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TheDarkDM
2013-01-15, 09:56 PM
Fires alight in the crystal spires of the most high, and night falls once again upon our world
Know that the Creator, Baz'Auran, fathered many creatures in accordance to his whims
From dream rose the Spirits, blazing like the sun as they travel the avenues of his White City
From nightmare rose the Beasts of Chaos that roam the known world, ever hungry, ever enraged by their Creator's scorn
From consciousness rose the race of man, ever seeking to surpass Nightmare, aspiring to the court of Dreams
And from meditation rose the Gods, greatest of Baz'Auran's children, whose names would come to be inscribed upon the very pattern of reality
Follow now, as we recount the tales of these beings, neither Spirit not Man, infused with the boundless energy of creation and tempered by the wisdom of reality
Follow, as they face the rising world with new dreams, and weave new stories in the hearts of men
Follow, as they delve into secrets left long-undisturbed, and challenge the mastery of the tyrannous stars

Welcome, one and all, to the newest incarnation of the Heroes series of god games, first pioneered by Ipphli and further perfected by Raz_Fox and KaiserOmnik. This is Heroes of the Fall, and I shall be your storyteller for the duration.

Those of you familiar with the Heroes games will find little different here, but we are always welcoming to new blood. To those of you unfamiliar with Heroes, this is a collaborative God Game where we attempt to weave an epic mythology together from humble beginnings. Imagination and creativity abound, and the only hard limit on what you can create and play is the ability to mesh with what already exists. Here is a game where a tortured werewolf god can have tea with a construct god powered by the spirit of elemental fire, a game where a god can seek to walk the path of humanity or revel in the intoxicating power of their bloodline.

In terms of Flavor, the game is inspired by all forms of mythology - your hammer wielding god of winter can easily be brother to an alligator-headed goddess of fertility. Magic suffuses the world and its creations, so anything is possible. However, while inspiration can be drawn from anywhere, please keep in mind the genre we're going to try and remain within is High Fantasy - floating towers powered by magical crystal are good, combustion engine aircraft not so much.

An Introduction:

You are the children of Baz'Auran, lord of the White City and immortal creator of the world. For decades, you have lived in the White City floating above the world, tutored by spirits of knowledge and war loyal to the Creator. You are unique among all the City's inhabitants, for unlike any of them you hold a spark of reality within your body, a corporeality that those creatures of belief can never match.

Beneath you, the known world roils in the crucible of creation. Ever shaped by the will of Baz'Auran, mountains rise and fall upon its perfect disk while vast oceans plunge in a torrent into the abyss of chaos. For all your lives, you have known that it will be your destiny to conquer that virgin soil, to enforce the divine will of your bloodline on the creatures that have sprung fully formed from the sheer creative energies gripping the plane. Meanwhile, the first emerging dregs of humanity look up from their hovels and offer supplication to the glistening white disk that is the White City itself.

Know, that while you are divine you are not alone. You live apart from both man and spirit, but you and your siblings share a bond beyond simple blood. For you are united by a purpose, a purpose that while still unknown to you sends a constant drumbeat through your soul. You have laughed and loved together, fought and hated together, for more time than a mortal could ever hope to have, and it is inevitable that you will rely on each other greatly in the days and years to come.

Know, that long before your intended hour of descent to a waiting world, a doom will come upon the White City, an alien presence of unmatched malevolence forcing itself through the very stars. You shall be spirited away in a panic, to a primordial world that has not been made ready, infested by monsters that hold no love for the creator, or his children.

The First Turn:
As typical in the Heroes games, you will not have your domain and full divine power in the first turn. It will be awarded to you, based on the actions that you take in your quest for divinity in the first turn. You may invent locations, monsters, peoples, anything you wish. Remember that those are not creations of your gods; they already exist in the world and the characters explore them/meet them for the first time. The only other thing I ask of you is to make the quest epic, yet challenging. Your character can do great things, but he still has to earn his power.

Also, you may make an Artifact during the first turn for free. This must be connected to the domain you are attempting to earn, and will probably be incredibly important to the god and their followers - like the sword of the god of war, or the never-ending cornucopia of the fertility goddess.

Character Creation:
Name: (Add titles/nicknames here if you want.)
Domain: (You start with one.)
Abilities: (You start with two.)
Themes: (Archetype, concept, core. Sum up your character, give me a feel for him in a couple of words. Trickster God; Proud King; Fertility Goddess; Airship Pirate God, etc.)
Description: (You get anywhere from one to five paragraphs to make me excited about your character. The skirt rule applies here - short enough to keep me interested, long enough to cover the important parts.)

This is all that's necessary to begin a character. However, I'd like to mention some general guidelines before we get started.

First, please think twice before you try making a character that can't interact with the other characters. This extends to evil psychopath gods (try it and they'll die before the end of the first IC thread, trust me), jerkface selfish loners (it sounds cool and badass now, just wait till you don't have anyone to talk to), and alien unknowable gods (no one can know me, so I'll just sit at the bottom of the ocean and sulk). Now, this doesn't mean you can't make a character that will clash with others - this is mythology, not Strawberry Shortcake - but when push came to shove, even Ares could stand being around the other Olympians, and Loki was actually a pretty cool guy before the death of pretty-boy Baldur. Just make sure that the character isn't unplayable.

Second, I don't want to see blatant rip-offs of other fictional characters. That doesn't mean you can't base your character off other characters, just don't make it obvious. Mix character traits from several characters, come up with new ways to spin familiar mythology. There is absolutely nothing new under the sun, just new ways of putting together old stuff. However, I reserve the right to shoot down cyborg ninja elves and other such extreme creations. This is epic fantasy people - please try and keep the tone consistent.

Third, I want to see some flawed, imperfect characters. Don't make them unplayable - see point one - but I don't want to see Mary Sue perfect unbeatable gods. If you can't stand your characters ever losing - or worse, being wrong - this is not the game for you.

Fourth, even though this seems to go against the grain, don't map out everything about your character right at the beginning. Let him (or her) grow and surprise you as the game goes on. Don't let the original characterization disappear, but leave room for character development.

Fifth, when considering your god, please create a character first, then try and select a domain. I've seen many a god who was molded to fit a domain, rather than given one as a result of actions, and they are invariably less interesting than characters who also happen to be gods.

Sixth, and perhaps most importantly, if I can't read what you've written, your chances of getting in drop like a stone. I'm sorry, but that's just the way it is. Play-by-post is a textual medium, and if you can't write well, how am I supposed to believe you can write the story well?


I know this may sound overly strict. Trust me, this is for your own good. These are the points and warnings of someone who's been through a god game or two, and the sum total of everything I've learned playing god games. Follow the guidelines, and I can assure you your experience will be more rewarding.

The Rules:
Original rules by Ipphli, modifications by Raz_Fox and Omnik

*Every player gets 3 Major Acts, 3 Minor Acts and 1 Ceremony every turn. These can be saved up from turn to turn. However, only 6 unused Major Acts, 7 unused Minor Acts and 3 unused ceremonies can be saved at a time.
* Turns begin every week, more or less. The time a turn lasts will depend on the pace of the game and my own judgment.
* Gods have mortal bodies. They can be killed like any other mortal, but they do not age any more than they want to. Their innate magic makes their physical abilities more-than-human, but they still tire and bleed like mortals - it's just harder, as befits the gods made flesh.

A Single Major Act can be used to:
* Gain a Domain (once/week). Domains are your sphere of influence, and the way your magic expresses itself. Having a domain allows a god to claim that it is definitively the "God of X". See below for Domain Ranks.
* Gain an Ability (once/week). Abilities are specific ways that magic works, innate powers of the gods that express themselves in a variety of ways. Though Domains define the power of the gods, Abilities define their knacks and supernatural skills.
* Up a Domain. Each domain starts at Rank 1. (once/domain/week) Ranks are rough rankings of power; a Rank 2 God is more attuned to their domain than a Rank 1 God. The higher a Rank rises, the more powerful and focused the god becomes. (In short, Ranks are just there to measure relative power. It will be especially useful if two gods have the same domain or opposite domains (such as creation and destruction).)
* Create an Artifact. Artifacts are the tools and weapons of the gods, each unique and possessing supernatural powers. Though they are made through the wielding of a god's will, they can be stolen or given away, used by rivals or by mortals. This can be dangerous, as Artifacts are powerful things indeed.
* Create an Exarch. Exarchs are divinely-empowered mortals, champions and companions of the gods. At the moment of their empowerment, they gain an Ability of the god's choice. Though they do not possess enough power to battle a god and win, they are far superior to any mortal.
* Alter an existing race. Whether the changes are purely cosmetic or deeply intrinsic to the race's being, the gods are capable of shaping the bodies of an entire population however they wish with a mere expediture of power.
* Create a new monster race. Though few would admit to doing so, the gods are capable of creating entire new species of monsters. They spread quickly, but tend to hunt mortals whether or no they are ordered to do so.
* Change landscape, major (no more than the size of Texas if on land, or raise an archipelago about the size of Indonesia)

Two Major Acts can be used to:
* Create a Realm. A Realm is a magical place created by the gods, much like Valhalla or the underground cities of the Tuatha de Danann. You specify the environment and supernatural traits that the Realm has - anything goes. Some Realms are of the world, while others are truly portals into other worlds, but no world seems to have the balance and spark of divinity that the Central World has.
* Create a completely new sentient race. Life, true life, is a precious gift indeed. The created race is immediately created in numbers ranging from a hundred to thousands; they typically have a strong tie to the domains of their creator, though they are not intrinsically bound to him.
* Create a type - or school, or path, or technique - of Magic. Magic is incredibly powerful in the right hands, and the creation of a new type of magic is a complex and demanding art. Though a type of magic must have weaknesses, it is still a reality-warping force.


Three Major Acts can be used to:
* Beget a demigod. Though the children of a god are destined to become great heroes, only by expending great amounts of divine power can a Demigod be created; they are to Exarchs what Exarchs are to normal mortals. At creation, a Demigod gains two Abilities. It is the god's choice whether to bestow the power directly after birth or to wait to ignite the power within their blood within their youth or even older ages.
* Create a divine sanctum. A divine sanctum is a special type of Realm, attuned only to you, and has the following attributes:
- Your domains are increased by 1 while in your sanctum; other gods have their domains decreased by 1 (to a minimum of 1).
- You may send a god away from your sanctum as a free action (you cannot in a Realm).
- Divine servants need the permission of the master of a sanctum to enter it.
- A Sancum is infinitely mutable, and it can be whatever you wish it to be, whenever you want it to be that way.


One Ceremony can be used to:
* Have two or more gods collaborate to do anything requiring one or two minor or major acts together. They can add in a bonus to whatever they do based on their domain, but all gods involved must sacrifice one ceremony to do so. Ceremonies are more powerful than Major Acts, representing the amazing heights a god can achieve in perfect unity with his fellows, forming something greater than the sum of its parts. Of course, a god can also taint or manipulate his Ceremony without the knowledge of his fellows, so it is something done only with full trust.


Minor Acts can be used to:
* Minor changes in the landscape (scorch an entire forest, fill a valley with water, etc.). With but a wave of their hand, the gods impose their will on the very land around them, and it changes easily to meet their wishes.
* Bless the population of a mortal land. In addition to increasing the mortal population, the population that finds themselves under the pleasure of a god will find their crops prosperous and their ways smoothed, as the subtle magic of the god is worked in their favor.
* Curse the population of a mortal land. In addition to decreasing the mortal population, the population that finds themselves under the curse of a god will find their crops barren and their land blighted, as the subtle magic of the god works against them.
* Teach a population, for example, spreading a philosophy. Also used to increase (slightly) skill in magic, as well as create religions.
* Create out of magic anything that isn't strongly magical or sentinent. Tea, for instance.
* Create a city or several towns. The gods create the citadels of their servants, raising up stones and forming streets with all the ease a mortal would paint a picture. They are not inherently magical, but the god may craft them however they wish.
* Create a small number of servants of moderate power (around lvl 6 in D&D 3E).
* Create one servant with greater power (around lvl 14).
* Teach your followers a magic not of your own creation.
* Anything else not on the list - just ask me first.

Every God can do/have the following:
* Grant magical spells within their domains - any spell, as long as it's thematically tied to their domains - in any magic their people know, and cast from any type of magic that they have come into contact with and studied.
* Remote Sensing - My god-senses are tingling. Basically, sense the location of anyone with a divine spark. It must be noted, however, that this power can be blocked or led astray by the divine spark in question, should they turn their will to eluding your own divine senses.
* Send messages to each other via divine magic - unlike earlier versions of this, I am requesting that all such communication be thematically tied. No immediate telepathy, please.
* Send divine servants (those created by minor acts only) anywhere. Divine servants, unlike gods, need a permission from the master of a sanctum to enter it.

Complete list of Abilities:

Rank 2 abilities are unavailable at the beginning, and are prefaced with a "-" symbol. They also have the ability directly above them as a prerequisite. If a Rank 2 you want doesn't exist and you see an opening for it, feel free to ask.

Rank 3 abilities are the stuff of divine legend, and will not be available for some time.

Melee Expertise (Weapon): You are a master of one melee weapon and are especially skilled in taking down single opponents.
- True Master: You can achieve incredible feats with your chosen weapon and can apply powerful magical effects to your blows.

Ranged Expertise (Weapon): You master one ranged or thrown weapon type and are especially skilled in taking down single opponents.
- Supreme Archer: You can achieve incredible feats with your chosen weapon and apply powerful magical effects.
- War God: When you fight alongside legions of mortals or supernatural servants, you inspire greatness and strength in them. You are a master tactician and general, and none can hope to oppose your might in war. (This requires either Melee Expertise or Ranged Expertise.)

Bloodlust: You fight like a beast. Divine rage overcomes you in battle, enabling you to ignore injury and rip apart your foes.
- Blood Curse: You may instill the supernatural rage that flows through your veins into others at your whim.

Divine Athletics: Your endurance and skill in movement is unparalleled. You may make "impossible" feats of acrobatics or athletics with ease.
- Mightiest Athlete: You leave even other gods in the dust behind you; if you wish, you may run as fast as the wind, climb mountains in moments, or even lift them and move them out of your way.

Divine Inspiration: Like a Muse, you inspire your followers to make great works of every art.

Divine Charm: Mortals admire you and will do whatever pleases you. Other gods are more prone to listen to you or even fall in love with you.
- Mass Euphoria: One word out of your mouth may cause chaos in the population of an entire city, if you so wish. This effect is temporary and will disappear immediately if the god or goddess leaves the area.

Reality Manipulation: You alter the perception of mortals and gods alike, whether it be beguiling them with illusions and dreams or reaching into their heads and adjusting their view of the world.

Nature Affinity: You are a powerful druid/shaman who a link to some inhabitants of the natural world. You may also take the shape of animals or plants (magical beasts are excluded).
- Spirit of the Land: You are one with the earth. You feel what it feels; mass deforestation, pollution are some of the things that hurt you. You may manifest in any natural environment whenever you wish, and command any natural environment as you will.

Sorcery: A catch-all term for special branches of magic, such as Healing, Psychopompy or Oneiromancy; Sorcerers master one type of magic and can wield it as they wish with expertise that beggars even the creators of such a magic. (For direct offense/defense, see below. This is "utility" magic.)

Battle Magic: You have mastered the offensive magics, whether they be of lightning or fire or other, stranger ways. Your spells have one purpose: to kill. In this, they are unparalleled.

Warding Magic: You have mastered the defensive magics, whether they be of air or force or other, stranger ways. Your spells have one purpose: to protect. In this, they are unparalleled.

Item Creation: You are a master creator. Your items are of a superior quality, even by the standards of the gods.
- Formidable Artisan (prerequisite: 3+ artifacts created): You can create greater artifacts which are nigh-impossible to destroy and have world-shaking powers. Speak with the GM before making greater artifacts.

Elemental Mastery (choose an element: air, earth, fire or water): You are extremely at ease in your chosen element, and can call it to obey your wishes.
- Elemental Purity (choose an element, the same as you EM skill; you may not take Elemental Purity if you have more than 1 EM skill): A god with Elemental Mastery controls one element. With Elemental Purity, you are that element. You cannot be harmed by that element.
- Celestial Mastery (prerequisite: all four Elemental Mastery skills): You understand that the four classic elements cannot exist without the highest power. The Celestial Element is the ultimate force, where the four elements meet and mix.

Polymorphy: You are a master of many forms. You shapechange at will, partially or wholly, and be undetectable until you so wish to be discovered.

World Alteration: You may shape the world with more ease. You may use two Change Landscape, minor as part of one minor action.
- Cataclysm: You may now use a major act to create a greater cataclysm. This includes turning a fertile country into desolate earth, flooding an entire island, create a living storm that spans many miles, etc.

Lifegiver: Your goal is to protect all life from corruption, and an aura of life and plenty surrounds you. Once a week, for the the cost of only one minor action, you may increase two separate populations.
- Great Creator (prerequisite: 1 monster race or 1 full race created): You master the complex magic that allows the creation of life. Each race you create is empowered (equivalent of one additional major act).

Harbringer of Death: Either you understand the necessity of death or you revel in murder. Once a week, for the the cost of only one minor action, you may blight two separate populations.

The Map:

Note: The world is circular, with a diameter of 100,000 kilometers. Edges beyond the square map are open ocean until the great waterfall into the Abyss.
http://i.imgur.com/cx2Oj.jpg

The Size of the Disk

http://i1002.photobucket.com/albums/af143/shorewood_bucket/map/Map4Breaksedit_edited-1.jpg?t=1329022671

A: 186,713,000 km^2
B: 3,761660 km^2
C: 1,761240 km^2
D: 4,348,740 km^2
E: 7,545,060 km^2
F: 1,174,160 km^2
G: 2,370,060 km^2
H: 5,457,660 km^2
I: 654,159,000 km^2
J:5,240,230 km^2
K:14,829,200 km^2
L: 209,827,000 km^2
M: 2,087,390 km^2
N: 173,949 km^2
O: 3,305,040 km^2
P: 2,478,780 km^2
Q: 5,240,230 km^2
R: 10,284,800 km^2
S: 24,439,900 km^2
T: 8,849,680 km^2
U: 354,205,000 km^2
V: 367,512,000 km^2
W: 56,011,700 km^2
X: 468,576,000 km^2

Real world references to compare these numbers to
Surface Area of the Earth: 510,065,600 km^2
Area of the USA (including Alaska): 9,826,630km^2
Area of Africa: 30,221,532 km^2


Landing Locations:

http://i23.photobucket.com/albums/b400/waywordfool/OotSAvatars/HeroesFall2bBIG-1.png

The In Character Thread (http://www.giantitp.com/forums/showthread.php?p=12628783#post12628783)

{table="head"]Player|Character Name|Domain|Abilities|Approved|Text Color|Major Acts|Minor Acts|Ceremonies
The Succubus|Khalen-Het (http://www.giantitp.com/forums/showpost.php?p=12628305&postcount=7)|Law (1)|Sorcery (Law), Sorcery (Divination), Earth Mastery|Yes|Bold Black|0|3|1

Ladorak|Carolinus (http://www.giantitp.com/forums/showpost.php?p=12628289&postcount=6)|Protection (1)|Warding Magic, Melee Expertise (Shield fighting), Lifegiver|Yes|Royal Blue|0|0|1

Gengy|Jongo (http://www.giantitp.com/forums/showpost.php?p=12628545&postcount=12)|Chaos (3)|Polymorphy, Wild Magic (Sorcery), Air Mastery, Water Mastery|Yes|Sienna|3|5|2

Orosboru|Soreal (http://www.giantitp.com/forums/showpost.php?p=12628381&postcount=9)|Nature ?|Divine Charm, Nature Affinity|Yes|Dark Green|0|0|0

THEChanger|The Weaver (http://www.giantitp.com/forums/showpost.php?p=12629231&postcount=21)|Dreams (1)|Reality Manipulation, Divine Inspiration|Yes|Purple|3|3|1

Erik Vale|Kalandor (http://www.giantitp.com/forums/showpost.php?p=12630164&postcount=36)|Travel (1)|Polymorphy, Nature Affinity, Divine Athletics|Yes|Dark Green|0|0|1

Demidos|Aramar|The Hunt (1)|Nature Affinity, Warding Magic|Yes|Navy|3|3|1

AntiMatter101|Frellon (http://www.giantitp.com/forums/showpost.php?p=12628994&postcount=16)|Honor (3)|Ranged Expertise (Bows), Melee Expertise (Swords), True Master (swords), Divine Athletics, Mightiest Athlete|Yes|Deep Sky Blue|5|5|3

shorewood|Haramhold (http://www.giantitp.com/forums/showpost.php?p=12630067&postcount=34)|Craft (2)|Item Creation, World Alteration, Sorcery (Crystal)|Yes|Teal|2|0|2

daelrog|Dasque (http://www.giantitp.com/forums/showpost.php?p=12629588&postcount=25)|Light (2)|Divine Charm, Melee Expertise (Spear)|Yes|Bold Silver|2|3|1

Tychris1|Contragh (http://www.giantitp.com/forums/showpost.php?p=12629248&postcount=22)|Domination (2)|Melee Expertise (Axes), True Mastery (Axes), God of War, Bloodlust|Yes|Dark Orange|3|1|2

The_Snark|Nieve (http://www.giantitp.com/forums/showpost.php?p=12628109&postcount=3)|War (1)|Bloodlust, Divine Charm|Yes|Crimson|3|3|1

Raz_Fox|Fayruz (http://www.giantitp.com/forums/showpost.php?p=12628145&postcount=4)|Healing (1)|Divine Charm, Sorcery (Healing)|Yes|Sea Green|1|3|1

Tectonic_Robot|Llassar (http://www.giantitp.com/forums/showpost.php?p=12684232&postcount=187)|Community (1)|Nature Affinity, Earth Mastery|Yes|Orange|3|3|1

BladeofOblivion|Roselia|Deception (1)|Reality Manipulation, Sorcery (Illusion)|Yes|???|3|3|1

Kasanip|Sonata (http://www.giantitp.com/forums/showpost.php?p=12920824&postcount=926)|Rain (1)|Divine Charm, Divine Inspiration (Music), Nature Affinity, Reality Manipulation|Yes|Teal|3|4|3

HalfTangible|Ouran (http://www.giantitp.com/forums/showpost.php?p=13865859&postcount=398)|Change (2)|World Alteration, Polymorphy, Bloodlust|Yes|Dark Slate Blue|1|3|1

Grimsage Matt|Torvaag|Earth (1)|???|Yes|Dark Slate Grey|6|6|2

TechnOkami|Jethro|Death (1)|???|Yes|Bold Gold|4|3|1[/table]

Order of Creation:
Jongo
Faden
Avyra
The Weaver
Shirvan
Dasque
Nieve
Fayruz
Sonata
Carolinus
Contragh
Khalen-Het
Soreal
Aramar
Lossethir
Llassar
Haramhold
Rumel
Frellon
Brandis
Kalandor

My Seconds in Command:

Raz_Fox
Gengy

Gengy
2013-01-16, 08:08 AM
THE MAP

http://i23.photobucket.com/albums/b400/waywordfool/OotSAvatars/Maps/HeroesFall-Turn-4-2_zpsdb5c691e.png

Caution: While The Map is updated as regularly as possible, it is a HUGE Disk we are on. The edges of the Disk are not shown, and details shown on The Map are exaggerated. In the same vein, locations are exaggerated. The Map only shows generalizations. Please keep that in mind.

If, at any time, you should like Gengy to update The Map (because you just added something cool, or it's been a long time, ect. ect.) please speak up in the OOC.

Gengy
2013-01-16, 08:11 AM
Name: Jongo, the Everchanging
aliases: Lord Namer, The Alternator, Master and/or Mistress of Chaos, Lady Karma

Domains: Chaos (4)
Abilities: Polymorphy, Wild Magic (Sorcery), Air Mastery, Water Mastery, Fire Mastery
Themes: Ruler of Misrule, Whimsical Wonder

Acts: 3 Major, 2 Minor, 1 Ceremony

Description:
Jongo is - like all of her siblings - an oddity. As the eldest, Jongo was born with the very First Question. But only when Baz'Auran knew everything, and was no longer curious, did Jongo come out, full of curiosity himself. So in a way, Jongo is the youngest as well.

She could never settle on one thing. His appearance changes constantly, and she is sometimes very confusing and difficult to comprehend. Extremely playful, and a little mischievous, Jongo can be a bit annoying. But he never forgets a debt, and always seems to have surprisingly good ideas.

Her ability to change things - and himself - was remarkable, and even Jongo doesn't really seem to know what she looks like. One day, Jongo could look entirely like the others, in a semi-humanoid form, and the next day? Look like a horse. Or a monkey. Or a spider. Or all three at once, mashed together. The only thing that remains constant is the eyecolor; one eye grey, the other eye green.

Unable to maintain a single form bothers Jongo a little, but he soon forgets about it. Entirely flighty, Jongo seemed to inherit all of Baz'Auran's curiosity... and a good deal of extra curiosity from someone else in the universe. Jongo moves from place to place, never really settling, always restless.

She doesn't really seem to have a goal - or at least, not one anyone can tell - but one look in Jongo's grey and green eyes, and most can guess there is something. A need. A desire. But, it would take the Lord of Luck himself to pry it out of Jongo.


Pre-godhood

Getting Jongo to sit still and learn things was difficult. Spirits - even great spirits like Tezzerin and Eliat - had trouble keeping Jongo's attention for long. Tezzerin finally figured out that if you kept introducing new topics, and switching back and forth between them, Jongo's curiosity would make him an excellent pupil. Eliat just gave Jongo a polite thump on her head until Jongo learned to pay attention.

Jongo got a lot of polite thumps from Eliat.

When not learning lessons, Jongo would explore all of the White City. Jongo always seemed to pop up in the most interesting places, and soon was an expert on winding his way through the back alleys and through living quarters.

Spirits would suddenly find that their work was momentarily interrupted as Jongo - in the shape of something odd or strange - would walk right through their work rooms, or appear behind them and just watch and see what they were doing. Sometimes, she would ask questions. The spirits got used to it, and that - ultimately - was how Jongo learned things.

Lessons were boring. Asking about interesting things and getting answers? MUCH more fun.

The only place that seemed to hold Jongo's attention for any length of time was near Baz'Auran's dias. Watching his divine father as the great creator molded and shaped the universe, Jongo would stare for hours, even days, sometimes weeks if Baz'Auran would allow it.

Though Jongo would smile and bicker pleasantly with his siblings, with Spirits, with even Eliat and Tezzerin, Jongo would only answer Baz'Auran with "Yes, Father", "No, Father", or whatever the shortest answer was to the creator's question. There was never dissent or disagreement. In Jongo's eyes, Baz'Auran was right, no matter what.

...because the worst punishment would be to never be allowed to watch the universe change.


Fluff

Symbol
http://i23.photobucket.com/albums/b400/waywordfool/OotSAvatars/Jongos-Crest.png

Soundtracks
Symbol In My Driveway (http://grooveshark.com/s/Symbol+In+My+Driveway/136muF?src=5)
Smile Happy (http://grooveshark.com/s/Smile+Happy/3CLzOJ?src=5)
Let's Go Crazy (http://grooveshark.com/s/Let+s+Go+Crazy/2oV4gr?src=5)


Appearance
Jongo's appearance is Everchanging. But the form most commonly seen while in the White City is that of a small human child, wearing only a white shift. The sandy blonde hair and playful grin hide the mischief within the grey and green eyes. Still, it is unsurprising to walk into a room and find a weird animal sitting and watching someone work; asking questions with Jongo's distinctively gleeful voice.


How Jongo Perceives His/Her Siblings

Faden - Jongo has always thought that Faden is incredibly smart. And funny! But Faden seems to lack the imagination that Jongo has. Why bother with things that are written down already, when you can make it up? Jongo rates Faden as a Duck.

Roselia - Lying is bad. But lying is like using words to change what happened, which is neat. Jongo doesn't know how to feel about Rose. She once tricked him into changing into a moose for a week. Jongo still doesn't remember why, only remembers that she couldn't change out of being a moose for a whole week. Very cautious around Rose. Jongo rates Roselia as a Twelve out of Chipmunk.

Carolinus - Jongo likes Carolinus. But he's so mopey. One time Jongo made himself look like Cireo to try and cheer Carolinus up. It... it didn't work out so well. Carolinus knew his beloved too well, and knew it was Jongo by the eyes. Jongo just wishes Carolinus would feel better. The Protector just isn't as much fun as he used to be. Sometimes feels that Carolinus is a total grassblade.

Khalen-Het - The Falling Gavel will change. He will see the error of his ways, and understand that with every Judgement... there is FISH.

Aerin - Jongo knows of a Storm that blows with such sophistication, it wears a monocle and top hat. And Jongo has no clue what either of those things are! But every time he looks at Aerin, Jongo can only giggle and smile. She finds her sometimes pretentious brother amusing.

Soreal - It's so easy to get along with Soreal. She's a veritable monkey! Jongo has explored the city many times with Soreal, and is almost never bored in the presence of the Wind's Primogen.

Lossethir - Some of Jongo's siblings call Lossethir a sloth, but that's simply not true. Jongo knows that Lossethir is actually quite the sober Hyena.

Kalandor - Kalandor is nice. He tells good stories. Too bad some of them are too long, and can be a little boring. But Kalandor is the most fun to explore with. He always seems to know just the right places to Goose.

Aramar - Aramar has doggies! DOGGIES!

Rumel - Jongo worries for Rumel. The reclusive Hippopotamus stays indoors too much, and is far too easy to have his nose picked. And Rumel glares at Jongo sometimes, in an unusual way. Still, it's fun to just watch Rumel work.

Brandis - When in doubt, shout for Brandis. Jongo relies on The Smiler to keep entertaining everyone. And quietly watches for when Brandis makes his move. Of all Jongo's siblings, Brandis is the one Jongo trusts the least. How can you get close to a Porcupine?

Frellon - Another sibling who enjoys exploring and adventure is never a bad thing. Frellon is someone that Jongo adores. The Lord of Arms gives good hugs. Like a squid!

The Weaver - The Weaver has all the greatest qualities of an Emu. But not having a name other than "The Weaver" is weird. Jongo calls this sibling "Rodney".

Avyra - Avyra is scary.

Haramhold - Twin to Rumel, and constantly fighting the very teeth of his own Butterfly, Haramhold's work is beautiful to behold. Jongo likes to watch new things take shape from his brother's hand.

Shirvan - If Carolinus is sometimes a grassblade, Shirvan is always a grassblade. Pride has it's place, but Jongo finds it hard to get along with someone who is that concerned with his own toucan, like Shirvan is. Still, for Dasque's sake, Jongo tries.

Dasque - Ever ready to listen, easy to get to laugh, and overall fun to be around. Never seems to visit Jongo when the mood takes him to Baz'Auran's Dias, which is odd... but Jongo understands. After all, you can only stare at The Ceiling for so long before losing yourself to it. Dasque is a lakespittle, and Jongo loves her.

Contragh - Jongo respects Contragh for what her younger brother has had to go through. Something about Tulen-kar always seemed off. What was done was needed to be done; but Contragh's constant need to stamp out chaos - all chaos - and create order also seems off. You just can't tickle a bunny when it's wings are made of rock.

Nieve - Nieve seems to be full of passion in a way that only a pineapple can be. Jongo loves the way his sister learns from other people, and tries many new things. She has followed Nieve around many time within the White City, just watching his warrior-sister have fun.

Fayruz - How best to describe a flower that blooms in dusk? Run from it, and you find pain. Run towards it, and you find Fayruz. Jongo finds it easy to get along with his sister, and when Jongo can't be bothered to fight one of her more combatant siblings, has often run to hide behind Fayruz's skirts in a calculated move that allows one to stick out one's tounge and go: "Nee-ner-nee-ner-nee-ner!"

Llassar - Cookies! Cookie cookie cookie cookie cookie cookie cookie cookie cookie COOKIE! Llassar is delicious with milk.

Sonata - The contrast of the sun's grace upon the disk's face. Beauty is in the eye of the beholder, and a Beholder has many eyes. Blink quickly, and the Maiden of Dawn, the Iris of Songs, will be gone. Jongo loves Iris.

Jongo talks with Sienna/Burnt Orange, speaking in Comic Sans Font.

Gengy
2013-01-16, 08:23 AM
Forgive the triple post.

This is a reminder:

Please make your first post a re-posting of your character with FULLY UPDATED act expenditure, Domain levels, and Abilities.

HalfTangible
2013-01-16, 09:42 AM
Name: Ouran, the Changer, the Masked One, He who weaves shape and shifts existence

Domain: Change [2]

AP: See signature. (Major/Minor/Ceremony)

Abilities: World Alteration, Polymorphy, Bloodlust

Themes: Shapeshifter; trickster berserker; What would happen if Tzeentch and Saulanna Ricyana Rockblossom got together and had a baby?

Description: Ouran's memories of his life began as the villain in a story of the dangers of pride: a wizard's apprentice dared to try and create new life, to rise and challenge the gods themselves. Ouran had been given numerous potions to try and create new life, but as the rituals and elixirs became more complex and powerful, Ouran did as well. Whether through fate or through chance, Ouran gained enough intellect and strength to fight his way free. The master paid for his student's hubris with his life, at the hands of the very beast she sought to change and control. As her master died, the apprentice swore to avenge him, and poured herself into new studies to kill the beast she had wrought.

As Ouran ran, he found himself hunted constantly by man and beast alike, seeing him as nothing more than a monster that needed to be slain. His form would not stop shifting, and so he was forced to change how he behaved, fought and even thought every step of his journey. At the end, he found himself beset by the wizard's apprentice. The wizard blasted Ouran with her arcane might, and he fell to the Sea of Jongo. In her arrogance, the apprentice believed the creature dead.

Perhaps this is where his tale would have ended, had it not been for a chance encounter. A Jongoscion was nearby in the form of a dolphin, fighting for her life against a large squid. When Ouran entered the sea, he joined the battle and helped her drive the creature back. Perhaps fascinated by his shifting form, or perhaps believeing him another of her kind, she took him to shore and, as thanks for saving her life, taught Ouran how to maintain his forms. He then hunted down the wizard, engaged her in one final, titanic battle for supremacy, and slayed her.

At that moment, where the wizard finally lay dead, the Band of Chaos came to Ouran. Even the artifact's creator, the whimsical Jongo, cannot explain everything the Band does. This was one such event. Ouran, the little shapechanging raccoon monstrosity, was empowered by the band of chaos and ascended to godhood.

No one will ever understand how or why, but the results are clear enough: Ouran became the god of change - the shapeshifting trickster, the Changer, the Masked One, He who weaves shape and shifts existence. Always he would bear the dark mask of the raccoon, but all else - from his ears to his tail to the very world around him - would be his to shift and weave as he desired.

Ascension Quest:
[1] (http://www.giantitp.com/forums/showpost.php?p=13905298&postcount=765) [2] (http://www.giantitp.com/forums/showpost.php?p=13988214&postcount=798) [3] (http://www.giantitp.com/forums/showpost.php?p=14036525&postcount=839) [4] (http://www.giantitp.com/forums/showpost.php?p=14059708&postcount=860) [5] (http://www.giantitp.com/forums/showpost.php?p=14104044&postcount=882) [6] (http://www.giantitp.com/forums/showpost.php?p=14121656&postcount=890)

Notable Actions:
-Created the Star Dancers
-Imprisoned a beast named Destanza on the westernmost island (M on the map, i believe)
-Brought the tribes of Ulthwe and Biel'Tan to the same city, banning wizardry among them. They now call themselves the Emesto.

The Succubus
2013-01-16, 09:49 AM
Name: Khalen-Het

Aliases: Lord of Suffering, The Falling Gavel

Domains: Law (1), Punishment (1)

Abilities: Sorcery (Law), Sorcery (Divination), Earth Mastery

Themes: Judgement, Damnation

Acts: 4 Major, 6 Minor, 2 Ceremony

Description: Khalen stands about 6 feet tall and wears a very tattered black robe with frayed edges. The hood of the robe has been torn away, leaving only a scrap of cloth hanging down below the collar. His face and body are both very heavily scarred from his time in the Torment Engine (see below). From his shoulders hang several lengths of chain, giving the impression of a cloak of chain. The ends of each chain seem to twitch and move of their own accord, as if alive. Khalen has long silver hair that is swept back over his shoulders. The most interesting feature about him is his eyes. Before the events of Uluuvatar, they were jet black, with no whiteness or iris. Now, they are both swirling red and black pits, like miniture portals to the realm of Torment.

