Syrinth
2013-01-21, 10:15 AM
Hello everyone, I'm hoping you could give me some ideas here...
So in my game, there's going to be a festival and various tournaments being held, one of which is a melee tournament.
However, I don't want to go through I don't even know how many rounds of combat for the party fighter to be able to compete, I mean he'd have to fight at least five opponents minimum I'd imagine and that'd get boring FAST.
Any ideas on how I could streamline this process?
The party fighter does use trip and a guisarme, so combat tricks make the vague estimation harder.
So in my game, there's going to be a festival and various tournaments being held, one of which is a melee tournament.
However, I don't want to go through I don't even know how many rounds of combat for the party fighter to be able to compete, I mean he'd have to fight at least five opponents minimum I'd imagine and that'd get boring FAST.
Any ideas on how I could streamline this process?
The party fighter does use trip and a guisarme, so combat tricks make the vague estimation harder.