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iTookUrNick
2013-01-21, 04:24 PM
This is not properly a homebrew entry, but rather the transposition of the Sprite racial traits as per their bestiary entry. All in all, they could probably be viable as rogues or dedicated casters.

‪Sprite‬
This lithe, diminutive creature looks like a humanoid with wispy, mothlike wings and long, thin ears.

Physical Description: A sprite's body is naturally luminous, although the sprite can vary the color and intensity of its body as it wishes. Shortly after death, a sprite's body simply melts away to a twinkling vapor. Sprites are among the smallest of fey, standing just over 9 inches in height and rarely weighing more than 1 or 2 pounds.

Society: Sprites gather in groups deep in forested lands, aligned to the cause of defending nature. Whole tribes of sprites deem themselves protectors of a certain person, place, or creature of importance in their lands, even if the being doesn't actually want or need protecting.

Relations: Sprites are more primitive in many ways than most fey. They enjoy each other's company, but tend to be distrustful of other fey and assume any humanoids and any other creatures that they haven't expressly chosen to protect mean to do them ill. Even animals are generally regarded as dangerous. Much of this is due to sprites' diminutive size, which makes them popular targets for predators. As a result, a sprite's initial reaction to danger is typically to flee—it uses its spell-like abilities to delay or distract pursuers, and relies on its speed in flight and its size to allow it to escape in the end.

Alignment and Religion: Sprites tend to be Chaotic Neutral. They do not usually dwell too much on the merits of right of wrong, a concept that bewilder them to no end despite their detection abilities; as with most Feys, their spirit knows no law but that of nature.

Adventurers: While sprites themselves are relatively uncultured and savage in nature, they do have a healthy curiosity for all things magical in nature. They are particularly drawn to sites of great but latent magical power, such as the ruins of ancient temples. This curiosity makes them unusually receptive to roles as familiars as well. A 5th-level chaotic neutral spellcaster with the Improved Familiar feat can gain a sprite as a familiar.

Standard Racial Traits
Ability Score Racial Traits: Sprites are neither particularly hardy nor bright. They gain -2 Constitution and -2 Intelligence.
Type: Sprites are fey.
Size: Sprite are Diminutive creatures and thus gain a -6 size penalty to their Strength and +4 size bonus to their Dexterity, a+4 size bonus to their AC, a +4 size bonus on attack rolls, a –4 penalty to their Combat Maneuver Bonus and Combat Maneuver Defense, and a +12 size bonus on Stealth checks.
Base Speed: Sprites have a base speed of 15 feet on land. They also have a fly speed of 60 feet (perfect).
Languages: Sprites begin play speaking Common and Sylvian. Sprites with high Intelligence scores can choose from the following languages: Draconic, Dwarven, Elven, Gnome, and Halfling. See the Linguistics skill page for more information about these languages.
Defense Racial Traits
Fey Resistance: Sprites have DR 2/cold iron
Feat and Skill Racial Traits
Observant: Sprite are naturally curious and have a +4 racial bonus on Perception checks.
Ineffable: Sprites have a +4 racial bonus on Fly and Stealth checks, and a +12 racial bonus on Escape Artist checks.
Magical Racial Traits
Spell-Like Ability (Sp): Sprites can use color spry once per day as a spell-like ability. Sprites can also use Dancing lights and Daze at will. The caster level for all racial magical abilities is 5, and the save DC is CHarisma-based.
Luminous: A sprite naturally sheds light equal to that provided by a torch. A sprite can control the color and intensity of the light as a swift action, reducing it to the dimness of a candle or even extinguishing its luminosity entirely if it wishes.
Senses Racial Traits
Low-light vision: Sprites can see twice as far as humans in conditions of dim light.
Detect alignment: Sprites can continuously sense the presence of good and evil.