Psychology: Upon Ascencion, Khalen-Het was commited to the ideals of fair and just law and the protection of his siblings. Examples of this include helpign Dasque fight off an attack from the Puppeteer and the rescue of Fayruz from Uluuvatar. Was haunted by the loss of Elanna, a younger sister who meant more to Khalen than he would be prepared to admit. Elanna contacted Khalen after the abduction of Fayruz, taunting him to come to her at Uluuvatar. Sonata and Khalen went to Uluuvatar, where he learned what had happened to her during her time alone on the Disk. Overcome with anger towards the four Nightmare Princes that had abused her, he lost control of his magics and sent the Princes and himself crashing into the realm of Torment.

Following his re-emergence from that hellish place, he has lost a large amount of his memories, with vague, nagging reminders when he sees something familiar. He is now focused to purging the Disk of Corruption, whether this is in the form of mortals that sin greviously or siblings that twist the world for their own amusement.

Creations:The First One: A huge stone golem created by Khalen-Het shortly after his ascension. Standing 20 feet high, it has the strength of a hundred mortal men and possesses a grace and dexterity that is lacking in its smaller brethren. Like the others, it is voiceless and while aware of its surroundings and the actions of others, it is capable of only limited thought and lacks true sentience. It serves as both a prototype for the golem race and an Exarch.
Post-Uluuvatar: Current whereabouts unknown. Whether it has shared the fate of its lesser siblings and become inert or whether it is still mobile and active is also unknown.

The Crown of Khalen-Het: A heavy stone circlet with four small stone masks around it. The crown resonates with the golems, as stone speaks to stone. The crown is necessary for Khalen to issue commands to his golems and allows him to see through one golem's eyes at a time. Whether the destruction of a golem has any negative feedback through the crown has yet to be established.
Post Uluuvatar: The Crown is currently missing, having been lost in the fight between Khalen and the Nightmare Princes. Possibly in the possession of Elanna.

Golems: While not technically sentient, being under control of Khalen's crown, Golems are classed as a race of beings. The race of golems is a diminutive version of the First One, an Exarch golem under Khalen's control. Golems are strong, being able to lift a stone block of approximately equal size to themselves and being able to travel for long distances without feeling tired, hungry or thirsty. While Khalen is aware of where a golem is and what it is doing, he is unable to see through a golem's eyes or speak through a golem. Golems are also somewhat clumsy, lacking in dexterity what they have in strength. A golem is strong in combat but wields no weapons and carries no armour as these interfere with the signal from Khalen's crown. A group of humans that are able to knock down a golem and attack it with sledgehammers or similar are quite capable of destroying it.
Post-Uluuvatar: All golems have ceased movement and function, following the loss of the Crown, essentially turning the golems into statues.

The Tower of Baal: A towering fortress a tenth of a mile high, Khalen constructed this fortress with the assistance of his golems and a small amount of magic. Comprising of a central council chamber on the ground floor, a library on the second floor, the uniquely magical section are the 22 floors above it. Each floor is dedicated to one of the children of Baz'Auran, with each floor shaped to that siblings wishes. The staircase also has magical properties - when climbing or descending, it brings the user out at the floor they wish to be at.
Post-Uluuvatar: Unchanged.

The Eye of Khalen: At the top of the Tower of Baal, there is a huge crystaline sphere with hundreds of facets. It is filled with swirling mists, some form of essence from The Weaver's Realm and at the centre is a large oaken throne. The Eye serves as a means of enhancing Khalen's divination abilities but also allows anyone else in the room to see and experience Khalen's divination as if they were actually at the place being scryed.
Post Uluuvatar: Still retains its original function but also serves a portal to and from the realm of Torment.

Post Uluuvatar Creations:Torment: The source of Khalen's magical strength, Torment is a realm separate from the Disk, lying between the physical realm and the afterlife of the Quiet Lands and Twilight. It is a swirling red and black miasma of unrecogniseable shapes and the flow of time is different here. It is the domain of the unspeakable device called the Torment Engine and who knows what other abominations may lurk in its endless depths....

Torment Engine: A device the size of the Disk's moon, it is a spherical object designed to inflict as much pain and suffering on a being as humanly possible. It consists of four layers:

* First Torment: This is a ring of rusted iron that spins and rotates around the other two rings and the central core. It is watched over by two Nightmare Princes and deals with the physical suffering of people dragged into the realm.
* Second Torment: This is the second, small ring, which looks like a band of crackling lightning. Beings trapped here are subjected to mental tortures, in a similar fashion to sensory bombardment. A third Nightmare Princewatches over this ring.
* Third Torment: This ring of the Torment Engine, which orbits the central core, deals with suffering of the soul. Guilt, depression, misery and regret rule this place and it is here that souls understand why they've been brought here. The shattered remains of souls that have passed through the three rings of the Torment Engine then pass on to the Quiet Lands or Twilight, although very little of their personalities & memories remain.
* The Core: A black void at the heart of the Torment Engine, this is the home of Khalen-Het and reshapes itself according to his needs. Very little is known about it.

Chain Cults: Shortly after assuming lordship of Torment, a vast shockwave rippled out, causing mortals all over the Disk to suffer terrifying nightmares about passing through the Torment Engine. Thes mortals found that, by slaying sinners in a ritualistic manner, the dreams would recede. The executions involve throttling the victim with a length of chain. After death, the souls of the victims would be dragged into the realm of Torment. Current locations include:

* Mariken
* Salus
* The Olm

Races such as the Jongoscion, Sonata's Foxes and the Breuddwydirhodiwr seem unaffected.

The Barrier: Following a request from the Kraken, Khalen has erected a barrier around the Sea of Jongo, in order to prevent the spread of the Jongoscion. The way the barrier works:

* The way I see it is that Children of Baz'Auran or a being of equal power (such as our rhyming friend at Salus or the Strumpet of Uluuvatar) can get in and out of the Sea of Jongo, albeit with a little difficulty.

* An Exarch probably won't have the power to get in or out (but if it's a really compelling solution or idea, I'd be cool with it).

* Anything less than an Exarch *cannot* get in or out.

* Alignments have no effect on the barrier one way or the other.

* The barrier's primary purpose is to contain the Jongoscion but any other sentient races such as humans, revenants, foxes will also be unable to get in or out.

* Non-sentient stuff like fish and birds *can* cross the barrier - Khalen wants the Jongoscion quarrantined; not starving to death.

* Dolphins are unable to enter or leave the Sea of Jongo. After all, the purpose of the barrier is to prevent the Jongoscion growing in numbers. So why Khalen can't & won't stop them breeding, he can at least prevent them from encouraging other dolphins to embrace Jongo's gift.

* The barrier does not affect the movements or activities of those inside - it only prevents them from leaving the Sea of Jongo.

* Should Khalen discover the Jongoscion at Salus, he will attempt put them inside the Sea of Jongo somehow.

Khalen's Grimoire:Chains of Bondage - This spell summons a length of chain from the realm of Torment to attempt to bind the target. The chain will then attempt to drag its victim through its summoning portal and into the realm of Torment.

Confessor's Circle - Summons a column of light which forms an impassable barrier around two people. beneath them is an aperture that slowly opens each time a lie is told. Should three lies be spoken, both victims are dragged into the realm of Torment. Each person can ask three questions of the other. Once both sets of questions have been answered, the barrier lifts and the spell ends.

Bryn
2013-01-16, 10:02 AM
Ascension Quest Index
{table=head]Character|Player|Ascension Posts|Domain gained|Artefact|Total Words
Aerin|Armin|[1] (http://www.giantitp.com/forums/showpost.php?p=12742075&postcount=158) [2] (http://www.giantitp.com/forums/showpost.php?p=12745950&postcount=169)|-|-|3478
Jongo|Gengy|[1] (http://www.giantitp.com/forums/showpost.php?p=12743134&postcount=159) [2] (http://www.giantitp.com/forums/showpost.php?p=12748761&postcount=176) [3] (http://www.giantitp.com/forums/showpost.php?p=12754804&postcount=192) [4] (http://www.giantitp.com/forums/showpost.php?p=12762050&postcount=199) [5] (http://www.giantitp.com/forums/showpost.php?p=12769420&postcount=206) [6] (http://www.giantitp.com/forums/showpost.php?p=12779534&postcount=222)|Chaos|Band of Chaos|8430
Fayruz|Raz Fox|[1] (http://www.giantitp.com/forums/showpost.php?p=12744354&postcount=160) [2] (http://www.giantitp.com/forums/showpost.php?p=12750246&postcount=179) [3] (http://www.giantitp.com/forums/showpost.php?p=12753945&postcount=188) [4] (http://www.giantitp.com/forums/showpost.php?p=12760136&postcount=195) [5] (http://www.giantitp.com/forums/showpost.php?p=12767590&postcount=203) [6] (http://www.giantitp.com/forums/showpost.php?p=12775747&postcount=215) [7] (http://www.giantitp.com/forums/showpost.php?p=12779105&postcount=220) [8] (http://www.giantitp.com/forums/showpost.php?p=12782551&postcount=228) [9] (http://www.giantitp.com/forums/showpost.php?p=12785460&postcount=231) 10 (http://www.giantitp.com/forums/showpost.php?p=12798999&postcount=256)|Healing|The Amulet of the River|15936
The Weaver|THEChanger|[1] (http://www.giantitp.com/forums/showpost.php?p=12744731&postcount=161) [2] (http://www.giantitp.com/forums/showpost.php?p=12753853&postcount=187) [3] (http://www.giantitp.com/forums/showpost.php?p=12780207&postcount=224) [4] (http://www.giantitp.com/forums/showpost.php?p=12869100&postcount=326) [5] (http://www.giantitp.com/forums/showpost.php?p=12869126&postcount=327)|Dreams|Reavew-na's Eye|6065
Haramhold|shorewood|[1] (http://www.giantitp.com/forums/showpost.php?p=12745035&postcount=162) [2] (http://www.giantitp.com/forums/showpost.php?p=12747346&postcount=173) [3] (http://www.giantitp.com/forums/showpost.php?p=12747486&postcount=174) [4] (http://www.giantitp.com/forums/showpost.php?p=12750711&postcount=180) [5] (http://www.giantitp.com/forums/showpost.php?p=12752497&postcount=185)|Craft|The Crystal of Inner Light|7821
Faden|Jade Tarem|[1] (http://www.giantitp.com/forums/showpost.php?p=12745343&postcount=163) [2] (http://www.giantitp.com/forums/showpost.php?p=12745350&postcount=164) [3] (http://www.giantitp.com/forums/showpost.php?p=12745384&postcount=166) [4] (http://www.giantitp.com/forums/showpost.php?p=12745396&postcount=167) [5] (http://www.giantitp.com/forums/showpost.php?p=12745423&postcount=168)|Magic|Ego and Id|11588
Frellon|Antimatter101|[1] (http://www.giantitp.com/forums/showpost.php?p=12745378&postcount=165) [2] (http://www.giantitp.com/forums/showpost.php?p=12746522&postcount=172) [3] (http://www.giantitp.com/forums/showpost.php?p=12750731&postcount=181) [4] (http://www.giantitp.com/forums/showpost.php?p=12751267&postcount=182) [5] (http://www.giantitp.com/forums/showpost.php?p=12753509&postcount=186) [6] (http://www.giantitp.com/forums/showpost.php?p=12773667&postcount=210) [7] (http://www.giantitp.com/forums/showpost.php?p=12778438&postcount=216) [8] (http://www.giantitp.com/forums/showpost.php?p=12780110&postcount=223) [9] (http://www.giantitp.com/forums/showpost.php?p=12785167&postcount=230) [10] (http://www.giantitp.com/forums/showpost.php?p=12785489&postcount=232) [11] (http://www.giantitp.com/forums/showpost.php?p=12786960&postcount=235)|Honor|The Sword of Heroes|12038
Avyra|hi-mi-tsu|[1] (http://www.giantitp.com/forums/showpost.php?p=12746201&postcount=170) [2] (http://www.giantitp.com/forums/showpost.php?p=12754436&postcount=190) [3] (http://www.giantitp.com/forums/showpost.php?p=12767296&postcount=202) [4] (http://www.giantitp.com/forums/showpost.php?p=12792144&postcount=242)|Death|?|3792
Lossethir|Nefarion Xid|[1] (http://www.giantitp.com/forums/showpost.php?p=12746311&postcount=171) [2] (http://www.giantitp.com/forums/showpost.php?p=12790058&postcount=239) [3] (http://www.giantitp.com/forums/showpost.php?p=12796059&postcount=250) [4] (http://www.giantitp.com/forums/showpost.php?p=12834740&postcount=313)|Winter|Bakoshka's Coat|2102
Dasque|daelrog|[1] (http://www.giantitp.com/forums/showpost.php?p=12748407&postcount=175) [2] (http://www.giantitp.com/forums/showpost.php?p=12760609&postcount=196) [3] (http://www.giantitp.com/forums/showpost.php?p=12766603&postcount=201) [4] (http://www.giantitp.com/forums/showpost.php?p=12774219&postcount=211) [5] (http://www.giantitp.com/forums/showpost.php?p=12779026&postcount=219) [6] (http://www.giantitp.com/forums/showpost.php?p=12797440&postcount=253)|Light|Strand of True Light|5001
Contragh|Tychris1|[1] (http://www.giantitp.com/forums/showpost.php?p=12749321&postcount=177) [2] (http://www.giantitp.com/forums/showpost.php?p=12786249&postcount=234) [3] (http://www.giantitp.com/forums/showpost.php?p=12913915&postcount=362) [4] (http://www.giantitp.com/forums/showpost.php?p=12963708&postcount=412)|Domination|The Dark Halo|9008
Khalen-Het|The Succubus|[1] (http://www.giantitp.com/forums/showpost.php?p=12749398&postcount=178) [2] (http://www.giantitp.com/forums/showpost.php?p=12768478&postcount=205) [3] (http://www.giantitp.com/forums/showpost.php?p=12774542&postcount=213) [4] (http://www.giantitp.com/forums/showpost.php?p=12778701&postcount=218)|Law|-|3433
Aramar|Demidos|[1] (http://www.giantitp.com/forums/showpost.php?p=12751299&postcount=183) [2] (http://www.giantitp.com/forums/showpost.php?p=12754594&postcount=191) [3] (http://www.giantitp.com/forums/showpost.php?p=12787192&postcount=237) [4] (http://www.giantitp.com/forums/showpost.php?p=12810194&postcount=280) [5] (http://www.giantitp.com/forums/showpost.php?p=12835248&postcount=315)|Hunting|Bazatak, the silver torc|6764
Kalandor|Erik Vale|[1] (http://www.giantitp.com/forums/showpost.php?p=12751783&postcount=184) [2] (http://www.giantitp.com/forums/showpost.php?p=12753963&postcount=189) [3] (http://www.giantitp.com/forums/showpost.php?p=12765810&postcount=200) [4] (http://www.giantitp.com/forums/showpost.php?p=12772377&postcount=208) [5] (http://www.giantitp.com/forums/showpost.php?p=12773108&postcount=209) [6] (http://www.giantitp.com/forums/showpost.php?p=12779413&postcount=221) [7] (http://www.giantitp.com/forums/showpost.php?p=12783739&postcount=229)|Travel|The Traveller’s Stave|6124
Carolinus|Ladorak|[1] (http://www.giantitp.com/forums/showpost.php?p=12757609&postcount=193) [2] (http://www.giantitp.com/forums/showpost.php?p=12770122&postcount=207) [3] (http://www.giantitp.com/forums/showpost.php?p=12781723&postcount=226)|Protection|Black Buttress|9732
Shirvan|VonDoom|[1] (http://www.giantitp.com/forums/showpost.php?p=12757656&postcount=194) [2] (http://www.giantitp.com/forums/showpost.php?p=12774344&postcount=212) [3] (http://www.giantitp.com/forums/showpost.php?p=12781350&postcount=225) [4] (http://www.giantitp.com/forums/showpost.php?p=12781972&postcount=227) [5] (http://www.giantitp.com/forums/showpost.php?p=12921208&postcount=378)|Pride|?|3652
Rumel|DoomHat|[1] (http://www.giantitp.com/forums/showpost.php?p=12761329&postcount=197) Sketch of remainder (http://www.giantitp.com/forums/showpost.php?p=12797117&postcount=621)|-|-|461
Nieve|The_Snark|[1] (http://www.giantitp.com/forums/showpost.php?p=12761581&postcount=198) [2] (http://www.giantitp.com/forums/showpost.php?p=12774622&postcount=214) [3] (http://www.giantitp.com/forums/showpost.php?p=12798085&postcount=255) [4] (http://www.giantitp.com/forums/showpost.php?p=12823764&postcount=304) [5] (http://www.giantitp.com/forums/showpost.php?p=12834957&postcount=314) [6] (http://www.giantitp.com/forums/showpost.php?p=12839659&postcount=319) [7] (http://www.giantitp.com/forums/showpost.php?p=12898507&postcount=338) [8] (http://www.giantitp.com/forums/showpost.php?p=12913915&postcount=362) [9] (http://www.giantitp.com/forums/showpost.php?p=12926736&postcount=384) 10 (http://www.giantitp.com/forums/showpost.php?p=12949715&postcount=407)|War|-|8109
Brandis|KiCowboy|[1] (http://www.giantitp.com/forums/showpost.php?p=12768405&postcount=204) [2] (http://www.giantitp.com/forums/showpost.php?p=12792477&postcount=243) [3] (http://www.giantitp.com/forums/showpost.php?p=12794018&postcount=246) [4] (http://www.giantitp.com/forums/showpost.php?p=12797917&postcount=254) [5] (http://www.giantitp.com/forums/showpost.php?p=12810654&postcount=282)|Celebration|?|10653
Llassar|Tectonic Robot|[1] (http://www.giantitp.com/forums/showpost.php?p=12778463&postcount=217) [2] (http://www.giantitp.com/forums/showpost.php?p=12796003&postcount=249) [3] (http://www.giantitp.com/forums/showpost.php?p=12796059&postcount=250) [4] (http://www.giantitp.com/forums/showpost.php?p=12936959&postcount=395) [5] (http://www.giantitp.com/forums/showpost.php?p=12967713&postcount=434)|Community|?|2681
Roselia|BladeofObliviom|[1] (http://www.giantitp.com/forums/showpost.php?p=12806485&postcount=271) [2] (http://www.giantitp.com/forums/showpost.php?p=12812064&postcount=284) [3] (http://www.giantitp.com/forums/showpost.php?p=12816871&postcount=299) [4] (http://www.giantitp.com/forums/showpost.php?p=12816919&postcount=300) [5] (http://www.giantitp.com/forums/showpost.php?p=12822487&postcount=303)|Deception|The Eye of Delusion|3435
Sonata|Kasanip|[1] (http://www.giantitp.com/forums/showpost.php?p=12894077&postcount=335) [2] (http://www.giantitp.com/forums/showpost.php?p=12905308&postcount=346) [3] (http://www.giantitp.com/forums/showpost.php?p=12909368&postcount=355) [4] (http://www.giantitp.com/forums/showpost.php?p=12914400&postcount=364) [5] (http://www.giantitp.com/forums/showpost.php?p=12920808&postcount=377)|Rain|The Rainbow Crown|6630
Torvaag|Grimsage Matt|[1] (http://www.giantitp.com/forums/showpost.php?p=13857650&postcount=705) [2]* (http://www.giantitp.com/forums/showpost.php?p=13860308&postcount=707) [3] (http://www.giantitp.com/forums/showpost.php?p=13860552&postcount=708) [4]* (http://www.giantitp.com/forums/showpost.php?p=13860733&postcount=710) [5] (http://www.giantitp.com/forums/showpost.php?p=13861033&postcount=712) [6]* (http://www.giantitp.com/forums/showpost.php?p=13862904&postcount=714) [7] (http://www.giantitp.com/forums/showpost.php?p=13863127&postcount=717) [8]* (http://www.giantitp.com/forums/showpost.php?p=13863209&postcount=718) [9] (http://www.giantitp.com/forums/showpost.php?p=13863284&postcount=719) [10]* (http://www.giantitp.com/forums/showpost.php?p=13863671&postcount=720) [11] (http://www.giantitp.com/forums/showpost.php?p=13863996&postcount=722) [12]† (http://www.giantitp.com/forums/showpost.php?p=13866087&postcount=728) [13] (http://www.giantitp.com/forums/showpost.php?p=13866208&postcount=729) [14]† (http://www.giantitp.com/forums/showpost.php?p=13870803&postcount=736) [15] (http://www.giantitp.com/forums/showpost.php?p=13871252&postcount=739) [16]† (http://www.giantitp.com/forums/showpost.php?p=13875597&postcount=742) [17] (http://www.giantitp.com/forums/showpost.php?p=13875729&postcount=744) [18]† (http://www.giantitp.com/forums/showpost.php?p=13877263&postcount=747) [19] (http://www.giantitp.com/forums/showpost.php?p=13948192&postcount=786) [20]‡ (http://www.giantitp.com/forums/showpost.php?p=14026238&postcount=814) [21] (http://www.giantitp.com/forums/showpost.php?p=14026660&postcount=817) [22]‡ (http://www.giantitp.com/forums/showpost.php?p=14063676&postcount=865) [23] (http://www.giantitp.com/forums/showpost.php?p=14064532&postcount=867) [24]‡ (http://www.giantitp.com/forums/showpost.php?p=14116680&postcount=887)|Earth|The Deepcore Stave|7783
Vorax|Vesth|[1] (http://www.giantitp.com/forums/showpost.php?p=13862968&postcount=716) [2] (http://www.giantitp.com/forums/showpost.php?p=13894663&postcount=763) [3] (http://www.giantitp.com/forums/showpost.php?p=13947957&postcount=785)|?|?|1728
Saluko|mystic1110|[1] (http://www.giantitp.com/forums/showpost.php?p=13868737&postcount=735) [2] (http://www.giantitp.com/forums/showpost.php?p=13870986&postcount=738) [3] (http://www.giantitp.com/forums/showpost.php?p=13874479&postcount=741) [4] (http://www.giantitp.com/forums/showpost.php?p=13881228&postcount=751) [5] (http://www.giantitp.com/forums/showpost.php?p=13906373&postcount=766)|Loyalty|Collar?|3584
Jethro|TechnOkami|[1] (http://www.giantitp.com/forums/showpost.php?p=13884850&postcount=754) [2] (http://www.giantitp.com/forums/showpost.php?p=13951498&postcount=787) [3] (http://www.giantitp.com/forums/showpost.php?p=13988884&postcount=799) [4] (http://www.giantitp.com/forums/showpost.php?p=14013350&postcount=806) [5]§ (http://www.giantitp.com/forums/showpost.php?p=14051518&postcount=849) [6] (http://www.giantitp.com/forums/showpost.php?p=14051848&postcount=851) [7]§ (http://www.giantitp.com/forums/showpost.php?p=14098386&postcount=878) [8] (http://www.giantitp.com/forums/showpost.php?p=14100572&postcount=879) [9]§ (http://www.giantitp.com/forums/showpost.php?p=14133206&postcount=900) [10] (http://www.giantitp.com/forums/showpost.php?p=14147402&postcount=903) [11]§ (http://www.giantitp.com/forums/showpost.php?p=14185303&postcount=910)|?|The Lantern of Twilight|5034
Khrith|Mabn|[1] (http://www.giantitp.com/forums/showpost.php?p=13902412&postcount=764) [2] (http://www.giantitp.com/forums/showpost.php?p=13937031&postcount=778) [3] (http://www.giantitp.com/forums/showpost.php?p=13942651&postcount=782)|?|?|1681
Ouran|HalfTangible|[1] (http://www.giantitp.com/forums/showpost.php?p=13905298&postcount=765) [2] (http://www.giantitp.com/forums/showpost.php?p=13988214&postcount=798) [3] (http://www.giantitp.com/forums/showpost.php?p=14036525&postcount=839) [4] (http://www.giantitp.com/forums/showpost.php?p=14059708&postcount=860) [5] (http://www.giantitp.com/forums/showpost.php?p=14104044&postcount=882) [6] (http://www.giantitp.com/forums/showpost.php?p=14121656&postcount=890)|Change|?|5599
Tell|Bryn|[1] (http://www.giantitp.com/forums/showpost.php?p=14192661&postcount=912)|?|?|2769
Revblenum|Xondoure||?|?|0[/table]
*Contributed by Gengy
†Contributed by THEChanger
‡Contributed by TheDarkDM
§Contributed by Tectonic Robot

A version with detailed word counts:
{table=head]Character|Player|Ascension posts (words)|Domain gained|Artefact|Total Words
Aerin|Armin|[1] (http://www.giantitp.com/forums/showpost.php?p=12742075&postcount=158) (2625) [2] (http://www.giantitp.com/forums/showpost.php?p=12745950&postcount=169) (853)|-|-|3478
Jongo|Gengy|[1] (http://www.giantitp.com/forums/showpost.php?p=12743134&postcount=159) (546) [2] (http://www.giantitp.com/forums/showpost.php?p=12748761&postcount=176) (1582) [3] (http://www.giantitp.com/forums/showpost.php?p=12754804&postcount=192) (1536) [4] (http://www.giantitp.com/forums/showpost.php?p=12762050&postcount=199) (1600) [5] (http://www.giantitp.com/forums/showpost.php?p=12769420&postcount=206) (2423) [6] (http://www.giantitp.com/forums/showpost.php?p=12779534&postcount=222) (743)|Chaos|Band of Chaos|8430
Fayruz|Raz Fox|[1] (http://www.giantitp.com/forums/showpost.php?p=12744354&postcount=160) (1038) [2] (http://www.giantitp.com/forums/showpost.php?p=12750246&postcount=179) (1198) [3] (http://www.giantitp.com/forums/showpost.php?p=12753945&postcount=188) (2629) [4] (http://www.giantitp.com/forums/showpost.php?p=12760136&postcount=195) (388) [5] (http://www.giantitp.com/forums/showpost.php?p=12767590&postcount=203) (1454) [6] (http://www.giantitp.com/forums/showpost.php?p=12775747&postcount=215) (1146) [7] (http://www.giantitp.com/forums/showpost.php?p=12779105&postcount=220) (1924) [8] (http://www.giantitp.com/forums/showpost.php?p=12782551&postcount=228) (1712) [9] (http://www.giantitp.com/forums/showpost.php?p=12785460&postcount=231) (2800) 10 (http://www.giantitp.com/forums/showpost.php?p=12798999&postcount=256) (1647)|Healing|The Amulet of the River|15936
The Weaver|THEChanger|[1] (http://www.giantitp.com/forums/showpost.php?p=12744731&postcount=161) (1142) [2] (http://www.giantitp.com/forums/showpost.php?p=12753853&postcount=187) (1267) [3] (http://www.giantitp.com/forums/showpost.php?p=12780207&postcount=224) (959) [4] (http://www.giantitp.com/forums/showpost.php?p=12869100&postcount=326) (1367) [5] (http://www.giantitp.com/forums/showpost.php?p=12869126&postcount=327) (1330)|Dreams|Reavew-na's Eye|6065
Haramhold|shorewood|[1] (http://www.giantitp.com/forums/showpost.php?p=12745035&postcount=162) (1497) [2] (http://www.giantitp.com/forums/showpost.php?p=12747346&postcount=173) (1763) [3] (http://www.giantitp.com/forums/showpost.php?p=12747486&postcount=174) (1297) [4] (http://www.giantitp.com/forums/showpost.php?p=12750711&postcount=180) (1281) [5] (http://www.giantitp.com/forums/showpost.php?p=12752497&postcount=185) (1963)|Craft|The Crystal of Inner Light|7821
Faden|Jade Tarem|[1] (http://www.giantitp.com/forums/showpost.php?p=12745343&postcount=163) (580) [2] (http://www.giantitp.com/forums/showpost.php?p=12745350&postcount=164) (1524) [3] (http://www.giantitp.com/forums/showpost.php?p=12745384&postcount=166) (1665) [4] (http://www.giantitp.com/forums/showpost.php?p=12745396&postcount=167) (2523) [5] (http://www.giantitp.com/forums/showpost.php?p=12745423&postcount=168) (5296)|Magic|Ego and Id|11588
Frellon|Antimatter101|[1] (http://www.giantitp.com/forums/showpost.php?p=12745378&postcount=165) (1085) [2] (http://www.giantitp.com/forums/showpost.php?p=12746522&postcount=172) (923) [3] (http://www.giantitp.com/forums/showpost.php?p=12750731&postcount=181) (789) [4] (http://www.giantitp.com/forums/showpost.php?p=12751267&postcount=182) (711) [5] (http://www.giantitp.com/forums/showpost.php?p=12753509&postcount=186) (1119) [6] (http://www.giantitp.com/forums/showpost.php?p=12773667&postcount=210) (1119) [7] (http://www.giantitp.com/forums/showpost.php?p=12778438&postcount=216) (1168) [8] (http://www.giantitp.com/forums/showpost.php?p=12780110&postcount=223) (592) [9] (http://www.giantitp.com/forums/showpost.php?p=12785167&postcount=230) (907) [10] (http://www.giantitp.com/forums/showpost.php?p=12785489&postcount=232) (1053) [11] (http://www.giantitp.com/forums/showpost.php?p=12786960&postcount=235) (2572)|Honor|The Sword of Heroes|12038
Avyra|hi-mi-tsu|[1] (http://www.giantitp.com/forums/showpost.php?p=12746201&postcount=170) (325) [2] (http://www.giantitp.com/forums/showpost.php?p=12754436&postcount=190) (766) [3] (http://www.giantitp.com/forums/showpost.php?p=12767296&postcount=202) (882) [4] (http://www.giantitp.com/forums/showpost.php?p=12792144&postcount=242) (1819)|Death|?|3792
Lossethir|Nefarion Xid|[1] (http://www.giantitp.com/forums/showpost.php?p=12746311&postcount=171) (237) [2] (http://www.giantitp.com/forums/showpost.php?p=12790058&postcount=239) (509) [3] (http://www.giantitp.com/forums/showpost.php?p=12796059&postcount=250) (1086) [4] (http://www.giantitp.com/forums/showpost.php?p=12834740&postcount=313) (270)|Winter|Bakoshka's Coat|2102
Dasque|daelrog|[1] (http://www.giantitp.com/forums/showpost.php?p=12748407&postcount=175) (742) [2] (http://www.giantitp.com/forums/showpost.php?p=12760609&postcount=196) (760) [3] (http://www.giantitp.com/forums/showpost.php?p=12766603&postcount=201) (820) [4] (http://www.giantitp.com/forums/showpost.php?p=12774219&postcount=211) (771) [5] (http://www.giantitp.com/forums/showpost.php?p=12779026&postcount=219) (1558) [6] (http://www.giantitp.com/forums/showpost.php?p=12797440&postcount=253) (350)|Light|Strand of True Light|5001
Contragh|Tychris1|[1] (http://www.giantitp.com/forums/showpost.php?p=12749321&postcount=177) (1723) [2] (http://www.giantitp.com/forums/showpost.php?p=12786249&postcount=234) (1136) [3] (http://www.giantitp.com/forums/showpost.php?p=12913915&postcount=362) (3071) [4] (http://www.giantitp.com/forums/showpost.php?p=12963708&postcount=412) (3078)|Domination|The Dark Halo|9008
Khalen-Het|The Succubus|[1] (http://www.giantitp.com/forums/showpost.php?p=12749398&postcount=178) (519) [2] (http://www.giantitp.com/forums/showpost.php?p=12768478&postcount=205) (920) [3] (http://www.giantitp.com/forums/showpost.php?p=12774542&postcount=213) (1026) [4] (http://www.giantitp.com/forums/showpost.php?p=12778701&postcount=218) (968)|Law|-|3433
Aramar|Demidos|[1] (http://www.giantitp.com/forums/showpost.php?p=12751299&postcount=183) (1949) [2] (http://www.giantitp.com/forums/showpost.php?p=12754594&postcount=191) (1916) [3] (http://www.giantitp.com/forums/showpost.php?p=12787192&postcount=237) (1027) [4] (http://www.giantitp.com/forums/showpost.php?p=12810194&postcount=280) (703) [5] (http://www.giantitp.com/forums/showpost.php?p=12835248&postcount=315) (1169)|Hunting|Bazatak, the silver torc|6764
Kalandor|Erik Vale|[1] (http://www.giantitp.com/forums/showpost.php?p=12751783&postcount=184) (263) [2] (http://www.giantitp.com/forums/showpost.php?p=12753963&postcount=189) (569) [3] (http://www.giantitp.com/forums/showpost.php?p=12765810&postcount=200) (798) [4] (http://www.giantitp.com/forums/showpost.php?p=12772377&postcount=208) (726) [5] (http://www.giantitp.com/forums/showpost.php?p=12773108&postcount=209) (707) [6] (http://www.giantitp.com/forums/showpost.php?p=12779413&postcount=221) (1827) [7] (http://www.giantitp.com/forums/showpost.php?p=12783739&postcount=229) (1234)|Travel|The Traveller’s Stave|6124
Carolinus|Ladorak|[1] (http://www.giantitp.com/forums/showpost.php?p=12757609&postcount=193) (2461) [2] (http://www.giantitp.com/forums/showpost.php?p=12770122&postcount=207) (3062) [3] (http://www.giantitp.com/forums/showpost.php?p=12781723&postcount=226) (4209)|Protection|Black Buttress|9732
Shirvan|VonDoom|[1] (http://www.giantitp.com/forums/showpost.php?p=12757656&postcount=194) (228) [2] (http://www.giantitp.com/forums/showpost.php?p=12774344&postcount=212) (491) [3] (http://www.giantitp.com/forums/showpost.php?p=12781350&postcount=225) (1324) [4] (http://www.giantitp.com/forums/showpost.php?p=12781972&postcount=227) (589) [5] (http://www.giantitp.com/forums/showpost.php?p=12921208&postcount=378) (1020)|Pride|?|3652
Rumel|DoomHat|[1] (http://www.giantitp.com/forums/showpost.php?p=12761329&postcount=197) (461) Sketch of remainder (http://www.giantitp.com/forums/showpost.php?p=12797117&postcount=621)|-|-|461
Nieve|The_Snark|[1] (http://www.giantitp.com/forums/showpost.php?p=12761581&postcount=198) (391) [2] (http://www.giantitp.com/forums/showpost.php?p=12774622&postcount=214) (1082) [3] (http://www.giantitp.com/forums/showpost.php?p=12798085&postcount=255) (1080) [4] (http://www.giantitp.com/forums/showpost.php?p=12823764&postcount=304) (764) [5] (http://www.giantitp.com/forums/showpost.php?p=12834957&postcount=314) (817) [6] (http://www.giantitp.com/forums/showpost.php?p=12839659&postcount=319) (629) [7] (http://www.giantitp.com/forums/showpost.php?p=12898507&postcount=338) (1082) [8] (http://www.giantitp.com/forums/showpost.php?p=12913915&postcount=362) (1174) [9] (http://www.giantitp.com/forums/showpost.php?p=12926736&postcount=384) (433) 10 (http://www.giantitp.com/forums/showpost.php?p=12949715&postcount=407) (657)|War|-|8109
Brandis|KiCowboy|[1] (http://www.giantitp.com/forums/showpost.php?p=12768405&postcount=204) (2072) [2] (http://www.giantitp.com/forums/showpost.php?p=12792477&postcount=243) (2087) [3] (http://www.giantitp.com/forums/showpost.php?p=12794018&postcount=246) (1265) [4] (http://www.giantitp.com/forums/showpost.php?p=12797917&postcount=254) (3062) [5] (http://www.giantitp.com/forums/showpost.php?p=12810654&postcount=282) (2167)|Celebration|?|10653
Llassar|Tectonic Robot|[1] (http://www.giantitp.com/forums/showpost.php?p=12778463&postcount=217) (213) [2] (http://www.giantitp.com/forums/showpost.php?p=12796003&postcount=249) (274) [3] (http://www.giantitp.com/forums/showpost.php?p=12796059&postcount=250) (389) [4] (http://www.giantitp.com/forums/showpost.php?p=12936959&postcount=395) (957) [5] (http://www.giantitp.com/forums/showpost.php?p=12967713&postcount=434) (848)|Community|?|2681
Roselia|BladeofObliviom|[1] (http://www.giantitp.com/forums/showpost.php?p=12806485&postcount=271) (409) [2] (http://www.giantitp.com/forums/showpost.php?p=12812064&postcount=284) (629) [3] (http://www.giantitp.com/forums/showpost.php?p=12816871&postcount=299) (908) [4] (http://www.giantitp.com/forums/showpost.php?p=12816919&postcount=300) (592) [5] (http://www.giantitp.com/forums/showpost.php?p=12822487&postcount=303) (897)|Deception|The Eye of Delusion|3435
Sonata|Kasanip|[1] (http://www.giantitp.com/forums/showpost.php?p=12894077&postcount=335) (679) [2] (http://www.giantitp.com/forums/showpost.php?p=12905308&postcount=346) (997) [3] (http://www.giantitp.com/forums/showpost.php?p=12909368&postcount=355) (1553) [4] (http://www.giantitp.com/forums/showpost.php?p=12914400&postcount=364) (1408) [5] (http://www.giantitp.com/forums/showpost.php?p=12920808&postcount=377) (1993)|Rain|The Rainbow Crown|6630
Torvaag|Grimsage Matt|[1] (http://www.giantitp.com/forums/showpost.php?p=13857650&postcount=705) (515) [2]* (http://www.giantitp.com/forums/showpost.php?p=13860308&postcount=707) (1262) [3] (http://www.giantitp.com/forums/showpost.php?p=13860552&postcount=708) (600) [4]* (http://www.giantitp.com/forums/showpost.php?p=13860733&postcount=710) (562) [5] (http://www.giantitp.com/forums/showpost.php?p=13861033&postcount=712) (257) [6]* (http://www.giantitp.com/forums/showpost.php?p=13862904&postcount=714) (173) [7] (http://www.giantitp.com/forums/showpost.php?p=13863127&postcount=717) (65) [8]* (http://www.giantitp.com/forums/showpost.php?p=13863209&postcount=718) (141) [9] (http://www.giantitp.com/forums/showpost.php?p=13863284&postcount=719) (67) [10]* (http://www.giantitp.com/forums/showpost.php?p=13863671&postcount=720) (251) [11] (http://www.giantitp.com/forums/showpost.php?p=13863996&postcount=722) (189) [12]† (http://www.giantitp.com/forums/showpost.php?p=13866087&postcount=728) (186) [13] (http://www.giantitp.com/forums/showpost.php?p=13866208&postcount=729) (128) [14]† (http://www.giantitp.com/forums/showpost.php?p=13870803&postcount=736) (325) [15] (http://www.giantitp.com/forums/showpost.php?p=13871252&postcount=739) (265) [16]† (http://www.giantitp.com/forums/showpost.php?p=13875597&postcount=742) (185) [17] (http://www.giantitp.com/forums/showpost.php?p=13875729&postcount=744) (303) [18]† (http://www.giantitp.com/forums/showpost.php?p=13877263&postcount=747) (432) [19] (http://www.giantitp.com/forums/showpost.php?p=13948192&postcount=786) (550) [20]‡ (http://www.giantitp.com/forums/showpost.php?p=14026238&postcount=814) (106) [21] (http://www.giantitp.com/forums/showpost.php?p=14026660&postcount=817) (453) [22]‡ (http://www.giantitp.com/forums/showpost.php?p=14063676&postcount=865) (205) [23] (http://www.giantitp.com/forums/showpost.php?p=14064532&postcount=867) (270) [24]‡ (http://www.giantitp.com/forums/showpost.php?p=14116680&postcount=887) (293)|Earth|The Deepcore Stave|7783
Vorax|Vesth|[1] (http://www.giantitp.com/forums/showpost.php?p=13862968&postcount=716) (1020) [2] (http://www.giantitp.com/forums/showpost.php?p=13894663&postcount=763) (315) [3] (http://www.giantitp.com/forums/showpost.php?p=13947957&postcount=785) (393)|?|?|1728
Saluko|mystic1110|[1] (http://www.giantitp.com/forums/showpost.php?p=13868737&postcount=735) (497) [2] (http://www.giantitp.com/forums/showpost.php?p=13870986&postcount=738) (649) [3] (http://www.giantitp.com/forums/showpost.php?p=13874479&postcount=741) (697) [4] (http://www.giantitp.com/forums/showpost.php?p=13881228&postcount=751) (576) [5] (http://www.giantitp.com/forums/showpost.php?p=13906373&postcount=766) (1165)|Loyalty|Collar?|3584
Jethro|TechnOkami|[1] (http://www.giantitp.com/forums/showpost.php?p=13884850&postcount=754) (1228) [2] (http://www.giantitp.com/forums/showpost.php?p=13951498&postcount=787) (867) [3] (http://www.giantitp.com/forums/showpost.php?p=13988884&postcount=799) (981) [4] (http://www.giantitp.com/forums/showpost.php?p=14013350&postcount=806) (714) [5]§ (http://www.giantitp.com/forums/showpost.php?p=14051518&postcount=849) (81) [6] (http://www.giantitp.com/forums/showpost.php?p=14051848&postcount=851) (295) [7]§ (http://www.giantitp.com/forums/showpost.php?p=14098386&postcount=878) (246) [8] (http://www.giantitp.com/forums/showpost.php?p=14100572&postcount=879) (129) [9]§ (http://www.giantitp.com/forums/showpost.php?p=14133206&postcount=900) (44) [10] (http://www.giantitp.com/forums/showpost.php?p=14147402&postcount=903) (236) [11]§ (http://www.giantitp.com/forums/showpost.php?p=14185303&postcount=910) (213)|?|The Lantern of Twilight|5034
Khrith|Mabn|[1] (http://www.giantitp.com/forums/showpost.php?p=13902412&postcount=764) (566) [2] (http://www.giantitp.com/forums/showpost.php?p=13937031&postcount=778) (664) [3] (http://www.giantitp.com/forums/showpost.php?p=13942651&postcount=782) (451)|?|?|1681
Ouran|HalfTangible|[1] (http://www.giantitp.com/forums/showpost.php?p=13905298&postcount=765) (764) [2] (http://www.giantitp.com/forums/showpost.php?p=13988214&postcount=798) (708) [3] (http://www.giantitp.com/forums/showpost.php?p=14036525&postcount=839) (309) [4] (http://www.giantitp.com/forums/showpost.php?p=14059708&postcount=860) (296) [5] (http://www.giantitp.com/forums/showpost.php?p=14104044&postcount=882) (970) [6] (http://www.giantitp.com/forums/showpost.php?p=14121656&postcount=890) (2552)|Change|?|5599
Tell|Bryn|[1] (http://www.giantitp.com/forums/showpost.php?p=14192661&postcount=912) (2769)|?|?|2769
Revblenum|Xondoure||?|?|0[/table]
*Contributed by Gengy
†Contributed by THEChanger
‡Contributed by TheDarkDM
§Contributed by Tectonic Robot

