Crazy Cupcake
2013-01-22, 11:30 AM
I'm pretty new to the Pathfinder system, but I'm joining a campaign in which we'll be using those rules. I was hoping some of the more experienced members here could help me out with a few things. I do have a few things are set in stone, and I'm looking for help that's flavorful primarily and functional secondary. Style over substance, as it were.
As for allowed sources, the Pathfinder SRD (http://www.d20pfsrd.com/) is about it. That said, here's the basics and, as mentioned, they're set in stone:
Class: Ranger 10 (Trapper (http://www.d20pfsrd.com/classes/core-classes/ranger/archetypes/paizo---ranger-archetypes/trapper) and Deep Walker (http://www.d20pfsrd.com/classes/core-classes/ranger/archetypes/paizo---ranger-archetypes/deep-walker) archetypes)
Race: Svirfneblin (http://www.d20pfsrd.com/races/other-races/uncommon-races/arg-svirfneblin) (with the Stoneseer alternate racial trait)
Abilities: STR 13, DEX 20, CON 16, INT 14, WIS 17, CHA 5
Favored Enemies: Aberrations, Humanoids (Elves), and one other (likely Oozes)
Favored Terrain: Deep Knowledge (basically an amped up version of Underground, but only that terrain)
Ranked Skills: Acrobatics [CC], Disable Device, Knowledge (Dungeoneering), Knowledge (Geography), Perception, Sense Motive [CC], Stealth, Survival, and one more of choice. Currently have Handle Animal penciled in despite the big hit to Charisma. I could instead choose another Favored Class ability, but I'm a skill junkie.
Feats: Multishot, Rapid Shot, and Stoic Pose (http://www.d20pfsrd.com/feats/arg-feats/stoic-pose-svirfneblin) (likely retrained once Deep Walker Camouflage is gained at 12th level); 1 Combat Style feat and 3 other feats available.
Other than that, I'm pretty open on just about everything. I definitely want to go with a ranged build, and spellcasting is off the table due to the Trapper archetype. I really like the idea of him using a sling or thrown weapon (like the hunga munga), but this is one area where I realize that optimizing a little is needed, so a bow or crossbow isn't off the table.
That said, these are the areas I need the most help with:
Weapon Selection: As I mentioned, I'd love to have a viable sling or thrown weapon build, but a bow or crossbow is acceptable. He's definitely a ranged character, however, and I have no interest in him having any competence in melee for story reasons.
Traits: There's just so many of them that I don't even know where to begin. Would be great if the SRD had them all listed on a single page rather than individual ones, but c'est la vie. I can have up to two.
Feats: I'm completely clueless here as well, aside from Rapid Shot and Multishot as two of his combat style feats.
Magic Items: Aside from the obvious things like a handy haversack, what are some good Pathfinder items? I could also pick up Use Magic Device (albeit with a hefty penalty due to his Charisma), but I'm not really a big fan of spell trigger items. Mostly, I'd like advice on his weapon(s), armor, and anything directly related to his function as a scout or trapsmith.
Animal Companion: I'd prefer some type of vermin for story reasons, but anything with an Underdark feel to it is acceptable. It'll definitely be a sneaky sort, and if it doubles as a mount so much the better. That said, the Dire Bat is off the table, as are other flying companions. Climbing or burrowing are totally acceptable, however.
Thank you in advance!
As for allowed sources, the Pathfinder SRD (http://www.d20pfsrd.com/) is about it. That said, here's the basics and, as mentioned, they're set in stone:
Class: Ranger 10 (Trapper (http://www.d20pfsrd.com/classes/core-classes/ranger/archetypes/paizo---ranger-archetypes/trapper) and Deep Walker (http://www.d20pfsrd.com/classes/core-classes/ranger/archetypes/paizo---ranger-archetypes/deep-walker) archetypes)
Race: Svirfneblin (http://www.d20pfsrd.com/races/other-races/uncommon-races/arg-svirfneblin) (with the Stoneseer alternate racial trait)
Abilities: STR 13, DEX 20, CON 16, INT 14, WIS 17, CHA 5
Favored Enemies: Aberrations, Humanoids (Elves), and one other (likely Oozes)
Favored Terrain: Deep Knowledge (basically an amped up version of Underground, but only that terrain)
Ranked Skills: Acrobatics [CC], Disable Device, Knowledge (Dungeoneering), Knowledge (Geography), Perception, Sense Motive [CC], Stealth, Survival, and one more of choice. Currently have Handle Animal penciled in despite the big hit to Charisma. I could instead choose another Favored Class ability, but I'm a skill junkie.
Feats: Multishot, Rapid Shot, and Stoic Pose (http://www.d20pfsrd.com/feats/arg-feats/stoic-pose-svirfneblin) (likely retrained once Deep Walker Camouflage is gained at 12th level); 1 Combat Style feat and 3 other feats available.
Other than that, I'm pretty open on just about everything. I definitely want to go with a ranged build, and spellcasting is off the table due to the Trapper archetype. I really like the idea of him using a sling or thrown weapon (like the hunga munga), but this is one area where I realize that optimizing a little is needed, so a bow or crossbow isn't off the table.
That said, these are the areas I need the most help with:
Weapon Selection: As I mentioned, I'd love to have a viable sling or thrown weapon build, but a bow or crossbow is acceptable. He's definitely a ranged character, however, and I have no interest in him having any competence in melee for story reasons.
Traits: There's just so many of them that I don't even know where to begin. Would be great if the SRD had them all listed on a single page rather than individual ones, but c'est la vie. I can have up to two.
Feats: I'm completely clueless here as well, aside from Rapid Shot and Multishot as two of his combat style feats.
Magic Items: Aside from the obvious things like a handy haversack, what are some good Pathfinder items? I could also pick up Use Magic Device (albeit with a hefty penalty due to his Charisma), but I'm not really a big fan of spell trigger items. Mostly, I'd like advice on his weapon(s), armor, and anything directly related to his function as a scout or trapsmith.
Animal Companion: I'd prefer some type of vermin for story reasons, but anything with an Underdark feel to it is acceptable. It'll definitely be a sneaky sort, and if it doubles as a mount so much the better. That said, the Dire Bat is off the table, as are other flying companions. Climbing or burrowing are totally acceptable, however.
Thank you in advance!