Yygdrasil
2013-01-16, 03:13 PM
Hey guys! I'm looking to pick some brains today. I've been running a Pathfinder Campaign going on 6 months now and I'm admittedly too lazy today to actually design a mid-boss for my party to fight upon emerging from the catacombs they're currently in. Considering the final adversary of my campaign is going to be a dragon, I'd like to avoid using that template. Anything else is acceptable. Here are the party specs:
Level 6 Rogue (Human)
Level 5 Rogue / Level 1 Fighter (Half-Elf)
Level 5 Wizard / Level 1 Ranger (Human)
Level 3 Cleric / Level 3 Fighter (Dwarven)
Level 6 Fighter (Human)
The wizard prefers to use his Heavy Crossbow and has dumped a number of feats into it to turn himself into an "Action Wizard" and the Cleric defaults to Grappling whenever the opportunity arises. If at all possible, I'd like to force them to seek out alternative options.
In their possession are a number of magical items that I've granted them on various occasions. Most notable is a single 1 foot wide Immovable Rod that the Human Rogue regularly makes use of... and intelligently I might add.
Lastly: The entire party (save for the Cleric) is armed with some variety of ranged weapon and has taken at least proficiency in.
I'm thinking Semi-intelligent large-scale beast. Likely free roaming and in no way dispatched by any of the parties enemies. I'd like them to "stumble upon" it upon exiting the catacombs... but far enough out that they don't consider the tunnels to be their go-to bottleneck strategy as they've done in the past.
Keeping all that in mind, fling your ideas at me. Nothing is outrageous. This is a high fantasy / High Magic campaign with dangerously adaptive PCs. The more detail and the more impenetrable the better.
Level 6 Rogue (Human)
Level 5 Rogue / Level 1 Fighter (Half-Elf)
Level 5 Wizard / Level 1 Ranger (Human)
Level 3 Cleric / Level 3 Fighter (Dwarven)
Level 6 Fighter (Human)
The wizard prefers to use his Heavy Crossbow and has dumped a number of feats into it to turn himself into an "Action Wizard" and the Cleric defaults to Grappling whenever the opportunity arises. If at all possible, I'd like to force them to seek out alternative options.
In their possession are a number of magical items that I've granted them on various occasions. Most notable is a single 1 foot wide Immovable Rod that the Human Rogue regularly makes use of... and intelligently I might add.
Lastly: The entire party (save for the Cleric) is armed with some variety of ranged weapon and has taken at least proficiency in.
I'm thinking Semi-intelligent large-scale beast. Likely free roaming and in no way dispatched by any of the parties enemies. I'd like them to "stumble upon" it upon exiting the catacombs... but far enough out that they don't consider the tunnels to be their go-to bottleneck strategy as they've done in the past.
Keeping all that in mind, fling your ideas at me. Nothing is outrageous. This is a high fantasy / High Magic campaign with dangerously adaptive PCs. The more detail and the more impenetrable the better.