On the size of the Disk
Image with scale Earth:
http://i.imgur.com/aVutv.png
Landmass areas in terms of various real landmasses:
{table=head]|Area/pixels|Area/km2|Area/Earth|Area/USA|Area/Australia|Area/Mexico|Area/China
A|8.77e+003|1.35e+008|0.265|14|17.6|68.7|14.1
B|201|3.09e+006|0.00607|0.321|0.402|1.57|0.322
C|136|2.09e+006|0.0041|0.217|0.272|1.07|0.218
D|253|3.89e+006|0.00763|0.404|0.506|1.98|0.406
E|350|5.39e+006|0.0106|0.559|0.701|2.74|0.561
F|68|1.05e+006|0.00205|0.109|0.136|0.533|0.109
G|127|1.95e+006|0.00383|0.203|0.254|0.995|0.204
H|269|4.14e+006|0.00812|0.43|0.539|2.11|0.431
I|2.95e+004|4.54e+008|0.891|47.2|59.1|231|47.3
J|305|4.69e+006|0.0092|0.487|0.611|2.39|0.489
K|736|1.13e+007|0.0222|1.18|1.47|5.77|1.18
L|1e+004|1.54e+008|0.303|16|20.1|78.6|16.1
M|89|1.37e+006|0.00269|0.142|0.178|0.697|0.143
N|5|7.69e+004|0.000151|0.00799|0.01|0.0392|0.00802
O|139|2.14e+006|0.00419|0.222|0.278|1.09|0.223
P|128|1.97e+006|0.00386|0.205|0.256|1|0.205
Q|280|4.31e+006|0.00845|0.447|0.561|2.19|0.449
R|512|7.88e+006|0.0154|0.818|1.02|4.01|0.821
S|1.17e+003|1.8e+007|0.0352|1.86|2.34|9.14|1.87
T|398|6.12e+006|0.012|0.636|0.797|3.12|0.638
U|1.59e+004|2.44e+008|0.479|25.4|31.8|124|25.5
V|1.65e+004|2.54e+008|0.498|26.4|33|129|26.4
W|2.43e+003|3.74e+007|0.0734|3.89|4.87|19.1|3.9
X|2.08e+004|3.2e+008|0.627|33.2|41.6|163|33.3
[/table]

Tell
Name: Tell
Domain: Wind
Abilities: Divine Athletics, Nature Affinity (limited to birds)
Themes: Athletic, impulsive messenger goddess; protector of islands; friend of birds.
Acts: 0/0/0 (not yet ascended)
Description:
Appearance (as deity):
Tell is bald, with an athletic build, dark skin and a messy scar on the left side of her face. She dresses in practical clothing, varying by climate but always purple-coloured and decorated prominently with a feather bought at a fair price from a local bird.

She is followed at most times by one of her seven owls.

Tell doesn’t often stand still, and punctuates her speech with dramatic gestures.

Characterisation:
Generally, Tell will be boastful and impulsive. She’ll probably get in fights purely by accident. If she’s annoyed with someone, she won’t hesitate to let them know, and once a challenge has been set, she won’t back down. Nonetheless, she firmly believes that most problems can be sorted out without violence, and is unlikely to hold a grudge. She has little familiarity with political complexities and prefers problems which accept a direct solution. She has a rough, but strong sense of fairness and may well get involved if she perceives an unfair trade.

Her seven owls, who would appear to be speaking only in hoots but are apparently intelligible to Tell, act to moderate her general impulsiveness.

Original submission (http://www.giantitp.com/forums/showpost.php?p=13955461&postcount=664) with now-abandoned plan of ascension quest.

Tell’s ascension quest will involve the gathering of various types of wind who are afraid they will lose their autonomy to the children of Baz'Auran. Tell steals the Divine Spark they are creating, and her efforts to set right this harm and redeem herself in the eyes of the wind establish her as an intermediary between the humans and the wind spirits with the power of the Spark. Or something like that.

Index of IC posts
Including posts relevant to Tell by Dark and the other players. Mi/Ma/Ce are remaining Acts and Ceremonies.
{table=head]Link|Author|Summary|Mi|Ma|Ce
-|-|-|0|0|0[/table]
Record of Acts and Ceremonies
{table=head]Post|Type|Effect
-|-|-[/table]
Interactions with other characters
{table=head]Character|Player|First encounter|Summary of Interactions
-|-|-|-[/table]

BladeofObliviom
2013-01-16, 10:19 AM
(Unfortunately, Roselia's profile was lost and I'm far too lazy to type it back up, since everyone here has a basic idea of what she's like anyway.)

Roselia (Deception 2)

ACTS:

Turn 1 acts: 3 Major, 3 Minor, 1 Ceremony
Turn 2 acts: 3 Major, 3 Minor, 1 Ceremony
Turn 3 acts: 3 Major, 3 Minor, 1 Ceremony
Chrismas Gift: 1 Major

School of Illusion: -2 Major Acts
Upped Deception Domain: -1 Major Act
Gained Warding Magic: -1 Major Act
Taught the Jongoscion: -1 Minor Act
Blessed the Jongoscion: -1 Minor Act

Final Count: 6 Major, 7 Minor, 3 Ceremonies


Abilities

Reality Manipulation
Sorcery (Illusion)
Warding Magic (Misdirection)

Raz_Fox
2013-01-16, 10:52 AM
Name: Fayruz.
Titles: The Maiden of Dusk, Fayruz Dragonslayer.
Domains: Healing (1).
Abilities: Divine Charm, Sorcery (Healing).
Themes: Princess of the White City, the Healer of Body and Soul, the Lover Who Sings.

Pre-Ascension:
One of the youngest of Baz'Auran's children, Fayruz was much more interested in those around her than studies of war or craftsmanship. She could hardly lift a sword, much less swing it at a training dummy, and certainly not at an instructor - her aim with a bow was atrocious, and she fared no better with the axe or the rapier, the long knife or the spear. No, she was not made for war. She did show some quiet aptitude in both crafting and magecraft, but displayed little interest in learning the secrets of both, despite her keen intellect.

Rather, where she could most often be found during her days in the White City was speaking with the spirits she loved, or with a sibling who needed her. If one of her siblings was depressed, she would just so happen to be nearby to cheer their spirits with a ballad of the harp she'd learned from Sonata, or an innocent smile that would brighten their day, or even - if necessary - a willing ear for troubles and a gentle shoulder to cry upon. And she genuinely loved them all. She loved Khalen-Het just as much as she loved Jongo, and she loved Sonata just as much as she loved Nieve, and was always happy to provide whatever is asked for. It was an innocent love, unlike the passionate affair between her brother Shirvan and her sister Nieve; some might even have questioned if she knew how to have sex, or that mortals did it to reproduce.

Girded in splendor, gold and turquoise and sapphires, her dark curls spilling down her shoulders, she was the beautiful trophy at Baz'Auran's left hand, his cupbearer and his harpist, chosen over Sonata for her gentle nature and her skill with the harp. She was as beautiful as Nieve but gentle where she was forceful, calm and patient where she was manic and energetic, and naive and trusting where her big sister was clever. Her innocence was both her strength and her weakness, the source of her beauty and the source of her irrelevance to Baz'Auran's great plans.

Post-Ascension:
Fayruz Dragonslayer, the Maiden of Dusk, is no longer a mere trophy at Baz'Auran's side, but has matured into a bringer of solace and healing, both from the ills of the body and the discontents of the soul. In a dark world, she seeks to bring light to the weak and the downtrodden, and to care for those who have been hurt by the forces of chaos and darkness. This task she takes on without expectation of reward, or even thought of how much it costs her in strength and time; the Maiden of Dusk still cares more for those around her than she does for herself.

She remains a regal figure, but instead of dressing herself in the gaudy finery that she wore in the White City, she wears the humble robes and veil of the fool, masking her pretty face and covering her wine-dark hair. She rarely rests, either, but continues to travel from place to place, wherever her balm is needed. She still refuses to fight, even against monsters or soldiers, and especially not against her siblings, although she will stand between them and those weaker than she is.

If she has a desire, it is that her siblings would live together in harmony, no matter their differences, and that they would all seek to alleviate the suffering of mankind. It is a dream that, unfortunately, may not be fulfilled, but she still hopes to guide her siblings as a daughter of Baz'Auran should, a light in the dusk to those who have lost their way.

Acts and Deeds:
Turn 0:
- United the feuding tribes of the Rocklands.
- Healed the Mother's wound, earning the talisman known as the Amulet of the River.
- Ascended at the baptism of the chieftains of the five tribes.

The Amulet of the River:
Once the poisoning spear of a foul Nuckelavee, the artifact known to the Fayheran simply as the Amulet of the River was taken up and reshaped by Fayruz, made into a magical artifact of purity and cleansing. It passed from the hands of the goddess to her consort, Saven, and from his hands to help heal the Scarred King, Gamesha Tekeza. When asked about its whereabouts several days after the Baptism at the Olm, where Fayruz made the tribes whole and mended their wounds, Gamesha told the goddess that he had 'given it to some folk who needed it more than me'. This, it is said, pleased Fayruz greatly.

It now is an elusive artifact, traveling from tribe to tribe. It has a knack for arriving just when it is needed, found in a hunter's pack or in a traded bundle of goods; some say the Amulet of the River itself seeks out filth and madness, so that it may be useful once more. It rarely stays in one place long, however – if it is not used within the day, it always is lost or misplaced, and woe betide the ones it came to help!

As Fayruz wielded it to make the river pure once more, so too does the Amulet of the River purify and make sweet any water which it is submerged fully in, and it has saved many a life by making even sea water wholesome for men to drink. As it healed Saven who had fought the Nuckelavee and been cursed by it with leprosy, so too does it purge leprosy from a leper's body, nevermore to return. And just as it was worn by the Scarred King, it will alleviate madness and bring solace to the troubled.

Turn 1:
- Established the Fayheran, whose seat is at the Olm, who spread out across the desert sands; from the northern copper mines and the western glass mines to the southern frontier they settled.
- Was assailed by the servants of the Puppeteer, which spilled black sand from their mouths; purified her brother, Kalandor, from the Puppeteer's taint.
2 MA - Taught her servants the Blessed Art of Fayruz.

The Blessed Art:
The Blessed Art is a magic with secrets passed down through songs from the White City, a magic that – like its greatest practitioners, the Kindly Ones – does not ever harm, but instead restores, purifies and heals. Its spells always exact a price from the mage, for his strength must flow from his soul into that which is not right to make it right once more. While this is merely temporary, a fatigue akin to a day's hard work or hard run that vanishes with surprising speed, it makes the practitioners of the Blessed Art often stereotyped as being weak and feminine.

The spells of purification not only clean disease and filth from wounds, but also make spoiled foods edible again and diseased water pure to drink – although it is said only the Amulet of the River can make the sea's water wholesome for men, for that is its pure nature, and the Blessed Art restores such things to their pure nature. The spells of restoration return vigor to the lame, sight and hearing to the blind and deaf, and make withered limbs whole again, returning men to their original pure state. The spells of healing, meanwhile, close wounds and knit flesh apart again, and return health even to those on the brink of death, if the mage is strong enough.

All of these are spells taught and cast through songs of the White City, given to mankind by the Maiden of the Dusk. They require the mage to touch whoever or whatever he wishes to affect, and to sing the proper song as he focuses his will on his subject. Without that touch or song, the spell will not work properly, although some have reported doing minor miracles without singing, simply through a pure will – a rare event, indeed.

The drawbacks of the Blessed Art, beyond the fatigue that makes casting spell after spell in quick succession a dangerous prospect, are that it can never be used to harm another, but for the blasphemous creatures of sickness and filth such as the ghouls or the walking dead – for their nature is in direct opposition to purity and health, which is the power of Fayruz wielded through the Blessed Art. Similarly, there are no spells of the Blessed Art which allow the mage to defend themselves in their weakness or their health.

The last weakness is often said, by the Kindly Ones, to be the greatest strength of the Blessed Art: to use it requires not only great will and strength, and the willingness to sacrifice one's own strength so another can be whole, but love. Those without love cannot grasp the true power of the songs of Fayruz, and cannot bring the power of the Blessed Art to bear. Some say it is because healing and purity cannot come about without love, and some say it is because mortals were taught the Blessed Art by Fayruz, who – of all the children of the White City – loved most and loved dearest.

Turn 2:
- Was deceived by her licentious sister, Elanna, and enslaved in the darkness of Uluuvatar, only to be rescued by Khalen-Het and her twin sister, Sonata.
- The Olm was assaulted by the barbarian and ghoul horde of the Ghoulking, who sought to break the Fayheran and conquer Fayruz's magic; only the three heroes of the Fayheran managed to stand before him, and slay him in the end.
2 ma - Established the three orders in her service: the Smiling Ones who are skilled in smithcraft and battle, the Artful Ones who are skilled in all the arts and traditions of the Fayheran, and the Kindly Ones who heal using the Blessed Art.
3 MA - Blessed the three heroes of the Fayheran - Gamesha, Saven and Shyreza - with Exarchhood. Gamesha has Divine Athletics, Saven has Sorcery: The Blessed Art, and Shyreza has Divine Inspiration.

The Orders:
Ever since their inception, the Orders of Fayruz have been bound together. They all seek to protect mortals – not just the people of the rocklands, ever since the famous Sermon of Teti upon the subject, but all mortals. They all seek to bring cures to the woes of mankind, whatever they may be. And they all have their own identifying marks, making them obvious to suspicious men. In addition, the three Orders work together at a very intimate level – for every Kindly One to heal and bring guidance, there is a Smiling One to protect them, and for every Smiling One, there is an Artful One to guide their hand.

The center of the Fayheran Orders – and not, it must be said, any offshoots that may have sprung up in foreign lands – is the Olm. It is here that apprentices to the three Orders are trained and taught the philosophy and practical teachings of the Orders, which together make up the closest thing that Fayruz Dragonslayer has to a church and clergy. From the Olm, companions are sent out, a Kindly One and a Smiling One and an Artful One, to walk the wild roads for a time and ply their trade wherever they go, until they return to the Olm to explain what they had done and seen in that time. The Orders, naturally, have a sympathetic connection with the Wanderers, and many a Wanderer has been saved by a Kindly One who happened to be traveling their way, or given an important story or message by an Artful One.

These are the identifying marks of the Kindly Ones: they have been given training in not only the Blessed Art, but also rigorous education on herbcraft and natural medicine, and in haggling with lost spirits and sinful men alike. The Kindly Ones can not only cure a sickness or close a wound through their songs, but they can – and will – use a tea made from the petals of a desert rose that they carry, or loose bandages and thorns to sew up a wound. Their skill with herblore makes them popular in remote camps, where they often are happy to trade tea-leaves and herbal remedies to cure small ills for provisions, to sustain them on their journey. They wear the uniform of their goddess, the fool's robes and mask, whether they be men or women, as well as a belt festooned with herb-pouches and purses. This is their constant garment, and they are rarely seen out of it. Before being inducted into the Order fully, and being assigned a guardian and boon companion, a Kindly One must swear an oath of pacifism and dedication to his sacred trust, to bring both healing and guidance to mankind, on the Name of Fayruz. This has no supernatural compulsion behind it, but the fact that Fayruz often teaches a prospective Kindly One at least once in their apprenticeship makes them less likely to break the oath. An even more pressing concern is that there is one who will watch the Kindly One, and will not be pleased should they break it.

These are the identifying marks of the Smiling Ones: they have been given training not only in hammercraft, the weapon with which their founder declared they would train with, but in brawling, knifecraft and slingcraft, so that they might never find themselves unable to defend their charge. They all wear warpaint to varying degrees, some painting smiles upon their faces in accordance with their name, and all tracing red lines across their faces to show their dedication to their order's founder; they leave their faces bare, whether men or women, as their founder did. They all carry hammers, and most a small assortment of other weapons. However, at the behest of their founder, the Smiling Ones know much more than merely the art of battle, though it is there that they are peerless among any in the rocklands. Their knives can be used not only as weapons but to work with skins and wood, and their slings are more often used for hunting than to crack open the skulls of their foe. And most famously of all, the Smiling Ones all know, to some extent, the art of the forge. Their great hammers are as much the blacksmith's tool as the warrior's weapon. The Smiling Ones, too, swear an oath on the Name of Fayruz, theirs to never let another harm their ward while they still draw breath, to defend the weak and the wounded with all of their strength, and to value peace above war.

These are the identifying marks of the Artful Ones: they carry a harp, the sacred instrument of Fayruz, and know not only the ballads composed by such great musicians as Sonata, Fayruz and Shyreza, but also merry tunes and sad requiems, and the dances that lift men's hearts as well as the dances that entrance women's hearts. Their cunning is not only in those arts, but also in weaving, in storytelling, and in matchmaking. All wear a sash with all the colors of the phoenix woven into its pattern in pale imitation of her majesty, to set them apart as the historians and the lovers; all carry a glass blade and a curved bow, in honor of Shyreza, who saved the lives of her blood-brothers in battle with but her sword and her bow. All, too, wear their hair long, and while the women veil themselves, the men go about without masks; in this way, all three orders trespass against the clothing of normal men and women.

The bonds between the three companions are often forged through fire; their travels together often teach them that their survival in the desert depends on how much they can trust their companions. Not all such companions are well-matched, however, but since Fayruz herself helps to choose them, clashes are few, and true tales of true camaraderie and romance between the healers, the warriors and the singers spring up in their wake. These stories have made offers to join the Orders very enticing and prestigious, although the invitations are rare and only extended to the extraordinary and the truly devoted. Becoming a Kindly One means giving up violence and one's own comfortable life to spend instead giving up their strength for others; becoming a Smiling One means giving up one's selfish concerns and instead spending one's life protecting another; becoming an Artful One means setting aside one's own story to pick up the thousand stories and secrets of one's people.

All are blessed by Fayruz, the tribes say, and they understand: one shows love through compassion unveiled, one shows love through strength restrained, one shows love through cunning tempered.

Turn 3:
To be continued...


And I will continue my affinity for Sea Green text with Fayruz.

HalfTangible
2013-01-16, 12:13 PM
Bryn did a recording of my most recent post in the 'Post your voice' thread.

'Tis glorious. And I don't know why.

Bryn
2013-01-16, 01:23 PM
why
Because you had a good idea for a thread and I don't have much text around which isn't mostly equations, and they don't sound so great read aloud :smalltongue: (The recording in question (http://vocaroo.com/i/s0Dp45Nte2tX))

Also, thank you. :smallredface:

(Speaking of text which is mostly equations, I no longer need to revise for Theoretical Physics 1 so I should have time to make significant progress on the ascension quest over the next few days.)

THEChanger
2013-01-16, 02:29 PM
Name: The Weaver
aliases: The Nightmare King, Master of Dream, Rodney

Domains: Dream(2)
Abilities: Reality Manipulation, Divine Inspiration
Themes: Eternal Watcher, Maker of Dreams

Acts: 4 Major, 7 Minor, 2 Ceremonies

There exists, far beyond the White City, far beyond the Great Disk, far beyond the sight of even Baz’Auran, a great tapestry. Woven by what, I know not, nor out of what it has been woven. But it tells the story of everything that has ever been, and ever will be. I have dreamed of this tapestry. I can only pick out small snatches of the work-no, it is too far large for me to comprehend the whole, to great to make sense to my frail senses. But it is beautiful, far more beautiful than anything I have woven before. It is the World Weave. A history of the world.
I shall weave this tapestry. I have already started. But all I see, all I hear, all I sense, shall be woven into a great work of art. A never-ending tapestry of the world. It is my life’s work now. It will never be finished, of course. And I shall weave other works. But always, the World Weave will be close at hand, ready for new images to be added. It is our story, my brothers and sisters. It is the story of the great Baz’Auran. It is the story of the mortal world below our city.
The World Weave is the story of The Weaver.

The Weaver is the patron of the arts, and the maker of dreams. He was one of the more reclusive of Baz’Auran’s children, preferring to observe from a distance and weave tapestries of what he saw. He enjoys the arts in all their forms, with woven tapestries being his favorite, hence his moniker. The Weaver, oddly enough for one of such brilliantly colorful works, wears a simple brown robe, and a gray cloak which obscures his face. He can frequently be seen with a sketch pad, drawing simple pictures to remind him of what he has seen in the day.

The Weaver loves nothing more than to sit within a grove of trees and allow his thoughts to wander. Though some of his siblings might interpret this as laziness, those who are close to The Weaver know that when he sits, his mind is whirling at immense speeds. The Weaver constructs entire worlds in his imagination, and not all of them reach even his sketch pad. The daydreams he imagines, however, are not nearly so vivid as the true dreams he creates at night. There The Weaver is king, a ruler with pure power over his surroundings. Sometimes, he fancies that he can draw other gods into his world, and show them wonders unlike anything ever seen in the real world. That others have said they have seen The Weaver in their dreams only strengthens that obsession in him, and The Weaver has begun to wonder if there exists a second world, a world of fantasy and nightmare, where his will holds sway.

Acts Records

Ascension Artifact-The Eye of Nightmare
Turn 1
3 Major- Create Sanctum: The Dream-Time
Turn 2
1 Major-Increase Dream Domain to 2
2 Major-Create the Breuddwydirhodiwr
Turn 3
1 Major-Raise Synedig the Mighty as an Exarch with Divine Athletics
2 Major-Create Color Magic
1 Minor-Bless Salurians with artistic talent
1 Minor-Creat a small number of servants in Salus
+1 Major Act as a Christmas present
Turn 4
1 Ceremony-Create the Nexus

TechnOkami
2013-01-16, 03:09 PM
Jethro Fossarius

Domain: Twilight, Death

Abilities: Harbringer of Death, Nature Affinity

Themes: Tribal Shaman, Grave Digger, Twilight Warden, Courier of Souls

Description: He is a hunchback man, his torso covered in a piece of cloth, acting as a poncho or a shawl. His head is covered by a wide-brimmed leather hat with a feather hooked to its side, black braids streaming down the sides of his head. His eyes glow with a faded yellow light, reminiscent of the sunset. His face has a gruff beard and goatee tied into a pony tail growing from his chin. Heavy leather boots are strapped to his feet, his legs wrapped by fringed pants. In his hands is an ancient shovel doubling as an axe; it is the tool of his trade, the oar to his vessel, the key to the transfer of the soul.

Background: Jethro is the spiritual leader of his village, a tribal people with strong-founded ancestry. He is the last of a long line of shaman of his village, but not due to death; he ascended to Godhood. The shaman's duties was to help pass on the dead from this world to the next, ritualistically represented by returning them to the earth from whence they came, consequently turning him into a hunchback for his years of work. However, instead of the soul moving to lands of hush and quiet, they came first to a place of tranquil beauty, where the light was a soft glow and the world was of an evanescent quality. It reached all places, yet belonged in none but itself, and can be seen in this world at sunrise and sunset. This place is known as the Twilight, and until the ascension of this particular Grave Digger, only his village and all who past before him came to this world. It was not until the sudden disappearance of the Goddess of death did this man ascend to Godhood, for when the balance of souls had tipped out of alignment, the Twilight spurred to action. It reached out to a mortal who could fulfill the role of guiding souls along the process of reincarnation, and this elderly hunchback of a Grave Digging shaman had been chosen, rather suddenly too, when he found himself pulled in by tendrils of soft light directly into the Twilight. There he was met by his ancestors, who for thousands of years had held vigil over the twilight, guarding and ensuring that the fine oiled machine of reincarnation progressed with the Goddess of Death at the helm, at least, until nothing but her spark remained. They needed someone who hadn't passed on yet, someone who could ascend to Godhood and continue the cycles. Obliged and bound by the traditions of his tribe, he gladly took up this mantle, merging with the divine spark. The Spark blossomed inside of him, and his power spread throughout the lands of the dead, and the cycle began anew, the balance quickly evening out. After the souls of the living and the dead had been evened out, he discovered others like him, beings of immeasurable power; Gods. He went to go meet them as the new God of Death, but not yet the God of Twilight.

That tale has yet to be woven.

Gengy
2013-01-16, 06:14 PM
@Blade - really really really OLD wiki page for Rose (http://heroes-of-the-fall.wikispaces.com/Roselia). Would need a little work. But you wouldn't have to start over.

Also, as a reminder (for everyone) the max number of Acts you may have is: 6 Major. 7 Minor. 3 Ceremonies.

And, for this game, the *highest* you can raise a Domain is Domain lvl 7, per Dark. That would still require Turn 7 to reach (and Jongo's the only one who's been leveling the Domain every Turn) but it's important info.

@Various - a couple things:

(1) Dark, are you all right with Khalen-het using a Ceremony, if Rose comes along in a bit and alters that with a Ceremony of her own? Or should it be 1 Major?
(sub-question at Succubus: Are you ok with Rose using a Ceremony to alter your barrier into deceiving people that it's working?)

(2) The Nexus - I like what you've done, shorewood, but I think asking for 1 Major for a Gate is a bit much. Here's my two cents, and Dark can weigh in.

If someone participates in the Ceremony now, any Gate they create afterwards only costs 1 Minor. This is because they are already attuned to the touch and the flow of The Nexus, and they know how to access it. The Gates they create will be roughly Human Door-sized, maybe double-door at the most.

If a player doesn't get in on the Ceremony, then the first Gate they make costs 1 Major, as they add their own essence to the Nexus. Later Gates then cost 1 Minor.

For stronger, protected Gates, or Gates that are HUGE, allowing entire legions to walk through, the cost is 1 Major.


Here is my reasoning why:

Symbols of Chaos do the exact same thing as the Nexus does (but pretty much for Jongo only at this point, though other gods are invited to try using them), and they only cost 1 Minor.

It wouldn't make sense for me, as a player, to spend 1 Major to create a Gate, when I can spend 1 Minor to create a Symbol and - effectively - have a cheaper and easier travel system.

But I'm happy to help create the Nexus, and I'm happy to help make more Gates; Jongo's will likely be Symbols of Chaos, as my plan was to connect the systems during the Ceremony.

Bottom Line: I think the cost of 1 Major every time to make a Gate is a bit much.



((That said, please, let's try to keep responses to a minimum till people have had a chance to post their profiles))

Tychris1
2013-01-16, 06:15 PM
Thanks for the name Gengy, it definitely felt better the "Dreadcraft". And now Salus has MAGIC backing it up! And people say a dude wielding an axe can't be smart......

Name: Contragh
Titles: Devourer of Nations, The Axe of Subdual
Domain: Domination (2)
Abilities: Melee Expertise (Axes), Bloodlust, War God, True Master (Axes), Battle Magic (Necromonger)
Themes: Perfectionist Warlord, Dark Executioner, Divine Conquerer, (Bipolar D-baggery)
Acts: 2 Cermonies, 3 Major Acts, 0 Minor acts
Description:
Contragh is a menacing visage. His face pale and gaunt, his mouth lined with sharp curved teeth, and his eyes red. His rather tall height only adds to the foreboding figure. Contragh wears his hair short and amess, his hair drooping down in spikes. The only piece of hair he maintains being his soul patch. He adorns himself in heavy black and gold armor that covers everything but his head. Depictions of battles, legions marching to war, and victory celebrations are carved all along the armor. His body leans towards the muscular side alot, but not on a freakish scale. In his right hand he grips a bloodied executioners axe.

Portrait of Contragh (Without the monstrous hands/skin, replace them with human pale skin) (http://fc05.deviantart.net/fs71/i/2011/101/7/3/die_damonen_by_kunkka-d3dqfl0.jpg)

Personality:
Contragh is a nice enough fellow outside of war. He fanatically reveres Baz'Auran and sees him as what he strives to become in the future and sees everything Baz'Auran does as perfection. This extends towards Contragh's brethren since if they are creations of father then do they not deserve a great amount of respect and loyalty?

Contragh seeks perfection in all he does, finding flaws and mistakes irritating. He constantly seeks out to be better at things then others, creating a competitive spirit with whoever he is up against. The one area where he seeks the most perfection is in combat. Often using his rage to empower himself and his expertise to not leave himself vulnerable.

He believes heavily in the concept of order, thinking that if he let's it go then the world will crumble around him. It is from this pursuit that his war side comes out, because from his point of veiw the universe needs to be conquered if there is to be order. Peace is merely giving up on order and allowing chaos to run free in a confined area. But it is a virus, and it must be purged with Fire and Fury before it infects others.

Despite his attitude he does not despise citizens or gods that do not wage war, to the contrary he see's them as the sole reason for order and war. He must fight so that they don't have to, so that they may taste the rewards of order. Although he will not be able to rest and enjoy life he will fight, butcher, and die so that they can. It is a sad existence but it is one that he has come to accept, because that's what he does best; die fighting.

Pre-Godhood:
Through out his life, there has nary been a moment more sad then his last duel with Tulen-kar.

Contragh was molded at the same time as Tulen-Kar, creating a bond between them from the start. Near the beginning of there creation they fought and dueled each other. Constantly trying to prove who was superior to the other. They grew up together and became the closest of friends, doing nearly everything together.

They found lessons from Tezzerin to be boring and a waste of time and so they sought out the Chambers of Creation, where they would use a room inwhich A device to create war scenarios existed. It was a medium sized room with a flat long table in the center. Upon it you could create very basic miniature worlds. With it they created fortress' and warbands to see who could best who. Often times creating nations run by representations of themselves in a contest to see who could conquer the world first.

You see while Contragh was the god of Domination, Tulen-Kar was the god of Pillaging (Or slaughter as others saw it). Meaning Contragh would use legions and fortress', Tulen-Kar would use barbarian hordes and guerilla forces. Together they were either revering Baz'Auran, studying from Elliat, or fighting each other in some way shape or form. But one day Tulen-Kar stopped coming with Contragh to see Baz'Auran, or go to Elliat's lessons, or even fight Contragh.

