Crustypeanut
2013-01-13, 04:43 AM
So, for an upcoming Carrion Crown campaign, I've been designated the group's Trapfinder. I'm alright with this, but I am having a bit of indecision.
First off, no spoilers from Carrion Crown if you've ran it, please.
The DM is giving us a 15-point build, basically all Paizo books allowed, 'some' additional races in addition to standard are allowed as well. I'll ask him, if the race isn't standard. No Traits, and average gold for the class. Also, no 3.5 or 3rd-party.
The group is looking fairly melee-heavy right now, though no one has finalized their choices. So far it seems we have a Paladin, a Barbarian, and a Melee-Witch (Orc Scarred Witch with 5 int, 5 wis, and 5 cha, but 18 str, 18 con, and 14 dex.) We'll definitely have 5 people, possibly 6. I'm not sure what the other two will be playing yet.
So far I have a few ideas.. mainly aimed around Vivisectionist/Rogue, be it either a ranged build or a melee build. The #1 thing I'm worrying about is having Trapfinding as an ability, so I can disable magic items. I've also looked around at the Crypt Breaker Alchemist, as it would work for what I'm doing.
For my ranged build:
Race: Elf
Stats:
Str 14
Dex 18
Con 10
Int 14
Wis 10
Cha 7
Feat: Point Blank Shot
Skills: Craft (Alchemy), Stealth, Disable Device, Perception, Sleight of Hand, Spellcraft.
Items: To Be Decided Still
This build will be an archer build through and through. At level 2 and 3 I will be taking levels in Rogue, while getting the Trap Spotter rogue talent at level 3. After that, I'll be taking a few levels of Alchemist. I'm not sure what discoveries to get yet, as there are less good choices for a Vivisectionist. Later feats will include Precise Shot, Rapid Shot, and Deadly Aim for sure.
The Melee Build:
I could go two ways with this one.. either a tiny little bugger (Halfling?) and go dual-stabby, or I could perhaps look into going Dervish Dancer with someone and go more single-target slashy. I'm not hugely fond of the idea of being small, because I love my consumable alchemical items, and as a small person I can't carry as many.
The Crypt Breaker:
The third idea I have is going entirely alchemist, and taking the Crypt Breaker archetype. This would be far more of a standard alchemist, and its very tempting to do so. I lose Brew Potion in return for Trapfinding, although my mutagen is somewhat crappy, and my bombs are weak against everything but constructs and corporeal-undead.
I do love alchemists, though, and being a more standard alchemist while still being the group's trapfinder is a very tempting idea.
Any suggestions?
First off, no spoilers from Carrion Crown if you've ran it, please.
The DM is giving us a 15-point build, basically all Paizo books allowed, 'some' additional races in addition to standard are allowed as well. I'll ask him, if the race isn't standard. No Traits, and average gold for the class. Also, no 3.5 or 3rd-party.
The group is looking fairly melee-heavy right now, though no one has finalized their choices. So far it seems we have a Paladin, a Barbarian, and a Melee-Witch (Orc Scarred Witch with 5 int, 5 wis, and 5 cha, but 18 str, 18 con, and 14 dex.) We'll definitely have 5 people, possibly 6. I'm not sure what the other two will be playing yet.
So far I have a few ideas.. mainly aimed around Vivisectionist/Rogue, be it either a ranged build or a melee build. The #1 thing I'm worrying about is having Trapfinding as an ability, so I can disable magic items. I've also looked around at the Crypt Breaker Alchemist, as it would work for what I'm doing.
For my ranged build:
Race: Elf
Stats:
Str 14
Dex 18
Con 10
Int 14
Wis 10
Cha 7
Feat: Point Blank Shot
Skills: Craft (Alchemy), Stealth, Disable Device, Perception, Sleight of Hand, Spellcraft.
Items: To Be Decided Still
This build will be an archer build through and through. At level 2 and 3 I will be taking levels in Rogue, while getting the Trap Spotter rogue talent at level 3. After that, I'll be taking a few levels of Alchemist. I'm not sure what discoveries to get yet, as there are less good choices for a Vivisectionist. Later feats will include Precise Shot, Rapid Shot, and Deadly Aim for sure.
The Melee Build:
I could go two ways with this one.. either a tiny little bugger (Halfling?) and go dual-stabby, or I could perhaps look into going Dervish Dancer with someone and go more single-target slashy. I'm not hugely fond of the idea of being small, because I love my consumable alchemical items, and as a small person I can't carry as many.
The Crypt Breaker:
The third idea I have is going entirely alchemist, and taking the Crypt Breaker archetype. This would be far more of a standard alchemist, and its very tempting to do so. I lose Brew Potion in return for Trapfinding, although my mutagen is somewhat crappy, and my bombs are weak against everything but constructs and corporeal-undead.
I do love alchemists, though, and being a more standard alchemist while still being the group's trapfinder is a very tempting idea.
Any suggestions?