Amechra
2013-01-16, 09:36 AM
Alright, here we go:
Diplomacy is no longer a skill; instead, it is simply a Charisma check. Anything that would now be accessible at an earlier level than it used to be now has a level requirement (so something that had a requirement of Diplomacy 8 ranks would now a have a requirement of Level 5.)
Any effect (feat, class feature, synergy bonus, racial bonus, etc, etc) that specifically gives a bonus to Diplomacy checks now applies to that Charisma check.
An example: Franz, a 2nd level Bard with 5 ranks in Knowledge (Nobility), Bluff, and Sense Motive, and a Charisma of 18, would have a +10 bonus on his Diplomacy checks.
There will be a few rewritten feats to deal with the alteration in the effectiveness of the "diplomatic option."
Diplomacy checks to alter someone's opinion of you takes 1 minute of chatting, bargaining, boasting, and wheedling, and require that you make a DC 20 check to improve their opinion of you by 1 stage; if you want to try your luck increasing someone's opinion of you by more stages, the DC is increased by 15 each time; to give an example, increasing someone from being Unfriendly to Friendly would take a DC 35 check.
You may only roll to increase someone's attitude towards you once per day; each time after the first, you must additionally give them a reason to increase their opinions of you (whether it is presenting them with gifts, helping them with a problem they have, or just by generally being a charming rogue.)
Now, sometimes, rather than increasing someone's attitude towards you gradually, you need to get them to agree with something right now. For example, you'd like to convince them to lend you a horse, or to treat your poor friend over there who took an arrow to the gut while you were off fighting some Orcs for their protection, oh deary me.
In this case, we're looking at a Diplomacy check opposed by a Wisdom check, modified by the same Relationship/Risk-Reward modifiers as used in Rich Burlew's Diplomacy fix. (http://www.giantitp.com/articles/jFppYwv7OUkegKhONNF.html)
Now, following are a few ACFs and rewritten feats to work with this alteration:
ACFs
Charismatic Leader
Classes: Marshal
Replaces: Skill Focus (Diplomacy)
Benefit: Due to being such a charismatic gent/lady, you get a +3 bonus to any Diplomacy check you make.
Note: I'm just doing this because, hey, Diplomacy isn't a skill anymore.
Exemplary Ability
Classes: Exemplar
Replaces: Persuasive Performance
Benefit: Whenever you make a Diplomacy check, you may replace any speaking that you normally need to do to perform the Diplomacy check with a non-threatening demonstration of a skill that you have Skill Mastery for. If you do this, you may add the ability score that that skill is based off of to your Diplomacy check in the place of your Charisma modifier (so a demonstration of your hard-working nature (a Profession check) would let you base your Diplomacy check off of Wisdom, and so on and so forth.)
Feats
I'll add some later.
Diplomacy is no longer a skill; instead, it is simply a Charisma check. Anything that would now be accessible at an earlier level than it used to be now has a level requirement (so something that had a requirement of Diplomacy 8 ranks would now a have a requirement of Level 5.)
Any effect (feat, class feature, synergy bonus, racial bonus, etc, etc) that specifically gives a bonus to Diplomacy checks now applies to that Charisma check.
An example: Franz, a 2nd level Bard with 5 ranks in Knowledge (Nobility), Bluff, and Sense Motive, and a Charisma of 18, would have a +10 bonus on his Diplomacy checks.
There will be a few rewritten feats to deal with the alteration in the effectiveness of the "diplomatic option."
Diplomacy checks to alter someone's opinion of you takes 1 minute of chatting, bargaining, boasting, and wheedling, and require that you make a DC 20 check to improve their opinion of you by 1 stage; if you want to try your luck increasing someone's opinion of you by more stages, the DC is increased by 15 each time; to give an example, increasing someone from being Unfriendly to Friendly would take a DC 35 check.
You may only roll to increase someone's attitude towards you once per day; each time after the first, you must additionally give them a reason to increase their opinions of you (whether it is presenting them with gifts, helping them with a problem they have, or just by generally being a charming rogue.)
Now, sometimes, rather than increasing someone's attitude towards you gradually, you need to get them to agree with something right now. For example, you'd like to convince them to lend you a horse, or to treat your poor friend over there who took an arrow to the gut while you were off fighting some Orcs for their protection, oh deary me.
In this case, we're looking at a Diplomacy check opposed by a Wisdom check, modified by the same Relationship/Risk-Reward modifiers as used in Rich Burlew's Diplomacy fix. (http://www.giantitp.com/articles/jFppYwv7OUkegKhONNF.html)
Now, following are a few ACFs and rewritten feats to work with this alteration:
ACFs
Charismatic Leader
Classes: Marshal
Replaces: Skill Focus (Diplomacy)
Benefit: Due to being such a charismatic gent/lady, you get a +3 bonus to any Diplomacy check you make.
Note: I'm just doing this because, hey, Diplomacy isn't a skill anymore.
Exemplary Ability
Classes: Exemplar
Replaces: Persuasive Performance
Benefit: Whenever you make a Diplomacy check, you may replace any speaking that you normally need to do to perform the Diplomacy check with a non-threatening demonstration of a skill that you have Skill Mastery for. If you do this, you may add the ability score that that skill is based off of to your Diplomacy check in the place of your Charisma modifier (so a demonstration of your hard-working nature (a Profession check) would let you base your Diplomacy check off of Wisdom, and so on and so forth.)
Feats
I'll add some later.