After a while Contragh began to do things by himself up until Tulen-Kar reunited with Contragh. While he didn't visit Baz'Auran anymore he atleast fought Contragh, took Elliat's lessons, and everything was good again. That was until Tulen-Kar presented him with a challenge, to find a way to conquer a powerful city. Contragh was stumped, and spent many nights and days studying the city and the forces within. But no matter what strategy he used no feasible army could capture the city, the forces within and the cities defences were to powerful.

As he studied the city he kept thinking that it was familiar, but he dismissed it as his mind playing tricks on him from the amount of time he spent on the city. Finally, after countless days of plotting and trying he found a possible plan. It was a very slim plan, with 1 in 14 times succeeding. But atleast it could potentially work. Presenting the discovery to Tulen-Kar thrilled him and Contragh went away to rest from his victory. On the next day while entering the Chambers of Creation he studied a map of the White City. He nearly fainted when he realized his instincts were right.

The scenario was invading the White City.

His jaw agape he approached Tulen-Kar about this in there special room. He refused at first, claiming Contragh was scheming against him in an attempt to dispose of him. But it was obvious he was lying. Contragh dug deeper and it soon escalated into an argument. Voices were raised, things were said that Contragh wishes he could take back, and several things were smashed onto the floor in rage. Eventually after enough yelling and spit Tulen-Kar socked Contragh across the face, sending him against the floor.

He admitted to the accusation, saying that he had seen the light and knows that what Baz'Auran is doing is wrong. That existence was meant to be chaotic and dark like the outside. He looked at Contragh with tear filled eyes and begged his friend to come with him, extending a hand to him. It was obvious now that chaos had gotten to Tulen-Kar, and only one option could be taken; to kill Tulen-Kar. Slapping his hand away Contragh told Tulen-Kar that he was insane and a heretic that must die. He lunged at Tulen and bite like a crocodile into his arm, while Tulen-Kar kicked him like a mule off of his body.

They began to fight like hell, punching each other, smashing things on the others head, bashing the others head against the floor/wall/other things, and using any weapon they could gt there hand on. Eventually Contragh beat Tulen-Kar into subdual and rolled his bloodied body over face up. Leaning down he whispered "I'm sorry", grabbed hold of an axe embedded in the wall from there fight, and executed Tulen-Kar in the Chambers of Creation. Afterwords he aproached Baz'Auran and told the tale of Tulen-Kar's betrayal and death.

How Contragh thinks of the other gods:
Faden: He spends alot of time in his books but he's not that bad, it's always interesting watching him solve a complicated problem. If only he could apply that to the battlefield.

Khalen-Het: Ah, a fellow law man! One of my favorite kin, his honesty is refreshing to say the least, and while I must conquer new lands for order he must stay behind to ensure that it stays in place. I feel for his pain, and wish him the best.

Carolinus: I never did interact with Carolinus much, most of his time being devoted to Ciero and all. But the few moments I did spend with him were good. Despite our philosophical differences the love of Baz'Auran is shared.

Roselia: Hmmmm, how do I put it. She's annoying, to say the least. It's mostly from her manipulation, lying, and the fact that if a problem comes her way she wouldn't stand up to it and instead take the cowards way. It's partially because she mopped the floor with me and Tulen-Kar at Yurgle, how does she get 5 of the same card in a row!

Jongo: Jongo is.... interesting to say the least. While her antics are hilarious and I enjoy the time I have with her she is just a little...off. Just a little too random, to the point where I wonder if she's one step away from becoming tainted, crossing the border, and becoming a threat. Could Baz'Auren make something imperfect?.... But then she starts clapping her hands and barking like a seal and I realize how impossible that is.

Soreal: Soreal spends far too much time away from order and society, instead delving into the unruly wilderness. But still, she is a creation of Baz'Auran and shall be treated like one.

Lossethir: Lossethir is lazy and arrogant, and oftentimes I find myself wanting to punch him in the face. He thinks merely because he is strong and quick that he doesn't have to work or do anything, it's people like Lossethir that drag down the progress of order and civilization.

Kalandor: Kalandor is the apex of a citizen, his exploration and thirst for more push forward society and expand order.

Rumel: I actually enjoy Rumel, his continual perfection process is not too far off from my own, and often times I would come to him to forge weapons and armor (Even aiding him on the creation process from time to time).

Brandis: I don't really know Brandis at all, considering I go to few enough celebrations and of those few none of them had him. But I have heard good things of him.

Frellon: Ahh Frellon, quiet the fighter. I really need to duel him again some time. His bravado and skill has netted alot of respect from me, and I hope to incorporate him as a knight in one of my armies some day. His love for the dramatic is inspiring aswell, I really need to go on an adventure with him some day. Slay some monsters and all that jazz.

Haramhold: Unlike Rumel, Haramhold is a bit of a bore to be around. He has a less spontaneous process, focusing more on slow laborious work. Not to say that that's bad, but it gets boring after a while, not to mention the fact that I usually use Rumel instead of him anyway. Sometimes I'd ask for something crafted, forget about it, and then weeks later find it to be complete only for him to move onto something else. Not even bothering to tell me it's done.

The Weaver: Outside of sleeping I don't see much of The Weaver. Still his tapestries are works of true art and I hope I can someday accompany him on a dream, to relax and let down my blade, if only for a fleeting time.

Shirvan: Some people have grace, others have skill, and some hav tact. Shirvan has none of these. The fact that he believes in himself is great and all but it seems that he believes a little too much. I can't wait for him to be hit, only to come to the realization that he can feel pain and isn't so great as he thinks.

Dasque: Another sparring partner of mine. Rather hard to fight a spear with an axe, word of advice, don't try and split the spear in half like a banana. Won't work. However there's something about Dasque that is wrong. Something about the cold calculated murderer style of combat and the hidden second personality under another that reminds me of Tulen-Kar. It disturbs me, and I worry sometimes of what I might have to do to my sister in order to keep order.

Aerin: I hope people don't think I act like Aerin when it comes to my reverence of Baz'Auran. Because if they did I would execute myself on the spot with my own axe. I am dead serious. Aerin is like Jongo on her worst days, annoying, except that Jongo can be funny while Aerin just makes me want to strangle and or punch him in the face (Which I have tried repeatedly, for varying levels of success).

Avyra: Avyra oh Avyra........she's....nice........ No further questions please.

Nieve: Aaah, truly a sight to behold. She's a good fighter, if a little... unsavory. I find myself confused when the matter of her...expertise comes up. On the one hand she is bloodthirsty, and on the other hand I find myself not really caring..... Caution should be exhibited from now on, until a further assessment can be made.

Fayruz: She's.... perfect. The physical representation of Baz'Aurans great mastery of the universe, as beautiful as Nieve but far more gentle and graceful; the perfect citizen to go to war for. She may not be much of a fighter, but I don't feel too obligated to duel or train when she's around either. It's the equivalent of fighting in front of a child. Which I guess is where he one flaw is present, she is naive like a child, making her vulnerable and a further testament of the physical manifestation of his mastery. She is but a reminder, nothing more nothing less, and I doubt that Baz'Auran put much more then that into her.

Act Expenditure:

Dark Halo
The Dark Halo is an artifact formed from the slayed dragon Pikep's very teeth. It is bonded to the wielder and floats above his/her head no matter what (Day and night, in any position or situation it remains floating 2 or so inches above), if one tries to contain it in a box (Or keep it away from the wielders head in anyway such as chaining it to a wall) it finds it's way back over on top of the wielder's head in some way shape or form. The halo is pitch black with a red hue surrounding it. Held within it is Pikep's very mind, body, and soul. Acting much like a prison to the beast of chaos, never letting him truly die. With it under his control Contragh (Or who so ever wields it) may turn into a ferocious, big, monster mashing, Zombie Dragon. He is for all accounts like a dragon and a zombie (Flying, roaring, groaning, pain resistance, lack of need for organs, and breathes forth putrid green dark fire). Here is a picture of Contragh while in dragon form, doing his prettiest laugh. Here (http://www.minasmorgul.com.br/wp-content/uploads/2010/03/zombie_dragon_by_anarkyman.jpg)

The Conqueror's Axe
This axe has seen far more executions and blood shed then any axe should ever see. This axe is the very same axe that executed Tulen-Kar upon his rise to insanity. It had tasted divine blood, the divine spark, the very soul of a god, and it thirsted for more from that day on. This same axe has carved and butchered it's way through Pikep, his savage barbarian chiefs, lesser beasts of chaos, and spilled the blood of countless rebellious tribes in a horrible two man rampage lead by Contragh. With each kill it grows stronger, it seeks more powerful blood and souls to dominate and consume. It is a horrid tool of destruction, stealing a bit of all those it kills and fueling itself on the how powerful the defeated foe was, making it a little bit stronger each fight. It is because of this that it constantly seeks to reach the same rush that it met upon murdering Tulen-Kar, as he was a shot of pure divine power injected into the axe. A part of Contragh's spark has been held within the Axe aswell, a twisted dark corner of himself that he would rather stow away in a dark bloody weapon then face it and try to overcome it. The slaughter and power that comes with the slaughter has garnered the axe a aura of majesty, inspiring allies around it to fight as ruthlessly as they can, whilst demoralizing whatever stands at the business side of it.

Revenants
Alternative Names/Titles given to the race: The War that never ends, Spectre's, Dem Bones, Rattlers, The Silent Butchers.
Skeleton Figures that have defied death and walk amongst the living again. Their flesh, muscle, and organs have all fell off, with the few rare exceptions of bits and pieces sticking on (The occasional heart, hair, or intenstine). The main definitive trait (Beside them being made of bones) being the light blue energy that visibly courses through their bones like veins and forms dots where the eyes should be.

Personality

Most Revenants are the reanimated remains of humans (Or other dead things, humans are just the most numerous) and thus have just as many different personalities as mankind. However, the process of facing death in the eyes and being ripped away from it changes them in a universal way. For starters they grow a slight resentment towards the living, envying them for not being stuck in the juxtaposition they are in. How evident it is is based upon how strong of a will the Revenant has during life. And yet, they have an almost contradictory haughtiness secured by the fact that they are immortal and cannot feel the same pains and death as the mortal races can.

However you would rarely learn this from Revenants themselves as there hearts have hardened and closed up. They guard secrets well and are hard pressed to tell non Revenants anything about themselves. What few allies they do come to trust however are thought in the highest regard. Still, each Revenants is different with their own interpretation of the effects and their own personalities like other mortal races.

Physical Description

Revenants are the reanimated bones of predominantly humans given free will, meaning they keep the same shape as their past lives. Their forms are cleaned upon rising, making their bones a bright white, they are also tightly connected together with a strange black energy in the place of tendons. Their teeth are sharp and curved like the god that created them and are able to grow replacement teeth despite lacking flesh or a metabolism.

The Gift of Undeath

The gift of Undeath has granted Revenants many traits and benefits. The most iconic trait being the light blue energy that visibly flows through their body, the left over energy that was used during their reanimation. The energy also pools up at the eye sockets, forming dots in the place of eyes. As a Revenant becomes older and more powerful, it accrues more of the blue energy pulsing through it's form, and thus causes the pupils to get bigger and more vivid. Eventually the pupils turn into miniature (Non burning, it's not real fire) fireball dots and expand from their until the whole eye socket is flowing with flames, but this is only possible in the oldest and most powerful of Revenants. Now, for the benefits of Undeath. The most obvious one being Immortality, Revenants never age, never need to eat, never need to breathe or sleep (Albeit some do it out of habit or just to latch on to their past lives), never need to eat, never need to dispose of excrements, and never experience natural wear and tear (Atleast on a small scale, hurricanes, sandstorms, and tsunamis can still wear down their bones. Rubbing up against a rock, walking through flowing water, and hard breezes less so). They can no longer feel natural pain or Irritations. Lastly their movement has been altered aswell, as it looks and sounds like they never truly walk, merely glide over an inch of the dirt, unheard.

Despite the benefits their are drawbacks to their new form. The most noticeable being a lack of smell and taste, as they can no longer enjoy food or many of the pleasures the world has to offer. Insanity as well is a constant threat to Revenants, as the infinite time they have can slowly erodes at their minds and snap weaker willed ones (Unless they keep themselves pre occupied and annually take philosophical journeys to keep their psyches in check). Lastly, the idea of immortality often acts as an ego boost among the more sinister Revenants, and can cause them to become corrupted and evil more easily then they did in life.

Relations and Society

Revenants are spurned by most of humanity, as they see them as an affront to nature and connect them with a host of bad mojo. Revenants walking into more primitive tribes will find themselves blamed for and connected to a host of superstitions, bad luck, and horrible events. If they are not spurned away from one tribe they are normally attacked on sight by another due to their gruesome appearance and generally bad connection. The few civilizations where they are considered people are Contragh's nation and some of his siblings estates.

This hatred has caused many spurned Revenants to become bitter and mistrusting of the living, often times sticking together in large groups called Sieges. This tight connection between them often leads to the Revenant saying "The only person you can trust, is a dead man." Often times acting for both loner Revenants (To whom a dead man is no one) and for the Siege Revenants (To whom other Revenants are "dead"). Among these Revenant clans their are 2 main titles. A "Carn" is the war leader and controller of the Siege, hir word is law and all Revenants must prepare for war the instant the Carn says so. The "Jongo" is a confusing job, acting as a mixture between Law man and town fool. Most Jongo's are insane, or at the very least ridiculously silly, and are prone to mood swings. They act as the headsmen, rooting out insubordinates and chopping their heads off, and will laugh and prance about all the while doing it before returning to their splendid ways. This unpredictability found in them acts as a way to instill fear and mystery behind the law, so as to ensure none break it.

Religion

Contragh is, of course the main god among the religion, with the other War based gods (Excluding Shirvan) acting as a Pantheon entitled "The Council". The other gods (Such as Fayruz and The Weaver) are instead treated as lesser gods or as mythical beings, enough to warrant a prayer and respect but not enough for worship and following. The two gods excluded from either of these is Jongo and Roselia, who are fused together in the Revenant religion as "The Mad Trickster" and is treated with a mixed response and disdain. Some view him as a necessary part of the balance of the disk, others as a chaotic menace only allowed to live due to his status as a god. Yet none would dare get on the bad side of either forms of the Mad Trickster.

War

Revenants are not an openly violent race, preferring to settle down and build cities rather then sack others. But they will retaliate brutally at intrusions, often times declaring war on those who would try to eek into their territory. Standard protocol for warfare is to starve the opponents out, stripping them of any and all supplies, with regular battle forces marshaled up and sent in as waves to hit them while their weak and continually grind them down. When facing opponents that are fellow Revenants or not as food dependent as humans the battle plan changes drastically. Instead of a long siege it changes to a full out blitzkrieg at the middle of night, often times accompanied with a special surprise attack of some kind, and several days of Revenant spies crippling the enemies defenses.

Reproduction

As Revenants are not of the living they do not have a natural way of reproducing. Instead Revenants have two ways of artificial reproduction. The first way is for a Wraith to raise a Revenant from a dead corpse. The second way is for the creation and usage of a Soul Pool (Only one exists as of yet, and a way of making. Ore Soul Pools is not yet known). Soul Pools are, as the name says, large pools of energy and life (Not inherently the souls of the living, despite the name) consumed and twisted in one place. The ground is blanketed in a swirling mass of black mist, ankle high, and swirling towards the center like water down a drain. Light, translucent blue vapors rise out of the pool and dissipates as it reaches high into the sky. Soul Pool's are always located upon places of battles fought or carnage unfurled, and their very presence is easily marked. Trees and plants around them darken and seem almost stripped of life, animals are more aggressive or even violent, and the rate of albinos or mutations being born increases tremendously (More so then a normal human or animal being born). When a corpse is dragged into the inner part of the Soul Pool in the dead of night the corpse's soul is reinstated into it's body and is revived as a Revenant with free will. Their are however some requirements for a corpse to be revived as a Revenant. The corpse must have been a warrior or soldier of some kind, must have died fighting (This is not completely necessary, but Revenants born this way are weaker then they would be normally), and must have participated in a battle or war of some kind (A mere drunken brawl will not do as this is the most essential part). As of such all Revenants are warriors, fighters, or leaders of some kind. This is a double edge sword, as friendly soldiers may be revived to fight another day, enemy soldiers may be dragged into the pools as well. Control of the pool (And pools in the future) is key in the strength and survival of Revenant Siege Clans.

Wraiths
Wraiths are empowered Revenants, blessed with greater speed, strength, durability, and a myriad of divinely blessed abilities. They are the Vanguard of Contragh, the heralds of the doom his marching armies bring, and they are the guardian angels that watch over his provinces. They are his most blessed children, and they act on the behalf of the god himself.

Physical Description

The divine power infused into the Wraiths has permanently mutates their bodies. Some of them retain the skeletal form of the Revenants, with bloody red fire and energy coursing through them. Most however grow grey, withered, skin pulled tightly over their bones. Their organs and body parts are reformed in their bodies, yet are embalmed and rotted, their eyes even have the strange ability to disappear and leave only the black empty sockets known amongst Revenants. Their forms, although seemingly fragile, are incredibly resistant to harm, and are able to survive losing limbs and even decapitation (But quickly die afterwards from the loss of a head unless attended to). They have unnatural speed, able to outmaneuver normal humans with ease. Covering their frail forms is a tattered grey and black robe, with a hood that conceals their face in darkness. Their feet are hidden away under the cloak, and are not even used as the Wraiths merely hover over the ground instead of walk. Piercing through the robes is the wraiths most striking and iconic feature: the large, black as midnight, angel wings that cast a foreboding shadow on all who face it. Lastly, skulls and trophies are tied to the Wraith via leather for all to see and sense dread upon their arrival.

Powers

Wraiths, as the vanguards of Contragh, have been granted mystical powers, as to inflict psychological damage upon the enemy and keep themselves safe. The first and most iconic power is their impressive aerial capabilities with their wings. They are also bound with strange black weapons formed of the same energy that creates Soul Pools, their weapons are as strong as metal and lighter then wood. They range from Claymores, duel swords, swords and shields, and even Scythes (among the more brutal Wraiths). Wraiths, alongside their weapons, are semi spectral beings meaning they may harm and interact with the world and may be hit back, albeit with a good chance of the weapon missing them (The only weapons guaranteed to hit Wraiths are ones that are magical, made of glass, or forged from iron. With the last one not even a sure guarantee, as the rare event has occurred of a iron war hammer phasing through a wraiths cheat). One of the final books granted by Contragh for Wraiths is an increase in the skill that they weld their weapons.

Reproduction

As of yet, a way for Wraiths to create more Wraiths has not been made yet. Instead, Wraiths act as a way for reproduction among their fellow Revenants. For you see, the bound energy within them (and their weapons) act as miniature, focused, Soul Pools. If a Wraith kills someone who fit the requirements of a Revenant while using their bound weapon they may raise that person forth from the grave as a Revenant (No matter the time of day). Alternatively, Wraiths may hold back a bit of their power and keep it from the resurrection process (in the event that it is an enemy being revived) *and instead create a lesser Revenant, without a soul bound to it and with no free will. A "Wraithling". Essentially nothing more then bones being controlled by the will of the Wraith. They look like Revenants but without any of the magical side effects and no blue energy coursing through them. How many Wraithlings a Wraith can control varies on Power, with an average Wraith managing 10 while a very powerful Wraith may command up to 100.

Necromongery (Magic):
Necromongery is a form of magic that truly epitomizes Contragh. It is a primarily offensive branch of magic with some innate utility (That with some clever thinking and enough power can be used for defense). Necromongery is the manipulation of spiritual energy and the very life that exists on the Disk. One can create undead of varying shapes and sizes, rip the life straight out of a man's chest, send forth erratic black bolts of entropic power, and even heal ones self at the cost of another's life. It is a purely self serving, corrupting form of magic. The art of Necromongery is a careful one, for those who wield it truly do play with a raging fire that if not treated carefully will blow out of control and turn into an exploding, raging inferno. Thus, an intense force of character and willpower are needed to properly use Necromongery without succumbing to it's entropic effects when it is used. However, much like fire, the more it slides out of control, the more powerful it becomes. Several Cabalist's report to feeling a rush of incredible power, as if dark lightning flowed through their body, when they succumbed to the magic's effects and almost died in the promise. This is why Necromongery is used prominently in melee, for that is when it's self serving side best comes out. For you see in the midst of close quarters combat, one can sacrifice those they kill in order to ward off the encroaching dark magic with a distraction. These "Dread Knights" as they are nicknamed, go into battle wielding axes and fighting like any other warrior (Albeit with the benefit of runes and the occasional empowered strike). But, once the Dread Knight kills one person, and then another, and then another, they begin to harvest the very energy and life that composes their felled enemies and can manipulate it to cast ever greater spells or bolster their combat powers and runes. These Dread Knights, if left unchecked, can skyrocket to speeding tornadoes ripping through the battlefield in a flurry of blade, blood, and bone. However, their blood lust and need to feed the slowly piling up force of magic can cause them to fail discerning between friend and foe, and has caused many a Dread Knight to begin slaying his own comrades when enemies are not close by.

Cabal of Contragh:
This zealous and well trained cult of warriors and magicians are fervent believers in Contragh and avid practitioners in his personal school of magic, Necromongery. Over the years their numbers have slowly swelled in size as Contragh took in more and more pupils to master the ways of magic. His Cabal is split into two sections, Dread Sorcerer's and Dread Knights. The Dread Knights are the very same Knights described in the Necromongery school of magic, each of them modeled to emulate Contragh, his fighting style, and his appearance to the best of their abilities. They are often the first to charge the enemy, and are often the last to leave the battlefield. Adrenaline junkies the lot of them, they take great pleasure in the risks that are induced from the use of Necromongery, and they use it wildly and carelessly in fights purely to amuse themselves. The Dread Sorcerer's on the other hand resemble more traditional practitioners of magic, each of them focused intently on the single purpose of maintaining their control over their magic at all times for as many scenarios as possible. Each of them specialize themselves in different uses of Necromongery. Some manage hordes of shuffling undead, others heal their friends by destroying their enemies, frighten the enemies resolve with ghastly apparitions, and sheath allies in protective wards made of the souls of dead foes. All of them however know how to rain death and destruction upon their foes with bolts of pure dark energy, splinter the ground to send tentacles sprouting from Soul Pools to grasp and drag in their foes. None are to be underestimated, for each one is particularly honed in a brutal and destructive art form of magic

TheDarkDM
2013-01-16, 06:47 PM
Hey all. Sealing the Sea of Jongo is a Major Act - you can't use a ceremony on your own. Altering said Major Act would also be a Major Act, and it would alert Khalen-Het to the changes taking place.

Gengy's reasoning on gates into the Nexus is sound. 1 Major Act to buy in if you weren't part of the ceremony to begin with, 1 Minor to create any subsequent gates.

Tychris1
2013-01-16, 06:48 PM
Oh, so I can take back my Major and turn it into a Minor? In that case Contragh gains Battle Magic [Necromongery]! Huzzah!

AntiMatter101
2013-01-16, 07:11 PM
Name: Frellon, Dead-eye, Lord of Arms

Domain: Honor [3]

Abilities: Ranged Expertise (Bows), Melee Expertise (Swords), True Master (Swords), Divine Athletics, Mightiest Athlete

Themes: Carefree Mercenary/Adventurer

Description & Pre-Fall Personality: He is tall and can seem slender, however, even if he is not overly muscular, he is very well built. He has fair skin, his features are pleasant, and he seems almost human, except for the pointed ears, and cat eyes. He likes to wear simple garb, but has a flair for the dramatic, and for flowing cloaks with concealing hoods.

Frellon is one of the youngest sons of Baz’Auran, and has a history of being a little too eager to prove himself. He is quite proud of his accomplishments, and is constantly mentally comparing himself to his older siblings. He is hopelessly enthralled with the dramatic, and has a hard time taking things seriously. Most things are a game to him, and he constantly strives to improve himself, not wanting to be seen as weak.

Frellon spends his time training to fight, as he takes great satisfaction in defeating a worthy opponent. He is a natural archer, but prefers to hone his hand-to-hand fighting skills as it seems more honorable to fight one-on-one in a direct contest of skill.

Frellon has the unfortunate tendency to believe whatever people tell him, as long as it doesn’t conflict with pre-existing knowledge. He tries to make up for it by attempting to be friends with everyone so that they won’t want to lie to him in the first place.

Frellon can be rather overprotective of his friends, doubly so about his family. He doesn't fight for money, and doesn't like to trade his services for rewards, but he does look out for his friends and expects them to do the same for him. All the same, he has been known to dissapear for weeks as he tracks down some new challenge or monster to prove himself against.
Godhood Status: A god of Knights and Mercenaries, as well as all those who practice the fighting arts. Later on he will become a legendary hunter, but a hunter of what and for whom remains to be seen.

Opinons on Siblings:

Faden: "He's kind of frail, and should probobly get out more, but is by no means helpless. He has been very helpfull in the past, but his methods seem too complicated for my taste. I dont understand him very well."

Khalen-Het: "He can be very intimidating, without even a weapon. I've never really had a good chance to spar with him. He seems so focused on the rules and such, which strikes me as odd. I mean, I live by a code, but I dont force it on others. Although his role as law enforcer has netted me a punishment or two, in hindsight, I did kind of deserve it."

Carolinus: "He can get depressing at times, but seems driven by his purpose, which I can respect. I see in him a determination I hope I can rival, preferably without the pain he has suffered."

Roselia:"She doesn't like the fighting arts, which is what I live for, and I can never tell if she's telling me the truth or not. I dont like dealing with her all that often, she's smart, and doing what she says typically ends well, but i get the feeling that she'd rather use me than trust me."

Jongo: "He can be a barrel of fun, but hanging around with her for too long seems to only get me in trouble with Carolinus. I've accompanied her on a few adventures around the White City, but he spends alot of time up with Baz'Auran, and alot more wandering aimlessly. Simply finding Jongo can be an adventure.

Soreal: "She(He?) spends her days immersed in the wild, where I seek it out to find adventures and monsters. I can respect her love of it, but she seems to find my love of the fighting arts booring. Even so, she's an honest soul, which is can be a relief when dealing with some of the others."

Lossethir: "He is exasperating. He's a great athlete, a worthy oponent, but seems to find no interest in the fine art of swordplay. He applies only brute force and speed to his challenges, which can be helpfull on a quest, but it’s a testament to his gifts, not his skill. Even so, motivating him beyond his bed and his drink is a challenge for which I am woefully unprepared."

Aramar: "He's quiet, not exactly shy, but he listens more than speaks. He's rather focused on those creatures of his, he doesn't seem to do much else. I've never managed to convince him to join me on a quest, but he's been there for us when we all needed it a few times."

Kalandor: "Kalandor can be a good travel companion, he has a shrewd mind, and rarely leads one astray. He isn't much of a fighter, but has the courage a good adventurer needs in pleanty. Finding him can be difficult, as he tends to wander, but it's worth it. Just don't let him drink before a fight, trust me."

Rumel: "Thin as a stick! He rarely exercises, but he’s always busy, toying with one thing or another. I find him a little boring, he never seems to DO much, but I have to admit, he’s ‘tinkered’ up some pretty impressive things."

Brandis: " Never seems to do much else than party, which is fun, but I’d rather be celebrating some sort of accomplishment, ya know? Otherwise he’s a pretty nice guy."

Haramhold: "If its possible for us to work ourselves to death, he'll find a way. Still, what he produces is of remarkable quality indeed. I've tried and failed to requisition some swords fom him in the past, he's very attatched to his work. If he practiced with some of those blades he might not be a bad swordsman either."

The Weaver: "He likes art, I sort of wish he could see the beauty of the fighting arts as well, but his art is fine. He also sleeps alot, and just sits around, but with him, his mind is working. Not like Lossethir who's just plain lazy."

Shirvan: "Humility. It's a word he hasn't learned, and doesn't need to, as Arrogance is a word that is equally as foriegn to him. He is a great swordsman, perhaps someday we will finally agree which of us is better with a blade."

Avyra: "She's not very good with a sword. At all. However, she tries, and thats all that matters, she'll come along given time. Aside from that, she's a peaceloving soul, gentle and kind, and that is something worth protecting. "

Dasque: "A mighty warrior! I could not wish for a more able Comrade in arms! We've sparred in the past, she's simply devious with a spear. she's kind of quiet though."

Contragh: "Have you ever tried to parry an axe blow with a sword? I nearly dislocated my shoulder a few times when sparring with him. My advice is to dodge instead. Despite his ferocity in battle, he's a friendly guy, if a little formal. He takes great interest in fighting, like me, but prefers the strategy lessons more than I. "

Aerin: A Hero does not smite annoying pests. A Hero does not smite annoying pests. Even if they do deserve it. Even if they did steal and hide the codpieces from each of my armor sets. A Hero does not smite annoying pests. *A mantra often repeated in Frellon's mind*

Nieve: "She's tried her hand at swordsplay. It's cute and frightening at the same time. When she fights, she's kind of awkward with the sword, but she looks at you as one might view a tasty morsel, not with hunger, but bright anticipation of how it will taste. It can be unnerving."

The Twins Sonata and Fayruz: "Every warrior fights for a cause. Be it for money, power, or to protect their family. Fighting to protect those such as these would indeed be a worthy cause. They are goodness and kindness incarnate, and I will not stand to see that corrupted."

Post Fall Frellon has had no easy time after the fall. While his efforts met initial success, he has twice failed the orcs he had placed under his protection, resulting in their slaughter while he was away. His repeated failures sent him into a spiral of depression and rage which he broke out of at the gates of Markien, the home of his elder brother Carolinus.

Frellon no longer seems quite as carefree as he once was, now knowing the pain of loss. He has shown a capacity for subtlety that was not present before, and is rather hesitant of agreeing to assume the role of protector of a people again.

Though perhaps Frellon is not quite healing as he appears to. Ever since his loss he has been haunted by dreams he never remembers upon awakening. In these dreams he fights an unending horde of undead skeletons, fighting on and on until he is injured. These dreams have persisted even up until the present day.

From all appearances while awake, Frellon has hit a low point but now seems to be recovering. What he becomes going forward is anybody's guess.
Ascention Quest:
[1] (http://www.giantitp.com/forums/showpost.php?p=12745378&postcount=165) [2] (http://www.giantitp.com/forums/showpost.php?p=12746522&postcount=172) [3] (http://www.giantitp.com/forums/showpost.php?p=12750731&postcount=181) [4] (http://www.giantitp.com/forums/showpost.php?p=12751267&postcount=182) [5] (http://www.giantitp.com/forums/showpost.php?p=12753509&postcount=186) [6] (http://www.giantitp.com/forums/showpost.php?p=12773667&postcount=210) [7] (http://www.giantitp.com/forums/showpost.php?p=12778438&postcount=216) [8] (http://www.giantitp.com/forums/showpost.php?p=12780110&postcount=223) [9] (http://www.giantitp.com/forums/showpost.php?p=12785167&postcount=230) [10] (http://www.giantitp.com/forums/showpost.php?p=12785489&postcount=232) [11] (http://www.giantitp.com/forums/showpost.php?p=12786960&postcount=235)

Act Expendiatures:


Free: Ascention quest artifact: The Sword of Heroes The Sword of Heroes contains the history and story of itself and those who wielded it. It also is imbued with an energy that waxes and wanes in power with its weilder's determination. It is a bronze blade, but it's power also helps keep the edge ever sharp and the metal stronger than most other metals.

Further description: Upon inspection, one would find that the sword is not intelligent, but it forms a bond with those who wield it; this bond may be traced, and events may be relived from the sword's perspective. There have been a total of 329 different wielders to date. Frellon being the most recent. The vast majority have been Orc Champions and Warleaders. A precious few have been of other races. The blade has been lost and found by dozens of Clans, as is true of every Orcish sword, as the Orcs have long since lost the art of Sword Smithing. This blade is one several made in service to some mighty, unknown Tyrant far, far in the past, but it's power is derived from those it bonds with and has served.
2 Major Acts: Honor domain upgraded to 3 in total.
3 Major Acts: Acquire the abilities True Master (Swords), Divine athletics, and Mightiest Athlete, in that order.
1 minor act: Create (unnamed) Orc City: It was destroyed by a Titan Army.
1 minor act: Teach the Orunta Orc Clan about Farming: The Clan in question was destroyed by a Titan Army and then eradicated by a Voturi horde.
1 minor Acts: Create some lesser servants: The Orunta Spirits. The Orunta are spirits of pure Honor, given form by the residual memories of honorable orc warriors from the Sword of Heroes. They are limitedly intelligent, certainly no brighter than Frellon is, and have great difficulty interacting directly with the physical world, though they can.

Further Description: Orunta Spirits look like paritially humanoid ghosts that are composed of entirely of golden flames. Their lower half is amorphous while their upper halves are more defined, with a head, shoulders, arms and the like. Given that their form appears to be entirely made up of fire, they don’t exactly have facial features, though they can broadcast low level emotions as a sort of body-language.

1 Major act: The Orcs are now a Monster Race, hostile to all other races. See details below.
1 minor Act: Blight Orc race, (and people geographically close to them) with the presence of lots of Voturi.


Orc Origins:

Long ago, there was an ancient, unknown entity who, out of malice attempted to use human souls to create his own race. He split human souls in to two parts, keeping the traits he desired and discarding the rest. The discarded traits were the human affinities for Love, Honor, Creativity, Joy, as well as their capacities for Morality, and Justice.

These discarded ‘good’ halves of the souls drifted, and latched onto some lesser Chaos Beasts that also served the entity. Oddly enough, the broken mortal souls easily melded with the essence of the Chaos Beasts, and the two opposing natures acted as foils for each-other, bringing out a more stable, if slightly bi-polar, temperament. The physical bodies of these creatures were warped by the process, creating what we see today as Orcs.


Orc Physical Appearance and Functions:

Orcs are green-skinned creatures, with tusks. They stand taller than humans, averaging around 7 feet, though some males can reach 9 feet and some females barely break 5. The Orc is bigger, stronger, and faster than normal humans. While the Orcs have the capacity to invent great things, just like the humans, these desires are often overshadowed by their other impulses, and driven out of their minds by the struggle to survive day to day life.

Orcs have survived generations of breeding by survival of the fittest. This, coupled with their heritage as Beasts of Chaos makes them rather resistant to most toxins and diseases that target humans, as well as more physically resilient in general.

Orcs have a high birth rate and a low infant mortality rate. Also, usually it is only the very old or very sick orcs who die from giving birth. As a result their population is near-constantly on the rise, despite much violent conflict and death from war. Orcs constantly seek new lands with to populate and spread to.


Orc Society and the Cycle of Blood:

For a very, very long time, Orc society has turned in a cycle. Unifying kingdoms arise with new technologies, and an age of stability is forced upon them for a time. As the population swells, however, the orcs find themselves unequipped to deal with the problems a society presents and they descend into infighting. The infighting tears the kingdoms apart, and what was once stable settlements becomes constantly migrating clans once again. The technologies gained are lost, though a few artifacts remain as hints of their legacy.

Over time, these roving Clans develop and solidify a social structure and establish customs and laws. Interactions with other clans result sometimes in conflict, but ever increasingly in peacefull interactions. Soon Clans begin uniting, eventually feeling secure enough in their numbers to form a settlement, to stop endlessly roving and to settle down, marking out their territory and defending it.

As more and more of these settlements form, the Orcs begin forming groups of common interest, they find the time to fiddle with blacksmithing again, and begin to form kingdoms once more. Sadly, no system of laws ever established has solved the underlying conflict: The Orcs are by nature Chaos Beasts, and their instincts and choices ultimately result in far more Chaos than Order. That they ever even form kingdoms is a testament to the efforts of their human soul-halves, but the goal to establish a stable society is doomed to failure (barring rather deliberate and strong divine intervention).

At all points in this Cycle, Orcs find no problem with attacking other races for their supplies or to drive them from their territory. When great kingdoms are established, standing armies spend most of their time conquering new territories for settlement, often taking it from non-orcish races. It is for this reason that Orcs generate such a horrible reputation with other races, for the point in their societal Cycle determines only what size of raiding party is sent against their neigbors.

At the lowest point in the Cycle, immediately following the destruction of their Kingdoms, the Orcs are at their most vulnerable, for the in-fighting leaves them susceptible to outside influences destroying them completely. The small groups they resort to living in also are comparatively easy to quietly remove from the picture without alerting the rest of the population, and due to these and other reasons, the Orcs have faced extinction many times in the past, though they have slipped through the cracks of life and become continued the Cycle, every, single, time.

