gr8artist
2013-01-10, 06:06 AM
We're playing a goof campaign, trying not to be very serious or RAW. So that's the only reason we're even considering this:
One of our players wants to play a hurling barbarian.
He wants to throw goblins in spiked armor.
Playability/balance/range problems aside, how much damage should this do? And should the goblins take damage?
I found some interesting house-rules for stuff like this.
A creature thrown takes 1d6 damage per 10 feet thrown, as per falling damage rules. A creature hit with a thrown object takes that same damage, plus the thrower's strength, plus the damage of the object (small armor spikes in this case.)
This makes the goblins one-shot attacks, as they take tons of damage per use... but it's awesome.
Opinions? Ideas? Rules?
One of our players wants to play a hurling barbarian.
He wants to throw goblins in spiked armor.
Playability/balance/range problems aside, how much damage should this do? And should the goblins take damage?
I found some interesting house-rules for stuff like this.
A creature thrown takes 1d6 damage per 10 feet thrown, as per falling damage rules. A creature hit with a thrown object takes that same damage, plus the thrower's strength, plus the damage of the object (small armor spikes in this case.)
This makes the goblins one-shot attacks, as they take tons of damage per use... but it's awesome.
Opinions? Ideas? Rules?