EugeneVoid
2013-01-21, 11:41 PM
The World: There are two continents, the first of which is predominately dwarves and orcs. The dwarves live together in rather large cities in the northeast. It is fairly cold, but not extremely. Only during the winter does it snow. The terrain there is mountainous and the water there is pure. Clean air and fresh trees dot the landscape. In other words, it is quite beautiful.
Below and to the southeast of this generally dwarven land was the human empires. The land there has a great amount of rivers and extremely fertile land for crops. Unfortunately, the humans never formed a single nation, and as such, there have been many, many wars, ruining the countryside. It is easy to find a piece of armor or a weapon scattered somewhere. It is not too hot and not too cold. The rainfall is enough.
Even further southwest is the jungles. There the great Orcish tribes roaming and living in villages. Their numbers are strong, but their cultural differences prevent them from posing a threat. They are not entirely warlike, but war is part of their culture certainly. It is hot and humid here. This kind of weather breeds many kinds of pests and disease.
As one goes North of the Great Jungle, the jungle trees give way to tall forests, and dense greenery. It is very cold, and legend speaks of an Elf city that once dwelled inside the heart of this forest.
Between the Plavat Forest and the Great Jungle is an enormous lake. It is uncannily clear and thus has earned itself the name of the Crystal Lake. Many people made pilgrimages here, before the roads became to dangerous to travel there. It is a place of extraordinary beauty.
Between the Plavat Forest and the Dwarven Kingdoms is the Gulf of Nashi Okkar. Over this Gulf floats the great city of Epistimi. Many great scholars come here to learn from the teachers that live there.
The sun is extremely hot in this world. Most people operate under the dark of night. The day can be treacherous. Epistimi is famous for its sunlotion. Unfortunately, trade has become difficult under recent years.
Magic: The first and foremost thing about magic in this world is that it draws on the energy of something. Wizards provide energy for their own spells, as do sorcerors and swordmages. Warlocks draw energy from their pact. But, there are those who do not use energy from themselves. These are the Defilers. Magicians who devastate the landscape by drawing energy from it. Their spells are more powerful, but they are hated by nigh all. Though there are few Defilers, their mark in history has many people in this world to be against Arcane magic in general. In particular to this regard are the Orcs. Divine magic is something to behold and the public loves it. It is considered a great honor to have a cleric or such to be in a family. Religion is incredibly important to those in this world. Psionics are rare, but those who have had the ability to use it have almost always been remembered as a Hero or a Tyrant. Primal magic is not quite as rare as psionics but the publics regard for it is similar to that of Divine. The general populace of the Dwarven Kingdoms do not recognize it.
Recent History: As always, disputes over land and resources left the human nations constantly devastated. The dead were uncountable, yet no other nation tried to create a peace. The orcs had their own problems and the Dwarven king had long gone lazy. This would inevitably lead to the problem. Once upon a time, a boy named Ah'Tery Mahats'ats was born with the uncanny ability to use magic in ways that few could match. He was gifted enough that he was sent to Epistimi to study the ways of the arcane, but more importantly how to use it responsibly. In fact, nearly all of his city was scared of him. Those who crossed him disappeared. At the City of Scholars, he quickly absorbed the information, but it was not enough. Searching for the ability to use more powerful magicks, he dabbled into Evocation, Illusion, Necromancy... He began to defile. Slowly at first, but he began to use it nonstop. When he returned to his city, he was mad with power. Now, the human nations are no more. And the dwarven kingdoms struggle to survive the perpetual Undead Invasion.
Races: Humans: When the human nations fell, they evacuated mostly to the Dwarves. The humans had been in constantly switching wars, but now they are beginning to bond as a race. They are power-hungry, and the most easily corrupted of races. They are the third most populous race on the continent.
Elves: The elves have not been seen for the longest time. Recently, even the scholars at Epistimi have left. Their location is unknown, but nigh everyone still believes in the old folklegend of the hidden city of the Elves.
Dwarves: The most influential race in this continent, the dwarves are the most prosperous and militarily strong race. They have a deep love of Divine magic, but a bit of conptemt for the Arcane.
Gnomes: There are very few gnomes, and most of them live in the city of Epistimi. They are renowned for having great senses of humor.
Halflings: Stereotyped as thieves, the Halflings are fairly successful dwelling, generally, in larger cities. Halflings are among the most educated races.
Orcs: Less warlike than in tale, the Orcs are a brutish race of greenskins. They enjoyed physical challenges far more than any other contest, yet they are still familiar in most basic sciences. They have a deep connection with nature, and, because Defiling destroys nature, they, too, have a deep hate of Arcane.
More about the World: Terrifying monsters are real, but are rare. So rare in fact that many believe that some are merely legends. There are other tribes and many citadels and strongholds in the world, though they are undiscovered.
A long time ago, there was plenty of trade beween the different nations, but hostilities broke out. The orcs invaded the human empires, and the humans set aside their differences to defend their people and their way of life. The Elves banded with the Orcs, and the Dwarves with the humans. After a long brutal war, the humans managed to push the orcs out, though invading the orcs in their homeland would have been suicidal. After the war, the people of the world became suspicious and careful with the other nations. Then, the elves went, inexplicably, into hiding. The orcs couldn't solve their own differences. And now, the humans are nigh all undead. The Dwarves now face this Undead threat by themselves
The entirety of the continent is mapped out, and there are roads that lead from one kingdom to the next. But, years have been since roads have repaired and no country knows what is like beyond the sea.