This Cycle has been going on for a long time, far out of most memories. At the moment the orcs are rising from the low point in the cycle, just beginning to group Clans together and forming permanent settlements again.

Due to its violent nature, the few entities who have recorded and studied this Cycle the Orcs go through have given it the name The Cycle of Blood.


Voturi Origins:

What is all too often forgotten is that in the accidental creation of the Orcs, something else was purposefully created. What the entity had formed from the Lust, Anger, Hate, Cruelty, Cowardice, Deceit, and shear capacity for Cleverness, was a creature commonly refered to by the Orcs as a Voturi.

They served as scouts, assassins, spies, skirmishers, and otherwise slave labor for the entity who created them. They were easily dominated by his will, and their natures made them especially skilled at the vile tasks he had them pursue.

Eventually the entity abandoned them, or was defeated, no-one knows, and was lost to history. Though the Voturi and the Orcs remain, as a testament to the maliciousness of that entity.


Voturi Physical Appearance and Functions:

The Voturi are pale skinned midgets with cat-like eyes and ears and hair that are reminiscent of humans, though unlike humans the Voturi only rarely exceed 3 feet in height. Their teeth are more like a set of fangs, and their hands and feet end in a set of claws.

The Voturi are carnivores, they eat meat, though they survive on considerably little sustenance. In times of starvation they have been known to consume each-other to survive. They show no consideration for long-term planning, though they seem to possess a pack mentality and considerable skill at climbing, hiding, and setting ambushes for their prey. Their claws and teeth and saliva all are laced with their poison, which, while is lethal to most creatures, the Orcs, who have been exposed to it for generations, only grow drowsy. At high dosages Orcs fall into a coma-like sleep which they awake from a few hours later.

The Voturi are more like clever animals than intelligent beings. They possess no language, though they communicate simple messages with each-other using body language easily enough.


Orc/Voturi Life Cycle:

Orcs conceive and give birth in more or less exactly the same way humans do. However the Voturi do not possess any method for reproduction. When an Orc is born, the process that calls a soul to the infant also tears the soul in half in the exact same way the entity that created the Voturi did. The ‘evil’ half invisibly wanders the Disk for one month in the general area of the birth. Should it find a living Voturi during that month, it copies its form, becoming a Voturi in the same location. This is how Voturi form their packs. Should it not encounter another Voturi in that month, the soul-half slowly takes on the form of a Voturi by itself, but tailored to its environment. Thus, the first Orc born in an arctic setting will spawn a Voturi who is resistant to cold temperatures and such.

It is because of this function, which the Orcs are completely unaware of, that the Voturi remain a plague upon their existence that they are unable to ever eradicate completely.

When an Orc dies, the ‘good’ half of the mortal soul disengages from the chaos-beast and seeks out its other half, haunting it. When the Voturi finally dies, the two souls merge to form the original whole, and continue on to the reincarnation cycle. Should the Voturi die first, the same thing happens, just in reverse. Being haunted by their other half merely results in that one often feels as though they are being watched, and has a hard time getting a full nights rest.


+1 Major Act Thanks for the Christmas Gift, Dark!


Acts Remaining:
5 Major Acts, 5 Minor Acts, 3 Ceremonies

Frellon shall speak in Deep Sky Blue

shorewood
2013-01-16, 07:17 PM
Only a minor to create the gate? Hells yeah!

A note to tychris an Island the size of rhode island is way to large. Rhode Island is 1,212 sq miles. The island Haramhold is on is large but not necessarily the largest has a square mileage of just under 16 square miles. Sorry if I wasn't specific enough before. And just by curiosity How many islands away is my shire to your modor?

shorewood
2013-01-16, 07:42 PM
Name: Haramhold
Domain: Crafting (2)
Abilities: Item creation, World Alteration
Theme: The builder
Description: Haramhold has broad muscled shoulders with thick iron hard muscles from his labors. Haramhold, loves to create things, whether it smithing, cobbling, carpentry or even the landscape around him. His hands bring forth wonders of beauty and awe. Haramhold love for his creations is second to nothing else in his mind. They are precious to him, if they are lost he will weep, if they are destroyed he will rage.

Among the mortal races Haramhold favors only those individuals which share his love for crafting no matter the discipline.

Personality:


Haramhold loves to work, and only those that he is fond of can pull him away from a project once he has started it. This often gives the impression of shyness, but this is not the case. Haramhold loves companionship as much as any of siblings, he just loves making things more.


Pre-Godhood


Haramhold loved the white city, He loved its architecture, he loved its beauty. It was his inspiration to devote his life to creation. His fondness childhood memory was building that little fort with Rumel. carving every plank every brick with careful detail, while Rumel ran about, coming up with new and better designs faster than Haramhold could build. Haramhold has never been as happy as he was during that day.


The Crystal Inner light


The first serious labor Haramhold undertook was to capture the image of the white city in a clear crystal. All of its tall towers, ornate arches and fresh springs, all of its radiance is captured in perfect detail, and in the highest tower at the throne of Baz'Auran shines a glimmer of the creators pure light. Those who gaze upon the Crystal are filled with wonder and recall their happiest memories. They remember their roots, and their purpose. The Crystal offers solace to those who are lost and a clarity of mind to those who are confused. It is Haramhold's most precious possession, when he is weary from his labors Haramhold likes to gaze upon the crystal for inspiration and guidance.


Haramhold's opinions of his siblings before the fall (updated, if I missed anyone pm me)


The Weaver: Haramhold puts little stock in dreams that fade away upon waking leaving the dreamer with less than nothing. Thus he sees The Weaver as one who has devoted his life to trying to grasp that nothingness. Although Haramhold admires The Weaver's devotion to his great work, and even envies the creativity needed to create it, he sees it as an ultimately futile effort.

Faden: Faden is the master of magic, his powers do not create things of substance. Thus Haramhold does not value Faden's opinion, but nor does he disregard it either for Faden's honesty has won him a grudging respect.

Khalen-Het: Without law there cannot be civilization, and without civilization one would not have the luxury or the ability to devot one's time to the making of things. Thus Haramhold see's Khalen-Het as a positive influence in the world and will listen to his council with an open mind.

Carolinus: Haramhold grieves his brother's loss. Loosing Cireo would be like Haramhold loosing a hand, he would be incomplete. Haramhold is glad that Carolinus's burdens are not his own for he could not imagine his own life if he could no longer craft his wonders.

Arkennok: Arkennok has knowledge that is beyond Haranhold's. When discussing things that fall within Arkennok's expertise Haranhold will believe him. But acknowledgement of ability does not equate to fondness.

Roselia: Roselia is the master of lies and illusions, and thusly is not worthy of respect. Haramhold is openly unfriendly to her although he is not hostile.

Jongo: Jongo is to whimsical for Haramhold's tastes. But Jongo is one of the few who has been known to ease a laugh out of Haramhold.

Soreal: Soreal is honest and has a solid sense of justice, those are the only things of merit that she posses in Haramhold's eyes.

Lossethir: Lossethir's arrogance and laziness galls Haramhold. Lossethir's skills in war does not curry any favor either. The only thing which keeps Haramhold from grouping Lossethir with the likes of Roselia is Lossethir's outward friendliness and loyalty to his family.

Aramar: Aramar has little in common Haramhold, thus Haramhold thinks little of Aramar if he bothers to think of him at all.

Kalandor: Haramhold hardly knows Kalandor, he spends too much time wondering in Haramhold's opinion.

Rumel: Haramhold values Rumel above all his other siblings. He is the only one to whom Haramhold has given one of his creations to rather than trade. There is always a place of honor at Haramhold's table for Rumel and he will listen to Rumel's council before all others.

Brandis: There is a time and a place for celebration and mirth. But to devote ones life to such a thing seems silly to Haramhold.

Frellon: There will always be a need for those skilled in the arts of combat, Haramhold knows this and does not hold it against Frellon.

Shirvan: Shirvan takes pride in his actions, while Haramhold takes pride in his creations; in this way they are similar. Shirvan is likable enough but he sometimes arrogant, which annoys Haramhold.

Nieve(pre): Nieve has never seemed to appreciate the effort it takes to make everything she takes for granted. Haramhold has tried to teach her the finer points of several different trades but her attention inevitably wandered before any mastery could be obtained. These flights of fancy tire Haramhold's patience, as he cannot wait for her to settle down and begin a worth while task.
Nieve(post): Nieve revels in death, that alone makes Haramhold uneasy. But it is the unbiased way she delivers it which truly frightens Haramhold. No friendship or kinship would stay her hand. Haramhold has no illusions about who would win in a fight between them, and thus if he does treat with Nieve he does so in the company of his brethren.

Fayruz: She is a god of healing she mends what is broken and restores what is sick. Haramhold finds her dear to his heart, on more than one occasion after a long days work Haramhold had collapsed exhausted and sore he would find himself in her company. Fayruz would chase away his exhaustion and restore his strength. Haramhold is the molder of unliving things, stone, steel and crystal; while Fayruz is the molder of the living. Haramhold values her skills and will always make room at his table for her.

Contragh: Haramhold views Contragh as an overly aggressive protector. He will tame the wilds which Haramhold would need to settle. For this Haramhold is grateful, but do not take it to mean that Haramhold values Contragh's skills only his actions.

Avyra: Avyra taught Haramhold that nothing can last forever, no madder how much care and effort goes into its creation. Haramhold took that lesson hard, but is grateful for its wisdom. After the fall Haramhold misses her smiles and worries about her. Perhaps he could make something which would make her smile again...

Dasque: Another of his siblings which revels in their strength at arms. Haramhold values the protection she can give, and likes her accepting nature. But combat prowess is a lesser task to devote oneself to in Haramhold's opinion.

Picture

http://2.bp.blogspot.com/_Nar09kYPrWI/S96vbVNakaI/AAAAAAAABPw/x36pYPagSTM/s1600/Heph.jpg

Creations

Artifact: The water stone- this is a stone the size of a fist, it fills any container it is placed with clear cold water.
Artifact: crystal of inner light see above
Artifact: Crystal of Community- gift to fayruz. It acts as a large battery for magical energy.
Realm: The realm which Salus resides in acts as a protective barrier whose strength is determined by the power of its inhabitants.
Ceremony: Green MorningStar- the bestest craziest airship EVER.
Ceremony: The Nexus-Travel hub to get around the disk.


acts left
6/2/2

Tychris1
2013-01-16, 08:43 PM
Well, it's one of the first real islands made, it was meant to get an army from Fex to Salus ASAP so that they could rush more soldiers as the fight starts, and also holds a tactical position for entering the center if need be. So I'd say fairly close, probably 1-2 miles away, far enough away that they aren't breathing down each others throats but close enough that two guys on the ledges can wave to each other.

Edit: Yeah, when you said continents I thought you meant we can't drop Australia in the middle of nowhere. Alright, so no states either? Hmm.... That really does cut down on the amount of Phagos, but hell, it gives it a more wastelandey feel. My Mordor is about 50 maybe 60 square miles? Is that more appropriate? I want it to be large enough to hold Contragh's soldiers while they funnel through and get assembled.

shorewood
2013-01-16, 09:57 PM
You can still have more Phagos just have more than one wasteland isle. Only a fraction of the isles will ever have gates on them, the rest are fluff and unique locations.

What is a Phago? It seems I have forgotten what they are, and I'm pretty sure that that they aren't covered in soft cuddly fur.

Tychris1
2013-01-16, 10:17 PM
Hmm, that does seem like it would solve the problem. As for what they are exactly, a Phagos (Or, as their proper name is "Anthropophagos" but Phagos is easier to see) are large, brutal beasts that hunt in large packs that often attack and take over other packs of Phagos to eventually make roving herds of them. Each one is a muscular beast dedicated to the art of breaking bone and tearing sinew apart with ease, their heads being one of the largest parts of their body (And for good reason, it bears such mighty large teeth!). If you wish to visualize it (And if you visualize it you pretty much know most about it) then picture a cross between an Andrewsarchus (http://4.bp.blogspot.com/_tG7iGI46Vfk/TKpCr63hBYI/AAAAAAAAAS4/dW1KOpdXYDs/s1600/Andrewsarchus+diorama.jpg) and a hyena (http://scientopia.org/img-archive/scicurious/img_497.jpg), mixing and mashing their most efficient features together, and then pumping it up with steroids to the point where they can be used as war ponies (Or War Horses for the larger Phagos'). And that's a Phagos pretty much, whole packs of these things roving around trying to eat anything it can get it's teeth around.

The_Snark
2013-01-16, 10:32 PM
Name: Nieve
Titles: the Daughter of the Red Moon, the Bloody-Handed Wanderer, the Scarlet Muse
Domain: War (2)
Abilities: Blood Curse, Bloodlust, Divine Charm, Harbinger of Death, Melee Expertise
Themes: Muse of battles, fey warrior-queen, adrenaline junkie, drug addict, pretty girl with a killer smile

Pre-Ascension:Easily among the most beautiful of Baz'Auran's children, Nieve is lively and vivacious and a little bit spoiled. The spirits have done their best on that last account, but she is nonetheless carefree in the way that only someone who has never known hardship can be. She's charming, playful, quick-witted, and warm-hearted, but also wild, mercurial, and (at times) terribly thoughtless. Her temper is unpredictable, and she is notoriously flighty. It's very hard to get her to do anything she doesn't feel like doing.

Fortunately for her education, her flights of fancy are broad-ranging. Nieve cannot stand idleness, and is constantly taking up new fields of study: pottery, swordsmanship, painting, architecture, history… She typically grows bored and moves on before attaining any real mastery, but sometimes she returns to her studies later. She is often seen on the practice grounds sparring with her siblings and the lesser spirits of War (she's far from the most skilled, but she's very enthusiastic); at other times she can be found learning at the feet of one of the spirits of Craft or Knowledge, or even one of her more focused siblings. The one place you will hardly ever find her is in a library—she prefers to learn from people, not books.

Few would guess at her future; she seems destined for stewardship over Passion or Love.
Post-Ascension: Nieve exults in death.

It doesn't matter whose death it is; a stranger, a friend, a lover, herself—as long as somebody's blood is flowing, she's happy. This is not malice, you understand. It's simply her nature. She craves it like plants crave sunlight, like raindrops crave the earth. To a man dying of thirst in a desert, plain water is the sweetest drink imaginable; to a woman who has been walking all day on an empty stomach, porridge and stale bread are a feast; to a diver coming up for air, the first breath of air is positively luxurious. That sensation—that splendid vividness—is what Nieve feels when someone dies.

And she'll make you feel it, too. Death suffuses her and raises her up and exalts her into a luminous being, alluring and maddening and addictive. She sets the heart pounding and the spirit soaring. You might be about to die, but for the last few minutes of your life you'll feel more alive than you ever have.

The last breath is the sweetest, so Nieve teaches. You're not really alive unless you're dancing on the brink of death.

Nieve is a creature of wild passions, unpredictable and uncontrollable as the domain she rules. She is not above killing without cause, but prefers to find a cause as a salve to her conscience. She's not heartless, though you could be forgiven for thinking so after watching her kill with a beatific smile on her face. If life weren't so precious, it wouldn't be worth ending. At times, she can be moved to acts of human kindness. They say that any dying soldier may beg a favor of the Red-Handed Lady, any favor at all (except for his life), and she will grant it. She cannot abide the sight of unhappiness and melancholy, and goes to great lengths to avoid the sight of them.
Actions and Deeds:Details forthcoming, but for now:

-Gained the Blood Curse ability, driving the people of Brymhide Isle into a frenzy (1 major act);
-marked the people of Brymhide Isle, dooming their lives to be shaped by war and violence (1 minor act)

-Created the Saints of Murder, a monstrous race of humanlike creatures sworn to death (1 major act)

-Gained the Melee Expertise ability (1 major act);
-cursed the Wraiths and Revenants of Fex by setting the saints of murder upon them (1 minor act)

Major Acts: 5
Minor Acts: 6
Ceremonies: 3


Otherhttp://i7.photobucket.com/albums/y286/secondrandom/white_tiger_lady.jpg

Soundtrack:
Lorelei (http://www.youtube.com/watch?v=0pSYRLZj8xs)
The Dance (http://www.youtube.com/watch?v=oozfytWWbyA)
Moondance (http://www.youtube.com/watch?v=3SXWWMEj7as)
Don't Touch The Flame (http://www.youtube.com/watch?v=czXCWXziCtY)
Yet... Oh See Mind (http://www.youtube.com/watch?v=UjovDP4GvT4)
Nieve speaks in crimson.

Demidos
2013-01-17, 03:37 AM
Name: Aramar

To be filled in when i'm rested and not liable to make some blatant error.

Kasanip
2013-01-17, 06:21 AM
Sonata (http://www.youtube.com/watch?v=zvoncs3EUeg)

Statistics:

Sonata
Domain: Rain (1) Music (1)
Abilities: Divine Charm, Divine Inspiration (Music), Reality Manipulation, Sorcery: [Aria], Divine Music: Mass Euphoria,
Symbol: Iris, Rainbow, Foxes, Songs
Home: The White City, Ecchr, at Lake Madako of Gozan,
Themes: Rain (and Rainbows), Music, Wealth/Bounty (Greed and Altruism)

Character Profile

"Sonata"


Name: Sonata
Titles: Lady Sonata,
Domain: Wealth, Music, Rain
Theme: Music, Rain (and Rainbows), Wealth (Greed and Altruism)
Abilities:

Divine Inspiration (Music)
Divine Charm

Turn 1, to gain [Nature Affinity: Rain] probably

Appearance:
http://i1015.photobucket.com/albums/af275/umbrellako2/95f9fb53.jpg Sonata's long black hair is worn straight down her back. It is adorned with gold accessories and jewels. Her bright eyes are turquoise colored. The clothes she wears reflects the culture she appears in, but always in royal purple and red, with gold accessories, and always in a way to show her beauty. She wears the rainbow about her like a halo. She is always barefoot and rarely without a musical instrument.

The air around her smells fresh like after rain and often there is a faint sound almost like music.

Personality:

Sonata is the goddess of rain, music, and wealth. Of these, it is the flowing, never-ending passion of music, the memories and feelings that come with it which she is lost within. Life is always a song, and there is passion in every moment. She is fickle like fortune can be, but loves to be in the middle of things. Gracefully flowing from one thing to the next.

Her greatest passion is music. Music is divine from the White City, and the one thing that cannot be hoarded or stolen. It must be given freely, and so for Sonata, it is the most treasured and close to her heart. In this way, she is a goddess of music, and travels far and wide, touching musicians and giving them a taste of the White City's purest songs and the nostalgic memories of that place.
Of musical instruments, she is most prayed to for flutes and woodwinds, while Fayruz, her twin sister, is prayed to for harp and strings.

She is also the goddess of wealth, holding treasured things, and teaching admiration and respect for value and worth. All things have value, is the thought of her, though the meaning of [treasure] may differ to each. She calls on mortals to think about what they value dearly, and encourages them to obtain and protect, and always to seek the greatest perfection of these things. Those who lose important valuables may pray to her to find them.

Her vices are clearly greed and lust, that is to say [desire] for treasured things that are not one's own. Wealth is wonderful, but too little and too much both have problems. Valuing something too much leads to failure to see other, perhaps more important things. But, it would be wrong to try to deny greed and lust, of course one must learn to control these desires properly. Happiness can be found with balance, would be the idea of Sonata.

Sonata however, often fails of these too. She is fickle, and as often as she gives wealth in blessings, she also may take it away jealously or as punishment. The fast or short rainstorm, floods and droughts are acts influenced by her. Though she values her family, she has times of selfishness, jealously or uncontrollable desire. She likes to be in the middle of things, to be seen and heard, and so this also can cause her to seem arrogant or too proud.

Of the rain, it's nurturing waters help give life and beauty to the world. The sounds of rain were most like the fountains of the White City, and so Sonata brings the rain with her music as well. Pray to Sonata, tempt the rain-bringer to come with music.

Of the animals, the noble wolf and the cunning fox are both friends of hers.

Background

In the White City, Sonata was the most skilled at the workings of music. A beautiful maiden dressed in purples and reds, always adorned with gold, Sonata was beautiful amongst the god children, and she knew it.

The twin sister of Fayruz, Sonata treasured her more than anything in the world. She taught her sister music, and together they often played near the great fountains in the gardens.



Relationships with Siblings (summary in song):

Faden, have you yet mastered your secrets, where have your thoughts turned, but from me?
To Faden, the song stirred a memory, of Sonata laughing lightly while listening to some puzzle explained. A wry and mischievous smile, but with love in her eyes.

Khalen-Het, what has become of your stern figure and thoughts?
To Khalen-Het, an unrepentant Sonata, sullen after some argument with Nieve, seeking his support as she complained.

Carolinus, are you still my loyal brother unchanged?
To Carolinus, a memory, of Sonata watching the training from the side, with Nieve and Fayruz. Though she feigned disinterest, there was a look of excitement when Carolinus won his duel.

Jongo, eldest brother, what form do you wear, is it still joyous or now tear-stained?
To Jongo, a myriad of images, of pranks shared and traded, but mostly the exasperated look of admiration, when she was outdone by her elder brother.

Soreal, my free sister, where do you walk now, no longer the gardens of eternity?
To Soreal, the memories of sitting by the fountains as Sonata played her flute, coaxing the trees and flowers to the two in moment of natural harmony.

Lossethir, far brother, what songs of victory do you make now?
To Lossethir, a distant memory, of Sonata at a banquet, and meeting her eyes. A questioning look of concern, but hidden quickly by a smile and a passed moment.

The Weaver, named brother, do you still weave your visions truly?
To The Weaver, an admiring but childish Sonata tugging on his arm, begging him to weave another picture of Fayruz and her playing music together.

Kalandor, where have you wandered, is it beyond my ear and voice?
To Kalandor, an image of Sonata now, preparing for her own journey, standing upon the mountains and looking far off.

Rumel, over the hammer songs, can you hear me?
To Rumel, the drums of the symphony, played before Sonata as she winked slyly before her solo began.

Aramar, I cannot see you, but under the moon do you still walk?
To Aramar, a memory of the two looking down at the disk, guessing at the future.

Brandis, fair brother of joy, do you keep the memories of the white city strong?
To Brandis, a memory of the great parties and song in the banquet. Sonata sharing a moment of laughter.
Frellon, honorable brother, what songs are sung of you now?
To Frellon, a memory of Sonata demanding to place a wreath of flowers on his head before a practice fight. And then her loving laughter as Nieve chased Sonata from the room.

Haramhold, my brother, what new thing have you built today?
To Haramhold, a memory of Sonata's eyes in delight and wonder, as he showed her some new creation of his.

Shirvan, dear brother, does the confidence still burn in your eyes?
To Shirvan, a memory, of some fiery argument with Sonata, just reaching it's height, when a feeling of guilt is shared in their eyes.

Avyra, my sister, what color is the moon from your eyes?
To Avyra, a distant memory of Sonata, playing by herself by the fountains, and looking lonely.

Dasque, dear sister, does your light bless these lands in father's place?
To Dasque, an image of Sonata cheering for her sister to not give up, when she was tired from battle practice.

Contragh, my brother, do you remember your proud ambitions?
To Contragh, a memory Sonata playing her flute passionately, chasing her own goals strongly.

Nieve, elder sister, what song do you dance to now, that our moon home is gone?
To Nieve, a nostalgic image of Sonata, for once looking guilty, and hugging Nieve as Fayruz looked on with approval. A song that smelled of spice and rain.

Fayruz, dearest sister, where are you? When will we be together again?
To Fayruz, uncounted memories, of those times playing music together in the fountains, of secret smiles at banquets, of silent times of sleeping together upon the grass, of too many memories to be counted.





Creations/Actions:

Ar Maen - the Divine Song

Ar Maen is a language which is closest to that which was spoken in the White City. It's essence resonates with the disk, which like the White City, are creations of Baz'Auran. Ar Maen is a language that is meant to be sung, though it can be spoken (but doesn't have the same power of resonance if just be spoken). As a [magic], it is Aria, capable of a great variety of powers and reality changing effects. But those who learn the language of Ar Maen most often become servants of Sonata, for she is the goddess who taught the Divine Song to the humans of the disk, and most aria start with praise to her blessing, and prayer for her aid (as invocations).


Religion of [Ar Maen]

The religion of Sonata, that is to say, a reverence for music and a focus on singing of the stories of the disk and the heaven. In song, things can be changed or shared. Memories of a Goddess' world in the sky can be turned into emotions and pictures for people of the disk. Sharing a dream of a future that is unified of spirit and emotion, that is the hope of this religion.
But it does truth in emotions, which are real, and can become song. A world that can move fluidly, like the falling sounds of the rain, or the duality of red and white moons. These are things that have been taught, and can be manipulated with proper hymns of Ar Maen. Study, practice, and mastery of beauty and song are important.

Also taught is respect for foxes, whom the greatest are white and gold, and messengers of Sonata (though most live in the mountains at shrines and temples around the town. Greatest respect for musicians and the greatests for the Lequera, whom are the high priestesses of Sonata, and most skilled in [Ar Maen].



Artifacts


Quest Artifact: The Rainbow Crown
The rainbow crown commands the rain, and sparkles with a halo of light like the rainbow about the wearer. The air around the wearer smells fresh, like after a spring rain. Often it is worn as a halo or silk scarf, for the rainbow crown may change it's shape and length to the desire of it's master. Commanding the rain to be heavy or light, long or short, the rainbow crown is a remnant of the ancient age, a treasure rewarded from Baz'Auran himself to his worthy subject, a sign of authority for Sonata.


Peoples

Humans, the Walasye - The people who live on the coast and down into the central lands of the center east island, who know Lady Sonata, and some of whom speak [Ar Maen].
The Fox Tribe, of Kodama Mountain (3 Minor Acts of Divine Servant)
Dragon lord of Madako, and his daughters ****o, Para, Bisho

7 clans of the Hymmnoi (Aria, Ciela, Elysia, Tenoi, Presia, Partih, Sarla)
The Hymmnoi

The Hymmnoi of Sonata are very nearly humans, but always graceful and beautiful, with pure features and piercing voices. They were created from human, and combined with fox and with a jewel to set their heads alike to Sonata.

Called in this way, the legend says that Aria Nel, the first song, was turned into the first Hymmnoi by Sonata, her singing of [Ar Maen] reaching the highest level of skill of a mortal. To be a Hymmnoi is to be a song. Their existence is the mastery of [Ar Maen], singing the records and sagas of the past and present, and through these songs preserving images of the White City, as well as the histories of the world. [Ar Maen] as a magic is powerful, and of the mortals who sing [Ar Maen], none are better than the Hymmnoi, for they are truest to the song of Sonata.

Appearance:

Hymmnoi appear as beautiful and graceful human girls, a rainbow colored gem on their forehead, and their hair often makes tufts, as if they were fox ears. Their hair color is black, red, or blonde, and always like silk. Generally the hair color and appearance of each clan is different, but within the clan it is the same.

Life

The passion and power that the Hymmnoi sing with burns out their human-like lives very quickly. The average life expectancy of a Hymmnoi is about 25 years. They are able to produce with human partners, or together, but all Hymmnoi are organized into 7 clans, and once every generation, a child becomes the chosen of Sonata, and that clan is held in great respect for this time. This Hymmnoi is the blessed of Sonata, and bears the responsibility of unite the sagas and songs of her ancestors, as well as carry out Sonata's will and continue the [Ar Maen] in the image of the White City. She is the greatest singer of the Hymmnoi, and the Exarch of Sonata.

These clans are Aria, Ciela, Elysia, Tenoi, Presia, Partih, and Sarla.

. They do grow up a little faster than normal humans, but most only sing a period of about 10-12 years of their lives, at which times they are hailed as priestesses, the closest connection to Sonata save for the fox messengers.

In their normal activity, they sing the [Ar Maen], instruct humans in the way, and use their songs to help spread the image of the White City. Generally this is by artfully helping to shape the world around them, and using their talents to make the world a richer place.

The Repeat

The short lives of Hymmnoi is woven into song. Much like how a song can be played many times and in many ways, but it is the same song. Though the lives of the Hymmnoi are short, they will always leave behind the jewel on their forehead, in which the song of their life is recorded. It is the duty of the next generation to learn this song, and in this way, they receive an imprint of those memories and feelings of their ancestor. However, they are not the same.

An example would be: if a character was friends with Aria Nel (0), the successor Aria Nnoi (1) would recognize the character and maybe know some of the memories, but in the way that reading Aria Nel's diary or to see the movie of Aria Nel's life.

Because of this, the Hymmnoi are very acutely aware that their lives are tied to their clans, and it eases the pain and tragedy of their short lives. It also unites them very closely. The history of the clan is a shared history, and each Hymmnoi feels like they are one stanza of the song.

The greeting style of a Hymmnoi is always "My name is [clan] [lineage number], but I am the only one song of [clan], so I may be called [clan]."

For example: "My name is Aria Deji (Aria 12), but I am the only one song of Aria, so I may be called Aria."

Or "My name is Presia Virade-Vira (Presia 55), but I am the only one song of Presia, so I may be called Presia."

Incidentally, numbers are included:
{table]|
Nel|0
Nnoi|1
Ji|2
Dri|3
fef|4
Vira|5
Ixe|6
Hept|7
Oct|8
Nei|9
Hec/he|10
Kik/ki|11
Mik/mi|12
[/table]


Personality

All Hymmnoi personalities are like humans, but they are very sensitive to emotions and sound. They are rather curious like foxes, but can be quiet like Jewels. But they always have the feeling of time is moving. Even when enjoying a quiet moment, for them it is only like [rest note] in a song. But they live entirely in the present, while carrying the past.

They love histories and especially sagas and songs, and are always ready to learn new ones. Though they sing in the [Ar Maen] almost always, if a Hymmnoi is abroad, she delights in learning languages and the songs of those tongues.

Foxes

When a Hymmnoi is 'born', she is delivered in secret by the foxes in service to Sonata, and always appears with a fox companion. They grow up together, and so this fox is a messenger to the Hymmnoi, though they will go to the service of Renard and the other foxes of Sonata when they become adults. If there is a message to be delivered to the Hymmnoi, this fox will go, and will return messages as well. They are like a guardian companion for the Hymmnoi, and they have deep relationships of trust. When the Hymmnoi dies, it is often the case that the fox will retire from service.

Because most Hymmnoi only live short lives, this is why many lazy foxes can be seen in Ecchr. But they are well respected by the Walasye and Hymmnoi (especially the younger generations). Sometimes they become mentors to the young foxes.

Exarch: Lightning Wolf (divine athletics)
In the East, the lightning and thunder heard in storms is from the lightning wolf, who leaps and dances across the sky-paths. His howls are like thunder.
Sonata tamed him and earned his loyalty with cunning words and a race. Now the Lightning Wolf is a proud and majestic mount for Sonata.

Domains


http://i1015.photobucket.com/albums/af275/umbrellako2/e4d71332.png


Gozan - The five mountains that guard a valley of five lakes, ever blessed with rainbows and beauty. Within the center is the lake Madako
Ecchr - The Blessed City of Resonant Song, the city built at the center, over Lake Madako. It is the center of Ar Maen, where the songs of the White City are mimicked and sung beneath rainbows and mists.
Within Gozan, the five lakes and five human villages are named such:

Hifu
Fumara
Mittara
Yocchi
Itsanu

Kodama Mountain - The mountain of three peaks: Echo, Mane, and Reverb and home of the Fox Tribe.It is said that a voice can be thrown and returned here easily, such is the magic of giving and taking.




History:

Turn 0:

Met the foxes of Kodama
Traveled to Madako and tricked dragon princesses
Recovered voice and purpose, and earned loyalty of the dragon lord
Received Rainbow Crown

Turn 1:

Created the Divine Song of Ar Maen
Gained domain of Nature Affinity: (Rain, Foxes, Wolves, etc)
Spread the teaching of Ar Maen and the memories of the White City as a religion, to the people known as Walasye
Created the Blessed City of Resonant Song (Ecchr)
Established the fox messengers, the order of Lequera (the dragon princesses),
acquired the two jewels Sekiunju and Seiunju
Called out to her family in song and memory

Turn 2

1 Minor Act: Create a small number of servants of moderate power: Establish the 7 clans of the Hymmnoi (Aria, Ciela, Elysia, Tenoi, Presia, Partih, Sarla)

1 Major Act: Create Exarch: Lightning Wolf (divine athletics)
1 Major Act: Gain Ability: Reality Manipulation

1 Minor Act: Teach Shyreza and the Feyheran the Ar Maen (to start teaching it now, maybe it will take some posts)

1 Major Act: Free Fayruz


Turn 3
Sonata is tricked by Renard, becoming trapped as Kis, a Maiden of the Olm.
Cursed into Glass, she is saved by Fayruz.

Together with Fayruz, create the Flute of Dawn and the Harp of Dusk (1 Ceremony)
Gain Domain: Music (1 major act)

The death of the only one song of Aria, Aria Nnoi, the death of the only one song of Elysia, Elysia Nel, the repeating melody of the only one song of Aria, Aria Ji, the repeating melody of the only one song of Elysia, Elysia Nnoi, and the founding of Shiraaoa with the only one song of Tenoi.

In 50 years Walayse expand around Girasasa on the coast. And so this province is called Irae.
1 Minor Act - [Create a city or several towns] Organize the lands to the south/tribes who worship Sonata as Fox Goddess

The Hymmnoi Tenoi Nel travels with Tenoi Foxes to the south of Gozan to organize this province to be called Shiraaoa.
1 Minor Act - Strengthen Magic of Ar Maen in Ecchr/Walasye [Teach a Population]
These are Sonata's followers, and with the Ar Maen, they are the only and masters of [Ar Maen], the Hymmnoi. This is to show the continuing of Hymmnoi influence to help bless and improve Sonata's followers.

Sonata returned to Ecchr, to learn and rescue her foxes and walasye people. However, she was defeated by Melos, who made her unlock a door, to retrieve a staff.

Gains ability Sorcery [Aria] (1 major act) after to be comforted by Renard.



Turn 4

Sonata arrives at Salus
with the foxes and Renard, she adds her song to the ceremony while the foxes delay the forgeborn until the Nexus can finish.

Renard becomes demigod (3 major acts)
More Fox servants are created (2 minor acts)
Ability: Mass Euphoria (Sonata) is gained.




1 Major Acts 3 Minor acts, 2 Ceremonies remaining

TechnOkami
2013-01-17, 12:46 PM
Meanwhile, the old man is just plain confused considering he doesn't know whose who and whose the true enemy at hand, ect. ect.

Raz_Fox
2013-01-17, 12:54 PM
Kasanip, I think your last post was one of the most impressive posts I've seen from you all game. That's not to say your previous posts were bad at all, but I was blown away by the quality of this last post, especially since I'd thought you weren't planning to do any more songs. :smallsmile:

shorewood
2013-01-17, 05:37 PM
I must agree with Raz, your posts are always a pleasure to read Kasanip.

Kasanip
2013-01-18, 04:30 AM
Kasanip, I think your last post was one of the most impressive posts I've seen from you all game. That's not to say your previous posts were bad at all, but I was blown away by the quality of this last post, especially since I'd thought you weren't planning to do any more songs. :smallsmile:

I must agree with Raz, your posts are always a pleasure to read Kasanip.

Thank you very much Raz_Fox, and Shorewood. I am very relieved and happy it is enjoyed. :smallredface: :smallsmile:

It was said wasn't planning to write more songs. However, it is impossible to play Renard and Sonata without such a style. Always Renard speech is poem.
If to write Sonata without songs, it is no meaning.
It is frustrating and hard to write songs. So maybe only such a [climax scene].

Point about Sonata that is not liked, is that Renard is more interesting than Sonata. Personality of Sonata only has been shown with Fayruz or Renard. I don't know how to write Sonata since to meet Melos. :smallfrown:

Actually it is worse the feeling to silently lonely watch than the feeling to write angry foxes.

Gengy
2013-01-18, 11:38 PM
@Grimsage - Jongo is hoping that these things really are the Forgeborn (hey, what do you know, s/he's right!), and if they are (what a good guesser Jongo is!), then each one will hear your name being yelled and think of you. I don't know if that will do anything - but I imagine you might start hearing them think of you and then start hearing someone who sounds a lot like Jongo yelling at the earth... which may or may not be screaming very loudly itself.

