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Kinsmarck
2013-01-08, 10:48 AM
I had an odd little realization the other day. I've played a couple of conjurers over the years, a Malconvoker by the name of Khorso being one of my favorite characters of the sort. All of them summoned fiends, however, from one plane or another. It occurs to me that I've never made, nor even seen much support for, a higher-planes conjurer, as opposed to the usual cast of fiend-callers. I've tried coming up with how best to do this, but beyond the rather catch-all support feats, like Augment Summoning, I can't seem to find much that would specifically help a divine summoner. So, I turn to you, Playground. How else would I best be served in creating such a character?

Psyren
2013-01-08, 11:10 AM
Thaumaturgist is a great PrC for divine summoners. Paragnostic Apostle has nice toys for summoners as well, and rewards bookish casters like cloistered clerics and archivists.

Bonzai
2013-01-08, 01:54 PM
At what level where you searching for? I am finding that circle magic does nasty things with gate (red wizard, Hathran, Halruaan Elder, etc..). Similacra + Circle Magic = bumping your caster level up to 40. Can gate in and control something with hd up to double your caster level. 80hd pretty much covers most things I find. Now you may not always be able to control them if they are unique or immune to mind effecting, but that said gating in the Elf Eater and geting out of dodge can be a pretty powerful tactic, especially as low as 17th level. :belkar:

Psyren
2013-01-08, 02:08 PM
At what level where you searching for? I am finding that circle magic does nasty things with gate (red wizard, Hathran, Halruaan Elder, etc..). Similacra + Circle Magic = bumping your caster level up to 40. Can gate in and control something with hd up to double your caster level. 80hd pretty much covers most things I find. Now you may not always be able to control them if they are unique or immune to mind effecting, but that said gating in the Elf Eater and geting out of dodge can be a pretty powerful tactic, especially as low as 17th level. :belkar:

As long as your caster level is high enough, you have control of them - Gate is not mind-affecting, it simply binds them to service the way any other Calling spell would.

SilverLeaf167
2013-01-08, 02:39 PM
It's sort of sad how TO never learns to stay out when people ask for things to use in actual games. Psyren's hints were pretty good though, and I would suggest the same.

The feat Celestial Summoning Specialist (Planar Handbook) doesn't really specify divine summoners, but fits them flavor-wise and is quite seldom mentioned. It has easy prerequisites (may even be taken at first level) and adds more variety to your summons.

That's pretty much it, though. Most summoning feats seem to be focused more on Druids and fiendish summoners.

Arcanist
2013-01-08, 02:52 PM
As long as your caster level is high enough, you have control of them - Gate is not mind-affecting, it simply binds them to service the way any other Calling spell would.

Ehhhhhhhh~ True, Gate is not mind affecting them and you do have control over them, but for them to require a diplomacy check just to have them do you a solid (like get a frisbe off my roof) seems a little silly. BUT! Let's not turn this into a Gate-Solar-Wish thread :smallsmile:

Psyren
2013-01-08, 04:24 PM
Ehhhhhhhh~ True, Gate is not mind affecting them and you do have control over them, but for them to require a diplomacy check just to have them do you a solid (like get a frisbe off my roof) seems a little silly. BUT! Let's not turn this into a Gate-Solar-Wish thread :smallsmile:

Diplomacy check? Where are you reading that?

"Get my frisbee" would almost certainly count as an "immediate task" - they can't even ask for payment.

Arcanist
2013-01-08, 04:37 PM
Diplomacy check? Where are you reading that?

"Get my frisbee" would almost certainly count as an "immediate task" - they can't even ask for payment.

Like I said, let's not open that box :smallsmile:

Kinsmarck
2013-01-09, 02:11 AM
Ah, I'd not thought to check the Planar Handbook. Haven't touched it in quite a while, so I'll check into that. Also, I may have been a bit vague in my OP; I'm not necessarily looking for a means to create a divine caster who summons (though suggestions for such are most welcome). Rather, I'm looking for means to make an arcane conjurer who specializes in calling divine beings. Circle magic could be a fun toy...especially with the Leadership feat, caster cohort, and plethora of apprentices to keep on hand for it. Perhaps a Sorcerer, to synergize the CHA stat with his leadership score, allowing for more aid in said circle magic?

Juntao112
2013-01-09, 02:41 AM
Angel Summoner certainly did seem to have plenty of Charisma.

Slipperychicken
2013-01-09, 02:51 AM
You could go the lazy route of summoning Celestial versions of monsters. Pathfinder's Summoner class is one way to go about it -You can even make the Eidolon look like an Angel without much trouble.

Garwain
2013-01-09, 07:07 AM
I don't see why you couldn't refluff the malconvoker into bluffing celestials summons instead of fiendish summons. Wouldn't change power-wise, but does require DM fiat.

Xar Zarath
2013-01-09, 07:12 AM
Hey if you guys dont mind answering, seeing as how a higher planer conjurer if its made, can any planar/outsiders be summoned?

I mean a shadow dragon is considered a planar creauture right?

Bonzai
2013-01-09, 09:19 AM
As long as your caster level is high enough, you have control of them - Gate is not mind-affecting, it simply binds them to service the way any other Calling spell would.

Hmm... intersting. Our DM interpreted that if they were imune to mind control they were immune to compulsion. Good to know that isn't necassarily the case.

@Xar Zarath: As long as it's an outsider, it can be called or theoreticly summoned. Same as if it can be commonly found in another plane.

Psyren
2013-01-09, 09:23 AM
Hey if you guys dont mind answering, seeing as how a higher planer conjurer if its made, can any planar/outsiders be summoned?

I mean a shadow dragon is considered a planar creauture right?

Yes and yes. Calling spells (e.g. Planar Binding and Gate) can trap any extraplanar creature, not just Outsiders. Shadow dragons, like other Planar Dragons, have the (Extraplanar) subtype and are thus valid choices.

supermonkeyjoe
2013-01-09, 09:42 AM
You need to make sure you take leadership so you can have a BMX riding cohort ANGEL SUMMONER (http://www.youtube.com/watch?v=zFuMpYTyRjw)

nedz
2013-01-09, 03:14 PM
Summon Monster X can get you a celestial <almost anything> out of the box.

What people are trying to tell you is that the Planer Binding/Gate line of spells is very high OP. You are no doubt aware of this.

Urpriest
2013-01-09, 04:25 PM
Circle Magic actually fits better than I had initially thought. Celestial creatures tend to be more likely to have actual spellcasting than fiendish ones, so you can bind/ally up potential circle participants.

Deophaun
2013-01-09, 04:32 PM
Yes and yes. Calling spells (e.g. Planar Binding and Gate) can trap any extraplanar creature, not just Outsiders.
While gate may be able to trap any extraplanar creature, the planar binding line of spells is limited to only elementals and outsiders.

nedz
2013-01-09, 06:46 PM
While gate may be able to trap any extraplanar creature, the planar binding line of spells is limited to only elementals and outsiders.

Last time I checked Celestials are Outsiders, usually with the Good subtype.

Deophaun
2013-01-09, 06:59 PM
Last time I checked Celestials are Outsiders, usually with the Good subtype.
... :smallsigh:

Crake
2013-01-09, 07:14 PM
Last time I checked Celestials are Outsiders, usually with the Good subtype.

Maybe read what he was quoting next time.