Gods and Primordials did indeed create the world. The primordials fought a great long battle with the gods before losing. In the beginning times, the gods worked alongisde the sentient races to improve their livelihood, but have long sinced disappeared. Little to no contact with these great divine beings have occured since.
Below and to the southeast of this generally dwarven land was the human empires. The land there has a great amount of rivers and extremely fertile land for crops. Unfortunately, the humans never formed a single nation, and as such, there have been many, many wars, ruining the countryside. It is easy to find a piece of armor or a weapon scattered somewhere. It is not too hot and not too cold. The rainfall is enough.
Even further southwest is the jungles. There the great Orcish tribes roaming and living in villages. Their numbers are strong, but their cultural differences prevent them from posing a threat. They are not entirely warlike, but war is part of their culture certainly. It is hot and humid here. This kind of weather breeds many kinds of pests and disease.
As one goes North of the Great Jungle, the jungle trees give way to tall forests, and dense greenery. It is very cold, and legend speaks of an Elf city that once dwelled inside the heart of this forest.
Between the Plavat Forest and the Great Jungle is an enormous lake. It is uncannily clear and thus has earned itself the name of the Crystal Lake. Many people made pilgrimages here, before the roads became to dangerous to travel there. It is a place of extraordinary beauty.
Between the Plavat Forest and the Dwarven Kingdoms is the Gulf of Nashi Okkar. Over this Gulf floats the great city of Epistimi. Many great scholars come here to learn from the teachers that live there.
The sun is extremely hot in this world. Most people operate under the dark of night. The day can be treacherous. Epistimi is famous for its sunlotion. Unfortunately, trade has become difficult under recent years.
Magic: The first and foremost thing about magic in this world is that it draws on the energy of something. Wizards provide energy for their own spells, as do sorcerors and swordmages. Warlocks draw energy from their pact. But, there are those who do not use energy from themselves. These are the Defilers. Magicians who devastate the landscape by drawing energy from it. Their spells are more powerful, but they are hated by nigh all. Though there are few Defilers, their mark in history has many people in this world to be against Arcane magic in general. In particular to this regard are the Orcs. Divine magic is something to behold and the public loves it. It is considered a great honor to have a cleric or such to be in a family. Religion is incredibly important to those in this world. Psionics are rare, but those who have had the ability to use it have almost always been remembered as a Hero or a Tyrant. Primal magic is not quite as rare as psionics but the publics regard for it is similar to that of Divine. The general populace of the Dwarven Kingdoms do not recognize it.
Recent History: As always, disputes over land and resources left the human nations constantly devastated. The dead were uncountable, yet no other nation tried to create a peace. The orcs had their own problems and the Dwarven king had long gone lazy. This would inevitably lead to the problem. Once upon a time, a boy named Ah'Tery Mahats'ats was born with the uncanny ability to use magic in ways that few could match. He was gifted enough that he was sent to Epistimi to study the ways of the arcane, but more importantly how to use it responsibly. In fact, nearly all of his city was scared of him. Those who crossed him disappeared. At the City of Scholars, he quickly absorbed the information, but it was not enough. Searching for the ability to use more powerful magicks, he dabbled into Evocation, Illusion, Necromancy... He began to defile. Slowly at first, but he began to use it nonstop. When he returned to his city, he was mad with power. Now, the human nations are no more. And the dwarven kingdoms struggle to survive the perpetual Undead Invasion.
Races: Humans: When the human nations fell, they evacuated mostly to the Dwarves. The humans had been in constantly switching wars, but now they are beginning to bond as a race. They are power-hungry, and the most easily corrupted of races. They are the third most populous race on the continent.
Elves: The elves have not been seen for the longest time. Recently, even the scholars at Epistimi have left. Their location is unknown, but nigh everyone still believes in the old folklegend of the hidden city of the Elves.
Dwarves: The most influential race in this continent, the dwarves are the most prosperous and militarily strong race. They have a deep love of Divine magic, but a bit of conptemt for the Arcane.
Gnomes: There are very few gnomes, and most of them live in the city of Epistimi. They are renowned for having great senses of humor.
Halflings: Stereotyped as thieves, the Halflings are fairly successful dwelling, generally, in larger cities. Halflings are among the most educated races.
Orcs: Less warlike than in tale, the Orcs are a brutish race of greenskins. They enjoyed physical challenges far more than any other contest, yet they are still familiar in most basic sciences. They have a deep connection with nature, and, because Defiling destroys nature, they, too, have a deep hate of Arcane.
More about the World: Terrifying monsters are real, but are rare. So rare in fact that many believe that some are merely legends. There are other tribes and many citadels and strongholds in the world, though they are undiscovered.
A long time ago, there was plenty of trade beween the different nations, but hostilities broke out. The orcs invaded the human empires, and the humans set aside their differences to defend their people and their way of life. The Elves banded with the Orcs, and the Dwarves with the humans. After a long brutal war, the humans managed to push the orcs out, though invading the orcs in their homeland would have been suicidal. After the war, the people of the world became suspicious and careful with the other nations. Then, the elves went, inexplicably, into hiding. The orcs couldn't solve their own differences. And now, the humans are nigh all undead. The Dwarves now face this Undead threat by themselves
The entirety of the continent is mapped out, and there are roads that lead from one kingdom to the next. But, years have been since roads have repaired and no country knows what is like beyond the sea.
Gods and Primordials did indeed create the world. The primordials fought a great long battle with the gods before losing. In the beginning times, the gods worked alongisde the sentient races to improve their livelihood, but have long sinced disappeared. Little to no contact with these great divine beings have occured since.