(1) Forgeborn think of Torvaag.
(2) Jongo yells for Torvaag.
(3) Earth nearby both is screaming in pain.

It wouldn't be a stretch (in my mind) for Torvaag to hear something, but the reaction is up to you, and Dark definitely gets a say, should this not be thematic enough for the message to reach you.

Erik Vale
2013-01-19, 12:36 AM
Just saying I'm here... I'll grab Kalandor eventually... Probably sometime tonight.

TheDarkDM
2013-01-19, 08:00 AM
@Grimsage - Jongo is hoping that these things really are the Forgeborn (hey, what do you know, s/he's right!), and if they are (what a good guesser Jongo is!), then each one will hear your name being yelled and think of you. I don't know if that will do anything - but I imagine you might start hearing them think of you and then start hearing someone who sounds a lot like Jongo yelling at the earth... which may or may not be screaming very loudly itself.

(1) Forgeborn think of Torvaag.
(2) Jongo yells for Torvaag.
(3) Earth nearby both is screaming in pain.

It wouldn't be a stretch (in my mind) for Torvaag to hear something, but the reaction is up to you, and Dark definitely gets a say, should this not be thematic enough for the message to reach you.

This is definitely an appropriate time for Torvaag to show up if Grim wishes him to.

Also, I'll give everyone a chance to react to the Lord of Weal and Woe before advancing the Forgeborn at Fex. Congratulations on another well fought battle - victory is yours!

Tychris1
2013-01-19, 08:22 AM
Great. Now Contragh is going to do something really REALLY stupid thanks to Fayruz being the only god he thinks can't defend herself. Should be fun to write.:smallbiggrin:

Also, damnit, that is a good plan. Now I really want to punch Llossethir.

TechnOkami
2013-01-19, 08:33 AM
Great. Now Contragh is going to do something really REALLY stupid thanks to Fayruz being the only god he thinks can't defend herself. Should be fun to write.:smallbiggrin:

I think I know what your doing, and if your doing what I think your doing, this is going to be interesting.

Gengy
2013-01-19, 08:57 AM
I want to point out that Jongo is specifically trying to spare as many Forgeborn as possible. Whatever it may look like to others, the Chaos Hydra is absorbing whatever fire the Forgeborn have, saving it for later.

Tychris1
2013-01-19, 09:40 AM
Well Techno, seems like we're going to get both of us killed. Cheers! *Raises a mug* Hopefully Jethro would distract the Lord long enough for Contragh to blindside him.

Oh, just to clarify, when it says "His beloved" it's not to indicate marriage or the like, but to further compound the notion that he believes he owns everything, and thus has a more personal level with his siblings in that respect. Hopefully Fayruz will be able to play Nurse after this. Something tells me Contragh is going to need it.......

TechnOkami
2013-01-19, 10:34 AM
Well Techno, seems like we're going to get both of us killed. Cheers! *Raises a mug* Hopefully Jethro would distract the Lord long enough for Contragh to blindside him. .

*raises back* To War and Death, brothers in, well, foolish actions!

Perhaps one sunny day we'll get our epic fight. But not today.

shorewood
2013-01-19, 11:12 AM
Not so foolish once the Craftsmen joins the fight, greater artifact here we come.

HalfTangible
2013-01-19, 11:15 AM
Would it be breaking verisimilitude if I use nonsense language in the titles for Ouran's stories from now on?

EDIT: Eh, I'll try it later. For now I'll stick to lame jokes and lamer puns

Grimsage Matt
2013-01-19, 12:36 PM
It took time to reach him, but he hears the cry. Torvaag is normally peaceful, but now? The Depths are going to war. The very earth will turn itself against this madness, as we try and get the pain to stop.

Gengy
2013-01-19, 01:05 PM
Would it be breaking verisimilitude if I use nonsense language in the titles for Ouran's stories from now on?

EDIT: Eh, I'll try it later. For now I'll stick to lame jokes and lamer puns

Titles of your "chapters" are whatever you want to make them. Personally, as long as they have some meaning to them, I don't think anyone will mind.

Heck, they aren't even required. They do make it easier to differentiate between who's perspective it is, though!

@Grimsage: Yay? (lol)

Grimsage Matt
2013-01-19, 01:12 PM
K, did the "Calm them down, get them somewhere safe angle, before cursing you all" angle, so that the earth scorns you. The earth will not provide nurishment, it will hurt thy limbs, you shall gain no rest, no peaceful moment on it. Your labors with stone and metal will come to naught, as they too, shall fight thee.

Ya, I may be Earth/Fire, but Earth can be a bit more...... subtle/evil/longer.

shorewood
2013-01-19, 01:22 PM
Grimsage, It seems you forgot that the barrier around Salus has been restored. Unless you believe that Torvaag is stronger than all of the gods currently assembled here he can't breach the realm. Torvaag is watching from the sidelines.

Gengy
2013-01-19, 01:29 PM
I think for plot reasons, we might want to consider letting this one slide, shorewood.

It would otherwise get very complicated.

BladeofObliviom
2013-01-19, 01:36 PM
The earth will not provide nurishment, it will hurt thy limbs, you shall gain no rest, no peaceful moment on it. Your labors with stone and metal will come to naught, as they too, shall fight thee.

This is probably a lot more power than one character can put out, even if you're just targeting Salus. This isn't just a mild curse on a population, this is probably several acts' worth of hate.

shorewood
2013-01-19, 02:16 PM
I think for plot reasons, we might want to consider letting this one slide, shorewood.

It would otherwise get very complicated.

It won't get complicated at all. Melos took down the barrier everyone snuck in, and the barrier went back up. Grimsage was to late in posting his entry, Torvaag is stuck outside and his blight will bounce off the wall. Unless Dark says otherwise.

--edit--
I should note that nothing is keeping anyone INSIDE the realm, the barrier only stops things from getting in, not leaving.

Gengy
2013-01-19, 02:21 PM
I didn't see an expenditure of Minor acts. Torvaag may really *want* to cause Salus some pain right now, but I'm hopeful that this can be settled with conversation.

If it goes a different way, it goes a different way.

I do agree that before Torvaag can cast any sort of Blight, he'll need to find a way to get the power beyond the Barrier.

For plot purposes, however, my argument would be that:

(1) Torvaag's physical form is allowed inside
(2) Torvaag cannot cast harmful spells without some other sort of Plot assistance - ie, Dark's say-so.

For now, Grimsage, I'd refrain from trying to use Minor Acts to cast any sort of Blight. At least until we get Dark weighing in on this.

shorewood
2013-01-19, 04:55 PM
Since your pm box is full I'll just post my response to your message in the OOC Demidos.

We should handle the ceremony like we have been handling all our ceremonies, each player writes it from their god's perspective. We can set it up after Haramhold finishes his greater artifact and we have a some time.

AntiMatter101
2013-01-19, 05:03 PM
Dont worry people, Frellon is on his way! He'll be there! Tomorrow... >.>

Grimsage Matt
2013-01-19, 06:13 PM
Grimsage, It seems you forgot that the barrier around Salus has been restored. Unless you believe that Torvaag is stronger than all of the gods currently assembled here he can't breach the realm. Torvaag is watching from the sidelines.


I think for plot reasons, we might want to consider letting this one slide, shorewood.

It would otherwise get very complicated.

Ya, sorry about that:smallredface: Forgot about the barrier. Will edit if Dark says to, and sorry for the mess.

TheDarkDM
2013-01-19, 06:20 PM
It's shorewood's call as to whether Torvaag can get into Salus - he has a discernible Spark, if that changes Haramhold's perspective.

shorewood
2013-01-19, 07:03 PM
Sorry Grimsage but Torvaag is stuck outside the realm. Haramhold wasn't in the habit of letting divined sparked people in without being there personally before the invasion if it makes you feel any better.

-edit--
And now that I think about it, If Haramhold concentrated on Torvaag's spark what would he see? An extremely powerful forgeborn that's what he'd see. Do you think he's let someone like that into salus while its being invaded by Forgeborn?

Gengy
2013-01-19, 07:31 PM
The extend of the edits here is... unusual.

Not unmanageable, but unusual.

Your points are valid, shorewood, and it is Dark's call.

But once Grim has his editing done, I'll have to work something out myself. And so will Half.

*sigh*

Ah well. We'll make it work.

Grimsage Matt
2013-01-19, 07:53 PM
Edit done, and sorry for the trouble:smallredface:

Gengy
2013-01-19, 08:42 PM
Ok. Edits are in.

Torvaag is stuck beyond the Barrier.

Ouran has been asked to find Haramhold. The three Jongoscion nearby can help him with that, if he wants.

Jongo is talking to the earth below Salus, hoping Torvaag can hear what s/he has to say.

AntiMatter101
2013-01-19, 11:54 PM
Also, SIGH :smallsigh:... It turns out the Herald of Twilight is the Lord of Weal and Woe.
I liked my theory.

Oh well.

Raz_Fox
2013-01-20, 12:08 AM
Also, SIGH :smallsigh:... It turns out the Herald of Twilight is the Lord of Weal and Woe.
I liked my theory.

Oh well.

*pat pat*

I'm sorry, AntiMatter. You just made one of the classic blunders. The most well-known, which I to my eternal shame failed to heed, is to never fight a land war in Asia. Only slightly less well-known is this: never overestimate the subtlety of Dark when death is on the line.

HalfTangible
2013-01-20, 12:18 AM
*pat pat*

I'm sorry, AntiMatter. You just made one of the classic blunders. The most well-known, which I to my eternal shame failed to heed, is to never fight a land war in Asia. Only slightly less well-known is this: never overestimate the subtlety of Dark when death is on the line.

Oh! I know this one! They were both poisoned!

........... wait...

AntiMatter101
2013-01-20, 01:18 AM
:smallsmile: I liked that movie! The book was good too!

Raz_Fox
2013-01-20, 01:34 AM
:smallsmile: I liked that movie! The book was good too!

Man, the book was amazing.

shorewood
2013-01-20, 10:47 AM
When i originally posted the realm's rules I said that only Haramhold or those he appointed could let people into the realm. IT would make since that Amanda had been given this ability also, so we can still let torvaag in.

So forgetting where Haramhold was (getting off the green morningstar was a single line inside a paragraph if I recall so my fault there) has helped the bringing Torvaag into Salus plan. Although I should warn you, upon seeing Torvaag Amanda will extract an oath of non aggression from the elder elemental.

TechnOkami
2013-01-20, 11:46 AM
I have heard many a people say the film and book were quite good, but I guess I just never liked either... I dunno, I saw the movie before I read the book, and my mother made me watch the movie all the time. That and The Sound of Music, but basically I think my reading of the book was so heavily biased by my childhood dislike of the movie that it has corrupted any understanding of why it is "supposedly" so good.

The Succubus
2013-01-21, 06:30 AM
I feel like I just told a child that Santa is a horrible pestilence. :smallfrown:

I also have a retcon that I need to do with regards to the barrier rules, it's small but critically important:

* Dolphins are unable to enter or leave the Sea of Jongo. After all, the purpose of the barrier is to prevent the Jongoscion growing in numbers. So why Khalen can't won't stop them breeding, he can at least prevent them from encouraging other dolphins to embrace Jongo's gift.

Raz_Fox
2013-01-22, 06:29 PM
Status update: I believe it's appropriate for me, at this point, to wait on Dark to act on behalf of the Lord of Weal and Woe before Fayruz reacts more fully to events as they proceed.

TechnOkami
2013-01-22, 06:33 PM
Status update: I believe it's appropriate for me, at this point, to wait on Dark to act on behalf of the Lord of Weal and Woe before Fayruz reacts more fully to events as they proceed.

I think this stands not just for you, but for myself, Kasanip, and Tychris as well.

Tychris1
2013-01-22, 06:39 PM
Yeah, I highly doubt Contragh can react to anything when, you know: He's literally a giant flaming bolt of divine metal shot straight out of a ballista with an axe super glued on it.

Erik Vale
2013-01-22, 06:47 PM
Part of why I'm attempting to push Fayruz sidewards, not backwards.
Anyone in the line of fire is either about to be demolished, nimbly step sideways, or have a cannon reason for ignoring almost anything hitting them soon.

shorewood
2013-01-22, 07:05 PM
Yeah I'm waiting on the Lord or Weal and Woe, and for a PM response.

AntiMatter101
2013-01-22, 10:16 PM
"Oooh, I don't think you two have met before!"

"Unstoppable Force, Immovable Object."

"Immovable Object, Unstoppable Force."

*cut to IC*

:eek:

Raz_Fox
2013-01-22, 10:25 PM
I think this stands not just for you, but for myself, Kasanip, and Tychris as well.

Well, Fayruz reacted before being jerked away by Kalandor, so it is within the realm of imagination that Dark might have assumed I was going to post again before he posted.

TheDarkDM
2013-01-22, 10:44 PM
Posting tonight all, never fear.

TechnOkami
2013-01-22, 11:00 PM
Posting tonight all, never fear.

Shouldn't that be "Fear and Grovel."?

Tychris1
2013-01-22, 11:02 PM
*Shoves Technokami forward*

Have the Lord hit him first!

*Cringes and hides face from the ensuing pain train*

TechnOkami
2013-01-22, 11:20 PM
*Shoves Technokami forward*

Have the Lord hit him first!

*Cringes and hides face from the ensuing pain train*

*runs behind Tychris*

No, not me, him! He's stronger than me, a much worthier threat! I'm not worth your time!

*tries digging away with his shovel*

AntiMatter101
2013-01-22, 11:33 PM
"You two will stand and take what's coming to you like men!"

"... ... ..."

"While I stand waaaaaaaaaaaaaaaay over here."

shorewood
2013-01-22, 11:51 PM
Dark wouldn't harm his good ole friend Shorewood would you?

... ... ...

*Starts building statue in Dark's honor to apease him*

Erik Vale
2013-01-23, 03:12 AM
Ehh. I already been hurt bad, what's the worst he could do? I mean, given the act he could choose to boost it and unbind all our powers for a moment. Destabilising gravity isn't likely to be a good thing, and I will be rather near one of these so called immovable/unstoppable combos, but unless I'm going to be the shaggy dog, I've been punished recently.

*Starts layering jinx charms while laughing maniacally*

TheDarkDM
2013-01-23, 06:32 AM
See, now that wasn't so bad, was it? :smalltongue:

I figure you guys could use a breather, so further calamity is on hold until Frellon arrives.

On a completely different note, I and some other people have begun recruiting for a somewhat different kind of game, but one that is near to my heart. Check it out, if you care to. (http://www.giantitp.com/forums/showthread.php?t=268494)

The Succubus
2013-01-23, 06:41 AM
It says a lot that even the NPCs in his game are telling us to beware of Dark. :smalleek:

AntiMatter101
2013-01-23, 08:01 AM
I laughed so hard at that one.:smallbiggrin::smalltongue:

Edit: Also, Frellon will be arriving at dawn on the third day mid-morning the next day, so you have till then to get the hostile Forgebornish-god/elemental to stop attacking or things could get ugly fast. >.>

shorewood
2013-01-23, 11:34 AM
Hang on their tychris, Haramhold is going to want to talk to a certain god of war...

The Succubus
2013-01-23, 11:57 AM
I'm actually thinking about putting together a Book of Laws to deal with stuff like this. Stay tuned...

BladeofObliviom
2013-01-23, 12:08 PM
I'm actually thinking about putting together a Book of Laws to deal with stuff like this. Stay tuned...

Meanwhile, I'm currently debating on how Rose will best start trolling Khalen as punishment for turning evil. By which I mean, of course, for actually doing so instead of pretending to do so to get on the villain's good side or something. :smalltongue:


EDIT: Trollin'. :smalltongue:

Gengy, if you have any problems with Rose making a pretend-Jongo to screw with Khalen, let me know. :smallsmile:

AntiMatter101
2013-01-23, 12:16 PM
Also, great news guys, I just finished a Final Exam, so from now through next sunday I have absolutely nothing to do!:smallwink:

I'm going to go sleep now!!!

Raz_Fox
2013-01-23, 12:21 PM
Okay, Tychris, I'm reminded of a moment from a previous game: the Black Forest. The Lord of Death returned from his quest with blasphemous hellfire to relight the hearth of the gods, but thrusting it into the hearth distressed and harmed the hearth-goddess, for it was wrong fire.

Would you mind at all, then, if Fayruz did not take to healing-through-death at all well? In my mind, that's certainly tainted healing, and she'd probably be able to recognize and be disgusted by the source, if not actively harmed by it.

EDIT: Ah, I misread it, there wasn't any actual death. Still, nonconsensual use of vigor to bolster another is still tainted healing.

The Succubus
2013-01-23, 01:35 PM
=/

I'm mildy annoyed. I know I wasn't expecting the barrier to contain the Jongoscion for long but one or two hours at most...?

I was hoping that Jongo would at least get a chance to see the Jongoscion contained and draw him into looking for Khalen. I can work with it but if I'm going to spend a Major Act, I'd actually like it to have an effect, even temporarily.

shorewood
2013-01-23, 03:11 PM
How about a compromise for the Barrier around the Jongo scion. Rose's act makes the barrier bluff-able so that the more quick witted Jongoscion can lie their way through but the majority are stuck as the Jongoscion for the most part are still innocent and naive.

BladeofObliviom
2013-01-23, 04:05 PM
How about a compromise for the Barrier around the Jongo scion. Rose's act makes the barrier bluff-able so that the more quick witted Jongoscion can lie their way through but the majority are stuck as the Jongoscion for the most part are still innocent and naive.

That's actually what I was kinda going for. The idea was that one could get through by claiming that they had a key. Looking at it again, though, I can kinda see how didn't indicate that in any way whatsoever. Whoops.

This is what happens when I make rushed posts! :smalltongue:


Sorry, though. I'll see what I can do about fixing that up.

Tychris1
2013-01-23, 04:32 PM
Okay, Tychris, I'm reminded of a moment from a previous game: the Black Forest. The Lord of Death returned from his quest with blasphemous hellfire to relight the hearth of the gods, but thrusting it into the hearth distressed and harmed the hearth-goddess, for it was wrong fire.

Would you mind at all, then, if Fayruz did not take to healing-through-death at all well? In my mind, that's certainly tainted healing, and she'd probably be able to recognize and be disgusted by the source, if not actively harmed by it.

EDIT: Ah, I misread it, there wasn't any actual death. Still, nonconsensual use of vigor to bolster another is still tainted healing.

By all rights, go ahead. Contragh is attempting a grittier version of what she does, like the mad field doctor on the warzone who takes a rusty saw and goes at it in comparison to the prestine nurse's in nice hospitals with doctors in white. I doubt the patient won't see the difference between the two. Not to mention she's the god of healing so i'm fairly certain she could tell where the healing is coming from (Aka other people, albeit that could be misconstrued as people trying to help her willingly depending on how aware she is of her surroundings). How conscious is Fayruz anyway?

TheDarkDM
2013-01-23, 04:58 PM
Fully conscious, unless Raz desires otherwise.

Raz_Fox
2013-01-23, 04:58 PM
By all rights, go ahead. Contragh is attempting a grittier version of what she does, like the mad field doctor on the warzone who takes a rusty saw and goes at it in comparison to the prestine nurse's in nice hospitals with doctors in white. I doubt the patient won't see the difference between the two. Not to mention she's the god of healing so i'm fairly certain she could tell where the healing is coming from (Aka other people, albeit that could be misconstrued as people trying to help her willingly depending on how aware she is of her surroundings). How conscious is Fayruz anyway?

I'm tempted to make a hard rule on "healing is connected to song", just to make Contragh sing, but I'll restrain myself. I'll point out that healing in such a fashion is most likely like slapping a patch on an injury, rather than cleaning it and closing it - effective short-term, but not effective for long-term solutions like Fayruz is capable of.

Fayruz is also less unconscious and more rather shaken up and slightly stunned; strangling's not fun, but it's not like it knocked her out. She'd be coughing and staring at where the Herald was, probably with a stunned smile in between the coughs.

Tychris1
2013-01-23, 05:04 PM
It wasn't the strangling part that made me think she was unconscious. It was the part where she was shoved through a wall that made me think that (Unless I misread that, I just remember "Lord of Weal and Woe chokes her, SUDDENLY HOLE IN WALL, he's inside of Salus"

Please, please don't make Contragh sing. I've tried it before. It's painful.

TheDarkDM
2013-01-23, 05:09 PM
It wasn't the strangling part that made me think she was unconscious. It was the part where she was shoved through a wall that made me think that (Unless I misread that, I just remember "Lord of Weal and Woe chokes her, SUDDENLY HOLE IN WALL, he's inside of Salus"

Please, please don't make Contragh sing. I've tried it before. It's painful.

Yes, she was shoved through a wall, but you guys are working at superhero levels of durability, here.

Tychris1
2013-01-23, 05:10 PM
Right, silly mortal mind and my mortal limitations. Contragh, feel free to take over from here "BLOOD! DARKNESS! I SHALL DROWN THE WORLD IN BOTH!" Good boy.

Erik Vale
2013-01-23, 05:57 PM
Yes, she was shoved through a wall, but you guys are working at superhero levels of durability, here.

Yeah, I just imagine myself to be as tough as the Hulk but without the endless rage to keep him going. I stop sort of thinking of Kalandor as Superman.

shorewood
2013-01-23, 06:36 PM
Yeah, I just imagine myself to be as tough as the Hulk but without the endless rage to keep him going. I stop sort of thinking of Kalandor as Superman.

As long as you aren't talking about world war hulk strong I think you are fine.

Raz_Fox
2013-01-24, 01:27 AM
I keep wanting to write in present tense. Frustrating.

As much as I'd like to forget Uluuvatar, the part of me that's a stickler for writing characters right says: it happened, learn from it, and make what you can from it. That being, specifically, the lesson that it's possible to become whole again after abuse, and that sometimes standing up is strength in itself.

I am very happy with the mental image of Fayruz, distressed, instinctively clinging to Sonata. Not because Sonata's an awesomely strong warrior to protect her, or because Sonata's the nurturing motherly one, but because Sonata is her sister and that's important.

Tychris1
2013-01-24, 03:11 AM
Well, being considered weak IS one of his big buttons. And on the God of War who also has Bloodlust, well..... It can lead to some big anger vents. Sorry if it seems like Contragh is ignoring Fayruz, that's because he kind of is. He's so wrapped up in anger at Haramhold and barking his head off that it kind of just sweeps her up in his surrondings.

*Patiently waits for TechnOkami to say "Douche" in the audience*

TechnOkami
2013-01-24, 04:18 AM
*Patiently waits for TechnOkami to say "Douche" in the audience*

Please, that's so ancient now it isn't even funny. Besides, it's not my fault that Contragh's taking off his helmet and showing his true face. :smallwink:

DOUCHE BAAAAAAAAAAAAAAAAAAAG

Meanwhile, I've got inspiration for what exactly I'm going to do.

The Succubus
2013-01-24, 07:38 AM
You brought this upon yourself, Blade. :smalltongue:

If you'd shifted the barrier and then kept your mouth shut, Khalen would have probably gone back to the Kraken and reported on a job well done. But no, no, you had to let Rose's inner troll out. Do you know the origin of the word "troll"? It's a technique where a trail of fish offal or other bait is trailed behind a boat to lure in fish.

Every once in a while though, a fisherman finds a very large and angry shark on the end of his line. Or Khalen-Fishy in this case. :smallfurious::smallamused:

TechnOkami
2013-01-24, 10:58 AM
Being a God from a human point of view is so interesting sometimes. I'm rather glad how Jethro handled this.

shorewood
2013-01-24, 12:02 PM
Now I did take some liberties in this most recent post but I believe they are justified. Contragh is caught unarmored and unprepared when he took a Greater Artifact to the face.

Haramhold did hurt Contragh, A lot. It will take quite a bit of time to heal from those wounds but he will recover. What really matters is the rift this opens between the two gods. Haramhold hurt Contragh's pride if nothing else and I don't think that will be forgotten so soon.

TechnOkami posted while I was writing my post so i think that our gods respective actions should either take place simultaneously or Jethro's speech soon after Haramholds actions.

Tychris you are welcome to write the fight from your perspective in fact I encourage it but the outcome should still be the same. That is unless Dark says otherwise in which case I will happily edit my post.

Raz_Fox
2013-01-24, 12:32 PM
Now I did take some liberties in this most recent post but I believe they are justified. Contragh is caught unarmored and unprepared when he took a Greater Artifact to the face.

Personally, I don't think that's justified. For one thing, asking if Contragh would be helpless against the Locust Blade in the OOC would have been a good first step, I say as someone who has slowly come to see OOC transparency as a good thing in a game.

Secondly, you're not just godmoding Contragh, but you're shutting out anyone else who might have a stake in stopping the fight. Which, for the sake of this discussion, are mostly the divine sisters. It makes for a cool scene, yes, but it's shutting out options for multiple players. I admit I'm biased on this.

AntiMatter101
2013-01-24, 12:56 PM
I agree with Raz, but I would also like to point out that to date, (I wasn't present for Ulvatar so I'm excluding it) none of the divine siblings have knowingly struck one-another with serrious intent. Argued, sure, but not outright attacked.

Do you really want Haramhold to be the first to cross that boundry?

Tychris1
2013-01-24, 02:32 PM
I'm very conflicted over this scene.

On the one hand I"M ******* MAD that Contragh got godmod bitch slapped into the dirt without me even knowing about it before hand.

On the other hand it's a good scene that as far as I can tell is Haramhold's "Nut up or Shut up" moment.

The main thing that's bothering me here, Shorewood, is that yes Contragh would be caught off guard by his brother attacking him (Because as Antimatter pointed out no one in the family has even hit each other yet, Haramhold is crossing a pretty big boundary) and thus would have a hard time fighting back (Albeit being a True Master in Axes I think Contragh would have the sense to shove through the razor blades to swing at Haramhold, using the souls that Jethro just put right infront of Contragh as a shield to protect him).

But Contragh is not entirely about himself when it comes to battle prowess. There are his Vanguards and Warriors. One of which is an Exarch, trained in swords (And wielding one), and standing right next to Haramhold as he does this. Miranda is Contragh's right hand women, she's his personal bodyguard and adviser. The instant Haramhold starts to assault Contragh with the Locust Blade, Miranda would shove a sword straight through his chest. From there Contraghs Cabal would pitch in, then the rest of the Wraiths, and then the rest of Contragh's soldiers that can still fight.

Contragh might not be able to stop it completely, but there are about 200 divinely empowered people nearby who have a stern word to say about it.

BladeofObliviom
2013-01-24, 02:35 PM
You brought this upon yourself, Blade. :smalltongue:

The funny part is that's exactly what I was trying to invoke, and I'm kinda glad that somebody got it. :smallsmile:

As Hamlet would put it, Roselia is something of a Fishmonger; like Polonius, she uses lies to bait out the truth. She's formally the Goddess of Deception, but the idea that she really embodies is the divide between appearances and reality, illusions and truth. She rules lies, yes, but one cannot master lies without also understanding the truth.

I'd actually been meaning to pick up the Truth domain next turn, but now I'm thinking that maybe I should swap out that third level of Deception for a level of Truth instead.

shorewood
2013-01-24, 02:42 PM
1) Your right Raz I should give Tychris an opportunity to respond. I got caught up in the scene. Will edit.

2) If Fayruz interferes she should wait for a lull in the fight, before she forgives everyone into submission.

3) Haramhold is super angry right now, and then Contragh poked the hornets nest so yeah he'll attack Contragh but it doesn't mean he won't greatly regret his actions later. In fact I think that regret is guaranteed.

---edit
you people are ninjas, will post a more detailed thing to tychris post in a moment

shorewood
2013-01-24, 02:52 PM
I'm very conflicted over this scene.

On the one hand I"M ******* MAD that Contragh got godmod bitch slapped into the dirt without me even knowing about it before hand.

On the other hand it's a good scene that as far as I can tell is Haramhold's "Nut up or Shut up" moment.

The main thing that's bothering me here, Shorewood, is that yes Contragh would be caught off guard by his brother attacking him (Because as Antimatter pointed out no one in the family has even hit each other yet, Haramhold is crossing a pretty big boundary) and thus would have a hard time fighting back (Albeit being a True Master in Axes I think Contragh would have the sense to shove through the razor blades to swing at Haramhold, using the souls that Jethro just put right infront of Contragh as a shield to protect him).

But Contragh is not entirely about himself when it comes to battle prowess. There are his Vanguards and Warriors. One of which is an Exarch, trained in swords (And wielding one), and standing right next to Haramhold as he does this. Miranda is Contragh's right hand women, she's his personal bodyguard and adviser. The instant Haramhold starts to assault Contragh with the Locust Blade, Miranda would shove a sword straight through his chest. From there Contraghs Cabal would pitch in, then the rest of the Wraiths, and then the rest of Contragh's soldiers that can still fight.

Contragh might not be able to stop it completely, but there are about 200 divinely empowered people nearby who have a stern word to say about it.

You are of course correct so I'll edit out the end of my original post so that Contragh is still stuck in the locust cloud at the end of it. Thus giving your army a chance to attack, but there are some things to note.

1) Haramhold is currently wearing the armor of weeping souls so Miranda will have a very hard (but not impossible) time penetrating its defenses.

2) There are about 500 men at arms from Salus near by. These men are not proper soldiers so They would get defeated by Contragh's men without a doubt but their superior equipment and numbers (500v200) will hold off the bulk that group for a little bit. I would think.
---edit
there you go

Raz_Fox
2013-01-24, 03:23 PM
On the one hand I"M ******* MAD that Contragh got godmod bitch slapped into the dirt without me even knowing about it before hand.

On the other hand it's a good scene that as far as I can tell is Haramhold's "Nut up or Shut up" moment.

Forgive a mad social scientist, but I theorize that this here is the heart of the problem. It's a good scene, flawed by a one-sided view of the situation, where a full synthesis of purpose through discussion and honesty in the OOC would have prevented any hurt feelings. A slight delay in posting is worth the increased connectivity between players.

Another example: I was a bit tiffed over Contragh's ad-hoc healing, because it didn't mesh with what I had already established as How Magic Works. If he'd asked about it in the OOC, we could have discussed how to make it work for both of us.

"Without me even knowing about it before hand" is the important phrase up there. Godmoding can be forgiven if it is honest and announced beforehand; dramatic beatdowns can be awesome, if they are honest and announced beforehand. But when battles between characters become battles between players, the game - built upon cooperation between players - falls apart.

I still remember a shameful occurrence in my first game: I got so wrapped up in a conflict that I ended up yelling at another player, even using his character's name rather than his own. His rebuke brought me back down to earth with all the force of an anvil parachute; my goal had become to Win, rather than to tell a good story. In similar fashion, I have had quite a few fights in OOC threads, most of them because I failed to communicate with and respect my fellow players.

I seek to respect you all; I seek to overcome my flaws, in that I find my own surprises and secrets fine enough to be an exception, and in that I find it hard to respect players who write poorly - that is, they do not respect the rules of grammar and punctuation. But we are all fellow players, each with a stake in making a story worth hearing, and just as it is the responsibility of others to work with me, so it is my responsibility to work with them.


2) If Fayruz interferes she should wait for a lull in the fight, before she forgives everyone into submission.

Ha! Yes, that was my plan in a nutshell, to chastise both her foolish brothers and the raging specter of death; Fayruz, messianic, shall defuse conflict. That is her role, to dispense wisdom, no? To defuse conflict and heal rifts - her weakness in this is that, while she tends to one, she drives herself to further exhaustion, and three more rifts cause trouble.

(Similarly, that she might be stolen away by the villains to remove the harmony within the family, but after Uluuvatar I'm somewhat more leery of Fayruz being bound and carried off.)

My end goal for the scene is to Correct The Brothers. How can we make this work with your end goals?

Thought: Fayruz's harp plays the music that ends battle and drives the soul to sorrow at war and suffering. Would that be another dramatic turn, after Jethro's display of power? I don't want to devalue that too much, but Fayruz has a response to that - that is, that he's wrong in his accusation, for her brothers are misguided and her sister and herself stand ready to aid.

shorewood
2013-01-24, 03:29 PM
That is some excellent advice Raz.

How about this for a time line

Haramhold's attack

Contragh's response

battle of mortal armies

Fayruz starts singing but no one can hear her over the fighting

Jethro does his spectre of death awesomeness

This quiets things down enough for Fayruz to be heard and stop the fight
--edit
This particular timeline does leave Sonata out since I wasn't sure where to suggest her presence.

Raz_Fox
2013-01-24, 03:45 PM
That is some excellent advice Raz.

How about this for a time line

Haramhold's attack

Contragh's response

battle of mortal armies

Fayruz starts singing but no one can hear her over the fighting

Jethro does his spectre of death awesomeness

This quiets things down enough for Fayruz to be heard and stop the fight
--edit
This particular timeline does leave Sonata out since I wasn't sure where to suggest her presence.

For myself, I would prefer a hesitation, a shock, and then a heeding of Jethro's words to explain why she does not act. The song of Fauruz cuts through din and chaos and battle as the colorless knife through silk; it is not so pale that her brothers may drown it out.

Similarly, a pitched battle would be inappropriate here, between mortals - certainly it is appropriate for weapons to be drawn, treachery accused, arrows to be nocked, before Jethro demands their respect and fear through his display of death.

shorewood
2013-01-24, 04:00 PM
That works too.

What I want to avoid is the scenario where Haramhold can't win a fight even by sneak attacking with a Greater Artifact. If that happens what would be the point of spending acts and time into creating artifacts if ultimately they don't matter?

In my zeal to avoid that scenario and getting caught up in the scene I overstepped my bounds. For that I apologize but I still have a valid point.

Raz_Fox
2013-01-24, 04:13 PM
What I want to avoid is the scenario where Haramhold can't win a fight even by sneak attacking with a Greater Artifact. If that happens what would be the point of spending acts and time into creating artifacts if ultimately they don't matter?

Narrative is the master of all things, binding rule beneath it. Greater Artifacts are the great powers, but Excalibur alone is but a facet of Arthur's story, a great and amazing facet, but no more alone.

He wields a weapon of terrible power, but there are a great many variables in play. If Fayruz were to defend Contragh with her own body, that would change the story; if Sonata were to attempt to steal the blade, or knock the hilt from Haramhold's hands, this too would be a change.

They matter, but they are not - cannot be - an "I win" against other players, especially when their use is undiscussed. They probably will, however, be "I win" in cunning use against the puppets of Dark - that is, the foes arrayed against us all.

Tychris1
2013-01-24, 04:18 PM
I can certainly understand that Shorewood. That would be quite mean and would just flip the whole situation upon it's head. Contragh isn't going to win this one, but he shouldn't be taken down without a struggle. (Ninja'd by Raz)

I didn't think of it that way, Raz, when I was writing the post. I didn't want Contragh to step too far over his boundaries. But I wanted him to act thematically with what he had. Mainly his death magic. I apologize for that.

So far, the current course of action that Contragh would take is for Miranda to fly forward and swoop him out, taking severe cuts and scrapes in the process. From there it'd boil down to Contragh getting ready to just declare war right then and there before Jethro and everyone else intervenes. Does that sound good?

shorewood
2013-01-24, 04:21 PM
You misunderstand me. The narrative point I'm trying to get across is not that Haramhold has an I win button. But that Haramhold and his method of looking at the world (ie building stuff) is not so weak that it can't stand up to the god of war. And even beat him under optimal circumstances, and if Haramhold is not in an optimal circumstance I don't know what is.

If Fayruz was to defend Contragh with her body, or Sonata disarming Haramhold would still get that point across. It would mean that Contragh needed help to avoid a beating. It would be less satisfying but Haramhold would be making the same point.

I don't know if I have expressed my point eloquently enough to avoid confusion. If I haven't tell me and I'll try again.

--edit
ninja'd by tychris

shorewood
2013-01-24, 04:25 PM
I can certainly understand that Shorewood. That would be quite mean and would just flip the whole situation upon it's head. Contragh isn't going to win this one, but he shouldn't be taken down without a struggle. (Ninja'd by Raz)

I didn't think of it that way, Raz, when I was writing the post. I didn't want Contragh to step too far over his boundaries. But I wanted him to act thematically with what he had. Mainly his death magic. I apologize for that.

So far, the current course of action that Contragh would take is for Miranda to fly forward and swoop him out, taking severe cuts and scrapes in the process. From there it'd boil down to Contragh getting ready to just declare war right then and there before Jethro and everyone else intervenes. Does that sound good?

sounds good

TechnOkami
2013-01-24, 06:47 PM
I am personally in favor of Fayruz bringing in the harmony after Jethro's terrifying display.

