Sigurdur
2013-01-15, 11:00 PM
Hello all, I'm a longtime lurker, looking for some help with character creation...
I have an inexperienced player interested in playing two-person D&D, we started with pathfinder, because there is less 'on the table' math, and it seems to be the spiritual heir to 3e--since I already know that system reasonably well and have a lot of books, it seemed like a good idea. I want to play through the pathfinder society modules in a 1v1 game, and my player wants to be a dwarf summoner with a 'mole' themed eidolon--we want to actually play the game, but I expect an attempt at credible roleplaying and an absense of rules-lawyering. Since I recognize that this may not be the most optimal setup for attacking something built for groups of four, I am looking for some help with CharOp so the character does not get blown up early on and make our session :smallfurious:. I have not read the modules yet, and I am willing to play with a MagicMart, slightly OP stats, and some light house ruling. I would prefer answers that do not require splats, gestalt, PrCs, or truly heavy optimization. I am not trying to create a MarySue, but I am having trouble getting this right, and would like to open the question to the community.
I started here: http://www.giantitp.com/forums/showthread.php?t=184592
Any advice at all would be appreciated, I tried searching the forums and did not find a detailed answer, so if someone has already done something like this, thank you in advance for linking it!
I have an inexperienced player interested in playing two-person D&D, we started with pathfinder, because there is less 'on the table' math, and it seems to be the spiritual heir to 3e--since I already know that system reasonably well and have a lot of books, it seemed like a good idea. I want to play through the pathfinder society modules in a 1v1 game, and my player wants to be a dwarf summoner with a 'mole' themed eidolon--we want to actually play the game, but I expect an attempt at credible roleplaying and an absense of rules-lawyering. Since I recognize that this may not be the most optimal setup for attacking something built for groups of four, I am looking for some help with CharOp so the character does not get blown up early on and make our session :smallfurious:. I have not read the modules yet, and I am willing to play with a MagicMart, slightly OP stats, and some light house ruling. I would prefer answers that do not require splats, gestalt, PrCs, or truly heavy optimization. I am not trying to create a MarySue, but I am having trouble getting this right, and would like to open the question to the community.
I started here: http://www.giantitp.com/forums/showthread.php?t=184592
Any advice at all would be appreciated, I tried searching the forums and did not find a detailed answer, so if someone has already done something like this, thank you in advance for linking it!