Mongrel
2013-01-21, 03:02 PM
I'm currently DMing a game where my players have gained control of a small tribe of goblins, and are trying to expand the goblins under their rulership. I have two major questions/requests for ideas about this:
first: leveling up of goblin minions. The PCs have taken a few goblins into a fight recently, and some of them levelled up. The player whose character is technically in charge of the goblins asked me if there was any way for his minions to level up without combat, specifically for craftsmen (he wants his goblins to start producing weapons, armor, etc.) and for his single goblin cleric (he doesn't want to lose his only spellcaster, so he's hesitant to risk him in fights). Logically, there would be a way for characters to gain xp without killing things, but the DMG pretty much just says that you can do it when appropriate, it has no rules as to how to do it. I was thinking that he would need to get some sort of teacher in order to do this, but I'd still like to know if anyone has any rules or suggestions for how to handle this, particularly for PCs who want to teach the goblins things (can the barbarian teach the goblins how to fight? Can the wizard teach them to cast spells if they have over 10 intelligence? etc.)
Second: there is a very real possibility that the party will be attacking a nearby tribe of hobgoblins. I've been told that there are great rules for mass creature combat like what would happen in a battle or war in the DnD minis rulebooks, but have been unable to find any such rules with a cursory search. Can someone point me to where I should be looking, or link me to the rules in question?
first: leveling up of goblin minions. The PCs have taken a few goblins into a fight recently, and some of them levelled up. The player whose character is technically in charge of the goblins asked me if there was any way for his minions to level up without combat, specifically for craftsmen (he wants his goblins to start producing weapons, armor, etc.) and for his single goblin cleric (he doesn't want to lose his only spellcaster, so he's hesitant to risk him in fights). Logically, there would be a way for characters to gain xp without killing things, but the DMG pretty much just says that you can do it when appropriate, it has no rules as to how to do it. I was thinking that he would need to get some sort of teacher in order to do this, but I'd still like to know if anyone has any rules or suggestions for how to handle this, particularly for PCs who want to teach the goblins things (can the barbarian teach the goblins how to fight? Can the wizard teach them to cast spells if they have over 10 intelligence? etc.)
Second: there is a very real possibility that the party will be attacking a nearby tribe of hobgoblins. I've been told that there are great rules for mass creature combat like what would happen in a battle or war in the DnD minis rulebooks, but have been unable to find any such rules with a cursory search. Can someone point me to where I should be looking, or link me to the rules in question?