AsteriskAmp
2013-01-12, 07:00 PM
Getting the idea from multiple threads about maximising and empowering awaken to have a 32HD Colossal Tree at level 9 got me thinking on how to get the most mileage out of the spell.
The main limitation with plants is that their HD are not very good in proportion to their CR, meaning such a tree, requiring a will save of 42, is only slightly better than you are; and to be able to consistently make that save you'd need to invest heavily.
In the case of animals the deal is slightly better; but it still requires for you to have the animal on proximity and relative passivity, which wouldn't be easy for such amusing treats as a battletitan.
So far I've only gone through the maximisation of will save stage.
Awakened Bat Druid 9
Wis starts of at 18, +6 because of awakened bat; +4 from Owl's Wisdom, +2 from level ups.
Druid Will save at level 9 is 6.
That's 16 from Ability and Base Save
Ruin Delver's Fortune casted by a lesser Aasimar sorcerer with Eagle Splendor would get you a +8 luck bonus to Will Saves
Said sorcerer could cast Greater Heroism from a scroll; that's a +4 morale bonus.
A true neutral cleric can cast guidance on you for a +1 Competence Bonus to your saving throw.
He can cast Superior Resistance from a scroll for a +6 resistance bonus.
Tyche's Touch casted by said cleric would also get you a +4 sacred bonus.
If he is also the cleric of a neutral evil deity Hand of Divinity will grant you a +2 profane bonus.
Which would allow you to pass the save on anything but a 1 for a colossal tree.
I was wondering of any particularly useful creatures to use this spell on; or more creative ways to maximise mileage out of it.
The main limitation with plants is that their HD are not very good in proportion to their CR, meaning such a tree, requiring a will save of 42, is only slightly better than you are; and to be able to consistently make that save you'd need to invest heavily.
In the case of animals the deal is slightly better; but it still requires for you to have the animal on proximity and relative passivity, which wouldn't be easy for such amusing treats as a battletitan.
So far I've only gone through the maximisation of will save stage.
Awakened Bat Druid 9
Wis starts of at 18, +6 because of awakened bat; +4 from Owl's Wisdom, +2 from level ups.
Druid Will save at level 9 is 6.
That's 16 from Ability and Base Save
Ruin Delver's Fortune casted by a lesser Aasimar sorcerer with Eagle Splendor would get you a +8 luck bonus to Will Saves
Said sorcerer could cast Greater Heroism from a scroll; that's a +4 morale bonus.
A true neutral cleric can cast guidance on you for a +1 Competence Bonus to your saving throw.
He can cast Superior Resistance from a scroll for a +6 resistance bonus.
Tyche's Touch casted by said cleric would also get you a +4 sacred bonus.
If he is also the cleric of a neutral evil deity Hand of Divinity will grant you a +2 profane bonus.
Which would allow you to pass the save on anything but a 1 for a colossal tree.
I was wondering of any particularly useful creatures to use this spell on; or more creative ways to maximise mileage out of it.