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Ginger
2013-01-14, 01:14 PM
So a I am co-DMing a game where we are trying to have 2 separate parties running in parallel, probably working at cross purposes, but not necessarily in direct conflict.

I am really just looking for advice on how to handle time within the 2 groups, as creating conflict without having them slug it out to the death. I have a feeling several members of both parties will have issues with the idea of a tactical retreat.

So far i was plannig on meeting with each every other week, progressing their stories one at a time.

Has anyone else tried something like this? I would love to hear your advice and such.

koboldish
2013-01-14, 01:19 PM
I would have longer meetings, with both parties there. Only run the game for one at a time, and have the other leave the room. If the parties would be at the same place at the same time, bring them both in the room. The party not doing anything could either pland ahead, chat, or play video games. That's just my opinion, it depends on how long you are willing to run a session for.