Vaz
2013-01-14, 08:18 AM
Hollowed Weapons
Hollowed Weapons are typically weapon's created by Martial Characters in an event to make their strikes heavier, using the power of momentum generated by a free-flowing substance residing in the hollow to impart greater weight on the swing. Depending on the type of weapon used, a hollow weapon may be filled with Mercury if metal, or Incarnadine Blood-Sap if primarily wooden. Not strictly a Weapon material, rather a form of crafting, never-the-less the difficulties in balancing the attributes of either the crafting style or the material used has lead to the weapon being designed as one or the other.
Any non-light weapon dealing bludgeoning or slashing damage may be made a Hollowed Weapon. A hollowed weapon may never be used with any ability that allows the wielder to hit with their Dexterity Modifier.
A Hollowed Weapon gains a bonus to damage of +1 for each die of damage they do. Each time the wielder misses, this damage bonus increases by +1 per die until the start of the wielder's next round. If the wielder connects with an opponent on an attack, this bonus damage is reset to +1 per die.
Attacks made by a Hollowed Weapon are poorly balanced. Any wielder that is using a Hollowed Weapon suffers from -4 to hit and -2 to AC, unless they have at least 5 ranks in Balance or a Strength bonus of +3 or greater.
A Hollowed Weapon reduces it's weight by 1/5th (Rounding Up), and its Hit Points are reduced by a similar amount. The weapon remains the same hardness, but there is much less metal or wood.
Pricing; A Hollowed Weapon adds +6000 GP to the base cost of the weapon.
I'd appreciate any evaluations on the material. I hope it's not too powerful, and is a bit more flavourful than a go-to weapon material; after all, aside from probably +2 damage per swing, most of the benefits of the weapon come from actually missing. While it does increase a bit with Power Attacking, you still only get a static number increase; it just means that if you hit with 4 attacks, you get +8 Damage, if you only hit with the last of 4, you still get +8 (on a Greatsword, say). Considering that to get that benefit you still miss out on 3 Attacks of 2d8+3x Strength bonus from a Power Attacker, it just makes missing *slightly* less painful.
Hollowed Weapons are typically weapon's created by Martial Characters in an event to make their strikes heavier, using the power of momentum generated by a free-flowing substance residing in the hollow to impart greater weight on the swing. Depending on the type of weapon used, a hollow weapon may be filled with Mercury if metal, or Incarnadine Blood-Sap if primarily wooden. Not strictly a Weapon material, rather a form of crafting, never-the-less the difficulties in balancing the attributes of either the crafting style or the material used has lead to the weapon being designed as one or the other.
Any non-light weapon dealing bludgeoning or slashing damage may be made a Hollowed Weapon. A hollowed weapon may never be used with any ability that allows the wielder to hit with their Dexterity Modifier.
A Hollowed Weapon gains a bonus to damage of +1 for each die of damage they do. Each time the wielder misses, this damage bonus increases by +1 per die until the start of the wielder's next round. If the wielder connects with an opponent on an attack, this bonus damage is reset to +1 per die.
Attacks made by a Hollowed Weapon are poorly balanced. Any wielder that is using a Hollowed Weapon suffers from -4 to hit and -2 to AC, unless they have at least 5 ranks in Balance or a Strength bonus of +3 or greater.
A Hollowed Weapon reduces it's weight by 1/5th (Rounding Up), and its Hit Points are reduced by a similar amount. The weapon remains the same hardness, but there is much less metal or wood.
Pricing; A Hollowed Weapon adds +6000 GP to the base cost of the weapon.
I'd appreciate any evaluations on the material. I hope it's not too powerful, and is a bit more flavourful than a go-to weapon material; after all, aside from probably +2 damage per swing, most of the benefits of the weapon come from actually missing. While it does increase a bit with Power Attacking, you still only get a static number increase; it just means that if you hit with 4 attacks, you get +8 Damage, if you only hit with the last of 4, you still get +8 (on a Greatsword, say). Considering that to get that benefit you still miss out on 3 Attacks of 2d8+3x Strength bonus from a Power Attacker, it just makes missing *slightly* less painful.