Also, just as food for thought: I'm surprised that only The Lord of Weal and Woe has picked up on the fact that Avyra's Divine Spark is within Old Man Jethro, a mortal (or former) at the moment.

shorewood
2013-01-24, 07:57 PM
Well Tychris, everyone's version of how events should play out has one thing in common. It is Contragh's move, lets see how that plays out then we can figure out the best course of action from there.

BladeofObliviom
2013-01-24, 08:00 PM
I agree with Raz, but I would also like to point out that to date, (I wasn't present for Ulvatar so I'm excluding it) none of the divine siblings have knowingly struck one-another with serious intent. Argued, sure, but not outright attacked.

Do you really want Haramhold to be the first to cross that boundry?

The really funny part is that if Haramhold had waited one more round of conversation, this would no longer be true. :smalltongue:

The Succubus
2013-01-25, 05:53 AM
Just from an OOC context, do you think Khalen has a point? Should Jongo be able to alter a race of beings into something else without acknowledging the feelings of the mother and father first, just because he has Divine Right?

Hooray, it's a Morally Justified thread! :smallbiggrin:

BladeofObliviom
2013-01-25, 10:22 AM
(I already answered this over PM, but I'll repost here for the sake of having the answers in one place.)

Well, there are a lot of moral perspectives to be considering here. There is my own, the perspective of quite a number of religions and philosophies, and of course the perspectives in-universe.

Rose actually shares many similarities to my point of view on the matter, though she is using a variant on the Medieval Christian perspective as part of her logical argument in that post.

I personally believe that divine right means nothing, really. However, Jongo also didn't, say, pin down each and every dolphin and torture it into new shapes against its will. If I recall correctly, in fact, the dolphins volunteered to be altered, free of coercion.

What Jongo did is fundamentally no different than someone getting a permanent tattoo, though to a somewhat more aggravated degree. It was a voluntary choice, and you get exactly what you bargain for. It may be a permanent change to you, but that matters not if you don't regret it.

Other philosophies that place more value on honoring thy mother and father over individual choice or divine law (because the Will of Baz'Auran trumps that of Kraken) might be more in support of Khalen, however.

HalfTangible
2013-01-25, 11:18 AM
Personally I don't find the creation of the Jongoscion all that different from giving a group of dolphins higher intelligence and shapeshifting powers. No big deal.

Ouran couldn't give less of a crap - what would matter to him at the moment would be that Khalen is condemning an entire race that has done nothing wrong (as far as he or I know) for the crime of existing, (even if only indirectly) and considers his opinion to be above any other.

AntiMatter101
2013-01-25, 12:45 PM
Just from an OOC context, do you think Khalen has a point? Should Jongo be able to alter a race of beings into something else without acknowledging the feelings of the mother and father first, just because he has Divine Right?

Hooray, it's a Morally Justified thread! :smallbiggrin:

Eh, Frellon would think he has a point, but he also would think that forcing a reversal process, or punishing Jongo, would be a greater evil.

What's done is done, warning Jongo to be more considerate when abducting people's children for his experiments, and helping the parents cope with the loss would have been his preferred course.

OOC, I dont think it really matters, as this kind of situation doesn't seem like it could really happen in real life - especially since we're dealing with gods and their rights, not people and theirs - but it's certainly good plot-fuel!

Gengy
2013-01-25, 03:20 PM
I go away for three days.

THREE DAYS.

I don't even announce it, because I'm like: "We'll get a post, maybe too. Maybe the OOC will go to 4 pages."


No.

No.

YOU GUYS HAD TO BLOW IT ALL UP.

I'm still reading :smalltongue:

Will have a Jongo/Jongoscion/Gengy reaction later.

Erik Vale
2013-01-25, 04:42 PM
Also, just as food for thought: I'm surprised that only The Lord of Weal and Woe has picked up on the fact that Avyra's Divine Spark is within Old Man Jethro, a mortal (or former) at the moment.

Kalandor has noticed, but is busy watching something else. Likewise, Kalandor will watch but not partake of the battle happening a few feet above him. He's rather tired at the moment [That, and I'm having to disappear for a few days], with a child to think about and want's nothing more than to have another decent nap, the sort he only had some 150 years ago.

And I still have to start the Killing saint story arc.

Actually, I'm thinking I'll just have Kalandor be really tired, and seek to flee the pain of the combat beginning around him... Doesn't make for the best of stories though... *Sigh*

Edit: Correction, it makes for the best of stories, Haramhold, prepare to get your amulate back after I have breakfast... However given the timeline plotted, make that Fayruz getting it.... Maybe... Perhaps, no, I'll keep the general story as it is.

TechnOkami
2013-01-25, 04:48 PM
So... was my post basically fruitless and had no effect whatsoever?

Raz_Fox
2013-01-25, 04:54 PM
So... was my post basically fruitless and had no effect whatsoever?

Your post was ill-timed. I'm planning to weave it back into the narrative here with my next post, though. Upcoming once I'm done with another writing project here.

AntiMatter101
2013-01-25, 04:59 PM
Your post was ill-timed. I'm planning to weave it back into the narrative here with my next post, though. Upcoming once I'm done with another writing project here.

'Tis the danger of having so many in one place at one time.

One is hard pressed to respond to everything going on around him at once.

TechnOkami
2013-01-25, 05:18 PM
Hm.... well, in terms of timing, could it be moved to, say, after Tychris' most recent post? It was supposed to be the "stop fighting/angry rant" post, basically.

Erik Vale
2013-01-25, 05:18 PM
Yeah.
I'll come up with an analogy as to the sowing machine being invented several times before it actually took of [Just something I've heard] later.

Raz_Fox
2013-01-25, 05:27 PM
Hm.... well, in terms of timing, could it be moved to, say, after Tychris' most recent post? It was supposed to be the "stop fighting/angry rant" post, basically.

That's exactly what I plan to do, yes, as far as internal structure of the post goes. I do plan to have Fayruz answer the angry rant, though not through an overt display of divine power.

Gengy
2013-01-25, 05:28 PM
Ok:

Two immediate things first!

(1) Erik, can you wait to vacate Salus until after I've posted? I'd like for Bahbi to go with you. He'd be the lion that was trying desperately to follow you around during the fight.

(2) Jongo's whole reaction to the giant avatar of Death will be simplistic, but I try to react to as many things as possible, whenever I can. But Anti is right: when you have this many players, some reactions get missed.

shorewood
2013-01-25, 05:39 PM
TechnOkami, just copy and past your death scene into a new post and then delete the original.

Raz_Fox
2013-01-25, 05:41 PM
TechnOkami, just copy and past your death scene into a new post and then delete the original.

Surely that's not necessary, if everyone's on the same page as to when it fits into the narrative. Deleting posts is a messy business.


For the record, I also think that telepathy is the lamest form of Divine Communication.

Erik Vale
2013-01-25, 05:41 PM
Ahh, sure, I can retract the post for now. [Copying to word document after this].

As for Bahbi coming with... If he can fade beneath the ground, withstand being flung around and then survive seven days of powerful lethargy, sure....

However as it stands, I might be able to edit my post, perhaps with yours insert a message to Kalandor that you him to [have?] Bahbi for a time, that way he can take care of him with fewer hurdles... I might deposit him elsewhere for a time.

Edit: For story concerns, could people please view my below post just to make sure I'm not breaking the vauge plot so I can edit it before returning it. [That, or Dark can edit it and post it as my actions while I'm away.]


In A House Broken
"There is not enough rain in all Salus to wash away the scars.
There is not enough wind in all of Salus to take away the screams of men."
The original chorus lyrics to Broken, a soldiers dirge
Original song is Blown Away

Kalandor felt brother fight brother, he felt the screams of the dead.
He felt his own weakness ad sorrow as cracked and parched stone became wet around his eyes.
He wanted nothing more to flee, to take a moment and rest. To truly, rest.
And something began to glow.
Kalandor might be weak now, but when has he run?
When has Kalandor left his siblings to fend for themselves?
Was this the Kalandor that loved his family?
It was Haramhold's gift, laying upon his chest. He could not think of a way to have them all acknowledge themselves at the same time... Why was Llassar not here? Why couldn't he be hear?
But Fayruz and Sonata, they wouldn't fight. They were as a two as much the love of family as Llassar... Perhaps, perhaps they could sing to his brothers...
With almost delirous thoughts amoungst the screaming of the dead, Kalandor composed a simple message. Gripping the amulate, he almost flung it with his message, willing it to land next to Fayruz...
And then a thought gripped him as the tear closed...
That wasn't Av- it was a man with a shovel! How did-? Questions dawned on him, but he couldn't stay, he simply sent another message, knowing it's reply wouldn't reach him before he fled.


[Message to Fayruz and Sonato]

As soon as the Amulate lands next to Fayruz, who herself lies on Sonata, words enter you head, words of a brother neither have seen in years beyond measure.

My Dearest Sisters.
I cannot stay... I am tired... I am weak... I would not curse this place as my resting place, it has suffered enough...
But what my brothers do now... It is not right...
Haramhold gave me this Fayruz... To show me my light... To... Show them their light my sister... They cannot win so easily, we his children should not be broken so easily...
I love you...

Kalandors voice sounds full of tears, yet also it sounds like that of an old mn, ready for one last sleep.


[Message to Jethro]

"Who are you, and what have you done to my sister!"

Words rage in a tired manner in Jethro's head, leaving as suddenly as they started.


Without so much as a further peep, Kalandor flings himself across the world, to that the place where he landed. His entry was off, but his destination remained the same as he crashed down to the earth, rolling. In quiet tears, Kalandor 'falls' into the earth, ready to rest.
It would mark an event known on the northern continent, as the Depression of Roads. Should none wake him, Kalandor, sleeping for seven days so soundly as that before his arising, did something that few gods did when they slept, for Kalandor truly sleeping was something so rare, that its occurrence fully drew him in.
And that drew with it, his main blessing.
People did not want to travel. They wanted nothing more to just settle. This was a effect that travelled many kilometres without weakening, making it weakly to nearby continents, but also affecting places Kalandor had strong bond. In the city he most frequently stayed at before he spread knowledge, it is said that people had trouble feeding themselves, and where it not for man's inherent need to survive, the town would be devoid of the living.

Gengy
2013-01-25, 05:43 PM
Surely that's not necessary, if everyone's on the same page as to when it fits into the narrative. Deleting posts is a messy business.

I can see the merits of both sides of that discussion, Raz. Personally, I agree with you.

A belated reaction is better than no reaction at all.

And @Eric - Bahbi is a Jongoscion. He may not like a dark dank cave, but if he jumps after you and you allow it, he'll stick with you for a while.

TechnOkami
2013-01-25, 05:46 PM
Okeydokey. I'm interested to see what Raz posts, to be honest.

Erik Vale
2013-01-25, 05:48 PM
Who's Eric? [Sorry, bad joke... Why did I have to have the Denmark version]

However, in this case it's less a dank cave and more Kalandor turning partly incorporial and seeping into the rock while at Salus, followed by teleporting away later, especially as he is the ye olde crater of divine wrath, but Kalandor could easily catch Bahbi in his wake, and possibly land him slightly softer than Kalandor...

Edit: I've just noticed that Saluko, Aramar and Carolinus will be taking in some divine Lethargy. Salus will only be recieving a tiny bit and that won't be for a few days, same with Rose and Khalan [Again, but this time make it a couple. Definately enough for their scene to finish].

AAnd I go to disappear for a couple of days. Hope you lot have fun.

HalfTangible
2013-01-25, 05:54 PM
For the record, I also think that telepathy is the lamest form of Divine Communication.

A black ring suddenly appeared on her arm, accompanied by a poking sensation. Every two seconds, another ring appeared with another push. She pressed her finger into one of the rings. It glowed brightly and the others disappeared.

The glowing circle suddenly vanished as well, and was replaced by text in a strange blue color.

Hello. If you know why I used empty circles, I'm sorry.

Another ring was right beneath the first, marked with the runes for 'Reply'.


I can see the merits of both sides of that discussion, Raz. Personally, I agree with you.

A belated reaction is better than no reaction at all.

And @Eric - Bahbi is a Jongoscion. He may not like a dark dank cave, but if he jumps after you and you allow it, he'll stick with you for a while.I was gonna wait on Ouran's reaction until the stuff with Jongo and Torvaag is resolved and we go over there or something.


Okeydokey. I'm interested to see what Raz posts, to be honest.

Same. I'm always interested in what Raz posts.

........

Wow, that sounded really creepy >.>

AntiMatter101
2013-01-25, 06:13 PM
I was gonna wait on Ouran's reaction until the stuff with Jongo and Torvaag is resolved and we go over there or something.

I'm kind of half-hoping they don't resolve it, and Torvaag is still there come morning. :smalltongue:

Frellon gets to finally be a hero! :smallcool:




Same. I'm always interested in what Raz posts.

........

Wow, that sounded really creepy >.>

Who isn't interested whenever Raz posts? I mean, serriously! :smallwink:

Raz_Fox
2013-01-25, 07:10 PM
Okay, that was a thing. If I missed something or misinterpreted someone's character outside of Fayruz's dialogue, please inform me and I'll work to make things right.

If you want to have your character speak with Fayruz, that's cool. She's not going to speed off into Salus, and would halt for a moment if her brothers/her new brother-in-law-ish-guy wanted her ear.




Okeydokey. I'm interested to see what Raz posts, to be honest.


Same. I'm always interested in what Raz posts.

........

Wow, that sounded really creepy >.>


Who isn't interested whenever Raz posts? I mean, serriously! :smallwink:

Careful, my ego's on a diet. Don't feed it too much at once; let it slowly build a firm foundation of justified confidence first.

Tectonic Robot
2013-01-25, 07:19 PM
Llassar:


Can you please post your final character in the OOC thread Tectonic Robot. Just so we have them all in an active thread.


Name: Llassar
Domain: Fertility
Abilities: Nature Affinity, Earth Manipulation
Themes: Humble Farmer, Giver of Corn
Description:
Pre-Ascension:
Tall and lanky, looking more like a scarecrow than a man, Llassar was the cook extraordinaire of the White City. He dodged chores and lessons, preferring to hang around the kitchens, experimenting with and cooking food. He was blunt, indiscreet, and preoccupied with his food most of the time. He quickly got a reputation as a sloth, a lazy person who wouldn't put out your house if it was on fire. (Which wasn't strictly true, but uncomfortably close enough to make certain people uneasy)

Llassar didn't pay all that much attention to his siblings, not caring whether they liked his food or not or anything. He was focused, preoccupied, moving on the next big thing. He never took much stock in this 'great mission' thing; he figures the others have prepared so much, there's nothing for him to do anyway.

Post-Ascension:
Tall and brown and as thin as a scarecrow, sporting a golden head of hair, Llassar is a changed man these days. Gone is the time spent dodging work, wasting time lazing about. Nowadays, his diligence and hard work shame his former, lazy self; he has seen the mortal's plight, their inability to even grow crops, and he has taken it upon himself to teach them. There is simply so much work to do, he wonders how he could have let so much time slip through his hands! He now spends his time tending to the fertile fields where he landed, making sure the mortals get enough to eat every Summer, and teaching them how to farm.

Well, here's take two. Hope this is, uh, superior to the last one. Under the spoiler are color tests.
Aaaaand... This still not taken?
Alright, Orange is taken, but is this color?
Sandy brown if free, I think.
But this dark orange is pretty harvesty, no?
Jongo totes has Sienna, doesn't he?

Here you go!

*reads through the OoC*

Looks like some serious business has been happening. I think I'll just read the IC I missed later (if I get around to it aaaaagh) and write a post about Llassar running around the world in places the other gods haven't visited and teaching them all to farm, thus missing all of this action.

Haramhold: I don't think I'll ever get around to writing that courier's post. My apologies. -_-

TechnOkami
2013-01-25, 07:25 PM
And Llassar arrives late to the war with a bountiful feast in towe for Salus and the Gods. :smalltongue:

TechnOkami
2013-01-25, 08:05 PM
That was a beautiful post Raz, and I have to say, listening to classical music at Twilight really set the mood.

shorewood
2013-01-25, 09:18 PM
Techtonic, If you still want the message to be sent I'll write the journey. I was looking forward to hearing how a mortal crossed that distance by himself and have envisioned quite an epic. So its no trouble on my shoulders for me to write it. If you don't want to send the message anymore, or won't be around enough to interact with the other players if it is then thats not a problem either.

Gengy
2013-01-25, 09:31 PM
@shorewood - I tried not to overstep my bounds with Amanda. I know we've both written for her before, but she's more your character than anyone's. I'm using her here only as a foible to Jongo's zaniness. Still your decision on what to do here!

@Kasa - I am sorry if it seemed like I was ignoring Renard. In all honesty, I was trying to answer him and Amanda both. Jongo has to be here. The soulfire he is holding on to may help calm things down. But I do acknowledge that confronting rage with Chaos seems like a bad plan. Unless that chaos is just plain silly. And we all know Jongo by now is just plain silly :smallbiggrin:

@Grimsage - Still up to you how to react here. But Jongo is (1) holding fire that certainly feels familiar, I would think, to the fire within the Forgeborn and (2) is offering to surrender to Torvaag if he wants.

ALSO. Please re-post Torvaag in this thread. I had to go through A LOT of posts in the old OOC and even the Recruitment Thread to find some stuff on Torvaag. Was a little annoying. But hey! I found it. And I used the Grimdeep title!

shorewood
2013-01-25, 09:53 PM
You shouldn't worry Gengy. You kept to Amanda's personality and the tone for her I had set up for this scene. I literally could not have written dialogue that would have suited her any better.

Tectonic Robot
2013-01-25, 09:59 PM
Techtonic, If you still want the message to be sent I'll write the journey. I was looking forward to hearing how a mortal crossed that distance by himself and have envisioned quite an epic. So its no trouble on my shoulders for me to write it. If you don't want to send the message anymore, or won't be around enough to interact with the other players if it is then thats not a problem either.

Go ahead, shorewood! I wouldn't mind one wit. He would probably be a young, able-bodied man who really likes Llassar. (As does most of the Tatankan!)

AntiMatter101
2013-01-26, 03:26 AM
@Dark, could I get a response to my PM?

Kasanip
2013-01-27, 01:50 AM
@Kasa - I am sorry if it seemed like I was ignoring Renard. In all honesty, I was trying to answer him and Amanda both. Jongo has to be here. The soulfire he is holding on to may help calm things down. But I do acknowledge that confronting rage with Chaos seems like a bad plan. Unless that chaos is just plain silly. And we all know Jongo by now is just plain silly :smallbiggrin:

It's no problem. It was chosen correctly for Renard, I think.

Tectonic Robot
2013-01-27, 02:41 PM
Alright. I'm engaging post writing now! Post writer-y... begins!

Gengy
2013-01-28, 06:46 PM
Take your time, Tect. Always write when you *feel* like writing. Never when it feels like it's a *job*.

Unless, you know, you're a reporter or a published author on a deadline.

Then, you know, it *is* your job.

Tectonic Robot
2013-01-28, 08:19 PM
Ahahaha look at me, like, 24 hours from now and still no post!

Gengy, I feel like an old sock. I am the least reliable poster here. My reliability levels approach zero.

TechnOkami
2013-01-28, 08:22 PM
Ahahaha look at me, like, 24 hours from now and still no post!

Gengy, I feel like an old sock. I am the least reliable poster here. My reliability levels approach zero.

At least you can make a good character. -___-"

Tectonic Robot
2013-01-28, 08:34 PM
At least you can make a good character. -___-"

Your character is plenty good, TechnO!

(Also I got a lot of help from Raz in conceptualizing and creating Llassar for he is a mighty wizard of character creation.)

AntiMatter101
2013-01-28, 08:42 PM
I am the least reliable poster here. My reliability levels approach zero.

At least you can make a good character. -___-"

In the spirit of self-deprecation, I volunteer that I feel that my story-telling abilities suck. >.>

Today also happens to be the first day of a semester, during which I will be taking a writing rhetoric class. Wish me luck! (I'll need it...)

Tychris1
2013-01-28, 08:45 PM
This is just a big ol pile of masochistic writers isn't it?

*Throws in his lot of being a bad writer*

Post incoming in the next two days.

Raz_Fox
2013-01-28, 09:19 PM
I'm a really good writer. I should be, mostly because I've worked at it for years.

I am not a good player, on the other hand. Navigating OOC drama, finding the right tone for arguments, choosing the right thing to do so that everyone has a chance to shine and not just going for what I think is the most effective solution? These things are things I don't believe I'm good at.

shorewood
2013-01-28, 09:25 PM
my words speak for themselves. And it appears that they have just graduated the third grade I am very proud.

Tectonic Robot
2013-01-28, 09:43 PM
Post made. If anyone has any advice, or problems with my post, please tell me. I'd like to improve and such.

I think that, as I wrote it, towns that primarily worship Llassar will find themselves flourishing as though they were under a weak Bless Population effect, due to the nature of the Faith of Llassar. Is this alright?

HalfTangible
2013-01-28, 09:45 PM
I like to think I'm a good writer... buuuuuuuut at the same time I keep feeling like everything I write is a rip-off, even when I don't intend it to be.

Take Ouran, for example. I can't stop mentally comparing him to the Thing, despite the fact that I made Ouran a few weeks BEFORE I learned about John Carpenter's movie... though I DID hear about the prequel earlier than that, so I might've pulled ideas from memories of that =/ Ombra is his own character but his original concept is ripped off of Hodari like an old band-aid... Don't even get me started on the Dragon Knights... And I felt the need to ask Raz if I could base the Horos (a race in a story I'm writing) off of the Raposa... I feel like I can't make ANYTHING from scratch... I know that "there is no such thing as original ideas - only new ways of spinning old ideas" but it still feels wrong.

I'd say I'm good at expanding on ideas, but not good at coming up with them. It's... weird.

Tectonic Robot
2013-01-28, 10:09 PM
I like to think I'm a good writer... buuuuuuuut at the same time I keep feeling like everything I write is a rip-off, even when I don't intend it to be.

Take Ouran, for example. I can't stop mentally comparing him to the Thing, despite the fact that I made Ouran a few weeks BEFORE I learned about John Carpenter's movie... though I DID hear about the prequel earlier than that, so I might've pulled ideas from memories of that =/ Ombra is his own character but his original concept is ripped off of Hodari like an old band-aid... Don't even get me started on the Dragon Knights... And I felt the need to ask Raz if I could base the Horos (a race in a story I'm writing) off of the Raposa... I feel like I can't make ANYTHING from scratch... I know that "there is no such thing as original ideas - only new ways of spinning old ideas" but it still feels wrong.

I'd say I'm good at expanding on ideas, but not good at coming up with them. It's... weird.

*patpats*

Sometimes, I feel like I'm decently original. Sometimes, I feel like everything I do I saw somewhere else. Which, to be honest, is probably true! Nothing new under the sun and all that...

TechnOkami
2013-01-28, 10:15 PM
I like to think I'm a good writer... buuuuuuuut at the same time I keep feeling like everything I write is a rip-off, even when I don't intend it to be.

Take Ouran, for example. I can't stop mentally comparing him to the Thing, despite the fact that I made Ouran a few weeks BEFORE I learned about John Carpenter's movie... though I DID hear about the prequel earlier than that, so I might've pulled ideas from memories of that =/ Ombra is his own character but his original concept is ripped off of Hodari like an old band-aid... Don't even get me started on the Dragon Knights... And I felt the need to ask Raz if I could base the Horos (a race in a story I'm writing) off of the Raposa... I feel like I can't make ANYTHING from scratch... I know that "there is no such thing as original ideas - only new ways of spinning old ideas" but it still feels wrong.

I'd say I'm good at expanding on ideas, but not good at coming up with them. It's... weird.

Heh, my character IS a blatant ripoff (save for personality), so I wouldn't feel too bad if I were you.

AntiMatter101
2013-01-28, 10:19 PM
@Tectonic Robot: Is it reasonable to assume that if I wanted to find a village that had never even heard of the Faith of Llassar before, I easily could?

Tectonic Robot
2013-01-28, 10:21 PM
@Tectonic Robot: Is it reasonable to assume that if I wanted to find a village that had never even heard of the Faith of Llassar before, I easily could?

Yeah, of course. The disc is massive, you know. I'm just saying that Llassar is traveling far and wide, scattering seeds deep in far away places, where most people haven't heard of Llassar before. I think he's the only god who's doing anything close to 'recruiting', really.

So, yeah, you could easily find a village that's never heard of Llassar, but if you took all the villages everywhere, for now, Llassar is the most well known. ^_^

TechnOkami
2013-01-28, 10:24 PM
Yeah, of course. The disc is massive, you know. I'm just saying that Llassar is traveling far and wide, scattering seeds deep in far away places, where most people haven't heard of Llassar before. I think he's the only god who's doing anything close to 'recruiting', really.

So, yeah, you could easily find a village that's never heard of Llassar, but if you took all the villages everywhere, for now, Llassar is the most well known. ^_^

Just watch, Llassar will have an empire of Food by the end of this game. :smallbiggrin:

Tychris1
2013-01-28, 10:25 PM
Yeah, of course. The disc is massive, you know. I'm just saying that Llassar is traveling far and wide, scattering seeds deep in far away places, where most people haven't heard of Llassar before. I think he's the only god who's doing anything close to 'recruiting', really.

So, yeah, you could easily find a village that's never heard of Llassar, but if you took all the villages everywhere, for now, Llassar is the most well known. ^_^

*Coughs*
*Points to massive expansionism on all fronts aided by divine magic*
*Indicates villages and tribes conquered and "Recruited" to the military by force*
*Returns to the grindstone.*

AntiMatter101
2013-01-28, 10:26 PM
Excellent.

I thought so, I just wanted to clarify the point to determine whether it would conflict with some things that will happen later.

much later...

*whistles innocently*

Tectonic Robot
2013-01-28, 10:28 PM
*Coughs*
*Points to massive expansionism on all fronts aided by divine magic*
*Indicates villages and tribes conquered and "Recruited" to the military by force*
*Returns to the grindstone.*

Well, I don't want this to become a competition. ^^''

I will note that Llassar is hopping continent to continent. And that Contragh's rule is very centralized. Vis a vis, if you head where Contragh rules, yeah, well, you'll find Contragh's stuff, but Llassar is more wide-ranging.

Is there a post detailing precisely how much Contragh has conscripted?

Man Contragh is a jerk poor townspeople D:

TechnOkami
2013-01-28, 10:28 PM
Just watch, Llassar will have an empire of Food by the end of this game. :smallbiggrin:


*Coughs*
*Points to massive expansionism on all fronts aided by divine magic*
*Indicates villages and tribes conquered and "Recruited" to the military by force*
*Returns to the grindstone.*

...feeding Contragh's Army... :smalleek:

Gengy
2013-01-28, 10:34 PM
Well, I don't want this to become a competition. ^^''

I will note that Llassar is hopping continent to continent. And that Contragh's rule is very centralized. Vis a vis, if you head where Contragh rules, yeah, well, you'll find Contragh's stuff, but Llassar is more wide-ranging.

Is there a post detailing precisely how much Contragh has conscripted?

Man Contragh is a jerk poor townspeople D:

Point: Contragh has been telling his own people about Jongo.

Point: Most of the Brothers and Sisters have made a point to use the word "Jongo" as a semi-curse.

Point: Jongo has his/her own holiday.

Conclusion: All of you should stop complaining about being bad writers, and just have FUN. Everyone starts out slowly, and eases into it. If you don't like how your character is shaping... Let them shape a different way! They are not stuck in a ditch. Or, if you feel they are, PULL THEM OUT. Take them in a new direction. It may very well shake up the whole game. If you go to far... Dark will let you know.

Also: Jongo for most well known.

Tychris1
2013-01-28, 10:34 PM
Well, I don't want this to become a competition. ^^''

I will note that Llassar is hopping continent to continent. And that Contragh's rule is very centralized. Vis a vis, if you head where Contragh rules, yeah, well, you'll find Contragh's stuff, but Llassar is more wide-ranging.

Is there a post detailing precisely how much Contragh has conscripted?

Man Contragh is a jerk poor townspeople D:

It's kind of hard to say definitively how much he has captured considering he's on a place the size of Africa that's filled with monsters and forgeborn. If I were to make a safe bet, it'd be around 3/4's of europe, give or take. He has had 50 years to do so. If Alexander the Great and Ceaser could, then Contragh could aswell.

(Those townspeople had it coming, they were in the way of important minerals and stuff. Not to mention their stupid, uneducated townspeople who would only get in the way if they didn't get drafted)It's a good thing Llassar is going around teaching people how to feed themselves. Contragh is going to need that for when he rapidly increases his empire upon returning to Fex. Now if Fayruz would just stop being so charismatic so that he could slink back to his cesspit......

HalfTangible
2013-01-28, 10:36 PM
Heh, my character IS a blatant ripoff (save for personality), so I wouldn't feel too bad if I were you.

My personal favorite of my own rip-offs is the either Volk (who is supposed to be Joker as a worshipper of Khorne) or the Madgod. (Oddly enough, he isn't a rip-off of Kaal'ex or Cthulu, but of the Entity from Atop the Fourth Wall... with a bit of Exalted Titan thrown in for good measure)


Conclusion: All of you should stop complaining about being bad writers, and just have FUN. Everyone starts out slowly, and eases into it. If you don't like how your character is shaping... Let them shape a different way! They are not stuck in a ditch. Or, if you feel they are, PULL THEM OUT. Take them in a new direction. It may very well shake up the whole game. If you go to far... Dark will let you know.

It's nice to get my insecurities out every now and again - Ouran may remind me of the Thing every time I think of him, but he's still fun, this game is still fun and I'll keep playing it. At least until Dark kicks me out for what I'm about to do to this kitty.

Tectonic Robot
2013-01-28, 10:43 PM
Also: Jongo for most well known.
Oh nooooooooo D:

It's kind of hard to say definitively how much he has captured considering he's on a place the size of Africa that's filled with monsters and forgeborn. If I were to make a safe bet, it'd be around 3/4's of europe, give or take. He has had 50 years to do so. If Alexander the Great and Ceaser could, then Contragh could aswell.

(Those townspeople had it coming, they were in the way of inportant minerals and stuff. Not to mention their stupid, uneducated townspeople who would only get in the way if they didn't get drafted)It's a good thing Llassar is going around teaching people how to feed themselves. Contragh is going to need that for when he rapidly increases his empire upon returning to Fex. Now if Fayruz would just stop being so charismatic so that he could slink back to his cesspit......

Contragh is such a jerk.

You know, Llassar and Contragh would be powerful allies. Llassar's skill at providing food and community would give Contragh's hordes a logistical boost etc. etc. However, I don't think Llassar would work with Contragh, as Contragh is tearing up communities and causing trouble for his own glory. I think. Does he have another reason for conquering ALL the places?

Tychris1
2013-01-28, 10:53 PM
Well, there are a few reasons.

1. To quote Michael from Supernatural "Because I am a good son." and thus he does what his father commands him to do. As in, conquer all the places infested with lawlessness and destruction, and make it orderly and right. No matter the collateral.
2. Massive ego ("I'm better suited to rule over them then they are ruling over themselves.")
3. Personal glory.
4. Resources (He's waging a war against Essentially the entirety of the disk, he's going to need alot of boots on the ground to hold all the places he conquers and maintains).

AntiMatter101
2013-01-28, 11:05 PM
Conclusion: All of you should stop complaining about being bad writers, and just have FUN. Everyone starts out slowly, and eases into it. If you don't like how your character is shaping... Let them shape a different way! They are not stuck in a ditch. Or, if you feel they are, PULL THEM OUT. Take them in a new direction. It may very well shake up the whole game. If you go to far... Dark will let you know.


So if I decide, just for the sake of argument: "Screw it, I'm done being the insignificant one, I'm turning evil." *obscene gesture at the skies* "Thanks for nothing, Dad!" *begins sacrificing innocents to the puppeteer*

What happens to all those ranks in the Honor domain?:smallconfused:

Raz_Fox
2013-01-28, 11:10 PM
So if I decide, just for the sake of argument: "Screw it, I'm done being the insignificant one, I'm turning evil." *obscene gesture at the skies* "Thanks for nothing, Dad!" *begins sacrificing innocents to the puppeteer*

What happens to all those ranks in the Honor domain?:smallconfused:

There's a difference between "I think my character would work better with this tweak" and "I'm going to radically change my character without any motivation".

One's rightly encouraged. Character arcs and making sure your character's the best he can be? Excellent. The other is bad and will result in Dark smacking you on the nose once he's dragged me off your brutally mauled carcass.

Tychris1
2013-01-28, 11:11 PM
So if I decide, just for the sake of argument: "Screw it, I'm done being the insignificant one, I'm turning evil." *obscene gesture at the skies* "Thanks for nothing, Dad!" *begins sacrificing innocents to the puppeteer*

What happens to all those ranks in the Honor domain?:smallconfused:

Frellon turns into a Blackguard and changes in his Honor ranks for Anti-hero and Jerk ranks. The more Honor ranks he keeps, the more bonuses from falling he gets!:smalltongue:

Or he could just be lawful evil and use a corrupted sense of honor, like a blood knight. Or even abuse it to his own gain. Evil's fun that way.

TheDarkDM
2013-01-28, 11:17 PM
I find something appropriate to corrupt your domain into, so long as I think you handled it properly.

If not, I descend from on high and start beating you with The Hero with a Thousand Faces.

The_Snark
2013-01-28, 11:21 PM
It seems to me that losing or changing a domain should be possible in theory, but it ought to require the same kind of effort and build-up that gaining a new domain does (i.e. a lot). Can't arbitrarily decide to turn evil and invert your domain, any more than you can up and declare that you're gaining the Fire domain for no reason.

TheDarkDM
2013-01-28, 11:22 PM
It seems to me that losing or changing a domain should be possible in theory, but it ought to require the same kind of effort and build-up that gaining a new domain does (i.e. a lot). Can't arbitrarily decide to turn evil and invert your domain, any more than you can up and declare that you're gaining the Fire domain for no reason.

Quite right.

AntiMatter101
2013-01-28, 11:28 PM
There's a difference between "I think my character would work better with this tweak" and "I'm going to radically change my character without any motivation".

One's rightly encouraged. Character arcs and making sure your character's the best he can be? Excellent. The other is bad and will result in Dark smacking you on the nose once he's dragged me off your brutally mauled carcass.
Frellon turns into a Blackguard and changes in his Honor ranks for Anti-hero and Jerk ranks. The more Honor ranks he keeps, the more bonuses from falling he gets!:smalltongue:

Or he could just be lawful evil and use a corrupted sense of honor, like a blood knight. Or even abuse it to his own gain. Evil's fun that way.
I find something appropriate to corrupt your domain into, so long as I think you handled it properly.

If not, I descend from on high and start beating you with The Hero with a Thousand Faces.

Intriguing...

I'm almost tempted to make Frellon into some sort of antagonist. Almost.

I could think of a few plausable ways, but you're right Raz, no unexplained heel-face turns here.

I already got some plans for Frellon though, which I plan on executing without much deviation. Though what's going on IC right now is totally unplanned on my end. We'll see how it all works out, it may even change my mind! :smallwink:

(You know, this post has gone through like, 4 drafts now, each time I finish I refresh the OOC and someone else has posted yet more valuable input. I agree 100% Snark & others; my outlandish example was extreme for comedic value, and I recognize it is not a realistic turn of events.

Quickly! Inb4 Ninja!)

Tectonic Robot
2013-01-29, 07:48 AM
So if I decide, just for the sake of argument: "Screw it, I'm done being the insignificant one, I'm turning evil." *obscene gesture at the skies* "Thanks for nothing, Dad!" *begins sacrificing innocents to the puppeteer*

What happens to all those ranks in the Honor domain?:smallconfused:

No dooooooon't D:

The Succubus
2013-01-29, 08:14 AM
Quite right.

Amen, Dark. What kind of talentless hack would suddenly decide to turn evil just for the sheer lulz involved? :smalltongue:

TheDarkDM
2013-01-29, 09:54 AM
Well, Khalen has less "gone Evil" than he's "gone Javert."

The Succubus
2013-01-29, 10:19 AM
Well, Khalen has less "gone Evil" than he's "gone Javert."

