tim01300
2013-01-21, 05:30 PM
So I am starting a 3.5 dragonlance setting campaign using the core rule books. A few of the players are new so it seemed a better idea to start only using core books. But one of my more experienced players is complaining that he wants more feats to pick from. In particular monkey grip.
He has openly stated he wants to "break the game" and be able to kill anyone in the party that opposes him. I'm not too worried about it though. Not really the attitude I was hoping for but that's not the point of this post.
There are sooooo many feats once you leave the core players handbook. I don't even know where to start. What are some simple yet fun feats that I can add to this campaign. Or another source book that you guys would recommend with a decent group of additional feats.
He has openly stated he wants to "break the game" and be able to kill anyone in the party that opposes him. I'm not too worried about it though. Not really the attitude I was hoping for but that's not the point of this post.
There are sooooo many feats once you leave the core players handbook. I don't even know where to start. What are some simple yet fun feats that I can add to this campaign. Or another source book that you guys would recommend with a decent group of additional feats.