Spuddles
2013-01-20, 09:59 PM
Trying to decide on 3rd level spells for a level 6 sorcerer. Can pick from all 3.5, except core, which are replaced with pathfinder versions of spells.
Because of feats/ houserules, I get 3 3rd levels known. Will be taking sandshaper next level, which adds the following to my spell list:
control sand, desiccate, dispel magic, dominate animal, haboob, slipsand, summon desert ally III, sunstroke, tormenting thirst, wind wall.
Current spell list:
0th
Sample, presto, detect magic, launch bolt, disrupt undead, quick boost
1st
Charm person, mage armor, grease, unseen servant, disguise self, acidic curse, hail of stone, magic missile, benign transposition, power word pain, hypnotism, flame hands
2nd
Pyrotechnics, create pit, wings of cover, delay poison, web, ray of stupidity, command undead
Some relevant info:
All my feats are eaten up on learning more spells and are non-negotiable
Thanks to apprentice feat, I can pick up another feat this level
Likely gaining cerebrosis feat in near future.
Flame hands is to recharge a staff of fire we found. Which means I usually get 5 fireballs a day, at CL8. Been super amazing.
Current spell load out has been amazing so far (minus delay poison and hypnotism from serpentine bloodline)
Serpentine bloodline lets my enchantments work on animals, monsteous humanoids, and like one other monster type.
Have a little trouble vs single tough opponents, like a higher level monk. Buffs might be better than picking up a single target blast spell.
Party consists of surprisingly well played druid (played by a never played an rpg or videogame in their life player), a classically built VoP clericzilla, a well built paladin (pathfinder T3 variety), and a rogue that can't roll above 10.
Thinking of getting fly, haste (good for druid, cleric, paladin, animal companion, any summoned critters, and rogue), and shrink item.
Our combats are difficult, involved, and tend to involve a lot of humanoids with class levels and undead.
Fairly heavy roleplaying, too. Having two exalted characters in the party means we often take the difficult path. We capture a lot of enemies, usually at risk and cost to us. Sometimes we'll go for 3 hours of a 5 hour session without resorting to violence. Just talk it out, you know?
Thanks a lot for taking the time to read this.
Because of feats/ houserules, I get 3 3rd levels known. Will be taking sandshaper next level, which adds the following to my spell list:
control sand, desiccate, dispel magic, dominate animal, haboob, slipsand, summon desert ally III, sunstroke, tormenting thirst, wind wall.
Current spell list:
0th
Sample, presto, detect magic, launch bolt, disrupt undead, quick boost
1st
Charm person, mage armor, grease, unseen servant, disguise self, acidic curse, hail of stone, magic missile, benign transposition, power word pain, hypnotism, flame hands
2nd
Pyrotechnics, create pit, wings of cover, delay poison, web, ray of stupidity, command undead
Some relevant info:
All my feats are eaten up on learning more spells and are non-negotiable
Thanks to apprentice feat, I can pick up another feat this level
Likely gaining cerebrosis feat in near future.
Flame hands is to recharge a staff of fire we found. Which means I usually get 5 fireballs a day, at CL8. Been super amazing.
Current spell load out has been amazing so far (minus delay poison and hypnotism from serpentine bloodline)
Serpentine bloodline lets my enchantments work on animals, monsteous humanoids, and like one other monster type.
Have a little trouble vs single tough opponents, like a higher level monk. Buffs might be better than picking up a single target blast spell.
Party consists of surprisingly well played druid (played by a never played an rpg or videogame in their life player), a classically built VoP clericzilla, a well built paladin (pathfinder T3 variety), and a rogue that can't roll above 10.
Thinking of getting fly, haste (good for druid, cleric, paladin, animal companion, any summoned critters, and rogue), and shrink item.
Our combats are difficult, involved, and tend to involve a lot of humanoids with class levels and undead.
Fairly heavy roleplaying, too. Having two exalted characters in the party means we often take the difficult path. We capture a lot of enemies, usually at risk and cost to us. Sometimes we'll go for 3 hours of a 5 hour session without resorting to violence. Just talk it out, you know?
Thanks a lot for taking the time to read this.