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View Full Version : What should I convert from Mortasheen to Pathfinder?



tbok1992
2013-01-09, 08:06 PM
I posted this on the Paizo forums, and I figured I might as well post it here:

You see, I was thinking of converting some creatures from the upcoming RPG Mortasheen (Think if somebody combined Pokemon and Warhammer 40k and filtered it through the sensibilities of Terry Prachett), which I also put a topic up about (http://www.giantitp.com/forums/showthread.php?t=259258) on on these very forums, to Pathfinder to send to the creator of the game to put up on its website.

But there are so many monsters in the 400+ bestiary, that I'm not sure which to chose from. So, I was wondering, would some of you consider taking a look at the Mortasheen Bestiary (http://bogleech.com/mortasheen.htm) to see which creatures you'd most want to use in your Pathfinder games so that I know which ones would be a good idea to stat up first.

Oh, and also, to make this more of a conversion-y topic, I'd like a bit of critique on the Pathfinder stats I made for Mortasheen's mascot Chainsaw Kid. I'll put the link to its profile in the bestiary at the top of the entry so that you can know more about the creature without . Keep in mind that this is my first time statting up a Pathfinder creature, so don't be surprised if it's somewhat wonky:

-Chainsaw Kid- (http://www.bogleech.com/mortasheen/chainsawkid.htm) CR 7
XP 3200
CN Small MAgical Beast
Init +7 Senses: Low-light vision; Perception +4

AC= 21; Touch 8; Flat-Footed 14
HP= 68 (9d10 + 28 HD)
Reflex-12, Fortitude-6, Will-8


Speed 4o ft.
Melee: Sawface + 11 (7d8+3 plus bleed)
Special attacks: Bleed (2d6), Hit and Run, Vorpal Saw

Str-17 Con-14 Dex-24 Int-10 Wis-6 Cha- 16
Base Attack Bonus +7; CMB + 9 (+13 on Overrun); CMD +16
Feats: Lunge, Death From Above, Dodge, Disorienting Maneuver
Skills- Survival +4, Acrobatics +13
SQ: BLoodthirsty, Not the Cats!

-Hit and Run- This creature may make an attack at any point in the middle of a move action. All Attacks of Opportunity against it are at -5 when it uses this power.

-Semi-Vorpal Saw- If a critical hit when the Chainsaw Kid is using its sawface, one of the character's arms is severed. The arm may be re-attached using a heal spell if sufficiently well-preserved.

-Bloodthirsty- If one of the Chainsaw Kid's enemies is hit with Bleed Damage, the chainsaw kids must keep attacking it until it is at zero hit points or less.

-Not the Cats!- This creature is so profoundly terrified of cats that it gets a -4 to hit any creature with feline traits, including Catfolk PCs.

tbok1992
2013-01-11, 09:37 PM
Hello? Anybody?

JoshuaZ
2013-01-11, 09:54 PM
The Chainsaw Kid seems reasonable and balanced. I'm not sure what mechanic you are intending to use for limb removal penalties.

Also, this sort of thing probably makes more sense in the Homebrew forum.

tbok1992
2013-01-12, 02:00 AM
Oh. Okay then. Could somebody please move it there then?