Vaz
2013-01-14, 07:44 PM
In particular in reference to taking an Existing Specific Magic Item, and improving it.
Say for example I have Celestial Armor.
Light Armour | Mithral Chainmail, +3
Cost | 10100 gp
Armour Bonus | +8
Max Dex Bonus | +4
Armour Check Penalty | -2
Arcane Spell Chance Failure | 20%
30 Ft Speed | 20 ft
20 Ft Speed | 15 ft
Weight | 20 lb.
Celestial Armor
This bright silver or gold +3 chainmail is so fine and light that it can be worn under normal clothing without betraying its presence. It has a maximum Dexterity bonus of +8, an armor check penalty of -2, and an arcane spell failure chance of 15%. It is considered light armor, weighs 20 pounds, and it allows the wearer to use fly on command (as the spell) once per day.
Faint transmutation [good]; CL 5th; Craft Magic Arms and Armor, creator must be good, fly; Price 22,400 gp; Cost 12,550 gp + 1,004 XP.
I want to modify it.
First of all, that +3 Modifier, is that final? I know that Magic Armour can have up to +5 Enhancement Bonus, and up to +10 equivalent in the Armour Abilities (including Despite having the "Celestial" Enhancement, which as far as I can see gives it; 1/Day Fly, +4 MDB, and -5% ASF, while being able to be worn under clothing as if there was nothing there, as well as having a Good Caster knowing Fly to be able to make it. Does this additional cost have any effect on my adding abilities onto the Armour to make it?
If I have abilities I do not want, can I remove them off? As in the case of removing Fly 1/day - it is such a "minor" ability compared to the reason I want it (+8 MDB) that it will stay with me for my entire build. As such, I'd like it to stay relevant by having additional benefits - Ghost Ward, Blurring+Greater Blurring. Now, those benefits add up to +4, for a total of +7. So I can go up to +10, and 200,000 GP total cost.
So; that means I have 200,000-(22,400-1,100) = 178,700-100,000 = 78,000 GP remaining.
1) Is my Math's correct for the final amount remaining after upgrading it to a +10 Enchantment Bonus equivalent weapon?
2) Are there any excellent combinations available. For the purposes, limited to Faerun setting, MiC, Dragon Magazine Compendium 1.
Say for example I have Celestial Armor.
Light Armour | Mithral Chainmail, +3
Cost | 10100 gp
Armour Bonus | +8
Max Dex Bonus | +4
Armour Check Penalty | -2
Arcane Spell Chance Failure | 20%
30 Ft Speed | 20 ft
20 Ft Speed | 15 ft
Weight | 20 lb.
Celestial Armor
This bright silver or gold +3 chainmail is so fine and light that it can be worn under normal clothing without betraying its presence. It has a maximum Dexterity bonus of +8, an armor check penalty of -2, and an arcane spell failure chance of 15%. It is considered light armor, weighs 20 pounds, and it allows the wearer to use fly on command (as the spell) once per day.
Faint transmutation [good]; CL 5th; Craft Magic Arms and Armor, creator must be good, fly; Price 22,400 gp; Cost 12,550 gp + 1,004 XP.
I want to modify it.
First of all, that +3 Modifier, is that final? I know that Magic Armour can have up to +5 Enhancement Bonus, and up to +10 equivalent in the Armour Abilities (including Despite having the "Celestial" Enhancement, which as far as I can see gives it; 1/Day Fly, +4 MDB, and -5% ASF, while being able to be worn under clothing as if there was nothing there, as well as having a Good Caster knowing Fly to be able to make it. Does this additional cost have any effect on my adding abilities onto the Armour to make it?
If I have abilities I do not want, can I remove them off? As in the case of removing Fly 1/day - it is such a "minor" ability compared to the reason I want it (+8 MDB) that it will stay with me for my entire build. As such, I'd like it to stay relevant by having additional benefits - Ghost Ward, Blurring+Greater Blurring. Now, those benefits add up to +4, for a total of +7. So I can go up to +10, and 200,000 GP total cost.
So; that means I have 200,000-(22,400-1,100) = 178,700-100,000 = 78,000 GP remaining.
1) Is my Math's correct for the final amount remaining after upgrading it to a +10 Enchantment Bonus equivalent weapon?
2) Are there any excellent combinations available. For the purposes, limited to Faerun setting, MiC, Dragon Magazine Compendium 1.