Cicciograna
2013-01-12, 06:21 AM
Greetings Playground! I'm up to start a new campaign, and while discussing about the build of one of my players a question arose.
We will be using Vitality/Wound points (http://www.d20srd.org/srd/variant/adventuring/vitalityAndWoundPoints.htm), and as per the rules, when a character reaches 0 WP:
0 Wound Points
Wound points cannot drop below 0; any damage that would cause a character’s wound point total to drop below 0 simply causes the character to have 0 wound points.
Moreover, in this system, the rules for the coup de grace state that:
Coup de Grace
A coup de grace functions normally in that it automatically hits and scores a critical hit (and thus the damage dealt is applied to the target’s wound points). If the defender survives the damage, he must make a Fortitude save (DC 10 + the amount of damage dealt) or die.
Now, the question is: what happens if a character is at 0 WP and is coup de graced? Since his WP cannot drop below 0 effectively no damage can be "dealt" to him, so should the Fort save be against DC 10?
And what about critical-triggered abilities, such as thpse of a Mindfeeder weapon? This property gives 1 temp PP for each 5 HP of damage dealt on a critical hit, so it should work in conjunction with a CdG; but what if the previous situation shows up and no damage can be dealt?
We will be using Vitality/Wound points (http://www.d20srd.org/srd/variant/adventuring/vitalityAndWoundPoints.htm), and as per the rules, when a character reaches 0 WP:
0 Wound Points
Wound points cannot drop below 0; any damage that would cause a character’s wound point total to drop below 0 simply causes the character to have 0 wound points.
Moreover, in this system, the rules for the coup de grace state that:
Coup de Grace
A coup de grace functions normally in that it automatically hits and scores a critical hit (and thus the damage dealt is applied to the target’s wound points). If the defender survives the damage, he must make a Fortitude save (DC 10 + the amount of damage dealt) or die.
Now, the question is: what happens if a character is at 0 WP and is coup de graced? Since his WP cannot drop below 0 effectively no damage can be "dealt" to him, so should the Fort save be against DC 10?
And what about critical-triggered abilities, such as thpse of a Mindfeeder weapon? This property gives 1 temp PP for each 5 HP of damage dealt on a critical hit, so it should work in conjunction with a CdG; but what if the previous situation shows up and no damage can be dealt?