain
mail (formed perhaps of golden wedding rings stolen
from a Keeper’s strange collection) do not need to be
hand-linked together, one by one, over the course of
many nights.
The process is instead magically facilitated — but
that’s not to say that a changeling needn’t put her hands
on the items. They don’t mysteriously float together and
form the desired object. The character still has to fit the
pieces together, massaging them so that they find whatever
Wyrd sympathy can link the elements of the design.
Threads must be pushed together, bone must be forced
through stone, the backs of dark jewels must be moistened
perhaps with saliva and fitted to a locket (a locket
whose intricate scrollwork was maybe carved by a sharp-
ened pinky nail or even a wetted toothpick). Think of
it like clay: while in the process of Hedgespinning, the
materials become pliable with a little effort, they slowly
shift and slide in the changeling’s grip.
Ah, but before this process can even begin, the
changeling must first ensure two things: that whatever
story must be told surrounding the Hedgespun has received
some manner of closure, and that the changeling
possesses all the physical ingredients necessary. Without
these two factors in place, the reagents refuse to yield
to the character’s touch. They do not become malleable.
They will not ease together in a forceful hand. (And it
is in this way that crafting a Hedgespun item, whether
from an old recipe or an improvised design, lets the character
know that it isn’t quite ready… perhaps something
is missing, something intangible like a prayer spoken
backward or a sigh of ecstasy uttered nearby.)



A garrote made from creeper vine and goblin-gut.
A knife that steals its victim’s will every time it draws
blood. A clockwork revolver whose bullets turn to biting
grubs inside the target’s body.
A Hedgespun weapon starts off with a +1 equipment
bonus, and its lethality is determined by the type
of weapon (a maul made of an Ogre’s skull does bashing,
a rapier whose blade is a lacquered dragon’s tongue
is clearly lethal).
Dots purchased in a Hedgespun token weapon could
go toward the following:
• Adding to the equipment bonus. Each dot spent
can increase the equipment bonus by +1 (two dots would
give a weapon a +3 bonus, then, since each Hedgespun
weapon starts its existence with the +1 bonus already
in place). If the weapon’s only benefit is this equipment
bonus, the weapon likely doesn’t require activation (see
sidebar, below).
• A dot can be spent to increase the weapon user’s
Defense — perhaps a blade with moonlight trapped in its
metal is dizzying to those who make incoming attacks,
or a grotesque rifle made of moldering bones attracts so
many fat flies that the swarm of it occludes the shooter
in a haze of insects (thus making him harder to hit). Defense
cannot be more than doubled with a Hedgespun
weapon’s dots in most cases.
• Dots can add to the weapon’s Durability or be used
to reduce the Durability of objects that end up the target
of the weapon. A frail blade made of delicate crystal may
see its Durability increased supernaturally (+1 Durability
per dot spent), or an object may suffer –1 Durability per
dot spent if the crystalline blade has the keen sharpness
to cut through even the toughest of materials.
• The weapon delivers poison or another toxin (an
axe edged with biting spiders, a bow whose envenomed
arrow tips ooze with a basilisk’s ichor). Each dot spent
toward this adds to the Toxicity of the weapon by +3
(three dots therefore means that poison delivered has a
Toxicity rating of 9).

A thing of interest, to me, is that unlike fetishes, imbued and enhanced items, and probably whatever the vampire equivalent is, the book seems ot assume that a changeling must still pay experience for anything they make; Theconstruction rules for hedgespun imply they are normal items, but tokens still have an XP cost (as implied by saying in a sidebar that if he character does a good enough job in telling the story of creating the item, they can get a discount on the experience cost).

Also, what do you think, PhoeKun? What manner of fancy hedgespun weapon coulkd I grab that would be worth having nw but worth giving up later? Perhaps I should make one which can use finesse, so Stephanie could take it up after... Or charlotte herself?

Marchande will get a set of cufflinks, or maybe "bookie's bands" so when she rolls up her sleeves she can pack a wallop XD

PhoeKun
2013-01-24, 05:19 PM
Also, what do you think, PhoeKun? What manner of fancy hedgespun weapon coulkd I grab that would be worth having nw but worth giving up later? Perhaps I should make one which can use finesse, so Stephanie could take it up after... Or charlotte herself?

I have no input on the matter; this is Charlotte's plan, born of Charlotte's imagination and reflective of how Charlotte views Rose. If you want advice on what you should craft, ask her.

SiuiS
2013-01-24, 06:15 PM
Oh I know, in General, what I am going to do. I don't know exactly what I will do to get there, or what the mechanics of the end result will be. I... Have no idea how this works, honestly. I'm going to do a thing, as the nature of hedge rafting is that there's a story involved. Which means there will be drawn out narrative and then crunch, or crunch then narrative. It's my instinct to work out the specifics, the mechanics, with Anarion and do only the story parts in thread, and Raz is counseling me to not do that. Says the impact won't be diminished from what I termed "vivisection" of the story first.

It's strange. I'm not sure if it's a legitimate worry or I'm just being contrary. Ah well. Need to wait on Anarion anyway, so I'll do that :smallsmile:

Anarion
2013-01-24, 08:15 PM
SiuiS, you quoted all the flavor and skipped all the game rules that are on the same pages as that flavor you quoted.

The way it works is first you need the recipe. Then you need the ingredients. Then you make the crafting roll.

Turns out that the acquisition of both recipe and ingredients are, to not put too fine a point on it, kind of a bitch.

Anarion
2013-01-24, 08:35 PM
I think I shall await Rose's arrival before playing the tape.

SiuiS
2013-01-24, 08:44 PM
SiuiS, you quoted all the flavor and skipped all the game rules that are on the same pages as that flavor you quoted.

The way it works is first you need the recipe. Then you need the ingredients. Then you make the crafting roll.

Turns out that the acquisition of both recipe and ingredients are, to not put too fine a point on it, kind of a bitch.

That was intentional. I believe posting the mechanics verbatim is against some nebulous rule or other.

I also read it as the recipe being a good idea but not mandatory. I believe it does say you can invent your own just by smashing things together and hoping. I'm away at dinner just now so I can't back that up, but I'm okay with going through the process and seeing what happens without any assurance beforehand. If worse comes to worst, I'll grab a thorny vine, and fidget ackwardly when I hand it to Kalina and she gives me the stink eye. At Wyrd 2, that's two actual, useful lethal hits before it rots in her hands =D