Crake
2013-01-18, 08:11 PM
So I was bored one day while watching iron man 1 and 2 and I put this together:
Masterwork Mountain plate 3400
+1 minimum enhancement 1000
Continuous Animate Object 528000
Continuous Flight of the Dragon 90000x1.5
Scorching Ray at will 28000x1.5
Continuous Stoneskin 96500x1.5
Feather fall at will 2000x1.5
Living Suit Enhancement:
This enhancement provides a wearer with increased maneuverability and strength, removing all armor check penalties and arcane spell failure associated with the armor and giving the wearer a base speed of 40ft. The wearer is not considered to be wearing armor for the purpose of abilities such as fast movement or a Monk's AC bonus, however the wearer is still granted the armor's bonus to AC. The wearer also gains DR20/Adamantine, two 1d6 Slam attacks and a +2 bonus to Strength.
The wearer can also activate the armor's flight function to gain a 100ft fly speed with average maneuverability. For each hand the wearer uses to stabilise the armor's flight function, the armor's flight speed increases by 20 feet and increases it's maneuverability by 1 category. This must be declared at the start of the wearer's round, before any actions are taken and cannot be changed until the start of the wearer's next round. The wearer can still hover even with average maneuverability with this method of flight.
If the wearer does not use a hand to stabilise flight, he can instead fire a 4d6 damage beam of fire that is a touch attack with a range of 50ft. This is a standard action that does not provoke an attack of opportunity. The wearer can fire two beams as a single standard action if neither hand is occupied, and can fire at two separate targets if the wearer wishes, but both targets must be within 30ft of eachother.
Should the user suffer a fall that would deal any falling damage the armor activates a feather fall function 5ft before hitting the ground, negating all falling damage. This requires no action from the wearer.
Strong Transmutation, Evocation, Abjuration; CL 20th; Craft Magic Arms and Armor, Animate Object or Craft Construct, Scorching Ray, Stoneskin, Flight of the Dragon or Overland Flight; Price +744500gp.
What do you think? What changes would you make if any? I made the DR from stoneskin 20 instead of 10 because in epic levels (which is the only time you'd be able to make something like this) DR10 is kinda meh.
Masterwork Mountain plate 3400
+1 minimum enhancement 1000
Continuous Animate Object 528000
Continuous Flight of the Dragon 90000x1.5
Scorching Ray at will 28000x1.5
Continuous Stoneskin 96500x1.5
Feather fall at will 2000x1.5
Living Suit Enhancement:
This enhancement provides a wearer with increased maneuverability and strength, removing all armor check penalties and arcane spell failure associated with the armor and giving the wearer a base speed of 40ft. The wearer is not considered to be wearing armor for the purpose of abilities such as fast movement or a Monk's AC bonus, however the wearer is still granted the armor's bonus to AC. The wearer also gains DR20/Adamantine, two 1d6 Slam attacks and a +2 bonus to Strength.
The wearer can also activate the armor's flight function to gain a 100ft fly speed with average maneuverability. For each hand the wearer uses to stabilise the armor's flight function, the armor's flight speed increases by 20 feet and increases it's maneuverability by 1 category. This must be declared at the start of the wearer's round, before any actions are taken and cannot be changed until the start of the wearer's next round. The wearer can still hover even with average maneuverability with this method of flight.
If the wearer does not use a hand to stabilise flight, he can instead fire a 4d6 damage beam of fire that is a touch attack with a range of 50ft. This is a standard action that does not provoke an attack of opportunity. The wearer can fire two beams as a single standard action if neither hand is occupied, and can fire at two separate targets if the wearer wishes, but both targets must be within 30ft of eachother.
Should the user suffer a fall that would deal any falling damage the armor activates a feather fall function 5ft before hitting the ground, negating all falling damage. This requires no action from the wearer.
Strong Transmutation, Evocation, Abjuration; CL 20th; Craft Magic Arms and Armor, Animate Object or Craft Construct, Scorching Ray, Stoneskin, Flight of the Dragon or Overland Flight; Price +744500gp.
What do you think? What changes would you make if any? I made the DR from stoneskin 20 instead of 10 because in epic levels (which is the only time you'd be able to make something like this) DR10 is kinda meh.