Torvon
2013-01-14, 09:06 AM
Hey there.
We are playing a thief campaign, lots of social interaction and not too much epicness. I'm playing a Lesser Tiefling Beguiler, currently level 5, and mostly took feats to increase my enchantment and illusion DCs, as well as get more spell slots or take better advanced learning spells.
Now, I'm pondering PrCs, and I like two very much:
* Fiend-blooded (at level 6)
* Nightmare Spinner (at level 7)
Unfortunately, fiend-blooded requires not only 2 rather useless feats, but it would be good to have a familiar on top of that, so make that 3 feats. On top of it, I'd have to cross class 8 ranks in Planes ... my DM would allow me to rebuild the character, but it would quite massively nerf the character right now, and make him stronger in the "late-game" (which we might never reach ... we don't play that often, and the last two campaigns stopped around level 12).
So I was thinking about Nightmare Spinner. More illusion spells, immunity to fear, and starting at level 2 I can actually reliably make enemies shaken for 1 round even if they save.
Now, since we're talking about fear, I wonder whether I should heavily invest in this. So I'm looking for suggestions regarding feats, skill tricks, etc that would go well with a Beguiler 6 / Nightmare Spinner. Cool build ideas. That sort of thing.
The PrC isn't exactly overpowered, as far as I understand, but maybe it's good enough? Other members in the group are a halfling rogue/cleric, a Hazokee (? ape-man) ranged damage rogue, a psion (mind-control/telepathy), and a half-orc melee city druid.
Thanks
Torvon
We are playing a thief campaign, lots of social interaction and not too much epicness. I'm playing a Lesser Tiefling Beguiler, currently level 5, and mostly took feats to increase my enchantment and illusion DCs, as well as get more spell slots or take better advanced learning spells.
Now, I'm pondering PrCs, and I like two very much:
* Fiend-blooded (at level 6)
* Nightmare Spinner (at level 7)
Unfortunately, fiend-blooded requires not only 2 rather useless feats, but it would be good to have a familiar on top of that, so make that 3 feats. On top of it, I'd have to cross class 8 ranks in Planes ... my DM would allow me to rebuild the character, but it would quite massively nerf the character right now, and make him stronger in the "late-game" (which we might never reach ... we don't play that often, and the last two campaigns stopped around level 12).
So I was thinking about Nightmare Spinner. More illusion spells, immunity to fear, and starting at level 2 I can actually reliably make enemies shaken for 1 round even if they save.
Now, since we're talking about fear, I wonder whether I should heavily invest in this. So I'm looking for suggestions regarding feats, skill tricks, etc that would go well with a Beguiler 6 / Nightmare Spinner. Cool build ideas. That sort of thing.
The PrC isn't exactly overpowered, as far as I understand, but maybe it's good enough? Other members in the group are a halfling rogue/cleric, a Hazokee (? ape-man) ranged damage rogue, a psion (mind-control/telepathy), and a half-orc melee city druid.
Thanks
Torvon