=O

Maybe I can hook up with Sonata and do a Les Miserables parody in Salus? :smallbiggrin:

Tychris1
2013-01-29, 11:36 AM
=O

Maybe I can hook up with Sonata and do a Les Miserables parody in Salus? :smallbiggrin:

Sonata being Jean Veljean? Interesting, considering when I picture JVJ I picture a bearded, deep voiced, booming opera star. Or wolverine.

Tectonic Robot
2013-01-29, 11:44 AM
Sonata being Jean Veljean? Interesting, considering when I picture JVJ I picture a bearded, deep voiced, booming opera star. Or wolverine.

Has Sonata done anything illegal yet? o.o

And Succubus, I'm not sure if I want Khalen and Llassar can have that conversation anymore. Or at least, not how they would have had before.

Erik Vale
2013-01-29, 07:43 PM
Im back. Finally. Longer delay then I thought.

Now to figure out how to intergrate the post I was planning on...

Edit: Actually. Minimal change for noticing Bahbi [I'm assuming I'm uncle goose at the moment. Can't remember if it's mentioned previously.]
Ok, only real change I can think of is Kalandor obviously missing with the amulate as Fayruz has already done her song...

shorewood
2013-01-30, 09:34 AM
Will post tonight

shorewood
2013-01-30, 11:04 PM
Whoo that one took awhile. Lets get this game moving again, sorry for the delay.

Bryn
2013-02-02, 02:30 PM
How long is it looking until the next turn starts? If there's time, I'd like to put up the Tell ascension posts immediately before that happens - in that case, they'll fit into a natural break in the story, and Dark can include her in the begin-turn summing-up post. (There's also a game-mechanical advantage of mitigating the degree to which Tell will lag in Acts but I don't think that matters too much in this style of game).

When they're ready (and I've finally cleared most of the blocks in the way of that and found a premise which goes somewhere and doesn't leave the protagonist acting primarily to harm the people she's supposed to represent), please would anyone be willing to read them before they're officially posted to catch any issues of style, structure, logic, existing-canon-consistency and so on? :smallredface:

HalfTangible
2013-02-02, 02:57 PM
How long is it looking until the next turn starts? If there's time, I'd like to put up the Tell ascension posts immediately before that happens - in that case, they'll fit into a natural break in the story, and Dark can include her in the begin-turn summing-up post. (There's also a game-mechanical advantage of mitigating the degree to which Tell will lag in Acts but I don't think that matters too much in this style of game).

When they're ready (and I've finally cleared most of the blocks in the way of that and found a premise which goes somewhere and doesn't leave the protagonist acting primarily to harm the people she's supposed to represent), please would anyone be willing to read them before they're officially posted to catch any issues of style, structure, logic, existing-canon-consistency and so on? :smallredface:

I wouldn't be good for canon-consistency but I could try and help with the others if you like?

Tychris1
2013-02-02, 05:03 PM
I'd be willing to lend a hand in the process.

Gengy
2013-02-02, 05:52 PM
So, the next turn could be anywhere from a few days from now (unlikely) to a few months from now.

We *just* went from Turn 3 to Turn 4. Many people did not even get a chance to fully use all of their abilities from Turn 3. Turn 4 should be - in my opinion - at least a month from now.

I know that I want to deal with the story that Tychris and I have percolating back in Fex, and *also* head to Khalen's Tower before the Turn ends, if nothing more unforeseeable happens.

It all comes down to what Dark wants and how the story develops, though.

If you want my personal opinion, post your ascension now; or at least start. There are... quite a few gods in the area, just north of your proposed island location, lol.

Also, a *lot* of angry earth and fire.

...if, you know, you're still doing the whole volcano thing. Which is totally cool, if you are not doing that anymore.

Feel free to send me any PMs if you want help reviewing stuff.

shorewood
2013-02-02, 10:07 PM
How long is it looking until the next turn starts? If there's time, I'd like to put up the Tell ascension posts immediately before that happens - in that case, they'll fit into a natural break in the story, and Dark can include her in the begin-turn summing-up post. (There's also a game-mechanical advantage of mitigating the degree to which Tell will lag in Acts but I don't think that matters too much in this style of game).

When they're ready (and I've finally cleared most of the blocks in the way of that and found a premise which goes somewhere and doesn't leave the protagonist acting primarily to harm the people she's supposed to represent), please would anyone be willing to read them before they're officially posted to catch any issues of style, structure, logic, existing-canon-consistency and so on? :smallredface:

I can help review.

Erik Vale
2013-02-02, 10:39 PM
Ok, going to do an act count now and repost my character sheet. Also updating it.

Kalandor, The Godly Adventurer

Name: Kalanndor
Aliases: Delaria Notania, Lucas Greyhand, Mordon Grimstaff, The Travelling God, The Travelling Storyteller, The Adventurers Friend.

Godly Abilities/Theme
Domain: Travel.

Abilities: Polymorphy and Nature Affinity
Themes: Wandering Storyteller/Heroic Adventurer.

Discription
Physical Description: When Kalanndor appears in his ‘normal’ form he appears as an unassuming human, without any distinguishing features, the sort people forget straight away. He is well toned, but not much more than normal; his dark brown hair is cropped to the side of his head, with sideburns linking a beard and moustache of the same short length. His is clothed in either a simple brown robe with a cowl bunched up around his neck, or in a thick dark brown leather tunic with similar leggings and worn boots.

Personality (Pre-Ascension): As a person, whenever something isn’t of much import, he is the life of the party, bubbling over with enthusiasm, mingling and making friends. However whenever things take a turn for the serious, he is very deep of thought, very rational and practical preferring to work around problems, and working from the back of the group as a leader, preferring to lend support. And his suggestions are often of import; however few words are behind him, often getting into trouble from his many adventures in attempts to sate his wanderlust, honing both his intuition and his skill. In fact it is his wanderlust that most defines him. It makes him act, do whatever he can to keep on moving, to keep learning, it is because of this he has become a great actor, among other less favourable things. During his time of learning he only rarely paid attention to subjects he considered interesting, and often wasn’t in class, rather exploring, or learning other things from others people, often subjects that any ‘respectable’ person wouldn’t be learning, like just how to open a stubborn door without waking everyone.

Personality (Post-Ascension): After ascension Kalanndor’s personality (didn’t/won’t) change much, except in its intensity. His wanderlust has become an overwhelming, so he is almost constantly on the move. He has become more sedated, up until he gets drunk, something gods normally can’t become with mortal brew, but when he does he becomes the centre of attention, almost no matter who else is there. When serious what used to be just a rational view that is rather accurate has become a view of man many times the age he looks, able to analyse more in a glance then most do with focused study over a day. He has decided to experience the best the world has to offer, becoming a full time adventurer, often alone or leading small groups, focusing more on improving himself then gathering followers, and being a ‘god’. As an adventurer he has become more of a leader and taking initiative, leading small groups from the front, and taking risks while staying just shy of rash, but this speed for him is like an adventurer being cautious but not overly so.

Notes: Some aliases don’t appear to be Kalanndor at all, being assumed personalities he uses while travelling, but they are still him. (Delaria Notania (Adventuring Warrior, Female), Lucas Greyhand (Adventuring Historian/Mapmaker), Mordonn Grimstaff (Brigand), The Travelling Storyteller (Old Man in a Rickety Cart))



Oppinions on siblings:

Updated:

Aramar/Silvar:
“He Is my Brother. We will always be close despite lact of time with eachother. The Darkness of his split intrigues me, but it... I don’t know, it will get along with us sounds like what I wan’t to say.”
Carolinus:
“He is a tortured soul, who takes his duty rather seriously.”
Contragh:
“He... He Changed when he landed. He is but a weapon now, one that I am not sure I would utalise in any but the darkest occasions.”
Dasque:
“I have not seen her in too long... I thank her for her aid however. But my oppinions haven’t changed all much.”
Faden:
“I... I owe him, for what I did... But I can’t really sense him, he seems far off. And what happened to his body, he has truly joined what he wanted, I just wonder if it’s for the best.”
Fayruz:
“Her landing at once changed her and left her the same. She is still the same sister I love but now she has strength. I hope I can repay her the dept of sorrow I have.”
Frellon:
“His soul seems to have changed somewhat, and I owe him for the harm done. It is a sad thing that happened to his tribe, and that which is happening to the orcs. I only ever really held three, but now I only touch one and have strength in another. I must also get around to appologising to him, sparring with him, and sharing a drink.”
Haramhold:
“His sould has darkened, he is becoming lost. I love him, and I thought I could depend on him, and I still need to repay him for that which he has done for me, and that which he indirectly did for Aramar... I wonder if Aramar knows?”
Jongo:
“I honestly don’t think she has changed in the slightest... When things, if they do, calm down, I will have to play with him.”
Khalan-Het:
“I... I haven’t seen her in a while, but when I sense for her, I wan’t to not, something dark comes from her... At least I can say I have never been overly fond of her, but she is my sister, I need to look in on her.”
Llassar:
“I constantly hear praise, he is doing oh so well. I hope Contragh gives fair warning first so I can come to Llassar’s aid... And I must, the amount of time I spend bringing back ideas he has had...”
Nieve:
“I haven’t heard much from Nieve. She seems to have dropped of the radar, yet I have heard dark stories that could be of her.”
Roselia:
“The two of us need to catch up... Perhaps the family can call a meeting?”
Sonata:
“I love her as I love Fayruz, for they are sister twins. I see that she has come to Fayruz’s side, perhaps I can catch the two...”
The Weaver:
“I have fun within his domain, and will have to see him sometime when I’m there. I like what he’s been doing, though I wish he asked before he snatched a bunch of my worshipers.”
Jethro:
“What have you done with my sister!”
Torvag:
“I often touch base with minor elementals, and the occasional important one, but even only sensing this one from a distance and ‘hearing’ the ripples of it’s power, I know it’s pissed at us, and of an entirely different league to those I know.”



Pre-Fall:

Thoughts about Siblings (Last Game, Kept for re used.)

Carolinus:
Were friendly, I just hope he manages to keep his heart from morning when we depart, he feels so much sorrow.

Fayden:
To serious and yet to mystical. He needs to look beyond magic, however I wouldn’t mind learning some of his tricks…


Rose:
Very fun to be around, as long as you make sure you don’t get too tripped up. I like playing her at dice and cards, it’s fun to see which wins out, her sleight of hand or my luck. I really hope she doesn't land near Khalen-Het, that would cause much trouble.

Alodar:
I’ll keep this simple, I don’t like him…

Dasque:
He thinks too far ahead, and never does anything. It might just be me, but he is too static.

Drohnen:
Too rash, often aggressively so. Just got to make sure I don’t confuse him to much or annoy him and I’m fine, but it seems I do it to easily.

Casmir:
Like Dasque, yet different, not much though.

Marwaen:
Kinda like Drohnen, except not. Same sort of comparison as Casmir to Dasque.

Daire:
Very practical, Shes the sort of person I’d like to go travelling with, baring that too much thinking can make her rash. I modelled Delaria after her, just don’t tell her that.

Mahan:
I pity him, how he doesn’t feel at home here, it is unfortunate, especially combined with his melancholy. I do like him though, and think he would be more fun once we have left the city. We have had some good travels through the city though…

Aurenel:
Just a little too perfect outwardly, needing to settle. However I might like to accompany him where he thinks to go but would dare not, only partially for the travel, but I’m not sure I would go…

Caromagica:
I don’t like how he looks down on me as flawed, and I don’t need to stay with him, so I won’t.

Rui:
I like her. She can be very practical and straightforward, and we both share a passion for the wilder places. It might be better if she could release herself more…

Khan:
Hmmm. I’m honestly not sure what to think, I like him in how even handed and reasonable he is, but he is always, well, I want to say cold, but that’s not right.

Jongo: He's fun to be around, and when he does what he calls focusing, where very simerler. I think life would be intresting near him.

Thoughts On Siblings (New)

Khalen-Het:
If you do not bend you will break, and Khalen-Het will not bend, I am somewhat surprised he hasn't pestered me more....I hope he doesn't land near Rose, or any tribe that has its own religous history that isn't the true religon, or even the most basic of magics....

Lossethir:
Lazy and arrogant..... I hope he gets sense beaten into him, repetitively. However, He does know how to throw a party, perhaps he can become a god of excess.

The Weaver:
He is good for a calm day, and is very thoughtful, however his ability to be exciting is limited to battle scenes in tapestries...

Aramar:
He would be a good friend in any travel, both for keeping you on your toes around merchants, and as a shield arm. I might land near him....

Rumel:
He's fun to work with, when he isn't concentrating to hard. I hope the world doesn't knock him to far from his shell. Given his industriousness I would like to land near him, if at all possible, since my knack for technology is limited.

Aloysius:
A very physical man, almost at one with nature, something I would help him with should he chose, and I would like to keep him as a friend. A pity about his conversation technique....

Brandis:
He is very entertaining to be around, but is a little naive.It's also good to keep him near you once someone realizes what you've done, as its easy to shuffle it off on him the trouble you've done.

Frellon:
I like him, he is a good brother. I just wish he would let me know before he goes on adventurers, I would like to join in. To bad he suffers from such Naivity, however it does get funny whenever he and Rose get together.

Haramhold:
The Difference between him and Rumel is so minor their almost the same person, they could well be twins, or twin idea's... He lacks a bit of the outgoing streak and spends more time alone, if he has a people they will be of less number but about as caperble. If I cant land near Rumel, Haramhold will do nicely...

Avyra:
I feel she looks to closely at the end of things, Yet she looks so in the cycle of life. Mayhap If I can draw her veiw forward, she may to see the journey, and mayhap one of beginings.

Shirvan: I don't know how someone can be so haughty, and yet not be so grating, but he pulls it off. However, he could do with just a little bit of a hard landing on the disk.

Contragh: He Is like a better version of Khalen-Het, with a preference to warfare. I like his dedication and his striving for perfection, and he would make a good neighbor and a great ruler for mortals. It would be good to land near him.

Ming Ryu: Very studious, and heals through a stange power, and very careful not to step on peoples toes. He should produce something intresting down on the disk, or he will create a country of academics, I don't know.

Nieve: I like her, and it is always good being with her, such a bubling personality, and her unpredictibilty is good to keep my mind alert. If she becomes a goddess of pasion as I believe, I can imagine her being visited often by my nomads.

Fayruz: She is a good sister, and a great helper. I hope her landing is soft.



Acts:

Turn 0 Artifact: Kalandor's Staff/The Travellers Stave
The Travellers Stave is a long oak branch which never decays, and is the staff that Kalandor weilded while his spark bubled up. It has learned to change shape at will, often taking the shape of the most useful stave like object at the time, or the one that will blend in most with his current apearence. It also allows him to focus his abilities, as well as being able to sustaint the force of his godly attacks, breaking under no (known) conditions.

Short: Unbrakable staff that shapeshifts along with Kalandor.

Turn 1:

http://www.giantitp.com/forums/showthread.php?t=230835&page=8
http://www.giantitp.com/forums/showthread.php?t=230835&page=9
2 Major Acts- Making the Beastial Beings as a race [Think the good version of the Beasts of Chaos from warhammer. This is basically a collection of lesser-intermideate chaos beasts easily drawable from many sources and some made up converted into a true race. They are renkowned for great prowess and often having magical tallent or other special abilities, however they are somewhat predisposed against everyone else, and are marginally less adaptable due to their relience on their own abilities.
1 Major Act: Gain Divine Athletics
1 Minor, Create my own religion. Mmmkay?
2 Minor: Create a group of lesser heroes and a single hero as per minor. I didn't state it and I think it's fluid as given these are empowered mortals, they tend to die every turn.


Turn 2


http://www.giantitp.com/forums/showthread.php?t=230835&page=17
1 Major Act: Actually Create the Chil'R as something seperate from the Bestial Beings and a part of them. They are an entire order more powerful [They are both monster and normal race]... I still need to teach them how to reproduce as a side story.... Theres another thing to do this turn.
1 Minor: Teach Diplomacy and Trade to the world.
http://www.giantitp.com/forums/showthread.php?t=230835&page=18
1 Major, increase travel Domain to 2.



Turn 3

http://www.giantitp.com/forums/showthread.php?t=230835&page=24
2 Major: Teach a School of Magic [The Channeled Art]
1 Major: Domain Increase (Travel to 3)
1 Minor: Bless the General Beastmen, Orc and Human Populations under Kalandor. (Most likely to Drop after PM response)
1 Minor: Teach Herding to Human/Orc/Beastial Populations (May Precipitate Farming, will natually spread across to non-Kalandor populations due to trading.).

The Channeled Art

The Channeled art is unlike most other magics, and has most akin to the shamanistic practices of the Bestial Beings, also, it is somewhat innate.

The Main way this art is different, is that it is based around enhancing ones own skills, and only with the greatest difficulty, can it actually be used to modify the outside environment, for example a human child who mastered this are (somehow) would be better able to throw a 250kg rock at something 50m away, then to use it to telekinetically lift a 100kg log 50m away from him.

Also, how the powers are unlocked is rather different. In truth, Kalandor has really awakened a potential, (and now those who come in contact with those that have the potential will slowly gain it, yay trading) in truth, to gain the powers of the art, one needs to practice an inordinate amount of time, or they must perform the task themselves. It is more akin to a natural luck. Rouges become able to pick locks (ok, there are no locks yet but still) with great ease, warriors, who have once strained to save a man from a boulder, lifting it a few centimeters to let a man crawl out from beneath it would at a later date, be able to hold it with greater ease, and lift it further, dispite never having done so in between, or even training.
It is, in its simplist for, the mind accessing the lattent magic around the being, and channelling it into the body for greater succes, and it is best learned by doing. Often in times of stress, in truth, since its spread tales of Heroes have become more common for just this reason. (However, to become a superhero is a little beyond the capacity for most beings, even an Orc or the mighteist of the humanoid beastials, would have trouble throwing around .5-1ton boulders no matter how much they tried (pending Frellon telling me they can normally do that).
This magic is often assisted by charms, which has seen a further rise, to the point where charms are valued almost as much as religeous symbols (some priest of Kalandor however see these as the truest religeous symbols and Kalandor is willing to leave them to their debates.).

This are can also, as per its namesake, be channeled through ritual, this has changed some of the aspects of Bestial beings shamanism, who now incorperate this art into their normal ellemental rituals, using its enhancement to enhance their own rituals. For example they now have about a 10% chance for the oldest and most experienced to almost call a flood during a drought instead of perhaps a 1% chance.
Also, (in contradiction to the child levitating thing above), withuse of proper ritual and time, shamans can often imbue others, and affect places distant (this however becomes steadily more exhausting, requiring multiple practitioners), with it not so much becoming ease but time becoming used up, however this is entirely for and only for rituals, as the mind does not attempt to channal magic subconciously, but actively bends it to the minds will.
This has seen a rise in what is (to my mind, feel free to call me wrong), Wicca, Totamism, and other similar types of magic.

http://www.giantitp.com/forums/showthread.php?t=230835&page=26
1 Major: Create The Levelling Stone:
the Levelling Stone. A smoothe meteoric stone, it is infused with a combination of the power wielded by the God of Travel, the Will of Baz'Auran, and that of the void. It seems to act as a leveller of will, in it's presence destiny and free will have equal influence, and magic is lessened increasing the power of 'brute' force. It also happens to weaken the 'skin' between planes with it's presence, making inter-planer travel (marginally) easier.


This is basically a semi-useless plot device. Causes a general weakness in all magic/destiny based powers, however it enhances traveling powers
1 Minor: Send that artifact I don't know where [Intended is the white City, in a spot Kalandor used to spend a large amount of time in, knowing that Baz'Auran would notice. However, it is currently being held as a plot device by Dark.]


Turn 4

http://www.giantitp.com/forums/showthread.php?t=230835&page=34
http://www.giantitp.com/forums/showthread.php?t=230835&page=35
1 Major Act: Create the Exarch Scha'Mane. A Minitou Shaman with the Nature Affinity Ability, will later become a Demigod.
1 Minor Act, as used on The Lord of Weal and Woe recently. Was granted by Jongo however.

Newest Act Tally:
Major: 2
Minor: 3
Ceromonies: 3

Ok. That tally is mostly for my own planning. Looks like shoulnd I not need them, I'll just be making my children into exarches this turn.
Question, were the gates from the nexus 1 minor act each or 1 major act each?

And Lastly, table update, Kalandor has the Traval Domain at Rank 2

Kasanip
2013-02-05, 09:30 PM
Sorry, I think I will resign from this game.
Especially apology for Raz_Fox and TheDarkDM, but all players too.
m(__)m

HalfTangible
2013-02-05, 09:49 PM
Sorry, I think I will resign from this game.
Especially apology for Raz_Fox and TheDarkDM, but all players too.
m(__)m

=(

Can we at least hear why? Schoolwork? Family matters? A meteor fell on your house?

Raz_Fox
2013-02-05, 09:50 PM
Sorry, I think I will resign from this game.
Especially apology for Raz_Fox and TheDarkDM, but all players too.
m(__)m

There's no need to apologize to me, Kasanip. Please be well and stay safe.

shorewood
2013-02-05, 10:13 PM
Sorry, I think I will resign from this game.
Especially apology for Raz_Fox and TheDarkDM, but all players too.
m(__)m

http://www.youtube.com/watch?v=WWaLxFIVX1s

Tychris1
2013-02-05, 10:19 PM
Hold on, let me get my bagpipes...... (http://www.youtube.com/watch?v=R_XJFp5JXpk)

Erik Vale
2013-02-06, 04:06 AM
Sorry, I think I will resign from this game.
Especially apology for Raz_Fox and TheDarkDM, but all players too.
m(__)m

I am saddened to here this [and wondering how Dark will deal with it...], however I wish you well in your future endeavours, as well as hope that whatever stops you from participating ceases soon.

The Succubus
2013-02-06, 05:15 AM
Sorry, I think I will resign from this game.
Especially apology for Raz_Fox and TheDarkDM, but all players too.
m(__)m

*hugs tightly*

It won't be the same without your wonderful poems, Kasanip but if you're not enjoying the game I understand.

TechnOkami
2013-02-06, 07:31 AM
"Hm... yet another grave to dig."

Seriously though, I'm sad to see you leave.

Kasanip
2013-02-06, 08:28 AM
=(

Can we at least hear why? Schoolwork? Family matters? A meteor fell on your house?

Sorry, of course reason should be said.:smallfrown:
It is because only it is stressful for me.

It can't be enjoyed to play the game for many reasons. Since August, I haven't been happy to play Sonata. It was very interesting and wanting to try hard to write songs and try to play trickster deity but I can't. I don't like it. It's not imaginable by me. Already it was 2 times for [burnout] of try to write song and do such a music theme. To write story of Sonata and Renard was not roleplaying.
It should be tried roleplaying with other players, but my experience has been very poor of this game.
Conversation with Llassar failed. Sonata failed rescue in Uluuvatar. Meeting and song with Fayruz was delayed from April until November, Sonata became the [fool] theme with Melos. Arriving to meet family finally, actually it is Renard is more helpful and Sonata can't help against Weal and Woe and then there are brothers fighting and Fayruz solves problem. Sonata is very useless. She is the most useless character of the family. I am playing unnecessary character.

What was Sonata's role in the story? I've tried to understand since October, but I don't know. If player cannot understand what role to play, it is useless. It can be seen complaints of other players in last few pages of OOC, and suggestion of experienced players. It was thought very hard about by me for long time these ideas. But they don't work for Sonata. I have no ideas how to play or change this character. I don't want to play a useless character anymore.

shorewood
2013-02-06, 09:53 AM
I'm sorry you feel that way. If it means anything I always enjoyed Sonata's character and I will be sad to see her go.

Tectonic Robot
2013-02-06, 07:52 PM
Sorry, of course reason should be said.:smallfrown:
It is because only it is stressful for me.

It can't be enjoyed to play the game for many reasons. Since August, I haven't been happy to play Sonata. It was very interesting and wanting to try hard to write songs and try to play trickster deity but I can't. I don't like it. It's not imaginable by me. Already it was 2 times for [burnout] of try to write song and do such a music theme. To write story of Sonata and Renard was not roleplaying.
It should be tried roleplaying with other players, but my experience has been very poor of this game.
Conversation with Llassar failed. Sonata failed rescue in Uluuvatar. Meeting and song with Fayruz was delayed from April until November, Sonata became the [fool] theme with Melos. Arriving to meet family finally, actually it is Renard is more helpful and Sonata can't help against Weal and Woe and then there are brothers fighting and Fayruz solves problem. Sonata is very useless. She is the most useless character of the family. I am playing unnecessary character.

What was Sonata's role in the story? I've tried to understand since October, but I don't know. If player cannot understand what role to play, it is useless. It can be seen complaints of other players in last few pages of OOC, and suggestion of experienced players. It was thought very hard about by me for long time these ideas. But they don't work for Sonata. I have no ideas how to play or change this character. I don't want to play a useless character anymore.

Agghhhhhh

The reason the conversation with Llassar failed was my fault, completely. I'm really sorry, really really sorry, Kasanip. I'll be sad to see you go - I really had fun seeing you post. Best wishes.

shorewood
2013-02-06, 08:46 PM
Given the nature and quality of your posts Kass This is the best send off video I could find (skip to 1:28) http://www.youtube.com/watch?v=Tg67XggeraM

Gengy
2013-02-07, 01:57 PM
Kasa, I'm sorry that you're leaving us :smallfrown:

I enjoyed your posts. I could really tell you put a lot of effort into them.

But one of my rules for writing is to have FUN. So if you aren't having fun, then I understand. Hope to see you in another game. And I hope you will keep reading.



@Grimsage - waiting on your to post, bud. Jongo's kinda stalled waiting for Torvaag to enter into Salus proper.

shorewood
2013-02-08, 12:33 PM
I believe that Contragh goes next.

Gengy
2013-02-10, 09:35 AM
Tychris could post, yeah, but Jongo still needs Torvaag to come through the Barrier now that he's been invited in :smalltongue:

Oh! I guess I should mention that posting from me will likely be infrequent for the rest of the month. I'm moving into a new house, and likely won't have time to really sit down and write until I'm all moved in.

But I'll be reading and checking in constantly (hurray phones!) and will hopefully be able to make small posts from work (hurray breaks!)

HalfTangible
2013-02-12, 08:01 PM
I'd be lying if I said I had ANY idea what Ouran should be doing. :smallredface: .... buuuuut I'll think of something.

Erik Vale
2013-02-19, 06:45 PM
Ok this is a combined:
-Everyone's just waiting for dark, yes?
-Bump.
-And creating more portals for the Nexus was a minor act, yes? [Was missed before.]

Anyhow, posting IC now, going to assume for the moment that no one will bother Kalandor for a week. And from now on, I'm going to need interaction from The_Snark as for the Killing Saint somewhat soon as well as interaction from Gengy now as for Bahbi. Which I am just noticing sounds a lot like Baby, or Barbie, are either of those deliberate?

HalfTangible
2013-02-19, 06:52 PM
I'd be lying if I said I had ANY idea what Ouran should be doing. :smallredface: .... buuuuut I'll think of something.


Ok this is a combined:
-Everyone's just waiting for dark, yes?
-Bump.
-And creating more portals for the Nexus was a minor act, yes? [Was missed before.]

Anyhow, posting IC now, going to assume for the moment that no one will bother Kalandor for a week.

Yes.

Also, I STILL don't have any ideas for what Ouran or Sihlk could be doing. So I'm gonna sit down and wait, too.

AntiMatter101
2013-02-19, 06:53 PM
I'm waiting for Torvaag to enter, and deal with the forgeborn.

After that, I think Frellon's going to show up early.

Erik Vale
2013-02-19, 06:56 PM
Wow. That was a quick turn around from thinking this had started dieing.

BladeofObliviom
2013-02-19, 07:04 PM
I'm still around too, waiting for Jongo to come back, which also means waiting on Torvaag.

TheDarkDM
2013-02-19, 07:13 PM
Yeah, I have nothing on my plate - I'm waiting for you all to resolve the various family issues looming right now. However, I'll advance us in the increasingly likely event that we've lost people.

Bryn
2013-02-19, 07:40 PM
Confirming I'm still here. Unfortunately I've been busier than I anticipated when asking for people to pre-read my entry into the game, so there's been a lot more thinking than writing and it's still not close to ready. (I know I've done a truly miserable job of getting content into this game, but I hope that, when I finally get it written, it will be at least somewhat worth it.)

Tychris1
2013-02-19, 08:07 PM
Still here, i'm just fretting over details like a mother hen. Sorry, life problems and my own fear has been stopping me from sitting down completely and working it all out. I have most of it down but it still needs to be finished.

The Succubus
2013-02-20, 04:14 AM
I'm still around too, waiting for Jongo to come back, which also means waiting on Torvaag.

Yeah, Khalen's kind of in a holding pattern for the moment. I need to wait and see if Rose is kind enough to carry his horrible horrible threat message to Jongo.

The_Snark
2013-02-20, 06:30 AM
Anyhow, posting IC now, going to assume for the moment that no one will bother Kalandor for a week. And from now on, I'm going to need interaction from The_Snark as for the Killing Saint somewhat soon...

Oh? Keep in mind that the killing-saints are a race, so they're not totally under my control. You're free to invent individuals and use them if you like - though if you'd prefer me to play one so we can interact, I'm happy to oblige.

I'm still here, by the by; just going through a slow patch. I have a couple of things almost finished about Nieve's followers, but I'm a little stumped as to what to do with Nieve herself at the moment. Making up tribes and cultures just so that they can be thrown into turmoil doesn't stay entertaining for very long. Possibly she can visit Llassar, or Fayruz? I've been meaning to do that for a while now.

Gengy
2013-02-20, 12:10 PM
Still here. Moving to new home. Posting is slow, per previous message.

Will update as soon as I can. Hopefully Grimsage will post by then. Otherwise, to get story moving again, I will gloss over details.

Will use full sentences in big posts :smalltongue:

TechnOkami
2013-02-20, 02:08 PM
I'm still here, waiting & whatnot.

Erik Vale
2013-02-20, 03:11 PM
Oh? Keep in mind that the killing-saints are a race, so they're not totally under my control. You're free to invent individuals and use them if you like - though if you'd prefer me to play one so we can interact, I'm happy to oblige.

More I thought you would rather have some level of control of the Killing saint/Demigod in Progress battle and possibly some events leeding up to it.

However, it is mildly amusing how everything halted because everyone was waiting for somebody else.

HalfTangible
2013-02-20, 04:50 PM
More I thought you would rather have some level of control of the Killing saint/Demigod in Progress battle and possibly some events leeding up to it.

However, it is mildly amusing how everything halted because everyone was waiting for somebody else.

It's a roleplay, it happens.

Demidos
2013-02-21, 01:26 AM
Yup. And post by posts, more-so.

Gengy
2013-02-22, 05:00 PM
Found time to post! And in full sentences!

TechnOkami
2013-02-24, 07:10 PM
That was nice Gengy.

Tychris1
2013-02-24, 10:13 PM
I went through a few different versions of that before settling on that one (And even then...). I already discussed with Techno about the treatment of Great beings with death. If you notice anything wrong with it just tell me and i'll fix it. Otherwise I'll probably have a follow up by the end of the week.

Erik Vale
2013-02-24, 10:23 PM
Hey Dark [The great over being we wait upon whom to post.... Please don't kill me.], A question if I may?

What state is Faden in, his player said he was usuable as a NPC, but has he become a Dark only NPC [In which case, I hope he's not working alongside the sand...] who shows up maybe if called or when plot demands or a With Permision NPC [player calls he 'comes running']?

HalfTangible
2013-02-27, 11:12 PM
What exactly is the giant elemental doing?

Gengy
2013-03-01, 09:05 AM
Okie dokie.

Have fired off a PM to Grimsage, about a week ago.

Dark, it's my plan to give him till Sunday (when I'll have time for a post) and then sort of... gloss over the response of accepting entrance, so we can get the plot moving again and get us out of limbo.

Jongo can do this very easily, and completely in character, by being... well, impatient and sporadic.

Hopefully Grimsage posts before Sunday. If he does, great. If not, we'll breath life back into the game, and get going again!

Thoughts?

The Succubus
2013-03-01, 03:12 PM
Teleport Grimsage inside and make him land on his head!

TheDarkDM
2013-03-01, 06:57 PM
Okie dokie.

Have fired off a PM to Grimsage, about a week ago.

Dark, it's my plan to give him till Sunday (when I'll have time for a post) and then sort of... gloss over the response of accepting entrance, so we can get the plot moving again and get us out of limbo.

Jongo can do this very easily, and completely in character, by being... well, impatient and sporadic.

Hopefully Grimsage posts before Sunday. If he does, great. If not, we'll breath life back into the game, and get going again!

Thoughts?

That sounds good, Gengy.

And Faden, like Avyra, has disappeared. Woooo, spooky.

TechnOkami
2013-03-01, 07:03 PM
"That's not true..." Says the old man of a God.

He rest his old, gnarled hand on his chest.

"She's right here."

TheDarkDM
2013-03-01, 07:19 PM
"That's not true..." Says the old man of a God.

He rest his old, gnarled hand on his chest.

"She's right here."

Now use that line in game for bonus points. :smalltongue:

HalfTangible
2013-03-01, 08:17 PM
"That's not true..." Says the old man of a God.

He rest his old, gnarled hand on his chest.

"She's right here."

... Your arteries?

TechnOkami
2013-03-01, 08:31 PM
Now use that line in game for bonus points. :smalltongue:
Challenge accepted, though I would need a good reason to bring it out, and make it, well, feel right. I'll get to a post soon.

... Your arteries?

Jethro thunks him lightly on the head with his shovel.

"Yeah, my arteries you dingbat."

HalfTangible
2013-03-01, 09:18 PM
Jethro thunks him lightly on the head with his shovel.

"Yeah, my arteries you dingbat."

... I'm a raccoon you massive, mining moron.

Gengy
2013-03-01, 09:18 PM
These are exactly the types of conversations we should have in-game :P

HalfTangible
2013-03-01, 09:23 PM
These are exactly the types of conversations we should have in-game :P

inorite? :smalltongue: Interaction with more players if half the reason I made Ouran go wandering.

Hey Jongo, I'm out of sugar, can I borrow some lightning?

Gengy
2013-03-01, 10:06 PM
...torn... between... joining in... or preserving the sacred tradition of the OOC.




Ha. Ok, yeah, got that out of my system.

"From the way my dear Silhk talks about you, I'd think she's giving you plenty of sugar. How's that for a shock?"

Seriously, though, save some of this for ICC, when we're not all being horribly horribly attacked.

HalfTangible
2013-03-01, 11:25 PM
...torn... between... joining in... or preserving the sacred tradition of the OOC.




Ha. Ok, yeah, got that out of my system.

"From the way my dear Silhk talks about you, I'd think she's giving you plenty of sugar. How's that for a shock?"

Seriously, though, save some of this for ICC, when we're not all being horribly horribly attacked.

I was wondering if anyone was going to insinuate that :smalltongue:

Ya, okay. I'll keep Ouran's response (and Sihlk's) a surprise in case this DOES happen

HalfTangible
2013-03-05, 07:15 PM
Okie dokie.

Have fired off a PM to Grimsage, about a week ago.

Dark, it's my plan to give him till Sunday (when I'll have time for a post) and then sort of... gloss over the response of accepting entrance, so we can get the plot moving again and get us out of limbo.

Jongo can do this very easily, and completely in character, by being... well, impatient and sporadic.

Hopefully Grimsage posts before Sunday. If he does, great. If not, we'll breath life back into the game, and get going again!

Thoughts?
It's Tuesday, buddy.

The Succubus
2013-03-06, 05:59 AM
Yeah, Grimsage has kind of had his chance, so I vote we roll the story on. I'll be awfully unhappy if the game comes to an abrupt end like this.

Gengy
2013-03-06, 08:38 AM
Sorry guys, real life work changed some schedules around on me with little to no notice. I'm working on the post, but it's going slower than what I was hoping for.

...also, Rich keeps updating and blowing my mind!

HalfTangible
2013-03-06, 09:50 AM
Sorry guys, real life work changed some schedules around on me with little to no notice. I'm working on the post, but it's going slower than what I was hoping for.

...also, Rich keeps updating and blowing my mind!Alrighty.

Sorry to burst your bubble: That's the end of the 9-in-a-row-updates. But imo that's okay - thumb is bad, has lots of work to catch up on, and the last 9 updates have been awesome.